Course-JavaScript/jsssnake/simplesnake.html
Alex A. Naanou fb63181246 added test level...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
2017-04-05 19:02:21 +03:00

293 lines
8.0 KiB
HTML

<!DOCTYPE html>
<html>
<style>
.snake.field {
width: 500px;
height: 500px;
border: solid 1px silver;
}
</style>
<script>
var Snake = {
config: {
apple_color: 'red',
wall_color: 'gray',
interval: 200,
},
_field: null,
_cells: null,
players: null,
field_size: null,
// XXX BUG: going down into bottom left corner breaks the snake...
// ...check other corner cases!
// ...looks like the only corner case...
_tick: function(){
var that = this
var l = this._cells.length
var w = this.field_size.width
var h = this.field_size.height
var tick = this.__tick = (this.__tick + 1 || 0)
var directions = 'neswn'
this._cells.forEach(function(cell, i){
var color = cell.style.backgroundColor
// skip cells we touched...
if(cell.tick == tick){
return
}
// snake...
if(cell.age != null){
// handle cell age...
if(cell.age == 0){
delete cell.age
cell.style.backgroundColor = ''
} else {
cell.age -= 1
}
// head...
var direction = cell.direction
var next =
direction == 'n' ?
(i < w ? l - w + i : i - w)
: direction == 's' ?
(i > (l-w) ? i - (l-w) : i + w)
: direction == 'e' ?
((i+1)%w == 0 ? i - (w-1) : i + 1)
: direction == 'w' ?
(i%w == 0 ? i + (w-1) : i - 1)
: null
if(next != null){
next = that._cells[next]
// turn...
var turn = that.players[color] || ''
if(turn != ''){
var j = turn == 'left' ? directions.indexOf(direction) - 1
: directions.indexOf(direction) + 1
j = j < 0 ? 3 : j
direction = directions[j]
that.players[color] = ''
}
var age = cell.age
var move = false
// special case: other snake's head -- kill both...
if(next.direction){
next.style.backgroundColor = ''
// NOTE: we are not deleteing .direction here as
// we can have upto 4 snakes colliding...
next.direction = ''
delete next.age
// apples...
} else if(next.style.backgroundColor == that.config.apple_color){
age += 1
move = true
// empty...
// NOTE: anything but an apple will kill the snake...
} else if(next.style.backgroundColor == ''){
move = true
}
if(move){
next.tick = tick
next.style.backgroundColor = color
next.age = age + 1
next.direction = direction
}
delete cell.direction
}
}
cell.tick = tick
})
},
setup: function(field){
field = field || this._field
field = this._field = typeof(field) == typeof('str') ? document.querySelector(field)
: field
this._cells = [].slice.call(field.querySelectorAll('td'))
this.field_size = {
width: field.querySelector('tr').querySelectorAll('td').length,
height: field.querySelectorAll('tr').length,
}
this.players = {}
return this
},
// constructors...
snake: function(color, x, y, direction, age){
var head = this._cells[x + y * this.field_size.width]
head.style.backgroundColor = color
head.direction = direction
head.age = (age || 5) - 1
this.players[color] = ''
return this
},
apple: function(x, y){
this._cells[x + y * this.field_size.width]
.style.backgroundColor = this.config.apple_color
return this
},
wall: function(x, y, direction, length){
length = length || 1
while(length > 0){
this._cells[x + y * this.field_size.width]
.style.backgroundColor = this.config.wall_color
x += direction == 'e' ? 1
: direction == 'w' ? -1
: 0
x = x < 0 ? this.field_size.width + x
: x % this.field_size.width
y += direction == 'n' ? -1
: direction == 's' ? 1
: 0
y = y < 0 ? this.field_size.height + y
: y % this.field_size.height
length -= 1
}
return this
},
// actions...
start: function(){
this.__timer = this.__timer
|| setInterval(this._tick.bind(this), this.config.interval || 200)
return this
},
stop: function(){
clearInterval(this.__timer)
delete this.__timer
delete this.__tick
return this
},
left: function(color){
this.players[color || Object.keys(this.players)[0]] = 'left'
return this
},
right: function(color){
this.players[color || Object.keys(this.players)[0]] = 'right'
return this
},
}
function test(game){
return Snake
.setup(game || '.snake')
// XXX BUG: this will break as soon as it reaches the corner...
.snake('blue', 0, 0, 's', 5)
// hit an apple...
.snake('green', 5, 3, 's', 5)
.apple(5, 5)
// hit a wall...
.snake('silver', 14, 3, 'w', 5)
.wall(2, 14, 's', 7)
.start()
}
// XXX keyboard controller...
// - press two buttons in under N milliseconds to launch a snake
// - first button pressed is left, second is right
// XXX should the cfg be global or local to Snake???
// ...at this point global seems simpler...
var KEY_CONFIG = {
}
function kbHandler(event){
// XXX
}
function setup(){
Snake
.setup('.snake')
// setup base level...
.wall(2, 14, 's', 7)
.wall(2, 5, 'e', 5)
.wall(2+5, 5, 's', 5)
.wall(2+5, 5+4, 'e', 12)
.start()
// XXX setup kb handler...
// XXX
}
</script>
<body onload="setup()">
<table class="snake field" cellspacing="0">
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
<tr> <td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td>
<td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td> </tr>
</table>
<p>
XXX basic instructions...
</p>
</body>
</html>
<!-- vim:set ts=4 sw=4 spell : -->