Course-JavaScript/jsssnake/jsssnake-test.js
Alex A. Naanou 0adde2cbdf added jsssnake sources...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
2013-03-13 08:09:05 +04:00

145 lines
3.4 KiB
JavaScript
Executable File

function test(){
var field = Field("field")
// TODO UI...
// setup a wall...
for(var i=8; i < 20; i++){
field.Wall(field.cell(12, i))
}
// apple and apple creation on callback...
field.Apple(field.cell(10, 4))
field.on_apple_eaten = function(){
field.Apple(field.cell(13, 6))
// remove the event handler...
field.on_apple_eaten = null
}
// snake 0 script...
// test general control and being killed...
var s0 = field.Snake('black', field.cell(2, 2), 's', 3)
setTimeout(function(){s0.left()}, 3000)
setTimeout(function(){s0.right()}, 6000)
// snake 1 script...
// test general controls and killing...
var s1 = field.Snake('blue', field.cell(6, 2), 's', 5)
setTimeout(function(){s1.right()}, 6000)
// snake 2 script...
// test apple eating...
var s2 = field.Snake('silver', field.cell(7, 4), 'e', 2)
setTimeout(function(){s2.right()}, 5000)
setTimeout(function(){s2.right()}, 6000)
// snake 3 script...
// test n/s wall traversal...
var s3 = field.Snake('green', field.cell(15, 2), 'n', 4)
setTimeout(function(){s3.right()}, 2000)
setTimeout(function(){s3.right()}, 3000)
// snake 4 script...
// test l/r wall traversal...
var s4 = field.Snake('gold', field.cell(2, 15), 'w', 4)
setTimeout(function(){s4.right()}, 2500)
setTimeout(function(){s4.right()}, 3500)
setTimeout(function(){s4.right()}, 5000)
// general game commands...
field.start(500)
setTimeout(function(){field.stop()}, 28000)
setTimeout(function(){field.reset()}, 30000)
// test the Game object...
setTimeout(function(){
var game = JSSnakeGame(field)
game.Wall()
game.Wall()
game.Wall()
game.Wall()
game.Apple()
game.Apple()
game.Apple()
game.Apple()
}, 8000)
// test for special cases...
setTimeout(function(){
var game = JSSnakeGame(field)
game.field.reset()
for(var i=0; i < game.field.cells.length; i++)
game.Wall(game.field.Cell(i), 3, 'n')
game.field.reset()
for(var i=0; i < game.field.cells.length; i++)
game.Wall(game.field.Cell(i), 3, 's')
game.field.reset()
for(var i=0; i < game.field.cells.length; i++)
game.Wall(game.field.Cell(i), 3, 'e')
game.field.reset()
for(var i=0; i < game.field.cells.length; i++)
game.Wall(game.field.Cell(i), 3, 'w')
}, 21000)
setTimeout(function(){
var game = JSSnakeGame(field)
game.field.reset()
for(var i=0; i < game.field.cells.length; i++)
game.Apple(game.field.Cell(i))
}, 22000)
setTimeout(function(){
setTimeout(function(){
var game = JSSnakeGame(Field("field"))
game.field.reset()
game.levels.sand()
}, 100)
setTimeout(function(){
var game = JSSnakeGame(Field("field"))
game.field.reset()
game.levels.walls()
}, 2000)
setTimeout(function(){
var game = JSSnakeGame(Field("field"))
game.field.reset()
game.levels.dashed(20, 2)
}, 4000)
setTimeout(function(){
var game = JSSnakeGame(Field("field"))
game.field.reset()
game.levels.dashed(15)
}, 6000)
setTimeout(function(){
var game = JSSnakeGame(Field("field"))
game.field.reset()
game.levels.dashed(5, 18)
}, 8000)
setTimeout(function(){
var game = JSSnakeGame(Field("field"))
game.field.reset()
setInterval(function(){
game.field.reset()
game.levels.walls()
var APPLES = 4
for(var i=0; i < APPLES; i++)
game.Apple()
}, 1000)
}, 10000)
}, 24000)
}
// vim:set ts=4 sw=4 spell :