ImageGrid/ui (gen4)/lib/keyboard.js
Alex A. Naanou 121d9d7e8c some minor fixes, docs and cleanup...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
2016-04-22 18:11:22 +03:00

1018 lines
26 KiB
JavaScript
Executable File

/**********************************************************************
*
*
*
**********************************************************************/
define(function(require){ var module = {}
//var DEBUG = DEBUG != null ? DEBUG : true
/*********************************************************************/
// Attributes to be ignored my the key handler...
//
// These are used for system tasks.
var KEYBOARD_SYSTEM_ATTRS =
module.KEYBOARD_SYSTEM_ATTRS = [
'doc',
'title',
'ignore',
'pattern'
]
// Neither _SPECIAL_KEYS nor _KEY_CODES are meant for direct access, use
// toKeyName(<code>) and toKeyCode(<name>) for a more uniform access.
//
// NOTE: these are un-shifted ASCII key names rather than actual key
// code translations.
// NOTE: ASCII letters (capital) are not present because they actually
// match their key codes and are accessible via:
// String.fromCharCode(<code>) or <letter>.charCodeAt(0)
// NOTE: the lower case letters are accessible by adding 32 to the
// capital key code.
// NOTE: don't understand why am I the one who has to write this...
var _SPECIAL_KEYS =
module._SPECIAL_KEYS = {
// Special Keys...
9: 'Tab', 33: 'PgUp', 45: 'Ins',
13: 'Enter', 34: 'PgDown', 46: 'Del',
16: 'Shift', 35: 'End', 8: 'Backspace',
17: 'Ctrl', 36: 'Home', 91: 'Win',
18: 'Alt', 37: 'Left', 93: 'Menu',
20: 'Caps Lock',38: 'Up',
27: 'Esc', 39: 'Right',
32: 'Space', 40: 'Down',
// Function Keys...
112: 'F1', 116: 'F5', 120: 'F9',
113: 'F2', 117: 'F6', 121: 'F10',
114: 'F3', 118: 'F7', 122: 'F11',
115: 'F4', 119: 'F8', 123: 'F12',
// Number row..
// NOTE: to avoid conflicts with keys that have a code the same as
// the value of a number key...
// Ex:
// 'Backspace' (8) vs. '8' (56)
// 'Tab' (9) vs. '9' (57)
// ...all of the numbers start with a '#'
// this is a problem due to JS coercing the types to string
// on object attr access.
// Ex:
// o = {1: 2}
// o[1] == o['1'] == true
49: '#1', 50: '#2', 51: '#3', 52: '#4', 53: '#5',
54: '#6', 55: '#7', 56: '#8', 57: '#9', 48: '#0',
// Punctuation...
// top row...
192: '`', /* Numbers */ 189: '-', 187: '=',
// right side of keyboard...
219: '[', 221: ']', 220: '\\',
186: ';', 222: '\'',
188: ',', 190: '.', 191: '/',
}
var _SHIFT_KEYS =
module._SHIFT_KEYS = {
'`': '~', '-': '_', '=':'+',
'#1': '!', '#2': '@', '#3': '#', '#4': '$', '#5': '%',
'#6':'^', '#7':'&', '#8': '*', '#9': '(', '#0': ')',
'[': '{', ']': '}', '\\': '|',
';': ':', '\'': '"',
',': '<', '.': '>', '/': '?'
}
// build a reverse map of _SPECIAL_KEYS
var _KEY_CODES =
module._KEY_CODES = {}
for(var k in _SPECIAL_KEYS){
_KEY_CODES[_SPECIAL_KEYS[k]] = k
}
// XXX some keys look really wrong...
var toKeyName =
module.toKeyName =
function toKeyName(code){
// check for special keys...
var k = _SPECIAL_KEYS[code]
if(k != null){
return k
}
// chars...
k = String.fromCharCode(code)
if(k != ''){
//return k.toLowerCase()
return k
}
return null
}
var toKeyCode =
module.toKeyCode =
function toKeyCode(c){
if(c in _KEY_CODES){
return _KEY_CODES[c]
}
return c.charCodeAt(0)
}
// documentation wrapper...
var doc =
module.doc =
function doc(text, func){
func = !func ? function(){return true}: func
func.doc = text
return func
}
// Build or normalize a modifier string.
