Course-JavaScript/js-types-n-oop.js
Alex A. Naanou 04604cb2c3 ...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
2023-06-03 23:04:56 +03:00

108 lines
2.0 KiB
JavaScript
Executable File

/**********************************************************************
*
* JavaScript types and objects
*
*
**********************************************************************/
//
// Types and objects
// =================
//
// JavaScript's type system is split into two categories of enteties:
// basic types or values and objects, they differ in several aspects.
//
// | values | objects
// ----------------+-------------------+--------------------------
// mutability | imutable | mutable
// ----------------+-------------------+--------------------------
// identity | equal values are | different objects
// | the same entity | can have same
// | (singletons) | structure
// ----------------+-------------------+--------------------------
//
//
// Basic values
// ------------
//
// numbers
var integer = 123
var floating_point = 3.1415
var hex = 0xFF
// strings
var string = 'string'
var another_string = "also a string"
var template = `
a template string.
this can include \\n's
also summorts expansions ${ '.' }`
// boolieans
var t = true
var f = false
// nulls
var n = null
var u = undefined
var not_a_number = NaN
// Values are in general:
//
// - singletons
var a = 3.14
var b = 3.14
a === b // -> true
// In general equal basic values are the same value and there is
// no way to create two copies of the same value.
// - imutable
var a = 1
var b = a
// a and b hold the same value (1)
a === b // -> true
// now we update a...
a += 1
a === b // -> false
// Note that we updated the value referenced by a, i.e. the old
// value (1) was not modified by the addition (b is still 1),
// rather a new value (2) was created and assigned to a.
// Equality and identity
//
// Type cecking
//
// Objects
// -------
//
// Type cheking
//
// Prototypes and inheritance
//
//
// Constructors
//
//
/**********************************************************************
* vim:set ts=4 sw=4 : */