mirror of
https://github.com/flynx/Course-JavaScript.git
synced 2025-10-29 02:50:09 +00:00
style update...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
This commit is contained in:
parent
fbc68b9393
commit
b43adbce0d
190
simplesnake/simplesnake.js
Executable file → Normal file
190
simplesnake/simplesnake.js
Executable file → Normal file
@ -79,11 +79,9 @@ function makeEvent(handler_attr){
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var args = [].slice.call(arguments)
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this[handler_attr]
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&& this[handler_attr]
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.forEach(function(handler){ handler.apply(that, args) })
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}
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return this
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}
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}
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.forEach(function(handler){
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handler.apply(that, args) }) }
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return this } }
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var Snake = {
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config: {
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@ -108,8 +106,7 @@ var Snake = {
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return {
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x: i%w,
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y: Math.floor(i/w),
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}
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},
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} },
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get random_direction(){
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return ('nesw')[Math.floor(Math.random() * 4)] },
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@ -126,15 +123,15 @@ var Snake = {
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var h = this.field_size.height
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var y = point.y % h
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y = y < 0 ? (y + h) : y
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return { x: x, y: y }
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},
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return { x, y } },
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// system...
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setup: function(field, size, interval){
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this.config.field_size = size || this.config.field_size
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this.config.interval = interval || this.config.interval
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field = field || this._field
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field = this._field = typeof(field) == typeof('str') ? document.querySelector(field)
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field = this._field = typeof(field) == typeof('str') ?
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document.querySelector(field)
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: field
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this._make_field()
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this._cells = [].slice.call(field.querySelectorAll('td'))
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@ -145,8 +142,7 @@ var Snake = {
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this.players = {}
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return this
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.appleEaten(null)
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.snakeKilled(null)
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},
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.snakeKilled(null) },
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_make_field: function(w){
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var l = []
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l.length = w || this.config.field_size
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@ -156,8 +152,7 @@ var Snake = {
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l.map(function(){
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return ` <tr> ${ l.join('') } </tr>`
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}).join('\n')
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}\n</table>`
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},
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}\n</table>` },
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_tick: function(){
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var that = this
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var l = this._cells.length
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@ -171,8 +166,7 @@ var Snake = {
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// skip cells we touched on this tick...
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if(cell.tick == tick){
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return
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}
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return }
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// snake...
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if(cell.age != null){
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@ -183,8 +177,7 @@ var Snake = {
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cell.style.backgroundColor = ''
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} else {
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cell.age -= 1
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}
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cell.age -= 1 }
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// snake head -> move...
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var direction = cell.direction
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@ -192,22 +185,30 @@ var Snake = {
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// turn...
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if(that.players[color] != ''){
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var turn = that.players[color] || ''
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var j = turn == 'left' ? directions.indexOf(direction) - 1
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var j = turn == 'left' ?
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directions.indexOf(direction) - 1
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: directions.indexOf(direction) + 1
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j = j < 0 ? 3 : j
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direction = directions[j]
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that.players[color] = ''
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}
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that.players[color] = '' }
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// get next cell index...
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var next =
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direction == 'n' ?
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(i < w ? l - w + i : i - w)
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(i < w ?
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l - w + i
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: i - w)
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: direction == 's' ?
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(i > (l-w-1) ? i - (l-w) : i + w)
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(i > (l-w-1) ?
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i - (l-w)
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: i + w)
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: direction == 'e' ?
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((i+1)%w == 0 ? i - (w-1) : i + 1)
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: (i%w == 0 ? i + (w-1) : i - 1)
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((i+1)%w == 0 ?
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i - (w-1)
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: i + 1)
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: (i%w == 0 ?
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i + (w-1)
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: i - 1)
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next = that._cells[next]
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var age = cell.age
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@ -238,8 +239,7 @@ var Snake = {
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// other -> kill...
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} else {
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that.snakeKilled(color, age+2)
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}
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that.snakeKilled(color, age+2) }
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// do the move...
