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tweaking...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
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7747229c18
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@ -794,7 +794,8 @@ var FileSystemLoaderActions = actions.Actions({
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logger.emit('queued', gid)})
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// XXX get this from config...
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var chunk_size = 50
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//var chunk_size = 50
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var chunk_size = '100C'
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return this.images
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.map(function(gid, image){
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@ -231,12 +231,12 @@ var makeChunkIter = function(iter, wrapper){
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var that = this
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var args = [...arguments]
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size = args[0] instanceof Function ?
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(this.chunk_size || 50)
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(this.CHUNK_SIZE || 50)
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: args.shift()
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size = typeof(size) == typeof('str') ?
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// number of chunks...
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(size.endsWith('c') || size.endsWith('C') ?
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Math.round(this.length / parseInt(size))
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(size.trim().endsWith('c') || size.trim().endsWith('C') ?
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Math.round(this.length / (parseInt(size) || 1)) || 1
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: parseInt(size))
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: size
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func = args.shift()
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@ -250,6 +250,11 @@ var makeChunkIter = function(iter, wrapper){
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// ...I do not like the idea of using recursion
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// here because of the stack size issue which would
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// break the code on very large arrays...
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// ...this might not be the case as on setTimeout(..)
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// we should be dropping the frame, the only thing that
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// may keep in memory is the closure, but in theory the
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// calling function will return by the time the next is
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// called (test!)
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// ...is there a different way to do this?
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var next = function(chunks){
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setTimeout(function(){
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@ -294,7 +299,7 @@ var makeChunkIter = function(iter, wrapper){
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//*/
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}) } }
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Array.prototype.chunk_size = 50
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Array.prototype.CHUNK_SIZE = 50
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Array.prototype.mapChunks = makeChunkIter('map')
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Array.prototype.filterChunks = makeChunkIter('map',
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function(res, func, array, e){
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