/**********************************************************************
*
*
*
**********************************************************************/
//var DEBUG = DEBUG != null ? DEBUG : true
var CURSOR_SHOW_THRESHOLD = 20
var CURSOR_HIDE_TIMEOUT = 1000
var STATUS_QUEUE = []
var STATUS_QUEUE_TIME = 200
/*********************************************************************/
// XXX revise...
// NOTE: to catch the click event correctly while the cursor is hidden
// this must be the first to get the event...
// NOTE: this uses element.data to store the timer and cursor position...
function autoHideCursor(elem){
elem = $(elem)
var data = elem.data()
elem
.on('mousemove', function(evt){
var cursor = elem.css('cursor')
data._cursor_pos = data._cursor_pos == null || cursor != 'none' ?
[evt.clientX, evt.clientY]
: data._cursor_pos
// cursor visible -- extend visibility...
if(cursor != 'none'){
if(data._cursor_timeout != null){
clearTimeout(data._cursor_timeout)
}
data._cursor_timeout = setTimeout(function(){
if(Math.abs(evt.clientX - data._cursor_pos[0]) < CURSOR_SHOW_THRESHOLD
|| Math.abs(evt.clientY - data._cursor_pos[1]) < CURSOR_SHOW_THRESHOLD){
elem.css('cursor', 'none')
}
}, CURSOR_HIDE_TIMEOUT)
// cursor hidden -- if outside the threshold, show...
} else if(Math.abs(evt.clientX - data._cursor_pos[0]) > CURSOR_SHOW_THRESHOLD
|| Math.abs(evt.clientY - data._cursor_pos[1]) > CURSOR_SHOW_THRESHOLD){
elem.css('cursor', '')
}
})
.click(function(evt){
if(elem.css('cursor') == 'none'){
//event.stopImmediatePropagation()
//event.preventDefault()
if(data._cursor_timeout != null){
clearTimeout(data._cursor_timeout)
data._cursor_timeout = null
}
elem.css('cursor', '')
//return false
}
})
return elem
}
/*
// XXX does not work...
// ...does not show the cursor without moving it...
function showCursor(elem){
elem = $(elem)
var data = elem.data()
if(data._cursor_timeout != null){
clearTimeout(data._cursor_timeout)
}
elem.css('cursor', '')
}
*/
function flashIndicator(direction){
var cls = {
// shift up/down...
prev: '.up-indicator',
next: '.down-indicator',
// hit start/end/top/bottom of view...
start: '.start-indicator',
end: '.end-indicator',
top: '.top-indicator',
bottom: '.bottom-indicator',
}[direction]
var indicator = $(cls)
if(indicator.length == 0){
indicator = $('
')
.addClass(cls.replace('.', ''))
.appendTo($('.viewer'))
}
return indicator
// NOTE: this needs to be visible in all cases and key press
// rhythms...
.show()
.delay(100)
.fadeOut(300)
}
// Update an info element
//
// align can be:
// - top
// - bottom
//
// If target is an existing info container (class: overlay-info) then
// just fill that.
function updateInfo(elem, data, target){
var viewer = $('.viewer')
target = target == null ? viewer : $(target)
elem = elem == null ? $('.overlay-info') : $(elem)
if(elem.length == 0){
elem = $('')
}
elem
.addClass('overlay-info')
.html('')
.off()
if(typeof(data) == typeof('abc')){
elem.html(data)
} else {
elem.append(data)
}
return elem
.appendTo(target)
}
function showInfo(elem, data, target){
elem = elem == null ? $('.overlay-info') : elem
elem = data == null ? elem : updateInfo(elem, data, traget)
return elem.fadeIn()
}
function hideInfo(elem){
elem = elem == null ? $('.overlay-info') : elem
return elem.fadeOut()
}
// Update status message
//
// NOTE: this will update message content and return it as-is, things
// like showing the message are to be done manually...
// see: showStatus(...) and showErrorStatus(...) for a higher level
// API...
// NOTE: in addition to showing user status, this will also log the
// satus to browser console...
// NOTE: the message will be logged to console via either console.log(...)
// or console.error(...), if the message starts with "Error".
// NOTE: if message is null, then just return the status element...
