ImageGrid/ui (gen4)/ribbons.js

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/**********************************************************************
*
* Minomal UI API...
*
*
**********************************************************************/
// XXX this is a stub, here untill image.js is done...
_UPDATE_IMAGE = false
define(function(require){ var module = {}
console.log('>>> ribbons')
//var DEBUG = DEBUG != null ? DEBUG : true
var data = require('data')
var image = require('image')
/*********************************************************************/
//
// This xpects the folowing HTML structure...
//
// Unpopulated:
// NOTE: there can be only one .ribbon-set element.
//
// <div class="viewer">
// <div class="ribbon-set"></div>
// </div>
//
//
// Populated:
//
// <div class="viewer">
// <div class="ribbon-set">
// <div class="ribbon">
// <div class="image"></div>
// <div class="image"></div>
// ...
// </div>
// <div class="ribbon">
// <div class="image"></div>
// <div class="current image"></div>
// <div class="image"></div>
// <div class="mark selected"></div>
// <div class="image"></div>
// ...
// </div>
// ...
// </div>
// </div>
//
//
/*********************************************************************/
var RibbonsClassPrototype =
module.RibbonsClassPrototype = {
// Generic getters...
getElemGID: function(elem){
return JSON.parse('"' + elem.attr('gid') + '"')
},
// Constructors...
// NOTE: these will return unattached objects...
createViewer: function(){
return $('<div>')
.addClass('viewer')
.append($('<div>')
.addClass('ribbon-set'))
},
// XXX NOTE: quots removal might render this incompatible with older data formats...
createRibbon: function(gid){
gid = gid != null ? gid+'' : gid
return $('<div>')
.addClass('ribbon')
.attr('gid', JSON.stringify(gid)
// this removes the extra quots...
.replace(/^"(.*)"$/g, '$1'))
},
// XXX NOTE: quots removal might render this incompatible with older data formats...
createImage: function(gid){
gid = gid != null ? gid+'' : gid
return $('<div>')
.addClass('image')
.attr('gid', JSON.stringify(gid)
// this removes the extra quots...
.replace(/^"(.*)"$/g, '$1'))
},
}
// NOTE: this is a low level interface, not a set of actions...
var RibbonsPrototype =
module.RibbonsPrototype = {
//
// .viewer (jQuery object)
//
// Constructors...
createViewer: RibbonsClassPrototype.createViewer,
createRibbon: RibbonsClassPrototype.createRibbon,
createImage: RibbonsClassPrototype.createImage,
// Generic getters...
getElemGID: RibbonsClassPrototype.getElemGID,
// Contextual getters...
// Get ribbon...
//
// Get current ribbon:
// .getRibbon()
// -> ribbon
//
// Get ribbon by index/gid:
// .getRibbon(index)
// .getRibbon(gid)
// -> ribbon
//
// Get ribbons from list:
// .getRibbon($(..))
// .getRibbon([..])
// -> ribbon(s)
// NOTE: this will filter the list but not search the tree...
//
getRibbon: function(target){
// current...
if(target == null) {
return this.viewer.find('.current.image').parents('.ribbon').first()
// index...
} else if(typeof(target) == typeof(123)){
return this.viewer.find('.ribbon').eq(target)
// gid...
} else if(typeof(target) == typeof('str')){
//return this.viewer.find('.ribbon[gid="'+JSON.stringify(target)+'"]')
return this.viewer.find('.ribbon[gid='+JSON.stringify(target)+']')
}
return $(target).filter('.ribbon')
},
// Like .getRibbon(..) but returns ribbon index instead of the actual
// ribbon object...
getRibbonIndex: function(target){
return this.viewer.find('.ribbon').index(this.getRibbon(target))
},
// Get ribbon...
//
// Get current image:
// .getImage()
// -> image
//
// Get image by gid:
// .getImage(gid)
// -> image
//
// Get images from list:
// .getImage($(..))
// .getImage([..])
// -> image(s)
// NOTE: this will filter the list but not search the tree...
//
getImage: function(target){
// current...
if(target == null) {
return this.viewer.find('.current.image')
// gid...
} else if(typeof(target) == typeof('str')){
//return this.viewer.find('.image[gid="'+JSON.stringify(target)+'"]')
return this.viewer.find('.image[gid='+JSON.stringify(target)+']')
}
return $(target).filter('.image')
},
// Basic manipulation...
// Place a ribbon...
//
// Append target ribbon:
// .placeRibbon(target)
// -> ribbon
//
// Place target ribbon at position:
// .placeRibbon(target, index)
// .placeRibbon(target, ribbon-gid)
// .placeRibbon(target, ribbon)
// -> ribbon
//
// The ribbon will be placed at the new position shifting the next
// ribbon(s), if present, by one.
//
// Indexes if used, can be negative. Negative indexes are relative
// to the end, e.g. -1 is the same as length-1.