//
// Acceptable argument sets:
// - none -> ""
// - true, false, true -> "ctrl+shift"
// - true, false -> "ctrl"
// - [true, false] -> "ctrl"
// - 'alt+shift' -> "alt+shift"
// - 'shift - alt' -> "alt+shift"
//
// Bool flag order:
// ctrl, meta, alt, shift
//
// NOTE: 'meta' is the OSX "Command" key...
var normalizeModifiers =
module.normalizeModifiers =
function normalizeModifiers(c, m, a, s){
if(c != null && c.constructor === Array){
m = c[1]
a = c[2]
s = c[3]
c = c[0]
}
if(typeof(c) == typeof('str')){
var modifiers = c
} else {
var modifiers = (c ? 'ctrl' : '')
+ (m ? ' meta' : '')
+ (a ? ' alt' : '')
+ (s ? ' shift' : '')
}
// build the dormalized modifier string...
var res = /ctrl/i.test(modifiers) ? 'ctrl' : ''
res += /meta/i.test(modifiers) ? (res != '' ? '+meta' : 'meta') : ''
res += /alt/i.test(modifiers) ? (res != '' ? '+alt' : 'alt') : ''
res += /shift/i.test(modifiers) ? (res != '' ? '+shift' : 'shift') : ''
return res
}
// Event handler wrapper that will drop identical keys repeating at rate
// greater than max_rate
//
// NOTE: this will only limit repeating key combinations thus no lag is
// introduced...
var dropRepeatingkeys =
module.dropRepeatingkeys =
function dropRepeatingkeys(handler, max_rate){
var _timeout = null
var key = null
var ctrl = null
var meta = null
var alt = null
var shift = null
return function(evt){
if(_timeout != null
&& key == evt.keyCode
&& ctrl == evt.ctrlKey
&& meta == evt.metaKey
&& alt == evt.altKey
&& shift == evt.shiftKey){
return
}
key = evt.keyCode
ctrl = evt.ctrlKey
meta = evt.metaKey
alt = evt.altKey
shift = evt.shiftKey
_timeout = setTimeout(function(){
_timeout = null
},
// XXX is this the right way to go???
typeof(max_rate) == typeof(123) ? max_rate : max_rate())
return handler(evt)
}
}
// supported action format:
// <actio-name>[!][: <args>][-- <doc>]
//
// <args> can contain space seporated:
// - numbers
// - strings
// - non-nested arrays or objects
var parseActionCall =
module.parseActionCall =
function parseActionCall(txt){
// split off the doc...
var c = txt.split('--')
var doc = (c[1] || '').trim()
// the actual code...
c = c[0].split(':')
// action and no default flag...
var action = c[0].trim()
var no_default = action.slice(-1) == '!'
action = no_default ? action.slice(0, -1) : action
// parse arguments...
var args = JSON.parse('['+(
((c[1] || '')
.match(/"[^"]*"|'[^']*'|\{[^\}]*\}|\[[^\]]*\]|\d+|\d+\.\d*/gm)
|| [])
.join(','))+']')
return {
action: action,
arguments: args,
doc: doc,
'no-default': no_default,
}
}
/* Key handler getter
*
* For doc on format see makeKeyboardHandler(...)
*
* modifiers can be:
* - '' (default) - No modifiers
* - '?' - Return list of applicable modifiers per mode
* - <modifier> - Any of 'ctrl', 'alt' or 'shift' alone or in
* combination.
* Combinations MUST be ordered as shown above.
* Combination elements are separated by '+'
* Ex:
* 'ctrl+shift'
* NOTE: 'shift+ctrl' is wrong.
* NOTE: normalizeModifiers(...) can be used as
* a reference, if in doubt.
*
* modes can be:
* - 'any' (default) - Get list of all applicable handlers up until
* the first applicable ignore.
* - 'all' - Get ALL handlers, including ignores
* - <mode> - Get handlers for an explicit mode
*
*
* This will also resolve several shifted keys by name, for example:
* 'shift-/' is the same as '?', and either can be used, but the shorter
* direct notation has priority (see _SHIFT_KEYS for supported keys).
*
* When resolving handler aliases this will look in:
* 1) the current mode
* 2) the keybinding object
* 3) the actions object if given
*
* NOTE: if a handler is found in the action object it will be called in
* the action object context rather than the keybinding context as
* as with normal handlers.
* NOTE: if and action alias ends with '!' then event.preventDefault() will
* get called before the action.
*
*
* Returns:
* {
* <mode>: <handler>,
* ...
