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https://github.com/flynx/ImageGrid.git
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minor tweaks to css + default direction handling...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
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f0e0518883
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@ -487,6 +487,11 @@ button:hover {
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opacity: 0.05;
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opacity: 0.05;
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}
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}
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/* XXX not sure if this is the right way to go... */
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.slideshow-running .buttons {
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opacity: 0;
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}
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/********************************************************** Viewer ***/
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/********************************************************** Viewer ***/
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@ -62,8 +62,14 @@ actions.Actions({
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// XXX should this be here???
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// XXX should this be here???
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version: 'gen4',
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version: 'gen4',
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// Number of steps to change default direction...
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//
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// see .direction for details...
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// see .direction for details...
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'steps-to-change-direction': 3,
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'steps-to-change-direction': 3,
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// If true, shift up/down will count as a left/right move...
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//
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// see .direction for details...
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'shifts-affect-direction': true,
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// Determines the image selection mode when focusing or moving
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// Determines the image selection mode when focusing or moving
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// between ribbons...
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// between ribbons...
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@ -117,33 +123,52 @@ actions.Actions({
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// Default direction...
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// Default direction...
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//
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//
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// This can be 'left' or 'right', other values are ignored.
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// The system delays inertial direction change -- after >N steps of
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//
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// The system has inertial direction change, after >N steps of
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// movement in one direction it takes N steps to reverse the default
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// movement in one direction it takes N steps to reverse the default
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// direction.
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// direction.
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// The number of steps (N) is set in:
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// .config['steps-to-change-direction']
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//
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//
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// NOTE: to force direction change append a '!' to the direction.
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// This can be 'left' or 'right', other values are ignored.
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// e.g. X.direction = 'left!'
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//
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// Assigning '!' to this is the same as assigning (repeating) the
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// last assigned value again.
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//
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// Assigning 'left!' or 'right!' ('!' appended) will reset the counter
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// and force direction change.
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//
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// Configuration (.config):
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// 'steps-to-change-direction'
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// Sets the number of steps to change direction (N)
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//
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// 'shifts-affect-direction'
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// If true, add last direction change before vertical shift to
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// direction counter (N)
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// This makes the direction change after several shifts up/down
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// "backwards" a bit faster.
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//
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get direction(){
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get direction(){
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return this._direction >= 0 ? 'right'
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return this._direction >= 0 ? 'right'
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: this._direction < 0 ? 'left'
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: this._direction < 0 ? 'left'
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: 'right'
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: 'right'
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},
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},
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set direction(value){
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set direction(value){
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// repeat last direction...
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if(value == '!'){
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this.direction = this._direction_last || 'right'
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// force direction change...
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// force direction change...
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if(value.slice(-1) == '!'){
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} else if(typeof(value) == typeof('str')
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this._direction = value == 'left!' ? -1
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&& value.slice(-1) == '!'){
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value = this._direction = value == 'left!' ? -1
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: value == 'right!' ? 0
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: value == 'right!' ? 0
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: this._direction
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: this._direction
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this._direction_last = value >= 0 ? 'right' : 'left'
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// 'update' direction...
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// 'update' direction...
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} else {
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} else {
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value = value == 'left' ? -1
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value = value == 'left' ? -1
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: value == 'right' ? 1
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: value == 'right' ? 1
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: 0
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: 0
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this._direction_last = value >= 0 ? 'right' : 'left'
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var d = (this._direction || 0) + value
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var d = (this._direction || 0) + value
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var s = this.config['steps-to-change-direction']
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var s = this.config['steps-to-change-direction']
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s = s < 1 ? 1 : s
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s = s < 1 ? 1 : s
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@ -424,6 +449,7 @@ actions.Actions({
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this.data.shiftImageUp(cur)
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this.data.shiftImageUp(cur)
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this.focusImage(next)
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this.focusImage(next)
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this.config['shifts-affect-direction'] && (this.direction = '!')
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// if a specific target is given, just shift it...
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// if a specific target is given, just shift it...
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} else {
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} else {
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@ -447,6 +473,7 @@ actions.Actions({
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this.data.shiftImageDown(cur)
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this.data.shiftImageDown(cur)
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this.focusImage(next)
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this.focusImage(next)
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this.config['shifts-affect-direction'] && (this.direction = '!')
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// if a specific target is given, just shift it...
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// if a specific target is given, just shift it...
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} else {
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} else {
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