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if(move){
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@ -247,16 +247,11 @@ var Snake = {
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next.style.backgroundColor = color
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next.classList.add('snake')
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next.age = age + 1
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next.direction = direction
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}
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next.direction = direction }
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delete cell.direction
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}
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}
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cell.tick = tick
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})
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this.tick(tick)
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},
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delete cell.direction } }
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cell.tick = tick })
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this.tick(tick) },
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// constructors...
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snake: function(color, age, point, direction){
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@ -265,53 +260,57 @@ var Snake = {
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var head = this._cells[point.x + point.y * this.field_size.width]
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head.style.backgroundColor = color
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head.classList.add('snake')
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head.direction = direction || this.random_direction
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head.direction = direction
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|| this.random_direction
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head.age = (age || 5) - 1
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this.players[color] = ''
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return this
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.snakeBorn(color)
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},
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.snakeBorn(color) },
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apple: function(point){
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point = this.normalize_point(point || this.random_point)
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var c = this._cells[point.x + point.y * this.field_size.width]
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c.classList.add('apple')
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c.style.backgroundColor = ''
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return this
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},
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return this },
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wall: function(point, direction, length){
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direction = direction || this.random_direction
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direction = direction
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|| this.random_direction
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point = this.normalize_point(point || this.random_point)
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var x = point.x
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var y = point.y
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length = length || Math.random() * this.field_size.width
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length = length
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|| Math.random() * this.field_size.width
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while(length > 0){
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var c = this._cells[x + y * this.field_size.width]
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c.classList.add('wall')
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c.style.backgroundColor = ''
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x += direction == 'e' ? 1
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: direction == 'w' ? -1
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x += direction == 'e' ?
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1
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: direction == 'w' ?
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-1
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: 0
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x = x < 0 ? this.field_size.width + x
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x = x < 0 ?
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this.field_size.width + x
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: x % this.field_size.width
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y += direction == 'n' ? -1
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: direction == 's' ? 1
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y += direction == 'n' ?
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-1
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: direction == 's' ?
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1
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: 0
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y = y < 0 ? this.field_size.height + y
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y = y < 0 ?
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this.field_size.height + y
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: y % this.field_size.height
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length -= 1
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}
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length -= 1 }
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return this
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},
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return this },
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level: function(level){
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var that = this
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level.forEach(function(wall){
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that.wall.apply(that, wall) })
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return this
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},
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return this },
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// events...
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snakeKilled: makeEvent('__killHandlers'),
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@ -324,32 +323,35 @@ var Snake = {
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// actions...
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start: function(t){
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this.__timer = this.__timer
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|| setInterval(this._tick.bind(this), t || this.config.interval || 200)
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|| setInterval(
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this._tick.bind(this),
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t
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|| this.config.interval
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|| 200)
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// reset player control actions...
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var that = this
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Object.keys(this.players)
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.forEach(function(k){ that.players[k] = '' })
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.forEach(function(k){
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that.players[k] = '' })
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return this
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.tick()
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.gameStarted()
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},
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.gameStarted() },
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stop: function(){
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clearInterval(this.__timer)
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delete this.__timer
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delete this.__tick
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return this
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.gameStopped()
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},
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.gameStopped() },
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pause: function(){
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return this.__timer ? this.stop() : this.start() },
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return this.__timer ?
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this.stop()
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: this.start() },
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left: function(color){
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this.players[color || Object.keys(this.players)[0]] = 'left'
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return this
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},
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return this },
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right: function(color){
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this.players[color || Object.keys(this.players)[0]] = 'right'
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return this
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},
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return this },
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}
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@ -388,19 +390,23 @@ function makeTapHandler(snake){
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// prevent clicks and touches from triggering the same action
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// twice -- only handle the first one within timeout...
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// NOTE: this should not affect events of the same type...
