ImageGrid/ui (gen4)/experiments/canvas-waveform.html

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<!DOCTYPE html>
<html>
<style>
.graph {
position: relative;
display: inline-block;
width: attr(image-width);
height: attr(graph-height);
}
.graph canvas {
width: 100%;
height: 100%;
}
.graph .controls {
display: inline-block;
position: absolute;
top: 2px;
right: 2px;
}
.graph .controls button {
background: transparent;
border: none;
color: white;
opacity: 0.7;
}
.graph .controls button.current {
text-decoration: underline;
opacity: 0.9;
}
.graph .controls button.R:hover,
.graph .controls button.current.R {
background: red;
}
.graph .controls button.G:hover,
.graph .controls button.current.G {
background: green;
}
.graph .controls button.B:hover,
.graph .controls button.current.B {
background: blue;
}
.graph .controls button:hover {
opacity: 1;
}
</style>
<script src="../ext-lib/jquery.js"></script>
<script src="../ext-lib/jquery-ui.js"></script>
<script src="../lib/jli.js"></script>
<script>
Filters = {}
// as input takes an HTML Image object...
Filters.getPixels = function(img, w, h){
var w = w || img.width
var h = h || img.height
var c = this.getCanvas(w, h)
var context = c.getContext('2d')
if(img == null){
context.rect(0, 0, w, h)
context.fillStyle = "black"
context.fill()
} else {
context.drawImage(img, 0, 0, w, h)
}
return context.getImageData(0,0,c.width,c.height)
}
Filters.setPixels = function(c, data, w, h){
c.width = data.width
c.height = data.height
var context = c.getContext('2d')
context.putImageData(data, 0, 0)
//context.drawImage(data, 0, 0, w, h)
}
Filters.getCanvas = function(w, h){
var c = document.createElement('canvas')
c.width = w
c.height = h
return c
}
Filters.filterImage = function(filter, image, var_args){
var args = [this.getPixels(image)]
for(var i=2; i<arguments.length; i++){
args.push(arguments[i])
}
return filter.apply(null, args)
}
Filters.grayscale = function(pixels, args){
var d = pixels.data
for(var i=0; i<d.length; i+=4){
var r = d[i]
var g = d[i+1]
var b = d[i+2]
// CIE luminance for the RGB
// The human eye is bad at seeing red and blue, so we de-emphasize them.
var v = 0.2126*r + 0.7152*g + 0.0722*b
d[i] = d[i+1] = d[i+2] = v
}
return pixels
}
// XXX need to resize this...
Filters.histogram = function(pixels, mode, color){
color = color || 'fill'
mode = mode || 'luminance'
var w = 255
var h = 255
// output buffer...
var out = this.getPixels(null, w, h)
// pixel hit buffer...
var count = []
var od = out.data
var d = pixels.data
// get the stats...
for(var i=0; i<d.length; i+=4){
var r = d[i]
var g = d[i+1]
var b = d[i+2]
if(mode == 'luminance'){
var v = Math.round(0.2126*r + 0.7152*g + 0.0722*b) * 4
count[v] = count[v+1] = count[v+2] = (count[v] || 0) + 1
} else {
if(mode == 'color' || mode == 'R'){
count[r*4] = (count[r*4] || 0) + 1 }
if(mode == 'color' || mode == 'G'){
count[g*4+1] = (count[g*4+1] || 0) + 1 }
if(mode == 'color' || mode == 'B'){
count[b*4+2] = (count[b*4+2] || 0) + 1 } }
}
var m = 255 / Math.max(...count.filter(function(){ return true }))
var pos = function(i, value){
return (
// horizontal position...
i*4
// value vertical offset...
+ (255-Math.round(value*m))*w*4) }
// XXX would be nice to have an option to draw full columns...
count.forEach(function(v, i){
var j = pos(i/4, v)
while(j < od.length){
j += w*4
od[j] = 255
if(color == 'point'){
// correct for blue visibility...
mode != 'luminance'
&& (i-2)%4 == 0
&& (od[j-1] = od[j-2] = 180)
break } } })
return out
}
Filters.waveform = function(pixels, mode, color){
mode = mode || 'luminance'
color = color || 'normalized'
var w = pixels.width
// normalize pixel ratio...
var m = (1/pixels.height)*255
var offsetTop = 0
var offsetBottom = 0
// output buffer...
var out = this.getPixels(null,
w,
offsetTop + 255 + offsetBottom)
// pixel hit buffer...
var count = []
var od = out.data
var d = pixels.data
var pos = function(i, value){
return (
// top margin...
offsetTop*w*4
// horixontal position...
+ i%(w*4)
// value vertical offset...
