ImageGrid/ui/ui.js

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JavaScript
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/**********************************************************************
*
*
*
**********************************************************************/
//var DEBUG = DEBUG != null ? DEBUG : true
var CURSOR_SHOW_THRESHOLD = 20
var CURSOR_HIDE_TIMEOUT = 1000
var STATUS_QUEUE = []
var STATUS_QUEUE_TIME = 200
/*********************************************************************/
// XXX revise...
// NOTE: to catch the click event correctly while the cursor is hidden
// this must be the first to get the event...
// NOTE: this uses element.data to store the timer and cursor position...
function autoHideCursor(elem){
elem = $(elem)
var data = elem.data()
elem
.on('mousemove', function(evt){
var cursor = elem.css('cursor')
data._cursor_pos = data._cursor_pos == null || cursor != 'none' ?
[evt.clientX, evt.clientY]
: data._cursor_pos
// cursor visible -- extend visibility...
if(cursor != 'none'){
if(data._cursor_timeout != null){
clearTimeout(data._cursor_timeout)
}
data._cursor_timeout = setTimeout(function(){
if(Math.abs(evt.clientX - data._cursor_pos[0]) < CURSOR_SHOW_THRESHOLD
|| Math.abs(evt.clientY - data._cursor_pos[1]) < CURSOR_SHOW_THRESHOLD){
elem.css('cursor', 'none')
}
}, CURSOR_HIDE_TIMEOUT)
// cursor hidden -- if outside the threshold, show...
} else if(Math.abs(evt.clientX - data._cursor_pos[0]) > CURSOR_SHOW_THRESHOLD
|| Math.abs(evt.clientY - data._cursor_pos[1]) > CURSOR_SHOW_THRESHOLD){
elem.css('cursor', '')
}
})
.click(function(evt){
if(elem.css('cursor') == 'none'){
//event.stopImmediatePropagation()
//event.preventDefault()
if(data._cursor_timeout != null){
clearTimeout(data._cursor_timeout)
data._cursor_timeout = null
}
elem.css('cursor', '')
//return false
}
})
return elem
}
/*
// XXX does not work...
// ...does not show the cursor without moving it...
function showCursor(elem){
elem = $(elem)
var data = elem.data()
if(data._cursor_timeout != null){
clearTimeout(data._cursor_timeout)
}
elem.css('cursor', '')
}
*/
function flashIndicator(direction){
var cls = {
// shift up/down...
prev: '.up-indicator',
next: '.down-indicator',
// hit start/end/top/bottom of view...
start: '.start-indicator',
end: '.end-indicator',
top: '.top-indicator',
bottom: '.bottom-indicator',
}[direction]
var indicator = $(cls)
if(indicator.length == 0){
indicator = $('<div>')
.addClass(cls.replace('.', ''))
.appendTo($('.viewer'))
}
return indicator
// NOTE: this needs to be visible in all cases and key press
// rhythms...
.show()
.delay(100)
.fadeOut(300)
}
// Update an info element
//
// align can be:
// - top
// - bottom
//
// If target is an existing info container (class: overlay-info) then
// just fill that.
function updateInfo(elem, data, target){
var viewer = $('.viewer')
target = target == null ? viewer : $(target)
elem = elem == null ? $('.overlay-info') : $(elem)
if(elem.length == 0){
elem = $('<div/>')
}
elem
.addClass('overlay-info')
.html('')
.off()
if(typeof(data) == typeof('abc')){
elem.html(data)
} else {
elem.append(data)
}
return elem
.appendTo(target)
}
function showInfo(elem, data, target){
elem = elem == null ? $('.overlay-info') : elem
elem = data == null ? elem : updateInfo(elem, data, traget)
return elem.fadeIn()
}
function hideInfo(elem){
elem = elem == null ? $('.overlay-info') : elem
return elem.fadeOut()
}
// Update status message
//
// NOTE: this will update message content and return it as-is, things
// like showing the message are to be done manually...
// see: showStatus(...) and showErrorStatus(...) for a higher level
// API...
// NOTE: in addition to showing user status, this will also log the
// satus to browser console...
// NOTE: the message will be logged to console via either console.log(...)
// or console.error(...), if the message starts with "Error".
// NOTE: if message is null, then just return the status element...
