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											2024-10-27 11:01:12 +03:00
										 |  |  | /********************************************************************** | 
					
						
							|  |  |  | *  | 
					
						
							|  |  |  | * General Swipe/Scroll handler lib  | 
					
						
							|  |  |  | * | 
					
						
							|  |  |  | * TODO a demo page to show/test the features... | 
					
						
							|  |  |  | * | 
					
						
							|  |  |  | **********************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //var DEBUG = DEBUG != null ? DEBUG : true
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // click threshold in pixels, if the distance between start and end is 
 | 
					
						
							|  |  |  | // less than this, the whole event is considered a click and not a 
 | 
					
						
							|  |  |  | // drag/swipe...
 | 
					
						
							|  |  |  | var CLICK_THRESHOLD = 10 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // if the amount of time to wait bteween start and end is greater than
 | 
					
						
							|  |  |  | // this the event is considered a long click.
 | 
					
						
							|  |  |  | // NOTE: this will not auto-fire the event, the user MUST release first.
 | 
					
						
							|  |  |  | var LONG_CLICK_THRESHOLD = 400 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // the maximum amount of time between clicks to count them together.
 | 
					
						
							|  |  |  | // NOTE: if multi-clicks are disabled this has no effect.
 | 
					
						
							|  |  |  | // NOTE: this is reset by the timeout explicitly set in the handler...
 | 
					
						
							|  |  |  | // NOTE: this is the timeout between two consecutive clicks and not the 
 | 
					
						
							|  |  |  | // 		total.
 | 
					
						
							|  |  |  | // NOTE: if multiple clicks are enabled this will introduce a lag after
 | 
					
						
							|  |  |  | // 		each click (while we wait for the next), so keep this as small 
 | 
					
						
							|  |  |  | // 		as possible, but not too small as to rush the user too much.
 | 
					
						
							|  |  |  | var MULTI_CLICK_TIMEOUT = 200 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // the amount of time between finger releases.
 | 
					
						
							|  |  |  | // NOTE: when this is passed all the fingers released before are ignored.
 | 
					
						
							|  |  |  | var MULTITOUCH_RELEASE_THRESHOLD = 100 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*********************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Scroll handler
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // This will take two elements a root (container) and a scrolled (first
 | 
					
						
							|  |  |  | // child of the container) and implement drag-scrolling of the scrolled
 | 
					
						
							|  |  |  | // within the root.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // This calls the following callbacks if they are defined.
 | 
					
						
							|  |  |  | // 	- preCallback (unset)
 | 
					
						
							|  |  |  | // 	- scrollCallback (unset)
 | 
					
						
							|  |  |  | // 	- postCallback (set to postScrollCallback)
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // See scroller.options for configuration.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // XXX add a resonable cancel scheme...
 | 
					
						
							|  |  |  | // 		... something similar to touch threshold but bigger...
 | 
					
						
							|  |  |  | // XXX setup basic styles for the contained element...
 | 
					
						
							|  |  |  | // XXX revise...
 | 
					
						
							|  |  |  | // XXX test on other devices...
 | 
					
						
							|  |  |  | function makeScrollHandler(root, config){ | 
					
						
							|  |  |  | 	root = $(root) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// local data...
 | 
					
						
							|  |  |  | 	var ignoring = false | 
					
						
							|  |  |  | 	// XXX this and scroller.state are redundent...
 | 
					
						
							|  |  |  | 	var scrolling = false | 
					
						
							|  |  |  | 	var touch = false | 
					
						
							|  |  |  | 	var touches = 0 | 
					
						
							|  |  |  | 	var max_dx = 0 | 
					
						
							|  |  |  | 	var max_dy = 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	var cancelThreshold, scrolled | 
					
						
							|  |  |  | 		// initial state...
 | 
					
						
							|  |  |  | 		, start_x, start_y, start_t | 
					
						
							|  |  |  | 		// previous state...
 | 
					
						
							|  |  |  | 		, prev_x, prev_y, prev_t | 
					
						
							|  |  |  | 		// current state...
 | 
					
						
							|  |  |  | 		, x, y, t | 
					
						
							|  |  |  | 		// state delta...
 | 
					
						
							|  |  |  | 		, dx, dy, dt | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		, shift | 
					
						
							|  |  |  | 		, scale | 
					
						
							|  |  |  | 		//, bounds
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	function startMoveHandler(evt){ | 
					