//
// XXX add abbility to append and clear status...
function updateStatus(message){
var elem = $('.global-status')
if(elem.length == 0){
elem = $('')
}
if(message == null){
return elem
}
if(typeof(message) == typeof('s') && /^error.*/i.test(message)){
console.error.apply(console, arguments)
} else {
console.log.apply(console, arguments)
}
if(arguments.length > 1){
message = Array.apply(Array, arguments).join(' ')
}
return updateInfo(elem, message)
}
// Same as updateInfo(...) but will aslo show and animate-close the message
//
// XXX the next call will not reset the animation of the previous, rather
// it will pause it and rezume...
// ...not sure if this is correct.
function showStatus(message){
return updateStatus.apply(null, arguments)
//.stop()
.stop(true, false)
//.finish()
.show()
.delay(500)
.fadeOut(800)
}
// Same as showStatus(...) but queue the message so as to display it for
// a meaningful amount of time...
//
// - This will print the first message right away.
// - Each consecutive message if STATUS_QUEUE_TIME has not passed yet
// will get queued.
// - Once the STATUS_QUEUE_TIME has passed the next message is reported
// and so on until the queue is empty.
//
// NOTE: for very a fast and large sequence of messages the reporting
// may (will) take longer (significantly) than the actual "job"...
// NOTE: this will delay the logging also...
function showStatusQ(message){
if(STATUS_QUEUE.length == 0){
// end marker...
STATUS_QUEUE.push(0)
showStatus.apply(null, arguments)
function _printer(){
// if queue is empty we have nothing to do...
if(STATUS_QUEUE.length == 1){
STATUS_QUEUE.pop()
return
}
// if not empty show a status and repeat...
showStatus.apply(null, STATUS_QUEUE.pop())
setTimeout(_printer, STATUS_QUEUE_TIME)
}
setTimeout(_printer, STATUS_QUEUE_TIME)
// queue not empty...
} else {
STATUS_QUEUE.splice(1, 0, Array.apply(Array, arguments))
}
}
// Same as showStatus(...) but will always add 'Error: ' to the start
// of the message
//
// NOTE: this will show the message but will not hide it.
function showErrorStatus(message){
message = Array.apply(Array, arguments)
message.splice(0, 0, 'Error:')
return updateStatus.apply(null, message)
.one('click', function(){ $(this).fadeOut() })
//.stop()
.stop(true, false)
//.finish()
.show()
}
// shorthand methods...
function hideStatus(){
// yes, this indeed looks funny -- to hide a status you need to show
// it without any arguments... ;)
return showStatus()
}
function getStatus(){
return updateStatus()
}
// XXX move to ui.js?
function makeIndicator(text){
return $(''+
''+ text +''+
''+ text[0] +''+
'')
}
function showGlobalIndicator(cls, text){
var c = $('.global-mode-indicators')
if(c.length == 0){
c = $('
')
.addClass('global-mode-indicators')
.append('Global status')
.appendTo($('.viewer'))
}
return makeIndicator(text)
.addClass(cls)
.appendTo(c)
}
function showContextIndicator(cls, text){
var c = $('.context-mode-indicators')
if(c.length == 0){
c = $('
',
test: function(val){
return val === true || val === false
},
set: function(field, value){
if(value){
$(field).find('.value').attr('checked', '')
} else {
$(field).find('.value').removeAttr('checked')
}
},
get: function(field){
return $(field).find('.value').attr('checked') == 'checked'
},
},
// NOTE: this will not work without node-webkit...
// format:
// { dir: }
dir: {
type: 'dir',
text: null,
default: false,
html: '
'+
''+
''+
'
',
test: function(val){
return typeof(val) == typeof({}) && 'dir' in val
},
set: function(field, value){
field.find('.value').attr('nwworkingdir', value.dir)
},
get: function(field){
var f = $(field).find('.value')[0].files
if(f.length == 0){
return ''
}
return f[0].path
},
},
// NOTE: this will not work without node-webkit...
// format:
// { dir: }
// XXX add datalist option...
ndir: {
type: 'ndir',
text: null,
default: false,
html: '
'+
''+
''+
''+
'
',
test: function(val){
return typeof(val) == typeof({}) && 'ndir' in val
},
set: function(field, value){
var that = this
// NOTE: we are attaching the file browser to body to avoid
// click events on it closing the dialog...
// ...for some reason stopPropagation(...) does not do
// the job...
var file = $('')
.attr('nwworkingdir', value.ndir)
.change(function(){
var p = file[0].files
if(p.length != 0){
field.find('.path').val(p[0].path)
}
file.detach()
// focus+select the path...
// NOTE: this is here to enable fast select-open
// keyboard cycle (tab, enter,