//
// XXX add abbility to append and clear status...
function updateStatus(message){
var elem = $('.global-status')
if(elem.length == 0){
elem = $('<div class="global-status"/>')
}
if(message == null){
return elem
}
if(typeof(message) == typeof('s') && /^error.*/i.test(message)){
console.error.apply(console, arguments)
} else {
console.log.apply(console, arguments)
}
if(arguments.length > 1){
message = Array.apply(Array, arguments).join(' ')
}
return updateInfo(elem, message)
}
// Same as updateInfo(...) but will aslo show and animate-close the message
//
// XXX the next call will not reset the animation of the previous, rather
// it will pause it and rezume...
// ...not sure if this is correct.
function showStatus(message){
return updateStatus.apply(null, arguments)
//.stop()
.stop(true, false)
//.finish()
.show()
.delay(500)
.fadeOut(800)
}
// Same as showStatus(...) but queue the message so as to display it for
// a meaningful amount of time...
//
// - This will print the first message right away.
// - Each consecutive message if STATUS_QUEUE_TIME has not passed yet
// will get queued.
// - Once the STATUS_QUEUE_TIME has passed the next message is reported
// and so on until the queue is empty.
//
// NOTE: for very a fast and large sequence of messages the reporting
// may (will) take longer (significantly) than the actual "job"...
// NOTE: this will delay the logging also...
function showStatusQ(message){
if(STATUS_QUEUE.length == 0){
// end marker...
STATUS_QUEUE.push(0)
showStatus.apply(null, arguments)
function _printer(){
// if queue is empty we have nothing to do...
if(STATUS_QUEUE.length == 1){
STATUS_QUEUE.pop()
return
}
// if not empty show a status and repeat...
showStatus.apply(null, STATUS_QUEUE.pop())
setTimeout(_printer, STATUS_QUEUE_TIME)
}
setTimeout(_printer, STATUS_QUEUE_TIME)
// queue not empty...
} else {
STATUS_QUEUE.splice(1, 0, Array.apply(Array, arguments))
}
}
// Same as showStatus(...) but will always add 'Error: ' to the start
// of the message
//
// NOTE: this will show the message but will not hide it.
function showErrorStatus(message){
message = Array.apply(Array, arguments)
message.splice(0, 0, 'Error:')
return updateStatus.apply(null, message)
.one('click', function(){ $(this).fadeOut() })
//.stop()
.stop(true, false)
//.finish()
.show()
}
// shorthand methods...
function hideStatus(){
// yes, this indeed looks funny -- to hide a status you need to show
// it without any arguments... ;)
return showStatus()
}
function getStatus(){
return updateStatus()
}
// XXX move to ui.js?
function makeIndicator(text){
return $('<span class="indicator expanding-text">'+
'<span class="hidden">'+ text +'</span>'+
'<span class="shown">'+ text[0] +'</span>'+
'</span>')
}
function showGlobalIndicator(cls, text){
var c = $('.global-mode-indicators')
if(c.length == 0){
c = $('<div>')
.addClass('global-mode-indicators')
.append('<span class="mode-tip">Global status</span>')
.appendTo($('.viewer'))
}
return makeIndicator(text)
.addClass(cls)
.appendTo(c)
}
function showContextIndicator(cls, text){
var c = $('.context-mode-indicators')
if(c.length == 0){
c = $('<div>')
.addClass('context-mode-indicators')
.append('<span class="mode-tip">Context status</span>')
.appendTo($('.viewer'))
}
return makeIndicator(text)
.addClass(cls)
.appendTo(c)
}
/**********************************************************************
* Modal dialogs...
