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			1212 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			1212 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
	
	
/**********************************************************************
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* JavaScript Lib
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* at this point this is just a place I put most of the generic stuff I 
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* use.
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* 
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* P.S. the name "jli" just stands for Java script LIb, like how it 
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* looks...
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**********************************************************************/
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//var DEBUG = DEBUG != null ? DEBUG : true
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var POOL_SIZE = 64
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var DEFAULT_TRANSITION_DURATION = 200
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// XXX this affects only the innertial part, not setCurrentPage...
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var USE_TRANSITIONS_FOR_ANIMATION = false
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var USE_TRANSFORM = true
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var USE_3D_TRANSFORM = true
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/*
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// show a jQuary opject in viewer overlay...
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// XXX need to set .scrollTop(0) when showing different UI... 
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// 		...and not set it when the UI is the same
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// XXX this must create it's own overlay...
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function showInOverlay(obj){
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	obj.click(function(){ return false })
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	// XXX 
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	$('.viewer').addClass('overlay-mode')
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	// clean things up...
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	$('.overlay .content').children().remove()
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	// put it in the overlay...
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	$('.overlay .content').append(obj)
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	// prepare the overlay...
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	$('.overlay')
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		.one('click', function(){
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			$('.overlay')
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				.fadeOut(function(){
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					$('.overlay .content')
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						.children()
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							.remove()
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					$('.overlay-mode').removeClass('overlay-mode')
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				})
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		})
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		.fadeIn()
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	return obj
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}
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function overlayMessage(text){
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	return showInOverlay($('<div class="overlay-message">' +text+ '</div>'))
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}
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*/
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function unanimated(obj, func, time){
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	return function(){
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		if(time == null){
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			time = 5
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		}	
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		obj = $(obj)
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		obj.addClass('unanimated')
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		var res = func.apply(func, arguments)
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		setTimeout(function(){obj.removeClass('unanimated')}, time)
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		return res
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	}
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}
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// NOTE: this will only use the first element in a set.
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// NOTE: if no element is given this will return null.
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function makeCSSVendorAttrGetter(attr, dfl, callback){
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	return function(elem){
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		elem = $(elem)
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		if(elem.length == 0){
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			return null
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		}
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		// using the attr...
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		var vendors = ['O', 'Moz', 'ms', 'webkit']
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		var data = elem[0].style[attr]
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		// go through vendor prefixes... (hate this!)
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		if(!data || data == 'none'){
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			for(var i in vendors){
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				data = elem[0].style[vendors[i] + attr.capitalize()]
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				if(data && data != 'none'){
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					break
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				}
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			}
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		}
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		// no data is set...
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		if(!data || data == 'none'){
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			return dfl
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		}
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		return callback(data)
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	}
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}
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var getElementOrigin = makeCSSVendorAttrGetter(
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		'transformOrigin',
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		{top: 0, left: 0},
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		function(data){
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			var res = /(-?[0-9.]*(px|%)) (-?[0-9.]*(px|%))/.exec(data)
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			return {
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				left: res[1].slice(-2) == 'px' ? parseFloat(res[1]) : res[1],
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				top: res[3].slice(-2) == 'px' ? parseFloat(res[3]) : res[3],
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			}
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		})
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// Return a scale value for the given element(s).
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// NOTE: this will only return a single scale value...
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var getElementScale = makeCSSVendorAttrGetter(
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		'transform',
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		1,
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		function(data){
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			return parseFloat((/(scale|matrix)\(([^),]*)\)/).exec(data)[2])
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		})
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var getElementOffset = makeCSSVendorAttrGetter(
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		'transform',
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		{left: 0, top: 0},
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		function(data){
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			var res = /(translate\(|matrix\([^,]*,[^,]*,[^,]*,[^,]*,)([^,]*),([^\)]*)\)/.exec(data)
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			return {
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				left: parseFloat(res[2]),
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				top: parseFloat(res[3])
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			}
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		})
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var getElementTransitionDuration = makeCSSVendorAttrGetter(
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		'transitionDuration', 
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		DEFAULT_TRANSITION_DURATION, 
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		parseInt)
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// Get relative offset...
