/********************************************************************** * * * **********************************************************************/ //var DEBUG = DEBUG != null ? DEBUG : true define(function(require){ var module = {} /*********************************************************************/ // Actions // // Actions are an extension to the JavaScript object model tailored for // a set of specific tasks. // // Goals: // - provide a unified mechanism to define and manage user API's for // use in UI-hooks, keyboard mappings, scripting, ... // - a means to generate configuration UI's // - a means to generate documentation // // // The main entities: // // Action set // - an object containing a number of actions, // - optionally, directly or indirectly inherited from MetaActions // and/or other action sets, // - the action handlers are bound relative to it (._action_handlers) // // Action // - a method, created by Action(..), // - calls all the shadowed actions in the inheritance chain in // sequence implicitly, // NOTE: there is no way to prevent an action in the chain from // running, this is by design, i.e. no way to full shadow. // - returns the action set (for call chaining), // - can consist of two parts: the first is called before the // shadowed action (pre-callback) and the second after (post-callback). // - can be bound to, a-la an event, calling the handlers when it is // called, // // Action (event) handler // - a function, // - can be bound to run before and/or after the action itself, // - is local to an action set it was bound via, // - when an action is triggered from an action set, all the pre // handlers in its inheritance chain will be called before the // respective actions they are bound to and all the post handlers // are called directly after. // // // // The action system provides three components: // // 1) Documentation generation and introspection (MetaActions) // // .getDoc() // .getDoc([, ..]) // -> dict of action-name, doc // // .actions // -> list of action names // // // 2) Event-like callbacks for actions (MetaActions, Action) // // .on('action', function(){ ... }) // .on('action.post', function(){ ... }) // // .on('action.pre', function(){ ... }) // // // 3) A mechanism to define and extend already defined actions // This replaces / complements the standard JavaScript overloading // mechanisms (Action, Actions) // // // Actions... // var X = Actions({ // m: [function(){ console.log('m') }] // }) // var O = Actions(X, { // m: [function(){ // console.log('pre') // return function(){ // console.log('post') // } // }] // }) // // NOTE: what is done here is similar to calling O.__proto__.m.call(..) // but is implicit, and not dependant on the original containing // object name/reference ('O'), thus enabling an action to be // referenced and called from any object and still chain correctly. // // // /*********************************************************************/ // helpers... // XXX function args2array(args){ return Array.apply(null, args) } /*********************************************************************/ // Construct an action object... // // Action function format: // // // pre event code... // function(){ // ... // pre code // } // // // pre/post event code... // function(){ // ... // pre code // return function(){ // ... // post code // } // } // // // same as above but using a deferred instead of a callback... // function(){ // ... // pre code // return $.Deferred() // .done(function(){ // ... // post code // }) // } // // // An action is essentially a method with several additional features: // // - actions are split into two stages: // pre: the code of the method is executed before the action // event is fired // post: if the action returns a callback function or a deferred // object it will be executed after the event is fired // // - actions automatically call the shadowed action, the pre stage is // executed down-up while the post stage is run in reverse order, // i.e. the pre is going down and the post is going up. // // - actions provide an event-like mechanism to register handlers or // callbacks. These callbacks are local to a specific object and will // be fired on action event/call starting from the current action // caller and down the inheritance chain, i.e. all event handlers // registered from the current object and up to the base action set // will be fired. // // NOTE: actions once defined do not depend on the inheritance hierarchy, // other than the .getHandlers(..) method. If this method is not // found in the inheritance chain (i.e. the link to MetaActions) // was severed, then the default will be used: // MetaActions.getHandlers(..) // This makes it possible to redefine the method if needed but // prevents the system from breaking when an action set gets // disconnected from MetaActions. This can be useful, for example, // to remove .on(..) / .off(..) handler functionality. // XXX is this correct?? // NOTE: by default an action will return 'this', i.e. the action set // object the action was called from. // // XXX do we need to return something from an action ever? var Action = module.Action = function Action(name, doc, ldoc, func){ // we got called without a 'new'... if(this == null || this.constructor !