*/
function getOverlay(root){
root = $(root)
var overlay = root.find('.overlay-block')
if(overlay.length == 0){
return $('<div class="overlay-block">'+
'<div class="background"/>'+
'<div class="content"/>'+
'</div>').appendTo(root)
}
return overlay
}
function showInOverlay(root, data){
root = $(root)
var overlay = getOverlay(root)
if(data != null){
var container = $('<table width="100%" height="100%"><tr><td align="center" valign="center">'+
'<div class="dialog"/>'+
'</td></tr></table>')
var dialog = container.find('.dialog')
//overlay.find('.background')
// .click(function(){ hideOverlay(root) })
dialog
.append(data)
.on('click', function(){
event.stopPropagation()
})
overlay.find('.content')
.on('click', function(){
overlay.trigger('close')
hideOverlay(root)
})
.on('close accept', function(){
//hideOverlay(root)
})
.append(container)
}
root.addClass('overlay')
return overlay
}
function hideOverlay(root){
root.removeClass('overlay')
root.find('.overlay-block')
.trigger('close')
.remove()
}
var FIELD_TYPES = {
text: {
type: 'text',
text: null,
default: '',
html: '<div class="field string">'+
'<span class="text"></span>'+
'<input type="text" class="value">'+
'</div>',
test: function(val){
return typeof(val) == typeof('abc')
},
set: function(field, value){
$(field).find('.value').attr('value', value)
},
get: function(field){
return $(field).find('.value').attr('value')
},
},
bool: {
type: 'bool',
text: null,
default: false,
html: '<div class="field checkbox">'+
'<input type="checkbox" class="value">'+
'<span class="text"></span>'+
'</div>',
test: function(val){
return val === true || val === false
},
set: function(field, value){
if(value){
$(field).find('.value').attr('checked', '')
} else {
$(field).find('.value').removeAttr('checked')
}
},
get: function(field){
return $(field).find('.value').attr('checked') == 'checked'
},
},
// NOTE: this will not work without node-webkit...
dir: {
type: 'dir',
text: null,
default: false,
html: '<div class="field checkbox">'+
'<span class="text"></span>'+
'<input type="file" class="value" nwdirectory />'+
'</div>',
// format: {dir: <default-path>}
test: function(val){
return typeof(val) == typeof({}) && 'dir' in val
},
set: function(field, value){
field.find('.value').attr('nwworkingdir', value.dir)
},
get: function(field){
var f = $(field).find('.value')[0].files
if(f.length == 0){
return ''
}
return f[0].path
},
},
// NOTE: this will not work without node-webkit...
ndir: {
type: 'ndir',
text: null,
default: false,
html: '<div class="field dir">'+
'<span class="text"></span>'+
'<input type="text" class="path"/>'+
'<button class="browse">Browse</button>'+
'</div>',
// format: {dir: <default-path>}
test: function(val){
return typeof(val) == typeof({}) && 'ndir' in val
},
set: function(field, value){
var that = this
// NOTE: we are attaching the file browser to body to avoid
// click events on it closing the dialog...
// ...for some reason stopPropagation(...) does not do
// the job...
var file = $('<input type="file" class="value" nwdirectory/>')
.attr('nwworkingdir', value.ndir)
.change(function(){
var p = file[0].files
if(p.length != 0){
field.find('.path').val(p[0].path)
}
file.detach()
})
.hide()
field.find('.path').val(value.ndir)
field.find('.browse').click(function(){
file
// load user input path...
.attr('nwworkingdir', field.find('.path').val())
.appendTo($('body'))
.click()
})
},
get: function(field){
return field.find('.path').val()
},
},
}
// Show a complex form dialog
//
// This will build a form and collect it's data on "accept" specified by
// the config object...
//
// config format:
// {
// // simple field...
// <field-description>: <default-value>,
//
// ...
// }
//
// field's default value determines it's type:
// bool - checkbox
// string - textarea
//
// see FIELD_TYPES for supported field types.
//
// NOTE: if btn is set to false explicitly then no button will be
// rendered in the form dialog.
//
// XXX add form testing...
// XXX add undefined field handling/reporting...
// XXX revise...
function formDialog(root, message, config, btn, cls){
cls = cls == null ? '' : cls
btn = btn == null ? 'OK' : btn
root = root == null ? $('.viewer') : root
var form = $('<div class="form"/>')
var data = {}
var res = $.Deferred()
// handle message and btn...
form.append($('<div class="text">'+message+'</div>'))
// build the form...
for(var t in config){
var did_handling = false
for(var f in FIELD_TYPES){
if(FIELD_TYPES[f].test(config[t])){
var field = FIELD_TYPES[f]
var html = $(field.html)
html.find('.text').text(t)
field.set(html, config[t])
// NOTE: this is here to isolate t and field.get values...
