')
.addClass('ribbon-set'))
},
createRibbon: function(gid){
return $('
')
.addClass('ribbon')
.setAttribute('gid', JSON.stringify(gid))
},
createImage: function(gid){
return $('
')
.addClass('image')
.setAttribute('gid', JSON.stringify(gid))
},
}
// XXX this is a low level interface, not a set of actions...
// XXX test
module.RibbonsPrototype = {
//
// .viewer (jQuery object)
//
// Constructors...
createViewer: module.RibbonsClassPrototype.createViewer,
createRibbon: module.RibbonsClassPrototype.createRibbon,
createImage: module.RibbonsClassPrototype.createImage,
// NOTE: these accept gids or jQuery objects...
getRibbon: function(target){
if(target == null) {
return this.viewer.find('.current.image').parents('.ribbon').first()
} else if(typeof(target) == typeof('str')){
return this.viewer.find('.ribbon[gid='+JSON.stringify(target)+']')
}
return $(target).filter('.ribbon')
},
getImage: function(target){
if(target == null) {
return this.viewer.find('.current.image')
} else if(typeof(target) == typeof('str')){
return this.viewer.find('.image[gid='+JSON.stringify(target)+']')
}
return $(target).filter('.image')
},
// NOTE: to remove a ribbon or an image just use .getRibbon(..).remove()
// and .getImage(...).remove() respectivly.
// Place a ribbon...
//
// position can be:
// - index
// - ribbon gid
// - ribbon
//
// NOTE: if ribbon does not exist a new ribbon will be created...
// XXX these will place at current loaded position rather than the
// actual DATA position...
// ...is this correct?
// XXX interaction animation...
placeRibbon: function(gid, position){
// get create the ribbon...
var ribbon = this.getRibbon(gid)
ribbon = ribbon.length == 0 ? this.createRibbon(gid) : ribbon
var ribbons = this.viewer.find('.ribbon')
// normalize the position...
var p = this.getRibbon(position)
position = p.hasClass('ribbon') ? ribbons.index(p) : position
position = position < 0 ? (ribbons.length - position)+1 : position
position = position < 0 ? 0 : position
// place the ribbon...
if(ribbons.length == 0){
this.viewer.find('ribbon-set').append(ribbon)
} else if(ribbons.length <= position){
ribbons.last().after(ribbon)
} else {
ribbons.eq(position).before(ribbon)
}
// XXX do we need to update the ribbon here???
return ribbon
},
// Place an image...
//
// Place gid at image position and image ribbon:
// .placeImage(gid, image)
// -> image
//
// Place gid at index in current ribbon:
// .placeImage(gid, position)
// -> image
//
// Place gid at position in ribbon:
// .placeImage(gid, ribbon, position)
// -> image
//
//
// NOTE: if image gid does not exist it will be created.
// NOTE: index can be negative indicating the position from the tail.
// NOTE: if index is an image or a gid then the ribbon argument will
// be ignored and the actual ribbon will be derived from the
// image given.
// XXX interaction animation...
placeImage: function(gid, ribbon, position){
// get/create the image...
var image = this.getImage(gid)
image = image.length == 0 ? this.createImage(gid) : image
// normalize the position, ribbon and images...
if(position == null){
position = ribbon
ribbon = null
}
var p = this.getImage(position)
ribbon = p.hasClass('image')
? p.parents('.ribbon').first()
: this.getRibbon(ribbon)
var images = ribbon.find('.image')
position = p.hasClass('image') ? images.index(p) : position
position = position < 0 ? (images.length - position)+1 : position
position = position < 0 ? 0 : position
// place the image...
if(images.length == 0 || images.length <= position){
ribbon.append(image)
} else {
images.eq(position).before(image)
}
return updateImage(image)
},
// XXX do we need shorthands like shiftImageUp/shiftImageDown/... here?
// XXX this does not align anything, it's just a low level focus...
// XXX interaction animation...
focusImage: function(gid){
this.viewer
.find('.current.image')
.removeClass('current')
return this.getImage(gid)
.addClass('current')
},
// Image manipulation...
// Rotate an image...
//
// direction can be:
// XXX not sure if we need these as attrs...
CW: 'cw',
CCW: 'ccw',
//
// rotation tables...