// Placing an element at a negative index will place it AFTER the
// target element, this is in contrast to positive indexes where an
// element is placed before the target. In both of the above cases
// (positive and negative indexes) the resulting target position
// will AT the passed position.
//
// NOTE: negative and positive indexes overflow to 0 and length
// respectively.
// NOTE: both target and position must be .getRibbon(..) compatible.
// NOTE: if target ribbon does not exist a new ribbon will be created.
// NOTE: if position ribbon (gid,ribbon) does not exist or is not
// attached then the target will be appended to the end.
// NOTE: this uses the DOM data for placement, this may differ from
// the actual data.
//
// XXX interaction animation...
placeRibbon: function(target, position){
// get create the ribbon...
var ribbon = this.getRibbon(target)
var i = this.getRibbonIndex(ribbon)
ribbon = ribbon.length == 0 ? this.createRibbon(target) : ribbon
var ribbons = this.viewer.find('.ribbon')
// normalize the position...
if(typeof(position) == typeof(123)){
position = position < 0 ? ribbons.length + position + 1 : position
position = position < 0 ? 0 : position
} else {
var p = this.getRibbonIndex(position)
// XXX what do we do if the target does not exist, i.e. p == -1 ????
}
// place the ribbon...
if(ribbons.length == 0 || ribbons.length <= position){
this.viewer.find('.ribbon-set').append(ribbon)
} else if(i != position) {
ribbons.eq(position).before(ribbon)
}
// XXX do we need to update the ribbon here???
return ribbon
},
// Place an image...
//
// Place gid at image position and image ribbon:
// .placeImage(gid, image)
// -> image
//
// Place gid at index in current ribbon:
// .placeImage(gid, position)
// -> image
//
// Place gid at position in ribbon:
// .placeImage(gid, ribbon, position)
// -> image
//
//
// NOTE: if image gid does not exist it will be created.
// NOTE: index can be negative indicating the position from the tail.
// NOTE: if index is an image or a gid then the ribbon argument will
// be ignored and the actual ribbon will be derived from the
// image given.
// XXX interaction animation...
placeImage: function(target, ribbon, position){
// get/create the image...
var img = this.getImage(target)
img = img.length == 0 ? this.createImage(target) : img
// normalize the position, ribbon and images...
if(position == null){
position = ribbon
ribbon = null
}
var p = this.getImage(position)
ribbon = p.hasClass('image')
? p.parents('.ribbon').first()
: this.getRibbon(ribbon)
var images = ribbon.find('.image')
position = p.hasClass('image') ? images.index(p) : position
position = position < 0 ? images.length + position + 1 : position
position = position < 0 ? 0 : position
// place the image...
if(images.length == 0 || images.length <= position){
ribbon.append(img)
} else {
images.eq(position).before(img)
}
return _UPDATE_IMAGE ? image.updateImage(img) : img
},
// XXX do we need shorthands like shiftImageUp/shiftImageDown/... here?
// Bulk manipulation...
// update a set of images in a ribbon...
//
// This will reuse the images that already exist, thus if updating or
// adding images to an already loaded set this should be very fast.
//
// NOTE: gids and ribbon must be .getImage(..) and .getRibbon(..)
// compatible...
updateRibbon: function(gids, ribbon){
// get/create the ribbon...
var r = this.getRibbon(ribbon)
if(r.length == 0){
// no such ribbon exists, then create and append it...
r = this.placeRibbon(ribbon, this.viewer.find('.ribbon').length)
}
var loaded = r.find('.image')
var that = this
$(gids).each(function(i, gid){
// get/create image...
var img = that.getImage(gid)
img = img.length == 0 ? that.createImage(gid) : img
// clear a chunk of images that are not in gids until one that is...
var g = loaded.length > i ? that.getElemGID(loaded.eq(i)) : null
while(g != null && gids.indexOf(g) < 0){
that.clear(g)
loaded.splice(i, 1)
g = loaded.length > i ? that.getElemGID(loaded.eq(i)) : null
}
// check if we need to reattach the image...
if(gid != g){
// append the image to set...
if(loaded.length == 0 || loaded.length <= i){
r.append(img.detach())
// attach the image at i...
} else {
// update the DOM...
loaded.eq(i).before(img.detach())
// update the loaded list...
var l = loaded.index(img)
if(l >= 0){
loaded.splice(l, 1)
}
loaded.splice(i, 0, img)
}
}
_UPDATE_IMAGE && image.updateImage(img)
})
// remove the rest of the stuff in ribbon...
if(loaded.length > gids.length){
loaded.eq(gids.length).nextAll().remove()
loaded.eq(gids.length).remove()
}
return this
},
// Update a data object in ribbons...
//
// This uses .updateRibbon(..) to load individual ribbons, for
// more info see docs for that.
//
// This uses data.ribbon_order to place the ribbons and data.ribbons
// place the images, either is optional, but at least one of the two
// must exist for this to work.
