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docs and notes...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
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@ -443,7 +443,7 @@ var KeyboardActions = actions.Actions({
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return kb },
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testKeyboardDoc: ['- Interface/',
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core.doc`Self-test action...`,
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core.doc`Self-test action keyboard configuration.`,
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{self_test: true},
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function(){
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var that = this
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@ -485,6 +485,7 @@ var KeyboardActions = actions.Actions({
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// Key bindings ---------------------------------------------------
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// XXX need a clean deep copy to restore...
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resetKeyBindings: ['Interface/Restore default key bindings',
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core.doc`Restore default keyboard bindings`,
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function(){
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thiis.__keyboard_config = GLOBAL_KEYBOARD }],
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keyHandler: ['- Interface/Get or set key handler',
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@ -677,6 +678,7 @@ var KeyboardActions = actions.Actions({
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return handler(key, no_match)
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}],
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toggleKeyboardHandling: ['- Interface/Keyboard handling',
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core.doc`Toggle keyboard handling on/off`,
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toggler.Toggler(null, function(_, state){
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var that = this
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@ -829,6 +831,10 @@ var KeyboardUIActions = actions.Actions({
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// XXX sub-group by path (???)
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browseKeyboardBindings: ['Help/Keyboard bindings...',
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core.doc`Keyboard bindings viewer...
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This adds several keyboard bindings to the dialog:
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? - show current action doc, if available.
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options format:
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{
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@ -1086,13 +1092,19 @@ var KeyboardUIActions = actions.Actions({
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return dialog
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})],
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// XXX do we need a bindings to add new keys to current mode from the
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// keyboard???
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// XXX focus updated/new items to editable field + make it more reliable...
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editKeyboardBindings: ['Interface/Keyboard bindings editor...',
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core.doc`Similar to .browseKeyboardBindings(..) but adds editing functionality...
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core.doc`Keyboard bindings editor...
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For more details see: .browseKeyboardBindings(..)`,
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This is similar to .browseKeyboardBindings(..) but adds editing
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functionality...
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This adds several keyboard bindings to the dialog:
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N / K - add new key binding to current mode.
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M - add new mode.
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NOTE: current mode is the one where focus/selection is, if no
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item is selected first mode is assumed.
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NOTE: for more details see: .browseKeyboardBindings(..)`,
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widgets.uiDialog(function(path){
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var that = this
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var to_select
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@ -1233,6 +1245,15 @@ var KeyboardUIActions = actions.Actions({
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})],
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// XXX add action completion... (???)
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editKeyBinding: ['- Interface/Key mapping...',
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core.doc`Key mapping editor...
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Changes made in the editor are applied only when the dialog is
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closed, so it is possible to cancel any edit within the dialog
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by either pressing Q or the "Cancel edits" button.
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This adds several keyboard bindings to the dialog:
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Q - quit without saving changes.
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`,
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widgets.makeUIDialog(function(mode, code, callback){
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var that = this
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var abort = false
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@ -1358,13 +1379,34 @@ var KeyboardUIActions = actions.Actions({
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return dialog
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})],
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editKeyboardMode: ['- Interface/Mode...',
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core.doc`Mode editor...
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Create new mode...
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.editKeyboardMode()
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-> dialog
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Edit/create mode by <name>...
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.editKeyboardMode(<name>)
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-> dialog
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Changes made in the editor are applied only when the dialog is
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closed, so it is possible to cancel any edit within the dialog
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by either pressing Q or the "Cancel edits" button.
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This adds several keyboard bindings to the dialog:
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Q - quit without saving changes.
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NOTE: empty mode name will not get saved.
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`,
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widgets.makeUIDialog(function(mode, callback){
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var that = this
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var abort = false
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var doc = (that.keybindings[mode] || {}).doc
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var pattern = (that.keybindings[mode] || {}).pattern || mode
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var orig_mode = mode
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var orig_mode = mode in that.keybindings ? mode : null
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var dialog = browse.makeLister(null,
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function(path, make){
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@ -1377,10 +1419,10 @@ var KeyboardUIActions = actions.Actions({
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make.Editable(['Mode:', mode || ''], cfg)
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.on('edit-commit',
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function(evt, text){ mode = text })
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function(evt, text){ mode = text.trim() })
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make.Editable(['Doc:', doc || ''], cfg)
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.on('edit-commit',
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function(evt, text){ doc = text })
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function(evt, text){ doc = text.trim() })
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make.Editable(['Pattern:', pattern], cfg)
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.on('edit-commit',
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function(evt, text){ pattern = text })
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@ -1417,11 +1459,14 @@ var KeyboardUIActions = actions.Actions({
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data.pattern = pattern
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// update mode name if it changed...
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if(mode != orig_mode){
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if(mode != orig_mode && mode != ''){
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var order = Object.keys(that.keybindings)
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order[order.indexOf(orig_mode)] = mode
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delete that.keybindings[orig_mode]
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if(orig_mode){
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order[order.indexOf(orig_mode)] = mode
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delete that.keybindings[orig_mode]
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}
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that.keybindings[mode] = data
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that.keyboard.sortModes(order)
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@ -1442,9 +1487,36 @@ var KeyboardUIActions = actions.Actions({
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return dialog
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})],
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editKeyboardModeDroppedKeys: ['- Interface/Dropped keys...',
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core.doc`Edit keys dropped after a mode...
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Edit the first mode...
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.editKeyboardModeDroppedKeys()
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-> dialog
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Edit a specific mode...
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.editKeyboardModeDroppedKeys(<mode>)
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-> dialog
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-> false
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NOTE: if a mode does not exist this will not create a
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dialog and will return false.
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Changes made in the editor are applied only when the dialog is
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closed, so it is possible to cancel any edit within the dialog
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by either pressing Q or the "Cancel edits" button.
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This adds several keyboard bindings to the dialog:
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Q - quit without saving changes.
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`,
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widgets.makeUIDialog(function(mode){
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var that = this
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var abort = false
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mode = mode || Object.keys(that.keybindings)[0]
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if(!(mode in that.keybindings)){
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return false
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}
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var drop = (that.keybindings[mode].drop || []).slice()
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var dialog = browse.makeLister(null,
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@ -386,8 +386,14 @@ module.makeUIDialog = function(a, b){
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args.shift()
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: (dfl || this.config['ui-default-container'] || 'Overlay')
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var dialog = make.apply(this, args)
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if(!dialog){
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return dialog
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}
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return this[container].apply(this,
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[make.apply(this, args)].concat(cargs))
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[dialog].concat(cargs))
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.client
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})
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}
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