== Action){ // XXX using something like .apply(.., arguemnts) would be more // generel but have no time to figure out how to pass it // to new without the later complaining... return new Action(name, doc, ldoc, func) } // prevent action overloading... if(this[name] != null){ throw 'action "'+name+'" already exists.' } // create the actual instance we will be returning... var meth = function(){ var that = this var args = args2array(arguments) var getHandlers = this.getHandlers getHandlers = getHandlers == null ? MetaActions.getHandlers : getHandlers // get and call handlers -- pre phase... // // NOTE: using CLASS.__proto__[name].call(this, ...) here is not // possible as there is no reliable way to get the "class" // the current method is referenced from. // ...searching the inheritance chain is not reliable as a // method can be referenced more than once, both with the // same as well as under different names... var handlers = getHandlers.call(this, name) .map(function(h){ return h.apply(that, args) }) // NOTE: this action will get included and called by the code // above and below... // call handlers -- post phase... // NOTE: post handlers need to get called last run pre first run post... handlers.reverse().forEach(function(h){ // function... if(h instanceof Function){ //h.call(that, res) h.call(that) // deferred... } else if(h != null && h.resolve instanceof Function){ //h.resolve(res) h.resolve() } }) //return res return this } meth.__proto__ = this.__proto__ // populate the action attributes... meth.name = name meth.doc = doc meth.long_doc = ldoc meth.func = func return meth } // A base action-set object... // // This will define a set of action-set specific methods and helpers. // // XXX .off(...) needs more work... var MetaActions = module.MetaActions = { // List actions... // get actions(){ var res = [] for(var k in this){ // avoid recursion... if(k == 'actions' || k == 'length'){ continue } // get only actions... if(this[k] instanceof Action){ res.push(k) } } return res }, // Number of defined actions... // get length(){ return this.actions.length }, // Get action documentation... // getDoc: function(actions){ var res = {} var that = this actions = actions == null ? this.actions : arguments.length > 1 ? args2array(arguments) : typeof(actions) == typeof('str') ? [actions] : actions // get the first defined set of docs in the inheritance chain... actions.forEach(function(n){ var cur = that res[n] = [] while(cur.__proto__ != null){ if(cur[n] != null && cur[n].doc != null){ res[n] = [ cur[n].doc, cur[n].long_doc ] break } cur = cur.__proto__ } }) return res }, // Get action handlers from the inheritance chain... // // NOTE: this collects both the event handlers (in order of hierarchy, // then order of definition) and actions (in order of hierarchy) // NOTE: this is the correct order for 'pre' calling, but is the // reverse of how the 'post' handlers must be called. // // For more docs on handler sequencing and definition see: .on(..) getHandlers: function(name){ var handlers = [] var cur = this while(cur.__proto__ != null){ // get action "event" handlers... if(cur.hasOwnProperty('_action_handlers') && name in cur._action_handlers){ handlers.splice.apply(handlers, [handlers.length, 0].concat(cur._action_handlers[name])) } // get the overloading action... // NOTE: this will get all the handlers including the root // and the current handlers... // NOTE: this will ignore "shadows" that are not actions... if(cur.hasOwnProperty(name) && cur[name] instanceof Action){ handlers.push(cur[name].func) } cur = cur.__proto__ } return handlers }, // Register an action callback... // // Register a post action callback // .on('action', ) // .on('action.post', ) // -> // // Register a pre action callback // .on('action.pre', ) // -> // // Modes: // 'pre' - the handler is fired before the action is triggered, // and if the handler returns a deferred or a function // then that will get resolved, called resp. after // the action is done. // 'post' - the handler is fired after the action is finished. // this is the default. // // NOTE: 'post' mode is the default. on: function(action, handler){ // prepare the handler... var mode = action.split('.') action = mode[0] mode = mode[1] // a post handler (default)... if(mode == null || mode == 'post'){ var old_handler = handler handler = function(){ return old_handler } // NOTE: this is set so as to identify the handler for removal // via. .off(..) handler.orig_handler = old_handler // mot pre mode... } else if(mode != 'pre') { throw 'Unknown action mode: '+action+'.'