						
							|  |  |  | 		var options = scroller.options | 
					
						
							|  |  |  | 		// ignore...
 | 
					
						
							|  |  |  | 		if(options.ignoreElements  | 
					
						
							|  |  |  | 				&& $(evt.target).closest(options.ignoreElements).length > 0 | 
					
						
							|  |  |  | 				|| scroller.state == 'paused'){ | 
					
						
							|  |  |  | 			ignoring = true | 
					
						
							|  |  |  | 			return | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			ignoring = false | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if(event.touches != null){ | 
					
						
							|  |  |  | 			touch = true | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		cancelThreshold = options.scrollCancelThreshold | 
					
						
							|  |  |  | 		touches = touch ? event.touches.length : 1 | 
					
						
							|  |  |  | 		// if we are already touching then just skip on this...
 | 
					
						
							|  |  |  | 		// XXX test this...
 | 
					
						
							|  |  |  | 		if(touches > 1){ | 
					
						
							|  |  |  | 			return false | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		prev_t = event.timeStamp || Date.now(); | 
					
						
							|  |  |  | 		start_t = prev_t | 
					
						
							|  |  |  | 		/* | 
					
						
							|  |  |  | 		if(options.autoCancelEvents){ | 
					
						
							|  |  |  | 			bounds = { | 
					
						
							|  |  |  | 				left: options.eventBounds, | 
					
						
							|  |  |  | 				right: root.width() - options.eventBounds, | 
					
						
							|  |  |  | 				top: options.eventBounds, | 
					
						
							|  |  |  | 				bottom: root.height() - options.eventBounds  | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		*/ | 
					
						
							|  |  |  | 		//scrolled = $(root.children()[0])
 | 
					
						
							|  |  |  | 		scrolled = root.children().first() | 
					
						
							|  |  |  | 		setTransitionDuration(scrolled, 0) | 
					
						
							|  |  |  | 		// XXX these two are redundant...
 | 
					
						
							|  |  |  | 		scrolling = true | 
					
						
							|  |  |  | 		scroller.state = 'scrolling' | 
					
						
							|  |  |  | 		// XXX do we need to pass something to this?
 | 
					
						
							|  |  |  | 		options.preCallback && options.preCallback() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		shift = getElementShift(scrolled) | 
					
						
							|  |  |  | 		scale = getElementScale(scrolled) | 
					
						
							|  |  |  | 		// get the user coords...
 | 
					
						
							|  |  |  | 		prev_x = touch ? event.touches[0].pageX : evt.clientX | 
					
						
							|  |  |  | 		start_x = prev_x | 
					
						
							|  |  |  | 		prev_y = touch ? event.touches[0].pageY : evt.clientY | 
					
						
							|  |  |  | 		start_y = prev_y | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return false | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// XXX try and make this adaptive to stay ahead of the lags...
 | 
					
						
							|  |  |  | 	// NOTE: this does not support limiting the scroll, might be done in
 | 
					
						
							|  |  |  | 	// 		the future though.
 | 
					
						
							|  |  |  | 	// 		The way to go about this is to track scrolled size in the 
 | 
					
						
							|  |  |  | 	// 		callback...
 | 
					
						
							|  |  |  | 	function moveHandler(evt){ | 
					
						
							|  |  |  | 		if(ignoring){ | 
					
						
							|  |  |  | 			return | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		var options = scroller.options | 
					
						
							|  |  |  | 		evt.preventDefault() | 
					
						
							|  |  |  | 		t = event.timeStamp || Date.now(); | 
					
						
							|  |  |  | 		// get the user coords...
 | 
					
						
							|  |  |  | 		x = touch ? event.touches[0].pageX : evt.clientX | 
					
						
							|  |  |  | 		y = touch ? event.touches[0].pageY : evt.clientY | 
					
						
							|  |  |  | 		touches = touch ? event.touches.length : 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/* | 
					
						
							|  |  |  | 		// XXX needs testing...
 | 
					
						
							|  |  |  | 		// XXX do we need to account for scrollDisabled here???
 | 
					
						
							|  |  |  | 		// check scroll bounds...
 | 
					
						
							|  |  |  | 		if(bounds != null){ | 
					
						
							|  |  |  | 			if(options.hScroll && (x <= bounds.left || x >= bounds.right) | 
					
						
							|  |  |  | 					|| options.vScroll && (y <= bounds.top || y >= bounds.bottom)){ | 
					
