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more jQuery3 related fixes...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
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@ -112,8 +112,10 @@ var SingleImageActions = actions.Actions({
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var viewer = this.ribbons.viewer
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var img = this.ribbons.getImage()
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var w = img.outerWidth()
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var h = img.outerHeight()
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//* XXX these do not account for margins....
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var s = getComputedStyle(img[0])
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var w = parseFloat(s.width)
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var h = parseFloat(s.height)
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// inner diameter
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var di = Math.min(h, w)
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@ -2236,15 +2236,15 @@ var RibbonsPrototype = {
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var viewer_p = W > H ? 'landscape' : 'portrait'
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var scale = this.scale()
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return $(images).each(function(i, e){
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var image = $(this)
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// orientation...
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var o = image.attr('orientation')
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o = o == null ? 0 : o
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var w = image.outerWidth() / scale
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var h = image.outerHeight() / scale
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var s = getComputedStyle(image[0])
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var w = parseFloat(s.width)
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var h = parseFloat(s.height)
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// non-square image...
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if(w != h){
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@ -2301,12 +2301,19 @@ var RibbonsPrototype = {
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//this.origin(target)
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var o = target.attr('orientation')
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o = o == null ? 0 : o
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var ro = ribbon_set.offset().top
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// NOTE: this appears to account for margins...
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var io = target.offset().top
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var h = target.outerHeight() / scale
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+ parseFloat(target.css('margin-top'))
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+ parseFloat(target.css('margin-bottom'))
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// NOTE: we are not using .outerHeight(true) here as it returns
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// the visible size rather than the real size, so we'll
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// need to first divide by current scale and then multiply
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// by the given scale which will introduce errors...
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var s = getComputedStyle(target[0])
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var h = parseFloat(o == 0 || o == 180 ? s.height : s.width)
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var t = (io - ro)/scale + h/2
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@ -2335,13 +2342,21 @@ var RibbonsPrototype = {
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return this
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}
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var o = target.attr('orientation')
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o = o == null ? 0 : o
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var rl = ribbon.offset().left
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// NOTE: this appears to account for margins...
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var il = target.offset().left
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var W = this.viewer.width() * scale
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var w = (target.outerWidth() / scale
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+ parseFloat(target.css('margin-left'))
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+ parseFloat(target.css('margin-right'))) * scale
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// NOTE: we are not using .outerWidth(true) here as it returns
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// the visible size rather than the real size, so we'll
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// need to first divide by current scale and then multiply
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// by the given scale which will introduce errors...
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var s = getComputedStyle(target[0])
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var w = parseFloat(o == 0 || o == 180 ? s.width : s.height) * scale
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var image_offset = mode == 'before' ? w/2
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: mode == 'after' ? -w/2
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