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@ -26,17 +26,16 @@
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//
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					//
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// Imagine an apple, it's a "thing" that is an "apple", or we say that
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					// Imagine an apple, it's a "thing" that is an "apple", or we say that
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// it has a value "apple". There are lots of apples in the world, 
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					// it has a value "apple". There are lots of apples in the world, 
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// each one is slightly different but all are apples. Now imagine two 
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					// each one is different but all are apples. Now imagine two people, 
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// people, each looking at an apple, we can say that each person sees
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					// each looking at an apple, we can say that each person sees the value 
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// the value "apple", those values are equal, and if those people are
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					// "apple", those values are equal, and if those people are sitting at 
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// sitting at the same table and looking at the same apple, we say that 
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					// the same table and looking at the same apple, we say that their 
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// their apples are the same apple, or in JavaScript-ish, they are of 
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					// apples are the same, or they are of the same identity, (i.e. the 
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// the same identity.  
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					// same apple).  
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// Then if we can take a different set of people looking at apples, but 
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					// Then if we can take a different set of people looking at apples, but 
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// now each one has their own personal apple, the values are still the 
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					// now each one has their own personal apple, the values are still the 
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// same, both apples are still looking at apples but now their apples 
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					// same, both apples are still apples but now they are different apples, 
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// are different, aren't they? And thus we say they are of different 
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					// aren't they? And thus we say they are of different identities.
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// identities.
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// We'll come back to this concept a bit later, once we introduce 
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					// We'll come back to this concept a bit later, once we introduce 
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// JavaScript values and types.
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					// JavaScript values and types.
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//
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					//
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@ -50,7 +49,7 @@
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//
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					//
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// Note that all numbers are of the same "type", this is different to 
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					// Note that all numbers are of the same "type", this is different to 
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// allot of other languages where numbers are implemented closer to the 
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					// allot of other languages where numbers are represented closer to the 
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// low-level hardware implementation and thus are represented by a 
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					// low-level hardware implementation and thus are represented by a 
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// whole range of number types.
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					// whole range of number types.
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//
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					//
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@ -59,35 +58,12 @@
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	var oct = 052
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						var oct = 052
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	var hex = 0xFF
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						var hex = 0xFF
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	var dec = 42
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						var dec = 42
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	var exp = .42e2
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//
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					//
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// But note that these are just different notations and all of the 
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					// But note that these are just different notations and all of the 
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// above resolve to the same number.
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					// above resolve to the same number.
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//
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					//
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// Numbers also have several limitations:
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//
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// - precision, rounding errors and fractions (IEEE-754)
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	0.1 + 0.2 == 0.3 // -> false
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//   XXX
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// - large number rounding
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	Number.MAX_SAFE_INTEGER + 10 - 10 == Number.MAX_SAFE_INTEGER
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//   In general numbers larger than Number.MAX_SAFE_INTEGER and 
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//   smaller than Number.MIN_SAFE_INTEGER should not be used for 
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//   math operations (see BigInt).
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//
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// Note that neither issue is specific to JavaScript but rather are 
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// side-effects of number implementations in modern computers and
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// the trade-offs of these implementation on each level from the 
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// CPU to the high-level languages.
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//
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// For more details see:
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// 	XXX
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// Strings
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					// Strings
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	var string = 'string'
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						var string = 'string'
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@ -99,12 +75,10 @@
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// XXX a note on template strings
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					// XXX a note on template strings
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					// Boolieans
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// Booleans
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	var t = true
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						var t = true
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	var f = false
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						var f = false
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// Nulls
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					// Nulls
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	var n = null
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						var n = null
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	var u = undefined
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						var u = undefined
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