+ (255-Math.round(value))*w*4) }
var gain = 100
for(var i=0; i<d.length; i+=4){
var r = d[i]
var g = d[i+1]
var b = d[i+2]
var c, j, f, x, y
if(mode == 'luminance'){
// CIE luminance for RGB
var v = 0.2126*r + 0.7152*g + 0.0722*b
c = count[j = pos(i, v)] = (count[j] || 0) + m
od[j] = od[j+1] = od[j+2] = c * gain
} else {
if(mode == 'color' || mode == 'R'){
f = 0.2126
x = 1
y = 2
j = pos(i, r)
c = count[j] = (count[j] || 0) + m
od[j] = c * gain
}
if(mode == 'color' || mode == 'G'){
f = 0.7152
x = -1
y = 1
j = pos(i, g) + 1
c = count[j] = (count[j] || 0) + m
od[j] = c * gain
}
if(mode == 'color' || mode == 'B'){
f = 0.0722
x = -2
y = -1
j = pos(i, b) + 2
c = count[j] = (count[j] || 0) + m
od[j] = c * gain
}
// normalize...
mode != 'color'
&& (color == 'white' ?
(od[j+x] = od[j+y] = c * gain)
: color == 'normalized' ?
(od[j+x] = od[j+y] = c * gain/2 * (1-f))
: null)
}
}
return out
}
var WAVEFORM_SIZE = 1000
var waveform = function(img, canvas, mode, color){
var d = Filters.getPixels(img, WAVEFORM_SIZE)
var w = Filters.waveform(d, mode, color)
Filters.setPixels(canvas, w) }
var HISTOGRAM_SIZE = 1000
var histogram = function(img, canvas, mode, color){
var d = Filters.getPixels(img)
var w = Filters.histogram(d, mode, color)
Filters.setPixels(canvas, w) }
// XXX should we make this a web components???
// + would make everything transparent
// - add a tag
// - edit props
// - handle events
// - not sure what is the differenence practically...
var makeWaveform = function(img, options){
var color_modes = ['normalized', 'white', 'color']
options = options || {}
options.mode = options.mode || 'color'
options.color = options.color || color_modes[0]
// XXX configurable...
var type = 'waveform'
var graph = waveform
var buttons
var update = function(m){
m = options.mode = m || options.mode
graph(img, canvas, m, options.color)
;(buttons || [])
.forEach(function(b){
b.classList.contains(m) ?
b.classList.add('current')
: b.classList.remove('current') }) }
// handle img urls...
if(typeof(img) == typeof('str')){
var src = img
img = document.createElement('img')
img.onload = function(){
container.setAttribute('image-width', img.width)
container.setAttribute('image-height', img.height)
update() }
img.src = src }
// container...
var container = document.createElement('div')
container.classList.add('graph', type)
// XXX not sure why would we need shadow dom here...
//var shadow = container.attachShadow({mode: 'open'})
// canvas...
var canvas = document.createElement('canvas')
container.appendChild(canvas)
// controls...
if(controls || controls === undefined){
var controls = document.createElement('div')
controls.classList.add('controls')
// buttons...
buttons = ['luminance', 'color', 'R', 'G', 'B']
.map(function(m){
var button = document.createElement('button')
button.innerText = m
button.classList.add(m)
button.onclick = function(){
update(m) }
controls.appendChild(button)
return button })
// color mode switch...
var button = document.createElement('button')
button.innerText = '('+ options.color[0] +')'
button.onclick = function(){
options.color = color_modes[
(color_modes.indexOf(options.color) + 1)
% color_modes.length]
this.innerText = '('+ options.color[0] +')'
update() }
controls.appendChild(button)
// add to block...
container.appendChild(controls) }
// meta stuff...
container.setAttribute('graph-width', canvas.width)
container.setAttribute('graph-height', canvas.height)
container.setAttribute('image-width', img.width)
container.setAttribute('image-height', img.height)
// init...
update()
return container
}
var start = function(){
//waveform(document.getElementById('input'), document.getElementById('waveform'), 'color')
//histogram(document.getElementById('input'), document.getElementById('histogram'), 'color')
//document.body.appendChild(makeWaveform(document.getElementById('input'), 'color', 'normalized'))
document.body.appendChild(makeWaveform(document.getElementById('input')))
document.body.appendChild(makeWaveform('../images/splash-800x500.jpg'))
}
//---------------------------------------------------------------------
// XXX can't get the non-class version to work...
// XXX for some reason this takes some time to draw... slower than makeWaveform(..)
class igImageGraph extends HTMLElement {
graphs = {
waveform,
histogram,
}
modes = ['luminance', 'color', 'R', 'G', 'B']
color_modes = ['normalized', 'white', 'point']
constructor(src){
super()
// shadow DOM
var shadow = this.__shadow =
this.attachShadow({mode: 'open'})
shadow.appendChild(
document.getElementById('ig-image-graph')
.content.cloneNode(true)) }
connectedCallback(){
this.update_controls()
this.update() }
// attributes...
get observedAttributes(){
return [
'src',
'mode',
'color',
'nocontrols',
'graph',
]}
attributeChangedCallback(name, from, to){
name == 'nocontrols'
&& this.update_controls()
this.update() }
get graph(){
return this.getAttribute('graph') || 'waveform' }
set graph(value){
value in this.graphs
&& this.setAttribute('graph', value)
value == ''
&& this.removeAttribute('graph')
this.update() }
get src(){
return this.getAttribute('src') }
set src(value){
var that = this
this.__update_handler = this.__update_handler
|| this.update.bind(this)
var url = typeof(value) == typeof('str')
// get/create image...
var img = this.image =
url ?