						
							|  |  |  | 				// XXX cancel the touch event and trigger the end handler...
 | 
					
						
							|  |  |  | 				return endMoveHandler(evt) | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// do the actual scroll...
 | 
					
						
							|  |  |  | 		if(!options.scrollDisabled && scrolling){ | 
					
						
							|  |  |  | 			if(options.hScroll){ | 
					
						
							|  |  |  | 				shift.left += x - prev_x | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if(options.vScroll){ | 
					
						
							|  |  |  | 				shift.top += y - prev_y | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			setElementTransform(scrolled, shift, scale) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// XXX these should be done every time the event is caught or 
 | 
					
						
							|  |  |  | 			// 		just while scrolling?
 | 
					
						
							|  |  |  | 			dx = x - prev_x | 
					
						
							|  |  |  | 			dy = y - prev_y | 
					
						
							|  |  |  | 			max_dx += Math.abs(dx) | 
					
						
							|  |  |  | 			max_dy += Math.abs(dy) | 
					
						
							|  |  |  | 			dt = t - prev_t | 
					
						
							|  |  |  | 			prev_x = x | 
					
						
							|  |  |  | 			prev_y = y | 
					
						
							|  |  |  | 			prev_t = t | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// XXX do we need to pass something to this?
 | 
					
						
							|  |  |  | 			options.scrollCallback && options.scrollCallback() | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return false | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	function endMoveHandler(evt){ | 
					
						
							|  |  |  | 		t = event.timeStamp || Date.now(); | 
					
						
							|  |  |  | 		touches = touch ? event.touches.length : 0 | 
					
						
							|  |  |  | 		if(ignoring){ | 
					
						
							|  |  |  | 			if(touches == 0){ | 
					
						
							|  |  |  | 				ignoring = false | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		var options = scroller.options | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// XXX get real transition duration...
 | 
					
						
							|  |  |  | 		scroller.resetTransitions() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		x = touch ? event.changedTouches[0].pageX : evt.clientX | 
					
						
							|  |  |  | 		y = touch ? event.changedTouches[0].pageY : evt.clientY | 
					
						
							|  |  |  | 		// check if we are canceling...
 | 
					
						
							|  |  |  | 		if(cancelThreshold  | 
					
						
							|  |  |  | 				&& Math.abs(start_x-x) < cancelThreshold  | 
					
						
							|  |  |  | 				&& Math.abs(start_y-y) < cancelThreshold | 
					
						
							|  |  |  | 				&& (max_dx > cancelThreshold  | 
					
						
							|  |  |  | 					|| max_dy > cancelThreshold)){ | 
					
						
							|  |  |  | 			scroller.state = 'canceling' | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		var data = { | 
					
						
							|  |  |  | 			orig_event: evt,  | 
					
						
							|  |  |  | 			scroller: scroller,  | 
					
						
							|  |  |  | 			speed: { | 
					
						
							|  |  |  | 				x: dx/dt, | 
					
						
							|  |  |  | 				y: dy/dt | 
					
						
							|  |  |  | 			}, | 
					
						
							|  |  |  | 			distance: { | 
					
						
							|  |  |  | 				x: start_x-x, | 
					
						
							|  |  |  | 				y: start_y-y | 
					
						
							|  |  |  | 			}, | 
					
						
							|  |  |  | 			duration: t-start_t,  | 
					
						
							|  |  |  | 			// current touches...
 | 
					
						
							|  |  |  | 			touches: touches, | 
					
						
							|  |  |  | 			clicks: null, | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// XXX stop only if no fingers are touching or let the callback decide...
 | 
					
						
							|  |  |  | 		if(options.postCallback  | 
					
						
							|  |  |  | 				// XXX revise this....
 | 
					
						
							|  |  |  | 				&& options.postCallback(data) === false  | 
					
						
							|  |  |  | 				|| touches == 0){ | 
					
						
							|  |  |  | 			// cleanup and stop...
 | 
					
						
							|  |  |  | 			touch = false | 
					
						
							|  |  |  | 			scrolling = false | 
					
						
							|  |  |  | 			scroller.state = 'waiting' | 
					
						
							|  |  |  | 			scrolled = null  | 
					
						
							|  |  |  | 			//bounds = null
 | 
					
						
							|  |  |  | 			max_dx = 0 | 
					
						
							|  |  |  | 			max_dy = 0 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return false | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	var scroller = { | 
					