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//
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// This is like jQuery.offset() but takes into account:
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//	- scale
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//	- origin
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//	- actual relative offset
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//
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// point can be:
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//	- {
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//		top: <top>, 
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//		left: <left>,
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//		[scale: 'screen'|'elem'|<scale>,]
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//	  }
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//	- 'origin' (default)
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//
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// This expects: 
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// 	- the block is directly nested in the container
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// 	- the block can be scaled
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// 	- the block has an origin set
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//
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function getRelativeOffset(container, block, point){
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	point = point == null ? {} : point
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	var l = point.left
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	var t = point.top
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	var scale = point.scale
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	// get the input data...
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	var s = getElementScale(block)
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	var o = getElementOrigin(block)
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	// get only the value we need...
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	var W = container.width()
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	var H = container.height()
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	// we need this to make everything relative to the container...
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	var co = container.offset()
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	var offset = getElementOffset(block)
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	var bo = block.offset()
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	scale = scale == 'screen' ? 1 
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		: scale == 'elem' ? s
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		: scale == null ? s
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		: scale
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	// normalize the l,t to element scale...
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	if(l != null && t != null){
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		// get only the value we need...
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		// NOTE: width and height are used to calculate the correction
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		//		due to origin/scale...
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		var w = block.width()
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		var h = block.height()
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		o = {
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			// target offset scale...
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			top: t*scale 
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				// set origin to top left corner of element (compensate
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				// for scaling)...
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				+ (h - h*s) / (h / o.top), 
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			left: l*scale 
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				+ (w - w*s) / (w / o.left),
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		}
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	}
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	return {
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		top: offset.top + (H/2 - offset.top) - o.top,
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		left: offset.left + (W/2 - offset.left) - o.left,
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	}
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}
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// NOTE: at this point this works only on the X axis...
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function setElementTransform(elem, offset, scale, duration){
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	elem = $(elem)
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	//var t3d = USE_3D_TRANSFORM ? 'translateZ(0)' : ''
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	var t3d = USE_3D_TRANSFORM ? 'translate3d(0,0,0)' : ''
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	//var translate = USE_3D_TRANSFORM ? 'translate3d' : 'translate'
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	var translate = 'translate'
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	if(offset == null){
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		offset = getElementOffset(elem)
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	// number -- only the x coord...
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	} else if(typeof(offset) == typeof(1)){
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		offset = {
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			left: offset,
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			top: 0
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		}
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	// array...
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	} else if(offset.indexOf){
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		offset = {
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			left: offset[0] ? offset[0] : 0,
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			top: offset[1] ? offset[1] : 0
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		}
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	}
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	if(scale == null){
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		var scale = getElementScale(elem)
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	}
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	if(USE_TRANSFORM){
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		var transform = translate+'('+ 
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				Math.round(offset.left) +'px, '+
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				//Math.round(offset.top) +'px'+ (USE_3D_TRANSFORM && ', 0px' || '') +') '
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				Math.round(offset.top) +'px) '
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			+'scale('+ scale +') '
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			+ t3d
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		elem.css({
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			'-ms-transform' : transform, 
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			'-webkit-transform' : transform, 
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			'-moz-transform' : transform, 
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			'-o-transform' : transform, 
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			'transform' : transform, 
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			// XXX can we avoid this here?? 
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			left: 0,
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			// XXX is this correct???
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			top: ''
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		}, duration)
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	} else {
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		//var transform = translate+'(0px, 0px'+ (USE_3D_TRANSFORM && ', 0px' || '') +') '
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		var transform = translate+'(0px, 0px) '
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			+'scale('+ scale +') '
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			+ t3d
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		elem.css({
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			// NOTE: this will be wrong during a transition, that's why we 
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			// 		can pass the pre-calculated offset as an argument...
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			left: Math.round(offset.left),
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			top: Math.round(offset.top),
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			// XXX can we avoid this here?? 
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			'-ms-transform' : transform, 
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			'-webkit-transform' : transform, 
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			'-moz-transform' : transform, 
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			'-o-transform' : transform, 
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			'transform' : transform, 
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		}, duration)
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	}
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	return elem
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}
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// Run a function controllably in an animation frame
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//
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// NOTE: we do not need to make this run several callbacks as the 
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// 		browser already does this and will do the loop faster...
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function animationFrameRunner(func){
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	var next
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	var _nop = function(){ return this }
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	var frame
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	if(this === window){
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		self = new animationFrameRunner
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	} else {
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		self = this
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	}
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	self.func = func
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	var _tick = function(){
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		func(Date.now())
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		frame = getAnimationFrame(next)
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	}
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	// main user interface...
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	var start = function(){
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		next = _tick
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		this.start = _nop
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		this.stop = stop
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		// start things up...