// NOTE: setting a value to null will remove the attribute, 0 will
// set 0 explicitly...
_cw: {
null: 90,
0: 90,
90: 180,
180: 270,
//270: 0,
270: null,
},
_ccw: {
null: 270,
0: 270,
//90: 0,
90: null,
180: 90,
270: 180,
},
rotateImage: function(target, direction){
var r_table = direction == this.CW ? _cw : _ccw
target = this.getImage(target)
target.each(function(i, e){
var img = $(this)
var o = r_table[img.attr('orientation')]
if(o == null){
img.removeAttr('orientation')
} else {
img.attr('orientation', o)
}
// account for proportions...
correctImageProportionsForRotation(img)
// XXX this is a bit of an overkill but it will update the
// preview if needed...
//updateImage(img)
})
return target
},
// Flip an image...
//
// direction can be:
// XXX not sure if we need these as attrs...
VERTICAL: 'vertical',
HORIZONTAL: 'horizontal',
flipImage: function(target, direction){
target = this.getImage(target)
target.each(function(i, e){
var img = $(this)
// get the state...
var state = img.attr('flipped')
state = (state == null ? '' : state)
.split(',')
.map(function(e){ return e.trim() })
.filter(function(e){ return e != '' })
// toggle the specific state...
var i = state.indexOf(direction)
if(i >= 0){
state.splice(i, 1)
} else {
state.push(direction)
}
// write the state...
if(state.length == 0){
img.removeAttr('flipped')
} else {
img.attr('flipped', state.join(', '))
}
})
return target
},
// shorthands...
// XXX should these be here???
//rotateCW: function(target){ return this.rotateImage(target, this.CW) },
//rotateCCW: function(target){ return this.rotateImage(target, this.CCW) },
//flipVertical: function(target){ return this.flipImage(target, this.VERTICAL) },
//flipHorizontal: function(target){ return this.flipImage(target, this.HORIZONTAL) },
// Bulk manipulation...
// NOTE: gids and ribbon must be .getImage(..) and .getRibbon(..)
// compatible...
// XXX do we need an image pool here???
showImagesInRibbon: function(gids, ribbon){
// get/create the ribbon...
var r = this.getRibbon(ribbon)
if(r.length == 0){
r = this.createRibbon(ribbon)
}
var loaded = r.find('.image')
var that = this
$(gids).each(function(gid, i){
// get/create image...
var img = that.getImage(gid)
if(img.length == 0){
img = that.createImage(gid)
}
// clear images that are not in gids...
var g = JSON.parse(loaded.eq(i).attr('gid'))
while(gids.indexOf(g) < 0){
//r.find('[gid='+JSON.stringify(g)+']')
// .remove()
that.clear(g)
loaded.splice(i, 1)
g = JSON.parse(loaded.eq(i).attr('gid'))
}
// check if we need to reattach the image...
if(gid != g){
// attach the image at i...
loaded.eq(i).before(img.detach())
}
updateImage(img)
})
// remove the rest of the stuff in ribbon...
if(loaded.length > gids.length){
loaded.eq(gids.length).nextAll().remove()
loaded.eq(gids.length).remove()
}
return this
},
clear: function(gids){
// clear all...
if(gids == null){
this.viewer.find('.ribbon').remove()
// clear one or more gids...
} else {
gids = gids.constructor.name != 'Array' ? [gids] : gids
var that = this
gids.forEach(function(g){
that.viewer.find('[gid='+JSON.stringify(g)+']').remove()
})
}
return this
},
// UI manipulation...
// XXX if target is an image align the ribbon both vertically and horizontally...
alignRibbon: function(target, mode){
// XXX
},
// XXX
fitNImages: function(n){
// XXX
},
_setup: function(viewer){
this.viewer = $(viewer)
},
}
// Main Ribbons object...
//
function Ribbons(viewer){
// in case this is called as a function (without new)...
if(this.constructor.name != 'Ribbons'){
return new Ribbons(viewer)
}
return this
}
module.Ribbons = Ribbons
Ribbons.__proto__ = module.RibbonsClassPrototype
Ribbons.prototype = module.RibbonsPrototype
Ribbons.prototype.constructor = Ribbons
/**********************************************************************
* vim:set ts=4 sw=4 : */
return module })