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if(__DEBOUNCE && event.type != __DEBOUNCE){ return }
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if(__DEBOUNCE && event.type != __DEBOUNCE){
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return }
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__DEBOUNCE = event.type
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setTimeout(function(){ __DEBOUNCE = false }, __DEBOUNCE_TIMEOUT)
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clearHints()
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// top of screen (1/8)...
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;(event.clientY || event.changedTouches[0].pageY) <= (window.innerHeight / 8) ?
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;(event.clientY
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|| event.changedTouches[0].pageY) <= (window.innerHeight / 8) ?
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setup()
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// bottom of screen 1/8...
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: (event.clientY || event.changedTouches[0].pageY) >= (window.innerHeight / 8)*7 ?
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: (event.clientY
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|| event.changedTouches[0].pageY) >= (window.innerHeight / 8)*7 ?
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Snake.pause()
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// left/right of screen...
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: (event.clientX || event.changedTouches[0].pageX) <= (window.innerWidth / 2) ?
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: (event.clientX
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|| event.changedTouches[0].pageX) <= (window.innerWidth / 2) ?
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Snake.left()
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: Snake.right() }}
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@ -425,8 +431,7 @@ function digitizeBackground(snake, walls){
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`rgb(${220 - v*2}, ${220 - v*2}, ${220 - v*2})`)
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// skip the rest...
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: null })
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return snake
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}
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return snake }
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//---------------------------------------------------------------------
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@ -455,12 +460,12 @@ function setup(snake, timer, size){
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get random(){
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var l = Object.keys(this)
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.filter(function(e){ return e != 'random' })
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.filter(function(e){
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return e != 'random' })
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do {
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var level = this[l[ Math.round(Math.random()*l.length) ]]
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} while(!(level instanceof Array))
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return level
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},
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return level },
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}
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function showScore(color, age){
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@ -473,14 +478,17 @@ function setup(snake, timer, size){
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: snake.__top_score
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snake._field.setAttribute('score', score.score)
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snake._field.setAttribute('snake', score.color)
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snake._field.setAttribute('state', (
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score.score == age && score.color == color) ? '(current)' : '')
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}
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snake._field.setAttribute('state',
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(score.score == age
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&& score.color == color) ?
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'(current)'
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: '') }
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// setup event handlers (only once)...
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if(!__HANDLER_SET){
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document.querySelectorAll('.version')
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.forEach(function(e){ e.innerHTML = VERSION })
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.forEach(function(e){
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e.innerHTML = VERSION })
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// control handlers...
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document.addEventListener('keydown', makeKeyboardHandler(snake))
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@ -497,14 +505,12 @@ function setup(snake, timer, size){
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appCache.swapCache()
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confirm('New version ready, reload?')
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&& location.reload()
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}
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})
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setInterval(function(){ appCache.update() }, __CACHE_UPDATE_CHECK)
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}
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&& location.reload() } })
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setInterval(
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function(){ appCache.update() },
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__CACHE_UPDATE_CHECK) }
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__HANDLER_SET = true
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}
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__HANDLER_SET = true }
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// setup the game...
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return snake
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@ -513,8 +519,7 @@ function setup(snake, timer, size){
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.call(digitizeBackground, snake)
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.call(function(){
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this.__snake_apples = []
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return this
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})
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return this })
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// load level...
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.level(Level.random)
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@ -523,8 +528,7 @@ function setup(snake, timer, size){
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// reconstruct eaten apples...
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.appleEaten(function(color, age){
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this.apple()
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showScore(color, age)
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})
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showScore(color, age) })
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// one apple per snake...
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.snakeBorn(function(color){
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this.__snake_apples.indexOf(color) < 0
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@ -537,8 +541,7 @@ function setup(snake, timer, size){
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this
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.pause()
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.snake(color, 3)
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showScore(color, 3)
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})
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showScore(color, 3) })
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// indicate game state...
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.gameStarted(function(){
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this._field.classList.remove('paused') })
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@ -547,8 +550,7 @@ function setup(snake, timer, size){
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// game eleemnts...
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.apple()
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.snake('blue', 3)
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}
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.snake('blue', 3) }
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