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			425 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			425 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
	
	
/**********************************************************************
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*
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*
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*
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**********************************************************************/
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((typeof define)[0]=='u'?function(f){module.exports=f(require)}:define)
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(function(require){ var module={} // make module AMD/node compatible...
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/*********************************************************************/
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/*********************************************************************/
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// This will create a function that will cycle through a class_list on elem 
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// calling the optional callbacks before and/or after.
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// If class_list is given as a string, then this will create a toggler that 
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// will turn the given class on the element on and off.
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//
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// Elem is a jquery compatible object; default use-case: a css selector.
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//
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// This will return a function with the folowing signature:
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//
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// 	func() -> <state>
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// 	func(<action>) -> <state>
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// 	func(<target>, <action>) -> <state>
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//
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//
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// In the first form this just toggles the state.
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//
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// In forms 2 and 3, if class_list is a string, the <action> can be :
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// 	- <index>		: 0 for 'off' and 1 for 'on' (see below)
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// 	- 'on'			: switch mode on -- add class
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// 	- 'off'			: switch mode off -- remove class
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// 	- 'next'		: switch to next state (default)
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// 	- 'prev'		: switch to previous state
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// 	- '!'			: reload current state, same as toggler(toggler('?'))
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// 	- '?'			: return current state ('on'|'off')
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// 	- '??'			: return a list of supported states
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//
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// In forms 2 and 3, if class_list is a list of strings, the <action> can be:
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//  - <index>		: explicitly set the state to index in class_list
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//  - <class-name>	: explicitly set a class from the list
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// 	- 'next'		: switch to next state (default)
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// 	- 'prev'		: switch to previous state
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// 	- '!'			: reload current state, same as toggler(toggler('?'))
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// 	- '?'			: return current state ('on'|'off')
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// 	- '??'			: return a list of supported states
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//
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//
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// In the third form the <target> is a jquery-compatible object.
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//
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// In all forms this will return the current state string or null if the
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// action argument given is invalid.
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//
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// NOTE: action '?' is handled internally and not passed to the callbacks.
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// NOTE: if it is needed to apply this to an explicit target but with 
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// 		no explicit action, just pass 'next' as the second argument.
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// NOTE: a special class name 'none' means no class is set, if it is present 
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// 		in the class_list then that state will be with all other state 
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// 		classes removed.
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// NOTE: <class-name> must be an exact match to a string given in class_list
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// NOTE: of only one callback is given then it will be called after the 
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// 		class change...
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// 		a way around this is to pass an empty function as callback_b
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// NOTE: leading dots in class names in class_list are optional. 
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// 		this is due to several times I've repeated the same mistake of 
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// 		forgetting to write the classes without leading dots, the class 
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// 		list is not normalized...
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// NOTE: the toggler can be passed a non-jquery object, but then only an
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// 		explicit state is supported as the second argument, the reason 
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// 		being that we can not determine the current state without a proper
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// 		.hasClass(..) test...
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//
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//
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// This also takes one or two callbacks. If only one is given then it is
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// called after (post) the change is made. If two are given then the first
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// is called before the change and the second after the change.
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//
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// The callbacks are passed two arguments:
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// 	- <action>		: the state we are going in
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// 	- <target>		: the target element or the element passed to the 
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// 					  toggler
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// 
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//
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// The callback function will have 'this' set to the same value as the 
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// toggler itself, e.g. if the toggler is called as a method, the 
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// callback's 'this' will reference it's parent object.
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//
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// NOTE: the pre-callback will get the "intent" action, i.e. the state the
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// 		we are changing into but the changes are not yet made.
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// NOTE: if the pre-callback explicitly returns false, then the change will
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// 		not be made.
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//
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// XXX revize/update this doc for Toggler(..)
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// Make a generic toggler function/method...
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//
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// state_accessor signature:
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//
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// 	Get current state:
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// 	state_accessor(<elem>)
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// 		-> <current-state>
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//
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// 	Set new state:
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// 	state_accessor(<elem>, <new-state>)
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// 		-> <new-state>
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//
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// `this' within <state_accessor> is set to toggler's context.
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//
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// NOTE: for single state toggling, 'none' will get passed to 
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// 		state_accessor to indicate an "empty" state...
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// NOTE: if elem is a function it will be called in the same context as
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// 		the toggler and is expected to return the element.
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//
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//
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// states can be:
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// 	<state>				- state string, equivalent to ['none', <state>]
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// 							this will produce a bool toggler that will toggle
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// 							a single state on and off.