						
							|  |  |  | 		options: { | 
					
						
							|  |  |  | 			// if one of these is false, it will restrict scrolling in 
 | 
					
						
							|  |  |  | 			// that direction. hScroll for horizontal and vScroll for 
 | 
					
						
							|  |  |  | 			// vertical.
 | 
					
						
							|  |  |  | 			// NOTE: to disable scroll completely use scrollDisabled, see
 | 
					
						
							|  |  |  | 			// 		below for details.
 | 
					
						
							|  |  |  | 			hScroll: true, | 
					
						
							|  |  |  | 			vScroll: true, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// this will disable scroll.
 | 
					
						
							|  |  |  | 			// NOTE: this is the same as setting both vScroll and hScroll 
 | 
					
						
							|  |  |  | 			// 		to false, but can be set and reset without affecting 
 | 
					
						
							|  |  |  | 			// 		the actual settings individually...
 | 
					
						
							|  |  |  | 			// NOTE: this takes priority over hScroll/vScroll.
 | 
					
						
							|  |  |  | 			scrollDisabled: false, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// sets the default transition settings while not scrolling...
 | 
					
						
							|  |  |  | 			transitionDuration: 200, | 
					
						
							|  |  |  | 			transitionEasing: 'ease', | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// items to be ignored by the scroller...
 | 
					
						
							|  |  |  | 			// this is a jQuery compatible selector.
 | 
					
						
							|  |  |  | 			ignoreElements: '.noScroll', | 
					
						
							|  |  |  | 			// this is the side of the rectangle in px, if the user moves
 | 
					
						
							|  |  |  | 			// out of it, and then returns back, the action will get cancelled.
 | 
					
						
							|  |  |  | 			// i.e. the callback will get called with the "cancelling" state.
 | 
					
						
							|  |  |  | 			scrollCancelThreshold: 100, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			/* | 
					
						
							|  |  |  | 			// XXX padding within the target element moving out of which 
 | 
					
						
							|  |  |  | 			// 		will cancell the action...
 | 
					
						
							|  |  |  | 			// XXX needs testing...
 | 
					
						
							|  |  |  | 			autoCancelEvents: false, | 
					
						
							|  |  |  | 			eventBounds: 5, | 
					
						
							|  |  |  | 			*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// callback to be called when the user first touches the screen...
 | 
					
						
							|  |  |  | 			preCallback: null, | 
					
						
							|  |  |  | 			// callback to be called when a scroll step is done...
 | 
					
						
							|  |  |  | 			scrollCallback: null, | 
					
						
							|  |  |  | 			// callback to be called when the user lifts a finger/mouse.
 | 
					
						
							|  |  |  | 			// NOTE: this may happen before the scroll is done, for instance
 | 
					
						
							|  |  |  | 			// 		when one of several fingers participating in the action
 | 
					
						
							|  |  |  | 			// 		gets lifted.
 | 
					
						
							|  |  |  | 			// NOTE: if this returns false explicitly, this will stop scrolling.
 | 
					
						
							|  |  |  | 			postCallback: postScrollCallback, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// These are used by the default callback...
 | 
					
						
							|  |  |  | 			//
 | 
					
						
							|  |  |  | 			// if true then doubleClick and multiClick events will get 
 | 
					
						
							|  |  |  | 			// triggered.
 | 
					
						
							|  |  |  | 			// NOTE: this will introduce a lag needed to wait for next 
 | 
					
						
							|  |  |  | 			// 		clicks in a group.
 | 
					
						
							|  |  |  | 			// NOTE: when this is false, shortClick is triggered for every 
 | 
					
						
							|  |  |  | 			// 		single click separately.
 | 
					
						
							|  |  |  | 			enableMultiClicks: false, | 
					
						
							|  |  |  | 			// NOTE: if these are null, respective values from the env will
 | 
					
						
							|  |  |  | 			// 		be used.
 | 
					
						
							|  |  |  | 			clickThreshold: null, | 
					
						
							|  |  |  | 			longClickThreshold: null, | 
					
						
							|  |  |  | 			multiClickTimeout: null, | 
					
						
							|  |  |  | 			multitouchTimeout: null, | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		state: 'stopped', | 
					
						
							|  |  |  | 		root: root, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		start: function(){ | 
					
						
							|  |  |  | 			if(this.state == 'paused'){ | 
					
						
							|  |  |  | 				this.state = 'waiting' | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				this.state = 'waiting' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// NOTE: if we bind both touch and mouse events, on touch devices they 
 | 
					