* }
*
*
* <handler> can be:
* - <function> - handler
* - [<doc>, <function>]
* - lisp-style handler
* - 'IGNORE' - if mode is 'all' and key is in .ignore
* - [<function>, 'IGNORE NEXT']
* - if mode is 'all' and the key is both in .ignore
* and a handler is defined in the current section
* NOTE: in this case if this mode matches, all
* the subsequent handlers will get ignored
* in normal modes...
*
*
* NOTE: adding a key to the ignore list has the same effect as returning
* false form it's handler in the same context.
* NOTE: it is not possible to do a shift-? as it is already shifted.
* NOTE: if a key is not handled in a mode, that mode will not be
* present in the resulting object.
* NOTE: this will not unwrap lisp-style (see below) handlers.
* NOTE: modes are prioritized by order of occurrence.
* NOTE: modifiers can be a list of three bools...
* (see: normalizeModifiers(...) for further information)
*
* XXX check do we need did_handling here...
* XXX BUG explicitly given modes do not yield results if the pattern
* does not match...
* XXX should action handler support event.stoppropagation()???
* ...at this point I'm not sure it is needed as it will not affect
* the keyboard handlers, it will preven further JS event handlers...
* XXX this also supports the experimental 'ALL' key name that matches
* all the keys, needs more work, not for production use...
*/
var getKeyHandlers =
module.getKeyHandlers =
function getKeyHandlers(key, modifiers, keybindings, modes, shifted_keys, actions){
var chr = null
var s_chr = null
// XXX I do not understand why this is here...
var did_handling = false
var did_ignore = false
modifiers = modifiers || ''
modifiers = modifiers != '?' ? normalizeModifiers(modifiers) : modifiers
modes = modes || 'any'
shifted_keys = shifted_keys || _SHIFT_KEYS
actions = actions || {}
if(typeof(key) == typeof(123)){
key = key
chr = toKeyName(key)
} else {
chr = key
key = toKeyCode(key)
}
// XXX this is not done yet...
if(shifted_keys != false && /shift/i.test(modifiers)){
var s_chr = shifted_keys[chr]
}
res = {}
for(var title in keybindings){
// skip functions...
if(typeof(keybindings[title]) == 'function'){
continue
}
// If a key is ignored then look no further...
if(did_ignore){
if(modes != 'all'){
break
} else {
did_ignore = false
if(modifiers != '?' && res[mode] != 'IGNORE'){
res[mode] = [ res[mode], 'IGNORE NEXT']
}
}
}
// older version compatibility...
if(keybindings[title].pattern != null){
var mode = keybindings[title].pattern
} else {
var mode = title
}
// check if we need to skip this mode...
if( !(modes == 'all'
// explicit mode match...
|| modes == mode
// 'any' means we need to check the mode...
|| (modes == 'any'
// '*' always matches...
&& mode == '*'
// match the mode...
|| $(mode).length != 0))){
continue
}
var bindings = keybindings[title]
if(s_chr != null && s_chr in bindings){
var handler = bindings[s_chr]
chr = s_chr
modifiers = modifiers.replace(/\+?shift/i, '')
} else if(chr in bindings){
var handler = bindings[chr]
} else if(key in bindings) {
var handler = bindings[key]
// XXX experimental...
} else {
var handler = bindings['ALL']
}
// alias...
// XXX should this be before after or combined with ignore handling...
while(handler != null && typeof(handler) != 'function'){
// do the complex handler aliases...
if(handler != null && handler.constructor == Object){
// build modifier list...
if(modifiers == '?'){
break
}
if(modifiers in handler){
if(typeof(handler[modifiers]) == typeof('str')){
handler = handler[modifiers]
} else {
break
}
} else if(typeof(handler['default']) == typeof('str')){
handler = handler['default']
} else {
break
}
}
// simple handlers...
if(handler in bindings){
// XXX need to take care of that we can always be a number or a string...
handler = bindings[handler]
// global alias...
} else if(handler in keybindings){
handler = keybindings[handler]
// actions...
} else if(handler in actions
|| handler.split(/!?\s*:\s*|!|--/)[0].trim() in actions){
var c = parseActionCall(handler)
handler = function(n, no_default, args, doc){
if(no_default){
var f = function(){
event.preventDefault()
return actions[n].apply(actions, args)
}
} else {
var f = function(){
return actions[n].apply(actions, args)
}
}
// make this doc-generator compatible -- inherit all
// the docs from the actual action...
f.__proto__ = actions[n]
// tell the doc generator about the action stuff...
f.action = n
f.args = args
f.no_default = no_default
// use the inherited doc if no specific doc is defined...
if(doc && doc.length > 0){
f.doc = doc
}
return f
}(c.action, c['no-default'], c.arguments, c.doc)
// key code...