(this.image || document.createElement('img'))
: value
img.removeEventListener('load', this.__update_handler)
img.addEventListener('load', this.__update_handler)
// set .src and img.src...
this.setAttribute('src',
url ?
(img.src = value)
: img.src)
}
get mode(){
return this.getAttribute('mode') || 'color' }
set mode(value){
this.modes.includes(value)
&& this.setAttribute('mode', value)
value === undefined
&& this.removeAttribute('color')
this.update_controls()
this.update() }
get color(){
return this.getAttribute('color') || 'normalized' }
set color(value){
this.color_modes.includes(value)
&& this.setAttribute('color', value)
value === undefined
&& this.removeAttribute('color')
this.update() }
get nocontrols(){
return this.getAttribute('nocontrols') != null }
set nocontrols(value){
value ?
this.setAttribute('nocontrols', '')
: this.removeAttribute('nocontrols')
this.update_controls()
this.update() }
// API...
update_controls(){
var that = this
var mode = this.mode
var controls = this.__shadow.querySelector('.controls')
controls.innerHTML = ''
// modes...
var buttons = (this.nocontrols ?
[]
: this.modes)
// mode buttons...
.map(function(m){
var button = document.createElement('button')
button.innerText = m
button.classList.add(m, ...(m == mode ? ['current'] : []))
button.onclick = function(){
that.mode = m }
return button })
.concat([
/*
// color mode switch...
function(){
var button = document.createElement('button')
button.innerText = '('+ that.color[0] +')'
button.onclick = function(){
that.color = that.color_modes[
(that.color_modes.indexOf(that.color) + 1)
% that.color_modes.length]
this.innerText = '('+ that.color[0] +')' }
return button }(),
//*/
// reload...
function(){
var button = document.createElement('button')
button.classList.add('update')
button.innerHTML = '&#10227;'
button.onclick = function(){ that.update() }
return button }(),
])
.reverse()
.forEach(function(button){
controls.appendChild(button) })
return this
}
update(){
var that = this
var mode = this.mode
// controls...
// remove...
if(!this.nocontrols){
var controls = this.__shadow.querySelector('.controls')
// current button state...
var button = controls.querySelector('button.'+this.mode)
button
&& button.classList.add('current')
}
// XXX configurable...
var type = this.graph
var graph = this.graphs[type]
var canvas = this.__shadow.querySelector('canvas')
if(this.image){
graph(this.image, canvas, this.mode, this.color)
} else if(this.src){
this.src = this.src
}
return this
}
// events...
// XXX
}
window.customElements.define('ig-image-graph', igImageGraph)
</script>
<template id="ig-image-graph">
<style>
:host {
position: relative;
display: inline-block;
background: black;
width: attr(image-width);
height: attr(graph-height);
}
:host canvas {
width: 100%;
height: 100%;
}
:host .controls {
display: inline-block;
position: absolute;
top: 2px;
right: 2px;
left: 2px;
}
:host .controls button {
background: transparent;
border: none;
color: white;
opacity: 0.7;
float: right;
}
:host .controls button.current {
text-decoration: underline;
opacity: 0.9;
}
:host .controls button.R:hover,
:host .controls button.current.R {
background: red;
}
:host .controls button.G:hover,
:host .controls button.current.G {
background: green;
}
:host .controls button.B:hover,
:host .controls button.current.B {
background: blue;
}
:host .controls button:hover {
opacity: 1;
}
</style>
<canvas class="graph"></canvas>
<div class="controls"></div>
</template>
<body>
<img id="input" src="../images/splash-800x500.jpg" onload="start()"/>
<br>
<ig-image-graph
graph="histogram"
src="../images/splash-800x500.jpg"
mode="color"
color="normalized"
></ig-image-graph>
<!--
<br>
<canvas id="waveform"></canvas>
<br>
<button onclick="waveform(getElementById('input'), getElementById('waveform'), 'luminance')">Luminance</button>
<button onclick="waveform(getElementById('input'), getElementById('waveform'), 'color')">Color</button>
<button onclick="waveform(getElementById('input'), getElementById('waveform'), 'R')">R</button>
<button onclick="waveform(getElementById('input'), getElementById('waveform'), 'G')">G</button>
<button onclick="waveform(getElementById('input'), getElementById('waveform'), 'B')">B</button>
<br>
<canvas id="histogram"></canvas>
<br>
<button onclick="histogram(getElementById('input'), getElementById('histogram'), 'luminance')">Luminance</button>
<button onclick="histogram(getElementById('input'), getElementById('histogram'), 'color')">Color</button>
<button onclick="histogram(getElementById('input'), getElementById('histogram'), 'R')">R</button>
<button onclick="histogram(getElementById('input'), getElementById('histogram'), 'G')">G</button>
<button onclick="histogram(getElementById('input'), getElementById('histogram'), 'B')">B</button>
-->
<br>
<br>
<br>
</body>
</html>
<!-- vim:set ts=4 sw=4 : -->