						
							|  |  |  | 				//		might start interfering with each other...
 | 
					
						
							|  |  |  | 				if('ontouchmove' in window){ | 
					
						
							|  |  |  | 					root | 
					
						
							|  |  |  | 						.on('touchstart', startMoveHandler) | 
					
						
							|  |  |  | 						.on('touchmove', moveHandler)  | 
					
						
							|  |  |  | 						.on('touchend', endMoveHandler) | 
					
						
							|  |  |  | 						.on('touchcancel', endMoveHandler) | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					root | 
					
						
							|  |  |  | 						.on('mousedown', startMoveHandler)  | 
					
						
							|  |  |  | 						.on('mousemove', moveHandler)  | 
					
						
							|  |  |  | 						.on('mouseup', endMoveHandler)  | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// setup transitions...
 | 
					
						
							|  |  |  | 			this.resetTransitions() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return this | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		// XXX test...
 | 
					
						
							|  |  |  | 		pause: function(){ | 
					
						
							|  |  |  | 			this.state = 'paused' | 
					
						
							|  |  |  | 			return this | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		stop: function(){ | 
					
						
							|  |  |  | 			if('ontouchmove' in window){ | 
					
						
							|  |  |  | 				root | 
					
						
							|  |  |  | 					.off('touchstart', startMoveHandler) | 
					
						
							|  |  |  | 					.off('touchmove', moveHandler)  | 
					
						
							|  |  |  | 					.off('touchend', endMoveHandler) | 
					
						
							|  |  |  | 					.off('touchcancel', endMoveHandler) | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				root | 
					
						
							|  |  |  | 					.off('mousedown', startMoveHandler)  | 
					
						
							|  |  |  | 					.off('mousemove', moveHandler)  | 
					
						
							|  |  |  | 					.off('mouseup', endMoveHandler)  | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			this.state = 'stopped' | 
					
						
							|  |  |  | 			return this | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 		resetTransitions: function(){ | 
					
						
							|  |  |  | 			var scrolled = this.root.children().first() | 
					
						
							|  |  |  | 			setTransitionDuration(scrolled, this.options.transitionDuration) | 
					
						
							|  |  |  | 			setTransitionEasing(scrolled, this.options.transitionEasing) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return this | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// merge the config with the defaults...
 | 
					
						
							|  |  |  | 	if(config != null){ | 
					
						
							|  |  |  | 		$.extend(scroller.options, config) | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return scroller | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // default callback...
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // This will provide support for the following events on the scroll root
 | 
					
						
							|  |  |  | // element:
 | 
					
						
							|  |  |  | // 		- scrollCancelled
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		- shortClick
 | 
					
						
							|  |  |  | // 		- doubleClick
 | 
					
						
							|  |  |  | // 		- multiClick
 | 
					
						
							|  |  |  | // 			this will store the number of clicks in data.clicks
 | 
					
						
							|  |  |  | // 		- longClick
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		- swipeLeft
 | 
					
						
							|  |  |  | // 		- swipeRight
 | 
					
						
							|  |  |  | // 		- swipeUp
 | 
					
						
							|  |  |  | // 		- swipeDown
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		- screenReleased
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // NOTE: data.touches passed to the event is the number of touches 
 | 
					
						
							|  |  |  | // 		released within the multitouchTimeout.
 | 
					
						
							|  |  |  | // 		this differs from what postScrollCallback actually gets in the 
 | 
					
						
							|  |  |  | // 		same field when it receives the scroll data object.
 | 
					
						
							|  |  |  | // XXX add generic snap
 | 
					
						
							|  |  |  | // XXX add generic inertial scroll 
 | 
					
						
							|  |  |  | // 		...see jli.js/animateElementTo for a rough implementation
 | 
					
						
							|  |  |  | // XXX test multiple touches...
 | 
					
						
							|  |  |  | function postScrollCallback(data){ | 
					
						
							|  |  |  | 	var scroller = data.scroller | 
					
						
							|  |  |  | 	var options = scroller.options | 
					
						
							|  |  |  | 	var root = scroller.root | 
					
						
							|  |  |  | 	var clickThreshold = options.clickThreshold || CLICK_THRESHOLD | 
					
						
							|  |  |  | 	var longClickThreshold = options.longClickThreshold || LONG_CLICK_THRESHOLD | 
					
						
							|  |  |  | 	var multitouchTimeout = options.multitouchTimeout || MULTITOUCH_RELEASE_THRESHOLD | 
					