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		// NOTE: we are not calling _tick here directly to avoid stray,
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		// 		off-frame call to func...
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		frame = getAnimationFrame(next)
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		return this
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	}
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	var stop = function(){
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		if(frame != null){
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			cancelAnimationFrame(frame)
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			frame = null
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		}
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		next = _nop
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		this.start = start
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		this.stop = _nop 
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		return this
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	}
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	// setup the ticker in stopped state...
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	stop.call(self)
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	return self
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}
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// XXX make this a drop-in replacement for setElementTransform...
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// XXX cleanup, still flacky...
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function animateElementTo(elem, to, duration, easing, speed, callback, use_transitions){
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	// stop all ongoing animations on the current elem...
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	stopAnimation(elem)
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	use_transitions = use_transitions != null ? 
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							use_transitions 
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							: USE_TRANSITIONS_FOR_ANIMATION
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	// use transition for animation...
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						|
	if(use_transitions){
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		setTransitionEasing(elem, easing)
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		duration == null && setTransitionDuration(elem, duration)
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		setElementTransform(elem, to)
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	// manually animate...
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	} else {
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		if(typeof(to) == typeof(1)){
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			to = {
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				left: to,
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				top: 0,
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			}
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		}
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		if(typeof(speed) == typeof(2)){
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			speed = {
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				x: speed,
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				y: 0,
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			}
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		}
 | 
						|
		if(duration == null){
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			duration = getElementTransitionDuration(elem)
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						|
		}
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		setTransitionDuration(elem, 0)
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		var start = Date.now()
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		var then = start + duration
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						|
		var from = getElementOffset(elem)
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						|
		var cur = {
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			top: from.top,
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						|
			left: from.left
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						|
		}
 | 
						|
		var dist = {
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			top: to.top - from.top,
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						|
			left: to.left - from.left,
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						|
		}
 | 
						|
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		// XXX are we using this...
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		elem.animating = true
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						|
		elem.next_frame = null
 | 
						|
 | 
						|
		// remember step start position...
 | 
						|
		var s_t = cur.top
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						|
		var s_l = cur.left
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						|
 | 
						|
 | 
						|
		function animate(){
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						|
			// prevent running animations till next call of animateElementTo(..)
 | 
						|
			if(elem.next_frame === false){
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						|
				return
 | 
						|
			}
 | 
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			var t = Date.now()
 | 
						|
			// end of the animation...
 | 
						|
			if(t >= then){
 | 
						|
				setElementTransform(elem, to)
 | 
						|
				return
 | 
						|
			}
 | 
						|
			if(!elem.animating){
 | 
						|
				// XXX jittery...
 | 
						|
				setElementTransform(elem, cur)
 | 
						|
				return
 | 
						|
			}
 | 
						|
 | 
						|
			// remember step start position...
 | 
						|
			s_t = cur.top
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						|
			s_l = cur.left
 | 
						|
 | 
						|
			// animate a step with speed...
 | 
						|
			if(speed != null){
 | 
						|
				// NOTE: these are almost identical, they are inlined 
 | 
						|
				// 		for speed...
 | 
						|
				if(Math.abs(dist.top) >= 1){
 | 
						|
					dy = ((t - start) * speed.y)
 | 
						|
					if(Math.abs(dist.top) > Math.abs(dy)){
 | 
						|
						dist.top -= dy
 | 
						|
						cur.top = Math.round(cur.top + dy)
 | 
						|
						// normalize...
 | 
						|
						cur.top = Math.abs(dist.top) <= 1 ? to.top : cur.top
 | 
						|
						// calc speed for next step...
 | 
						|
						speed.y = dist.top / (duration - (t - start))
 | 
						|
					} else {
 | 
						|
						cur.top = to.top
 | 
						|
					}
 | 
						|
				}
 | 
						|
				if(Math.abs(dist.left) >= 1){
 | 
						|
					dx = ((t - start) * speed.x)
 | 
						|
					if(Math.abs(dist.left) > Math.abs(dx)){
 | 
						|
						dist.left -= dx
 | 
						|
						cur.left = Math.round(cur.left + dx)
 | 
						|
						// normalize...
 | 
						|
						cur.left = Math.abs(dist.left) <= 1 ? to.left : cur.left
 | 
						|
						// calc speed for next step...
 | 
						|
						speed.x = dist.left / (duration - (t - start))
 | 
						|
					} else {
 | 
						|
						cur.left = to.left
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
			// liner animate...