} else if(typeof(handler) == typeof(1)) {
handler = bindings[toKeyName(handler)]
// key name...
} else {
handler = bindings[toKeyCode(handler)]
}
}
// if something is ignored then just breakout and stop handling...
if(bindings.ignore == '*'
|| bindings.ignore != null
&& (bindings.ignore.indexOf(key) != -1
|| bindings.ignore.indexOf(chr) != -1)){
did_handling = true
// ignoring a key will stop processing it...
if(modes == 'all' || mode == modes){
// NOTE: if a handler is defined in this section, this
// will be overwritten...
// XXX need to add the handler to this if it's defined...
res[mode] = 'IGNORE'
}
did_ignore = true
}
// no handler...
if(handler == null){
continue
}
// complex handler...
if(handler != null && handler.constructor === Object){
// build modifier list...
if(modifiers == '?'){
res[mode] = Object.keys(handler)
did_handling = true
continue
}
var callback = handler[modifiers]
if(callback == null){
callback = handler['default']
}
if(callback != null){
res[mode] = callback
did_handling = true
continue
}
// simple callback...
} else {
// build modifier list...
if(modifiers == '?'){
res[mode] = 'none'
} else {
res[mode] = handler
}
did_handling = true
continue
}
if(modes != 'all' && did_handling){
break
}
}
return res
}
/* Make a keyboard handler function...
*
* Basic key binding format:
*
* {
* // alias...
* <alias> : <handler> | <callback>,
*
* // section...
* <title>: {
* doc: <text>,
* pattern: <css-selector>,
*
* // this defines the list of keys to ignore by the handler.
* // NOTE: use "*" to ignore all keys other than explicitly
* // defined in the current section.
* // NOTE: ignoring a key will stop processing it in other
* // compatible modes.
* ignore: <ignored-keys>
*
* // alias...
* <alias> : <handler> | <callback>,
*
* // NOTE: a callback can have a .doc attr containing
* // documentation...
* <key-def> : <callback>,
*
* <key-def> : [
* // this can be any type of handler except for an alias...
* <handler>,
* <doc>
* ],
*
* <key-def> : {
* // modifiers can either have a callback or an alias as
* // a value...
* // NOTE: when the alias is resolved, the same modifiers
* // will be applied to the final resolved handler.
* default: <callback> | <alias>,
*
* // a modifier can be any single modifier, like shift or a
* // combination of modifiers like 'ctrl+shift', in order
* // of priority.
* // supported modifiers, ordered by priority, are:
* // - ctrl
* // - alt
* // - shift
* // NOTE: if in doubt use normalizeModifiers(..) as a
* // reference...
* <modifer>: [...],
* ...
* },
*
* // alias...
* <key-def> : <alias>,
*
* ...
* },
*
* // legacy format, still supported... (deprecated)
* <css-selector>: {
* // meta-data used to generate user docs/help/config
* title: <text>,
* ...
* },
*
* ...
* }
*
*
* <key-def> can be:
* - explicit key code, e.g. 65
* - key name, if present in _SPECIAL_KEYS, e.g. Enter
* - key char (uppercase), as is returned by String.fromCharCode(...) e.g. A
* - action/alias -- any arbitrary string that is not in the above
* categories.
*
* <alias> will be matched to key definitions in sections and in the key
* binding object itself and in an actions object if given.
*
* <alias> syntax examples:
* actionName - simple alias / action name
* actionName! - same as above but calls event.preventDefault()
* actionNmae: 1 "2" [3, 4] {5:6, 7:8}
* - action with arguments.
* arguments can be:
* - numbers
* - strings
* - non-nested arrays and/or objects
* actionNmae!: 1 "2" [3, 4] {5:6, 7:8}
* - same as above but calls event.preventDefault()
*
*
*
* NOTE: The handler will be called with keybindings as context (this).
* NOTE: handlers found in actions will be called with the actions as context.
* NOTE: only for handlers found in actions, if the alias ends with '!'
* then event.preventDefault() will be called before the handler.
