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	some cleanup...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
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							| @ -30,17 +30,41 @@ | ||||
| // object it resolves to the object's "prototype" and so on, these 
 | ||||
| // chians can of any length.
 | ||||
| //
 | ||||
| // NOTE: there is also a second mechanism available but we'll discuss 
 | ||||
| // 		it a bit later in 
 | ||||
| //
 | ||||
| // A couple of easy ways to see these sets of attributes:
 | ||||
| // Note that this works for reading, when writing or deleting we are 
 | ||||
| // affecting ONLY the local object and attributes explicitly defined in
 | ||||
| // it, or its' "own" attributes.
 | ||||
| 
 | ||||
| 	b.x = 321 | ||||
| 	b.x					// -> 321
 | ||||
| 	a.x					// -> 1
 | ||||
| 
 | ||||
| // Notice that a.x is no longer visible from b, this is called "shadowing"
 | ||||
| // and a.x is shadowed by b.x, now let us delete x from b to reveal the 
 | ||||
| // shadowed a.x
 | ||||
| 
 | ||||
| 	delete b.x | ||||
| 	b.x					// -> 1
 | ||||
| 
 | ||||
| // Trying to delete .x from b again will have no effect, this is because
 | ||||
| // .x no longer exists in b
 | ||||
| 
 | ||||
| 	delete b.x | ||||
| 	b.x					// -> 1
 | ||||
| 
 | ||||
| 
 | ||||
| // Now back to the mechanism that makes all of this work...
 | ||||
| //
 | ||||
| // A couple of easy ways to see the local and non-local sets of 
 | ||||
| // attributes:
 | ||||
| 	 | ||||
| 	// show local or "own" only attribute names (keys)...
 | ||||
| 	Object.keys(b)		// -> z
 | ||||
| 
 | ||||
| 	// show all accessible keys...
 | ||||
| 	for(var k in b){ console.log(k) } | ||||
| 						// -> x, y, z
 | ||||
| 
 | ||||
| // Another way to test if the attribute is "local" ("own"):
 | ||||
| // Another way to test if the attribute is own/local
 | ||||
| 
 | ||||
| 	b.isOwnProperty('z')	// -> true
 | ||||
| 	b.isOwnProperty('x')	// -> false
 | ||||
| @ -51,6 +75,10 @@ | ||||
| 	b.__proto__ === a	// -> true
 | ||||
| 
 | ||||
| 
 | ||||
| // NOTE: we did not see .__proto__ in the list of accessible attributes
 | ||||
| // 		because it is a special attributes, it is implemented internally
 | ||||
| // 		and is not enumerable.
 | ||||
| //
 | ||||
| // Thus, we could define our own create function like this:
 | ||||
| 
 | ||||
| 	function clone(from){ | ||||
| @ -61,6 +89,7 @@ | ||||
| 
 | ||||
| 	var c = clone(b) | ||||
| 
 | ||||
| 
 | ||||
| // Out of curiosity let's see if .__proto__ is defined on a basic object
 | ||||
| 
 | ||||
| 	var x = {} | ||||
| @ -74,18 +103,18 @@ | ||||
| 
 | ||||
| // We will discuss what this means and how we can use this in the next 
 | ||||
| // sections...
 | ||||
| //
 | ||||
| //
 | ||||
| //
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // The Constructor Mechanism
 | ||||
| // -------------------------
 | ||||
| //
 | ||||
| // JavaScript provides a second, complementary mechanism to inherit 
 | ||||
| // attributes, it resembles the class/object relationship in languages
 | ||||
| // like C++ but this resemblance is on the surface only as it still 
 | ||||
| // like C++ but this resemblance is on the surface only, as it still 
 | ||||
| // uses the same prototype mechanism as the above.  
 | ||||
| //
 | ||||
| // We will start by creating a constructor:
 | ||||
| // We will start by creating a "constructor":
 | ||||
| 	 | ||||
| 	function A(){ | ||||
| 		this.x = 1 | ||||
| @ -93,43 +122,40 @@ | ||||
| 	} | ||||
| 
 | ||||
| // Technically a constructor is just a function, what makes it a 
 | ||||
| // "constructor" is how we use it...
 | ||||
| // "constructor" is only how we use it...