						
							|  |  |  | 	var enableMultiClicks = options.enableMultiClicks | 
					
						
							|  |  |  | 	var multiClickTimeout = options.multiClickTimeout || MULTI_CLICK_TIMEOUT | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	var now = Date.now(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// cancel event...
 | 
					
						
							|  |  |  | 	if(scroller.state == 'canceling'){ | 
					
						
							|  |  |  | 		return root.trigger('scrollCancelled', data) | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// handle multiple touches...
 | 
					
						
							|  |  |  | 	if(data.touches > 0){ | 
					
						
							|  |  |  | 		var then = scroller._last_touch_release | 
					
						
							|  |  |  | 		if(then == null || now - then < multitouchTimeout){ | 
					
						
							|  |  |  | 			if(scroller._touches == null){ | 
					
						
							|  |  |  | 				scroller._touches = 1 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				scroller._touches += 1 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			scroller._touches = null | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// wait for the next touch release...
 | 
					
						
							|  |  |  | 		scroller._last_touch_release = now | 
					
						
							|  |  |  | 		return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// calculate how many touches did participate... 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		data.touches = scroller._touches ? scroller._touches + 1 : 1 | 
					
						
							|  |  |  | 		scroller._last_touch_release = null | 
					
						
							|  |  |  | 		scroller._touches = null | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// clicks, double-clicks, multi-clicks and long-clicks...
 | 
					
						
							|  |  |  | 	if(Math.max( | 
					
						
							|  |  |  | 			Math.abs(data.distance.x),  | 
					
						
							|  |  |  | 			Math.abs(data.distance.y)) < clickThreshold){ | 
					
						
							|  |  |  | 		if(data.duration > longClickThreshold){ | 
					
						
							|  |  |  | 			return root.trigger('longClick', data)  | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if(!enableMultiClicks){ | 
					
						
							|  |  |  | 			return root.trigger('shortClick', data) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			// count the clicks so far...
 | 
					
						
							|  |  |  | 			if(scroller._clicks == null){ | 
					
						
							|  |  |  | 				scroller._clicks = 1 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				scroller._clicks += 1 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// kill any previous waits...
 | 
					
						
							|  |  |  | 			if(scroller._click_timeout_id != null){ | 
					
						
							|  |  |  | 				clearTimeout(scroller._click_timeout_id) | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// wait for the next click...
 | 
					
						
							|  |  |  | 			scroller._click_timeout_id = setTimeout(function(){ | 
					
						
							|  |  |  | 				var clicks = scroller._clicks | 
					
						
							|  |  |  | 				data.clicks = clicks | 
					
						
							|  |  |  | 				if(clicks == 1){ | 
					
						
							|  |  |  | 					root.trigger('shortClick', data) | 
					
						
							|  |  |  | 				} else if(clicks == 2){ | 
					
						
							|  |  |  | 					root.trigger('doubleClick', data) | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					root.trigger('multiClick', data) | 
					
						
							|  |  |  | 				}					 | 
					
						
							|  |  |  | 				scroller._clicks = null | 
					
						
							|  |  |  | 				scroller._click_timeout_id = null | 
					
						
							|  |  |  | 			}, multiClickTimeout) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// swipes...
 | 
					
						
							|  |  |  | 	// XXX might be a good idea to chain these with swipe and screenReleased
 | 
					
						
							|  |  |  | 	if(Math.abs(data.distance.x) > Math.abs(data.distance.y)){ | 
					
						
							|  |  |  | 		if(data.distance.x <= -clickThreshold && root.data('events').swipeLeft){ | 
					
						
							|  |  |  | 			return root.trigger('swipeLeft', data) | 
					
						
							|  |  |  | 		} else if(data.distance.x >= clickThreshold && root.data('events').swipeRight){ | 
					
						
							|  |  |  | 			return root.trigger('swipeRight', data) | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		if(data.distance.y <= -clickThreshold && root.data('events').swipeUp){ | 
					
						
							|  |  |  | 			return root.trigger('swipeUp', data) | 
					
						
							|  |  |  | 		} else if(data.distance.y >= clickThreshold && root.data('events').swipeDown){ | 
					
						
							|  |  |  | 			return root.trigger('swipeDown', data) | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// this is triggered if no swipes were handled...
 | 
					
						
							|  |  |  | 	return root.trigger('screenReleased', data) | 
					
						
							|  |  |  | }  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /********************************************************************** | 
					
						
							|  |  |  | * vim:set ts=4 sw=4 :                                                */ |