// ...is there a better way???
var _ = (function(title, getter){
html.on('resolve', function(evt, e){
data[title] = getter(e)
})
})(t, field.get)
form.append(html)
did_handling = true
break
}
}
// handle unresolved fields...
if(!did_handling){
console.warn('formDialog: not all fields understood.')
// XXX skipping field...
// XXX
}
}
// add button...
if(btn !== false){
var button = $('<button class="accept">'+btn+'</button>')
form.append(button)
}
var overlay = showInOverlay(root, form)
.addClass('dialog ' + cls)
.on('accept', function(){
form.find('.field').each(function(_, e){
$(e).trigger('resolve', [$(e)])
})
// XXX test if all required stuff is filled...
res.resolve(data)
hideOverlay(root)
})
.on('close', function(){
res.reject()
})
button.click(function(){
overlay.trigger('accept')
})
setTimeout(function(){
form.find('.field input').first()
.focus()
.select()
}, 100)
return res
}
/************************************************ Standard dialogs ***/
var _alert = alert
function alert(){
var message = Array.apply(null, arguments).join(' ')
//return formDialog(null, String(message), {}, 'OK', 'alert')
return formDialog(null, String(message), {}, false, 'alert')
}
var _prompt = prompt
function prompt(message, dfl, btn){
btn = btn == null ? 'OK' : btn
var res = $.Deferred()
formDialog(null, message, {'': ''+(dfl == null ? '' : dfl)}, btn, 'prompt')
.done(function(data){ res.resolve(data['']) })
.fail(function(){ res.reject() })
return res
}
/*
function confirm(){
}
*/
// NOTE: this will not work without node-webkit...
function getDir(message, dfl, btn){
btn = btn == null ? 'OK' : btn
dfl = dfl == null ? '' : dfl
var res = $.Deferred()
formDialog(null, message, {'': {ndir: dfl}}, btn, 'getDir')
.done(function(data){ res.resolve(data['']) })
.fail(function(){ res.reject() })
return res
}
// XXX do reporting...
function exportPreviews(dfl){
dfl = dfl == null ? BASE_URL : dfl
var res = $.Deferred()
updateStatus('Export...').show()
formDialog(null, 'Export previews', {
'Image name pattern': '%f',
'Fav directory name': 'fav',
'Destination': {ndir: dfl},
}, 'OK', 'exportPreviews')
.done(function(data){
exportTo(
data['Destination'],
data['Image name pattern'],
data['Fav directory name'])
// XXX do real reporting...
showStatusQ('Copying data...')
res.resolve(data[''])
})
.fail(function(){
showStatusQ('Export: canceled.')
res.reject()
})
return res
}
function loadDirectory(dfl){
dfl = dfl == null ? BASE_URL : dfl
// browser version...
var getter = window.listDir != null ? getDir : prompt
updateStatus('Open...').show()
getter('Path to open', dfl)
.done(function(path){
path = path.trim()
statusNotify(loadDir(path))
})
.fail(function(){
showStatusQ('Open: canceled.')
})
}
/************************************************ Specific dialogs ***/
function showImageInfo(){
var gid = getImageGID(getImage())
var r = getRibbonIndex(getRibbon())
var data = IMAGES[gid]
var orientation = data.orientation
orientation = orientation == null ? 0 : orientation
var flipped = data.flipped
flipped = flipped == null ? '' : ', flipped '+flipped+'ly'
var order = DATA.order.indexOf(gid)
var name = data.path.split('/').pop()
alert('<div>'+
'<h2>"'+ name +'"</h2>'+
'<table>'+
'<tr><td>GID: </td><td>'+ gid +'</td></tr>'+
'<tr><td>Path: </td><td>"'+ data.path +'"</td></tr>'+
'<tr><td>Orientation: </td><td>'+ orientation +'&deg;'+flipped+'</td></tr>'+
'<tr><td>Order: </td><td>'+ order +'</td></tr>'+
'<tr><td>Position (ribbon): </td><td>'+ (DATA.ribbons[r].indexOf(gid)+1) +
'/'+ DATA.ribbons[r].length +'</td></tr>'+
'<tr><td>Position (global): </td><td>'+ (order+1) +'/'+ DATA.order.length +'</td></tr>'+
'</table>'+
'</div>')
}
/**********************************************************************
* vim:set ts=4 sw=4 nowrap : */