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// 	[<state>, ...]		- list of string states that will be toggled 
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// 							through, one special state 'none' is supported
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// 	function(){ ... }	- function that will return either a state or 
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// 							a list of states, `this' will be set to
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// 							the toggler's context...
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//
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//
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// XXX technically we do not need both elem and state_accessor here, the
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// 		later is enough, but as strict mode is not stable enough (sometimes
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// 		works and sometimes does not), we can not reliably pass the element
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// 		via 'this'.
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var Toggler =
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module.Toggler =
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function(elem, state_accessor, states, callback_a, callback_b){
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	// normalize states...
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	var states_getter = states
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	var state_set = typeof(states) == typeof('str') ? ['none', states] : states
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	// normalize the callbacks...
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	if(callback_b === undefined){
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		var callback_pre = null
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		var callback_post = callback_a
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	} else {
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		var callback_pre = callback_a
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		var callback_post = callback_b
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	}
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	// NOTE: this needs to be strict so as to be able to distinguish 
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	// 		between a method and a root context in a simple manner...
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	var func = function(a, b){
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		// XXX for some magical reason this does not work...
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		'use strict'
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		// parse arguments...
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		if(b == null){
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			var action = a == 'next' ? null : a
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			// XXX is this correct???
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			//var e = this
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			var e = elem
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		} else {
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			var e = a
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			var action = b == 'next' ? null : b
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		}
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		e = e instanceof Function ? e.call(this) : e
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		// see if we got an explicit state list or need to use a getter...
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		var states = state_set
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		if(typeof(states_getter) == typeof(function(){})){
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			// get the states...
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			var states = states_getter.call(this)
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			states = typeof(states) == typeof('str') ? 
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				['none', states] 
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				: states
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		}
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		var bool_action = (state_set.length == 2 && state_set[0] == 'none')
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		// XXX is this correct???
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		var args = [].slice.call(arguments).slice(2)
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		// option number...
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		if(typeof(action) == typeof(1)){
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			// range check...
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			if(action < 0 || action >= states.length){
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				return null
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			}
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			if(bool_action){
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				action = action == 0 ? 'off' : 'on'
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			} else {
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				action = states[action]
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			}
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		}
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		// get the state list...
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		if(action == '??'){
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			return states
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		// we need to get the current state...
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		} else if(action == null 
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				|| action == 'prev' 
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				|| action == '?' 
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				|| action == '!'){
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			// get current state...
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			var cur = state_accessor.call(this, e)
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			// just asking for info...
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			if(action == '?'){
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				return bool_action ? (cur == 'none' ? 'off' : 'on') : cur
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				/*
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				// NOTE: if cur is not in states then return it as-is...
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				return bool_action ? (
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						cur == 'none' ? 'off' 
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						: cur == states[1-states.indexOf('none')] ? 'on'
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						: cur) 
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					: cur
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				*/
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			}
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			// force reload of current state...
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			if(action == '!'){
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				action = bool_action ? (cur == 'none' ? 'off' : 'on') : cur
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			}
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		// invalid action...
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		} else if((bool_action && ['on', 'off'].indexOf(action) == -1)
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				|| (!bool_action && states.indexOf(action) == -1)){
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			return null
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		}
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		var state = bool_action ? states[action == 'off' ? 0 : 1] : action
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		// get the right class...
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		if(action == null || action == 'prev'){
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			if(action == 'prev'){
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				var i = states.indexOf(cur)-1
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				i = i <= -1 ? states.length-1 : i
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			} else {
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				var i = states.indexOf(cur)+1
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				//i = i == -1 ? 0 : i
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				i = i == states.length ? 0 : i
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			}
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			state = states[i]
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			if(bool_action){
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				action = state == 'none' ? 'off' : 'on'
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			} else {
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				action = state
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			}
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		}
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		// NOTE: the callbacks are passed the same this as the calling 
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		// 		function, this will enable them to act as metods correctly
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		// pre callback...
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		if(callback_pre != null){
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			if(callback_pre.apply(this, [action, e].concat(args)) === false){
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				//return
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				return func.call(this, '?')
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			}
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		}
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		// update the element...
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		state_accessor.call(this, e, state)
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		// post callback...
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		if(callback_post != null){
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			var res = callback_post.apply(this, [action, e].concat(args))
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			if(res !== undefined){
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				action = res
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			}
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		}
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		return action
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	}
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	// XXX these are broken -- this is wrong...