* NOTE: adding a key to the ignore list has the same effect as returning
* false form it's handler in the same context.
* NOTE: actions,the last case, are used for alias referencing, they will
* never match a real key, but will get resolved in alias searches.
* NOTE: to test what to use as <key-def> use toKeyCode(..) / toKeyName(..).
* NOTE: all fields are optional.
* NOTE: if a handler explicitly returns false then that will break the
* event propagation chain and exit the handler.
* i.e. no other matching handlers will be called.
* NOTE: if more than one match is found all matching handlers will be
* called in sequence until one returns false explicitly.
* NOTE: a <css-selector> is used as a predicate to select a section to
* use. if multiple selectors match something then multiple sections
* will be resolved in order of occurrence.
* NOTE: the number keys are named with a leading hash '#' (e.g. '#8')
* to avoid conflicsts with keys that have the code with the same
* value (e.g. 'backspace' (8)).
* NOTE: one can use a doc(<doc-string>, <callback>) as a shorthand to
* assign a docstring to a handler.
* it will only assign .doc attr and return the original function.
*
* XXX need an explicit way to prioritize modes...
* XXX will aliases get resolved if they are in a different mode??
*/
var makeKeyboardHandler =
module.makeKeyboardHandler =
function makeKeyboardHandler(keybindings, unhandled, actions){
if(unhandled == null){
unhandled = function(){}
}
return function(evt){
var did_handling = false
var res = null
var _keybindings = typeof(keybindings) == typeof(function(){}) ?
keybindings.call(this)
: keybindings
// key data...
var key = evt.keyCode
// get modifiers...
var modifiers = [evt.ctrlKey, evt.metaKey, evt.altKey, evt.shiftKey]
//window.DEBUG && console.log('KEY:', key, chr, modifiers)
var handlers = getKeyHandlers(key, modifiers, _keybindings, null, null, actions)
for(var mode in handlers){
var handler = handlers[mode]
if(handler != null){
// Array, lisp style with docs...
if(typeof(handler) == typeof([]) && handler.constructor == Array){
// we do not care about docs here, so just get the handler...
handler = handler[0]
}
did_handling = true
//res = handler(evt)
res = handler.call(_keybindings)
if(res === false){
break
}
}
}
if(!did_handling){
return unhandled(key)
}
return res
}
}
/* Build structure ready for conversion to HTML help.
*
* Structure:
* {
* <section-title>: {
* doc: ...
*
* <handler-doc>: <keys-spec>
* ...
* }
* }
*
* <keys-spec> - list of key names.
*
*
* NOTE: this will not add keys (key names) that are not explicit key names.
*/
// XXX do we need to normalize/pre-process keybindings???
// - might be a good idea to normalize the <modifiers>...
var buildKeybindingsHelp =
module.buildKeybindingsHelp =
function buildKeybindingsHelp(keybindings, shifted_keys, actions){
shifted_keys = shifted_keys == null ? _SHIFT_KEYS : shifted_keys
var res = {}
var mode, title
for(var title in keybindings){
mode = keybindings[title]
// older version compatibility...
if(keybindings[title].pattern != null){
var pattern = keybindings[title].pattern
} else {
var pattern = title
// titles and docs...
var title = mode.title == null ? pattern : mode.title
}
res[title] = {
doc: mode.doc == null ? '' : mode.doc
}
section = res[title]
// handlers...
for(var key in mode){
if(KEYBOARD_SYSTEM_ATTRS.indexOf(key) >= 0){
continue
}
var modifiers = getKeyHandlers(key, '?', keybindings, 'all', null, actions)[pattern]
modifiers = modifiers == 'none' || modifiers == undefined ? [''] : modifiers
for(var i=0; i < modifiers.length; i++){
var mod = modifiers[i]
var handler = getKeyHandlers(key, mod, keybindings, 'all', null, actions)[pattern]
// no handler...
// NOTE: handler is present in config but not present
// in actions...
if(handler == null){
continue
}
if(handler.constructor === Array && handler[1] == 'IGNORE NEXT'){
handler = handler[0]
}
// standard object doc...
if('doc' in handler){
var doc = handler.doc
// lisp style...
} else if(handler.constructor === Array){
var doc = handler[1]
// no doc...
} else {
if('name' in handler && handler.name != ''){
var doc = handler.name
} else {
// XXX is this the right way to do this?
var doc = handler
}
}
// populate the section...