+mode } // register handlers locally only... if(!this.hasOwnProperty('_action_handlers')){ this._action_handlers = {} } if(!(action in this._action_handlers)){ this._action_handlers[action] = [] } // register a handler only once... if(this._action_handlers[action].indexOf(handler) < 0){ // NOTE: last registered is first... this._action_handlers[action].splice(0, 0, handler) } return this }, // Remove an action callback... // // XXX this will not work for explicit .post... off: function(action, handler){ if(this.hasOwnProperty('_action_handlers')){ var mode = action.split('.') action = mode[0] mode = mode[1] // get the handlers... var h = this._action_handlers[action] var i = -1 if(mode == null || mode == 'post'){ // XXX find via e.orig_handler == handler && e.mode == 'post' h.forEach(function(e, j){ // NOTE: we will only get the first match... if(e.orig_handler == handler && i == -1){ i = j } }) } else if(mode == 'pre'){ i = h.indexOf(handler) } // NOTE: unknown modes are skipped... if(i >= 0){ h.splice(i, 1) } } return this }, } // An action set... // // Actions() // Actions(, ) // -> actions // // This will pre-process an object to setup the action mechanics. // // // The action format: // { // // full format... // : [ // , // , // // ], // // // short doc only... // : [ // , // // ], // // // only the code... // : [ // // ], // ... // } // // // NOTE: if is not given, MetaActions will be used as default. // // For more documentation see: Action(..). var Actions = module.Actions = function Actions(a, b){ var obj = b == null ? a : b var proto = b == null ? MetaActions : a // NOTE: this is intentionally done only for own attributes... Object.keys(obj).forEach(function(k){ var args = obj[k] // skip non-arrays... if(args.constructor !== Array // and arrays the last element of which is not a function... || !(args[args.length-1] instanceof Function)){ return } var func = args.pop() // create a new action... obj[k] = new Action(k, args[0], args[1], func) }) if(proto != null){ obj.__proto__ = proto } return obj } /*********************************************************************/ var test = module.test = function test(){ var TestActions = module.TestActions = Actions({ testActionGen1: ['baisc test action...', 'some extra info', function(){ console.log(' test 1!') return function(){ console.log(' test 2!') } }], testActionGen2: ['baisc 2\'nd gen test action...', // no extra info... function(){ console.log(' test gen 2!') this.testActionGen1() }], }) var TestActions2 = module.TestActions2 = Actions(TestActions, { // NOTE: this looks like an action and feels like an action but // actually this is a callback as an action with this name // already exists... testActionGen1: [function(){ console.log(' pre callback!') return function(){ console.log(' post callback!') } }], }) // XXX the main question here is that there is no way to know if a // particular action is going to be a root action or an action // callback because we do not know if the action in the parent // will be available at mix time or not, and the two models // are different... // XXX one way to do this is to make all code a callback and // just use the root as an event trigger... // // ...but this effectively means we are implementing // inheritance ourselves as the traditional name resolution // will no longer be used, and as in the case we implement // MRO why not go the whole way and implement multiple // inheritance in the first place... // // ...let's try and avoid this... /* var TestActionMixin = module.TestActionMixin = ActionMixin({ // XXX }) */ console.log('TestActions.testActionGen1()') TestActions.testActionGen1() console.log('TestActions.testActionGen2()') TestActions.testActionGen2() // both of these should cet a callback... console.log('TestActions2.testActionGen1()') TestActions2.testActionGen1() console.log('TestActions2.testActionGen2()') TestActions2.testActionGen2() // and an event-like handler... TestActions2.on('testActionGen1.post', function(){ console.log(' post handler! (first defined)') }) TestActions2.on('testActionGen1', function(){ console.log(' post handler! (last defined)') }) console.log('TestActions2.testActionGen1()') TestActions2.testActionGen1() TestActions2.on('testActionGen2.pre', function(){ console.log(' pre handler! (first defined)') }) TestActions2.on('testActionGen2.pre', function(){ console.log(' pre handler! (last defined)') }) console.log('TestActions2.testActionGen2()') TestActions2.testActionGen2() } /********************************************************************** * vim:set ts=4 sw=4 : */ return module })