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	// 		...do not see how to fix this now in a good way...
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	if(typeof(states_getter) == typeof(function(){})){
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		Object.defineProperty(func, 'states', {
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			get: function(){ return states_getter.apply(this) },
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		})
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		Object.defineProperty(func, 'doc', {
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			get: function(){
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				if(func.__doc != null){
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					return func.__doc
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				}
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				var states = typeof(states_getter) == typeof(function(){}) ?
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					states_getter.apply(this)
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					: state_set
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				// bool_action...
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				if(states.length == 2 && states[0] == 'none'){
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					return 'With no arguments this will toggle between "on" and '
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						+'"off".\n'
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						+'If either "on" or "off" are given then this will switch '
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						+'to that mode.\n'
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						+'If "?" is given, this will return either "on" or "off" '
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						+'depending on the current state.'
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				} else {
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					return 'With no arguments this will toggle between '
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						+ states +' in cycle.\n'  
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						+'if any of the state names or its number is given then that '
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						+'state is switched on.'
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						+'If "?" is given, this will return the current state.'
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				}
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			},
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			set: function(value){
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				func.__doc = value
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			},
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		})
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	} else {
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		func.states = state_set
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		if(state_set.length == 2 && state_set[0] == 'none'){
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			func.doc = 'With no arguments this will toggle between "on" and '
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				+'"off".\n'
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				+'If either "on" or "off" are given then this will switch '
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				+'to that mode.\n'
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				+'If "?" is given, this will return either "on" or "off" '
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				+'depending on the current state.'
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		} else {
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			func.doc = 'With no arguments this will toggle between '
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				+ state_set +' in cycle.\n'  
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				+'if any of the state names or its number is given then that '
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				+'state is switched on.'
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				+'If "?" is given, this will return the current state.'
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		}
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	}
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	func.__proto__ = Toggler.prototype
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	func.constructor = Toggler
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	return func
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}
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Toggler.prototype.__proto__ = Function.prototype
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// XXX this should be drop-in compatible with createCSSClassToggler(..)
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// 		test and replace...
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var CSSClassToggler =
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module.CSSClassToggler =
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function CSSClassToggler(elem, classes, callback_a, callback_b){
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	var classes_getter = classes
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	var classes_set = classes
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	var getClasses = function(){
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		var classes = typeof(classes_getter) == typeof(function(){}) ? 
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				classes_getter.call(this)
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				: classes_set
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		classes = typeof(classes) == typeof('str') ? ['none', classes] : classes
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		// remove the dot from class names...
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		// NOTE: this is here because I've made the error of including a 
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		// 		leading "." almost every time I use this after I forget 
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		// 		the UI...
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		return classes
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			.map(function(e){
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				return e.split(' ')
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					.map(function(c){
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						c = c.trim()
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						return c[0] == '.' ? c.slice(1) : c
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					}).join(' ')
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			})
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	}
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	// normalize...
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	// NOTE: this happens here once if we got explicit classes, and on
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	// 		each access if we get a getter function...
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	classes_set = typeof(classes_getter) != typeof(function(){}) ?
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		getClasses.call(this)
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		: classes_set
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	var toggler = Toggler(
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		elem,
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		function(e, state){
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			'use strict'
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			var classes = classes_set.constructor === Array ?
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				classes_set
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				: getClasses.call(this)
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			e = $(e == null ? elem : e)
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			// get the state...
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			if(state == null){
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				var cur = 'none'
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				for(var i=0; i < classes.length; i++){
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					// XXX make this faster by getting the class list once 
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					// 		and checking in that rather than doing a 
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					// 		.hasClass(..) per iteration...
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					if(e.hasClass(classes[i])){
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						cur = classes[i]
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						break
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					}
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				} 
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				return cur
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			// set the state...
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			} else {
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				e.removeClass(classes.join(' '))
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				if(state != 'none' && state != 'off'){
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					e.addClass(state)
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				}
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			}
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		}, 
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		typeof(classes_getter) == typeof(function(){}) ? getClasses : classes_set,
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		callback_a, 
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		callback_b)
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	toggler.__proto__ = CSSClassToggler.prototype
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	toggler.constructor = CSSClassToggler
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	return toggler
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}
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CSSClassToggler.prototype.__proto__ = Toggler.prototype
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/**********************************************************************
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* vim:set ts=4 sw=4 :                               */ return module })
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