 | ||||
| 
 | ||||
| 	var a = new A() | ||||
| 
 | ||||
| 
 | ||||
| // what 'new' does here is:
 | ||||
| // 	1) creates an empty object
 | ||||
| // 	2) sets a bunch of attributes on it
 | ||||
| // 	3) passes it to the constructor via 'this'
 | ||||
| // 	4) after the constructor returns, this object is returned
 | ||||
| // 	2) sets a bunch of attributes on it, we'll skim this part for now
 | ||||
| // 	3) passes the new object to the constructor via 'this'
 | ||||
| // 	4) after the constructor finishes, this object is returned
 | ||||
| //
 | ||||
| // We could write an equivalent (simplified) function:
 | ||||
| 
 | ||||
| 	function construct(func){ | ||||
| 		var obj = {} | ||||
| 
 | ||||
| 		// set some special attributes on obj...
 | ||||
| 
 | ||||
| 		return func.apply(obj) | ||||
| 	} | ||||
| 
 | ||||
| 	var b = construct(A) | ||||
| 
 | ||||
| // But what makes this interesting? At this point this all looks like 
 | ||||
| // all we did is moved attribute from a literal object notation to a 
 | ||||
| // constructor function, effectively adding complexity. What are we 
 | ||||
| // But what does make this interesting? At this point this all looks like 
 | ||||
| // all we did is move attribute definition from a literal object notation 
 | ||||
| // into a constructor function, effectively adding complexity. What are we 
 | ||||
| // getting back from this?
 | ||||
| //
 | ||||
| // Let's look at a number of attributes:
 | ||||
| // Let's look at a number of attributes that new sets:
 | ||||
| 
 | ||||
| 	a.__proto__		// -> {} 
 | ||||
| 
 | ||||
| 	a.constructor	// -> [Function A]
 | ||||
| 
 | ||||
| 
 | ||||
| // The answer lies in the attributes that are set on the object, lets 
 | ||||
| // write a more complete reference implementation:
 | ||||
| // These are what makes this fun, lets write a more complete new 
 | ||||
| // implementation:
 | ||||
| 	 | ||||
| 	function construct(func, args){ | ||||
| 		var obj = {} | ||||
| @ -147,6 +173,7 @@ | ||||
| 
 | ||||
| 	var b = construct(A) | ||||
| 
 | ||||
| 
 | ||||
| // Notice that we return the resulting object in a more complicated
 | ||||
| // way, this will come in handy later.
 | ||||
| // 
 | ||||
| @ -155,8 +182,8 @@ | ||||
| // First let us cover the default. Each time a function is created in
 | ||||
| // JavaScript it will get a new empty object assigned to it's .prototype
 | ||||
| // attribute.
 | ||||
| // On the function level, in general, this is not used, but this is used
 | ||||
| // when we use the function as a constructor.
 | ||||
| // On the function level, in general, this is not used, but this is very
 | ||||
| // useful when the function is used as a constructor.
 | ||||
| //
 | ||||
| // As we can see from the code above, the resulting object's .__proto__
 | ||||
| // points to the constructor's .prototype, from the previous section 
 | ||||
| @ -179,6 +206,7 @@ | ||||
| 	a.y				// -> 321
 | ||||
| 	a.z				// -> 333
 | ||||
| 
 | ||||
| 
 | ||||
| // These values are accessible from all objects constructed by A since
 | ||||
| // all of them point to A with both the .constructor and .__proto__ 
 | ||||
| // attributes
 | ||||
| @ -189,10 +217,8 @@ | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // Double inheritance:
 | ||||
| // -------------------
 | ||||
| //
 | ||||
| // NOTE: this might be implementation specific. Tested and works in IE11, V8
 | ||||
| // "Double" inheritance
 | ||||
| // --------------------
 | ||||
| //
 | ||||
| // There are actually three sources where JavaScript looks for attributes:
 | ||||
| // 	1) the actual object
 | ||||
| @ -200,9 +226,16 @@ | ||||
| // 		as coverd in the first section
 | ||||
| // 	3) .constructor.prototype 
 | ||||
| // 		as explained in the previous section
 | ||||
| //
 | ||||
| // Here is a basic inheritance structure (tree):
 | ||||
| //
 | ||||
| // 	O   A
 | ||||
| // 	 \ /
 | ||||
| // 	  a
 | ||||
| //
 | ||||
| 
 | ||||
| 	var O = {  | ||||
| 		o: 0 | ||||
| 		o: 0, | ||||
| 	} | ||||
| 
 | ||||
| 	function A(){} | ||||
| @ -218,7 +251,7 @@ | ||||
| 
 | ||||
| 
 | ||||
| // The check is done specifically in this order, thus attributes can 
 | ||||
| // "shadow" other attributes defined later in the chain.