//
// NOTE: this will not clear the ribbons object explicitly.
// NOTE: this will clear the ribbons that are not present in
// data.ribbon_order (if given) unless keep_untouched_ribbons
// is set.
updateData: function(data, keep_untouched_ribbons){
// load the data...
var that = this
// place images...
if(data.ribbons != null){
Object.keys(data.ribbons).forEach(function(gid){
that.updateRibbon(data.ribbons[gid], gid)
})
}
// place ribbons...
if(data.ribbon_order != null){
data.ribbon_order.forEach(function(gid, i){
that.placeRibbon(gid, i)
})
}
// clear the ribbons that did not get updated...
if(!keep_untouched_ribbons && data.ribbon_order != null){
var ribbons = data.ribbon_order
that.viewer.find('.ribbon').each(function(){
var r = $(this)
if(ribbons.indexOf(that.getElemGID(r)) < 0){
r.remove()
}
})
}
return this
},
// Clear elements...
//
// Clear all elements:
// .clear()
// .clear('*')
// -> Ribbons
//
// Clear an image or a ribbon by gid:
// .clear(gid)
// -> Ribbons
//
// Clear a set of elements:
// .clear([gid, ...])
// -> Ribbons
//
//
// NOTE: another way to remove a ribbon or an image just to use
// .getRibbon(..).remove() and .getImage(...).remove() respectivly.
clear: function(gids){
// clear all...
if(gids == null || gids == '*'){
this.viewer.find('.ribbon').remove()
// clear one or more gids...
} else {
gids = gids.constructor.name != 'Array' ? [gids] : gids
var that = this
gids.forEach(function(g){
that.viewer.find('[gid='+JSON.stringify(g)+']').remove()
})
}
return this
},
// XXX interaction animation...
focusImage: function(gid){
this.viewer
.find('.current.image')
.removeClass('current')
return this.getImage(gid)
.addClass('current')
},
// Image manipulation...
// Rotate an image...
//
// direction can be:
// XXX not sure if we need these as attrs...
CW: 'cw',
CCW: 'ccw',
//
// rotation tables...
// NOTE: setting a value to null will remove the attribute, 0 will
// set 0 explicitly...
_cw: {
null: 90,
0: 90,
90: 180,
180: 270,
//270: 0,
270: null,
},
_ccw: {
null: 270,
0: 270,
//90: 0,
90: null,
180: 90,
270: 180,
},
rotateImage: function(target, direction){
var r_table = direction == this.CW ? this._cw : this._ccw
target = this.getImage(target)
target.each(function(i, e){
var img = $(this)
var o = img.attr('orientation')
o = r_table[ o == null ? null : o ]
if(o == null){
img.removeAttr('orientation')
} else {
img.attr('orientation', o)
}
// account for proportions...
image.correctImageProportionsForRotation(img)
// XXX this is a bit of an overkill but it will update the
// preview if needed...
//image.updateImage(img)
})
return target
},
// Flip an image...
//
// direction can be:
// XXX not sure if we need these as attrs...
VERTICAL: 'vertical',
HORIZONTAL: 'horizontal',
flipImage: function(target, direction){
target = this.getImage(target)
target.each(function(i, e){
var img = $(this)
// get the state...
var state = img.attr('flipped')
state = (state == null ? '' : state)
.split(',')
.map(function(e){ return e.trim() })
.filter(function(e){ return e != '' })
// toggle the specific state...
var i = state.indexOf(direction)
if(i >= 0){
state.splice(i, 1)
} else {
state.push(direction)
}
// write the state...
if(state.length == 0){
img.removeAttr('flipped')
} else {
img.attr('flipped', state.join(', '))
}
})
return target
},
// shorthands...
// XXX should these be here???
rotateCW: function(target){ return this.rotateImage(target, this.CW) },
rotateCCW: function(target){ return this.rotateImage(target, this.CCW) },
flipVertical: function(target){ return this.flipImage(target, this.VERTICAL) },
flipHorizontal: function(target){ return this.flipImage(target, this.HORIZONTAL) },
// UI manipulation...
// XXX if target is an image align the ribbon both vertically and horizontally...
alignRibbon: function(target, mode){
// XXX
},
// XXX
fitNImages: function(n){
// XXX
},
_setup: function(viewer){
this.viewer = $(viewer)
},
}
// Main Ribbons object...
//
var Ribbons =
module.Ribbons =
function Ribbons(viewer){
// in case this is called as a function (without new)...
if(this.constructor.name != 'Ribbons'){
return new Ribbons(viewer)
}
this._setup(viewer)
return this
}
Ribbons.__proto__ = RibbonsClassPrototype
Ribbons.prototype = RibbonsPrototype
Ribbons.prototype.constructor = Ribbons
/**********************************************************************
* vim:set ts=4 sw=4 : */
return module })