// NOTE: we need a list of keys per action...
if(doc in section){
var keys = section[doc]
} else {
var keys = []
section[doc] = keys
}
// translate shifted keys...
if(shifted_keys != false && mod == 'shift' && key in shifted_keys){
mod = ''
key = shifted_keys[key]
}
// skip anything that is not a key...
if(key.length > 1 && !(key in _KEY_CODES)){
continue
}
keys.push((mod == '' || mod == 'default') ? key : (mod +'+'+ key))
}
}
}
return res
}
// Get a list of keys associated with a given doc...
//
// The second argument must be a structure formated as returned by
// buildKeybindingsHelp(...)
//
// Returned format:
// {
// <section-name> : <key-spec>
// ...
// }
//
// NOTE: <key-spec> is the same as generated by buildKeybindingsHelp(..)
var getKeysByDoc =
module.getKeysByDoc =
function getKeysByDoc(doc, help){
var res = {}
for(var mode in help){
var name = mode
var section = help[mode]
if(doc in section){
res[mode] = section[doc]
}
}
return res
}
// Build a basic HTML table with keyboard help...
//
// The table will look like this:
//
// <table class="keyboard-help">
//
// <!-- section head -->
// <tr class="section-title">
// <th colspan=2> SECTION TITLE <th>
// </tr>
// <tr class="section-doc">
// <td colspan=2> SECTION DESCRIPTION <td>
// </tr>
//
// <!-- section keys -->
// <tr>
// <td> KEYS <td>
// <td> ACTION DESCRIPTION <td>
// </tr>
//
// ...
//
// </table>
//
// NOTE: section are not separated in any way other than the <th> element.
// NOTE: the actual HTML is created by jQuery, so the table may get
// slightly structurally changed, i.e. a <tbody> element will be
// added etc.
//
var buildKeybindingsHelpHTML =
module.buildKeybindingsHelpHTML =
function buildKeybindingsHelpHTML(keybindings, actions){
var doc = buildKeybindingsHelp(keybindings, null, actions)
var res = '<table class="keyboard-help">'
for(var mode in doc){
if(mode == 'doc'){
continue
}
// section head...
res += ' <tr class="section-title"><th colspan=2>' + mode + '</th></tr>\n'
mode = doc[mode]
res += ' <tr class="section-doc"><td colspan=2>'+ mode.doc + '</td></tr>\n'
// keys...
for(var action in mode){
if(action == 'doc'){
continue
}
res += ' <tr><td>' + mode[action].join(', ') +'</td><td>'+ action + '</td></tr>\n'
}
}
res += '</table>'
return $(res)
}
// Build HTML for a single key definition...
//
// Format if combining sections (default):
// <span class="key-doc">
// <span class="doc"> DOC </span>
// <span class="keys"> KEYS </span>
// </span>
//
// Format if not combining sections:
// <span class="key-doc">
// <span class="doc"> DOC </span>
// <span class="section">
// <span class="name"> MODE NAME </span>
// <span class="keys"> KEYS </span>
// </span>
// ...
// </span>
//
// XXX not yet sure if we are handling the sections correctly...
var getKeysByDocHTML =
module.getKeysByDocHTML =
function getKeysByDocHTML(doc, help, combine_sections){
combine_sections = combine_sections == null ? true : combine_sections
var spec = getKeysByDoc(doc, help)
var res = '<span class="key-doc">'
res += '<span class="doc">'+ doc +'</span>'
var keys = []
for(var section in spec){
if(!combine_sections){
keys = spec[section].join(', ')
res += '<span class="section">'
+'<span class="name">'+ section +'</span>'
+'<span class="keys">'+ keys +'</span>'
+'</span>'
} else {
keys = keys.concat(spec[section])
}
}
if(combine_sections){
res += '<span class="keys">'+ keys.join(', ') +'</span>'
}
return res + '</span>'
}
// Update key definitions...
//
// NOTE: this does not support multiple sections...
var updateHTMLKeyDoc =
module.updateHTMLKeyDoc =
function updateHTMLKeyDoc(help, root){
root = root == null ? $('body') : root
return root.find('.key-doc').each(function(i, e){
e = $(e)
var doc = e.find('.doc')
var keys = $(getKeysByDocHTML(doc.html(), help)).find('.keys')
e.find('.keys').html(keys.html())
})
}
/**********************************************************************
* Key binding editor...
*/
// XXX
/**********************************************************************
* vim:set ts=4 sw=4 : */
return module })