 | ||||
| // "shadow" other attributes defined by the other mechanism.
 | ||||
| //
 | ||||
| // To show this let us define an attribute with the same name on both 
 | ||||
| // 'O' and 'A':
 | ||||
| @ -230,9 +263,10 @@ | ||||
| 
 | ||||
| 
 | ||||
| // In both inheritance mechanisms, each step is checked via the same 
 | ||||
| // rules recursively, this enables inheritance chains.
 | ||||
| // rules recursively, this enables inheritance chains and less 
 | ||||
| // conveniently inheritance trees (superposition of chains).
 | ||||
| //
 | ||||
| // We will create a cahin:
 | ||||
| // We will create a chain:
 | ||||
| //
 | ||||
| // 		c -> b -> a
 | ||||
| //
 | ||||
| @ -333,6 +367,7 @@ | ||||
| 						// -> false
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // Checking type (typeof)
 | ||||
| // ----------------------
 | ||||
| //
 | ||||
| @ -374,14 +409,15 @@ | ||||
| 
 | ||||
| 	var o = { f: f } | ||||
| 
 | ||||
| // Thus we call the attribute .f of object o a method.
 | ||||
| // Thus we call the attribute .f of object o a "method" of object o.
 | ||||
| //
 | ||||
| //
 | ||||
| // 'this' is a reserved word and is available in the context of a function
 | ||||
| // execution, not just in methods, but what value it references depends
 | ||||
| // on how that function is called...
 | ||||
| // This is mostly useful and used in methods.
 | ||||
| // 
 | ||||
| // a simple way to think about is that 'this' always points to the 
 | ||||
| // A simple way to think about this is that 'this' always points to the 
 | ||||
| // "context" of the function call.
 | ||||
| //
 | ||||
| // This context can be:
 | ||||
| @ -404,9 +440,67 @@ | ||||
| // 		  as first argument:
 | ||||
|  		  	f.call(o)	// o is the context
 | ||||
|  		  	f.apply(o)	// o is the context
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // Properties
 | ||||
| // ----------
 | ||||
| //
 | ||||
| // A property is a special attribute that has a getter, setter methods
 | ||||
| // and/or other optional configuration.
 | ||||
| //
 | ||||
| //
 | ||||
| // A good property example is .length of Array objects.
 | ||||
| 
 | ||||
| 	var o = { | ||||
| 		get x(){ | ||||
| 			return this.data || 123 | ||||
| 		}, | ||||
| 		set x(value){ | ||||
| 			this.data = value | ||||
| 		}, | ||||
| 	} | ||||
| 
 | ||||
| 	o.x				// -> 123
 | ||||
| 	o.x = 4 | ||||
| 	o.x				// -> 4
 | ||||
| 	o.x = undefined | ||||
| 	o.x				// -> 123
 | ||||
| 
 | ||||
| // As for any other attribute, deleting a local property x will remove
 | ||||
| // it from the containing  object...
 | ||||
| 
 | ||||
| 	delete o.x | ||||
| 	o.x				// -> undefined
 | ||||
| 
 | ||||
| 
 | ||||
| // The above code is a shorthand for:
 | ||||
| 
 | ||||
| 	Object.defineProperty(o, 'y', { | ||||
| 		get: function() { | ||||
| 			return this.data || 123 | ||||
| 		}, | ||||
| 		set: function(name) { | ||||
| 			this.data = value | ||||
| 		} | ||||
| 	}) | ||||
| 
 | ||||
| // XXX other property attributes...
 | ||||
| // 		get
 | ||||
| // 		set
 | ||||
| // 		value
 | ||||
| // 			if set get/set are not possible...
 | ||||
| // 		writable (false)
 | ||||
| // 		configurable (false)
 | ||||
| // 			is it possible to change this configurations later...
 | ||||
| // 		enumerable (false)
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // Common use-cases
 | ||||
| // ----------------
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // 				
 | ||||
| /********************************************************************** | ||||
| * vim:set ts=4 sw=4 :                                                */ | ||||
|  | ||||
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