 | 
						|
			} else {
 | 
						|
				var r = (t - start) / duration
 | 
						|
				cur.top = Math.round(from.top + (dist.top * r))
 | 
						|
				cur.left = Math.round(from.left + (dist.left * r)) 
 | 
						|
			}
 | 
						|
			setElementTransform(elem, cur)
 | 
						|
 | 
						|
			callback != null && callback({
 | 
						|
				x: cur.left - s_l,
 | 
						|
				y: cur.top - s_t,
 | 
						|
			})
 | 
						|
 | 
						|
			// sched next frame...
 | 
						|
			elem.next_frame = getAnimationFrame(animate)
 | 
						|
		}
 | 
						|
 | 
						|
		animate()
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
function stopAnimation(elem){
 | 
						|
	if(elem.next_frame){
 | 
						|
		cancelAnimationFrame(elem.next_frame)
 | 
						|
		elem.next_frame = false
 | 
						|
		return
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// XXX account for other transitions...
 | 
						|
// XXX make a sync version...
 | 
						|
function setElementOffset(elem, l, t, scale){
 | 
						|
	return setElementTransform(elem, [l, t], scale)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
function setElementScale(elem, scale){
 | 
						|
	return setElementTransform(elem, null, scale)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
function setElementOrigin(elem, x, y, z){
 | 
						|
	x = x == null ? '50%' : x
 | 
						|
	y = y == null ? '50%' : y
 | 
						|
	z = z == null ? '0' : z
 | 
						|
	var value = x +' '+ y +' '+ z
 | 
						|
 | 
						|
	return $(elem).css({
 | 
						|
		'transform-origin': value, 
 | 
						|
		'-o-transform-origin':  value,
 | 
						|
		'-ms-transform-origin':  value,
 | 
						|
		'-moz-transform-origin':  value,
 | 
						|
		'-webkit-transform-origin':  value,
 | 
						|
	})
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// a sync version of setElementOrigin(..), this will not trigger transforms...
 | 
						|
function setElementOriginSync(elem, x, y, z){
 | 
						|
	x = x == null ? '50%' : x
 | 
						|
	y = y == null ? '50%' : y
 | 
						|
	z = z == null ? '0' : z
 | 
						|
	var value = x +' '+ y +' '+ z
 | 
						|
 | 
						|
	elem = $(elem)
 | 
						|
	var e = elem[0]
 | 
						|
 | 
						|
	e.style.display = 'none'
 | 
						|
	// now kick the browser into recognition of our changes NOW ;)
 | 
						|
	getComputedStyle(e).display
 | 
						|
 | 
						|
	e.style['-o-transform-origin'] =  value
 | 
						|
	e.style['-ms-transform-origin'] =  value
 | 
						|
	e.style['-moz-transform-origin'] =  value
 | 
						|
	e.style['-webkit-transform-origin'] =  value
 | 
						|
	e.style['transform-origin'] = value
 | 
						|
 | 
						|
	e.style.display = ''
 | 
						|
	getComputedStyle(e).display
 | 
						|
 | 
						|
	return $(elem)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// this is like setElementOrigin(..) but will compensate for element 
 | 
						|
// shift when scaled...
 | 
						|
// NOTE: this will work only of translate is used for positioning...
 | 
						|
function shiftOriginTo(elem, l, t){
 | 
						|
	var o = getElementOrigin(elem)
 | 
						|
	var scale = getElementScale(elem)
 | 
						|
	var offset = getElementOffset(elem)
 | 
						|
 | 
						|
	// calculate the offset change and compensate...
 | 
						|
	var cl = offset.left + ((o.left - o.left*scale) - (l - l*scale))
 | 
						|
	var ct = offset.top + ((o.top - o.top*scale) - (t - t*scale))
 | 
						|
 | 
						|
	setElementOffset(elem, cl, ct)
 | 
						|
 | 
						|
	return setElementOriginSync(elem, l+'px', t+'px')
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
function setTransitionEasing(elem, ease){
 | 
						|
	if(typeof(ms) == typeof(0)){
 | 
						|
		ms = ms + 'ms'
 | 
						|
	}
 | 
						|
	return $(elem).css({
 | 
						|
		'transition-timing-function': ease, 
 | 
						|
		'-moz-transition-timing-function': ease,
 | 
						|
		'-o-transition-timing-function': ease,
 | 
						|
		'-ms-transition-timing-function': ease,
 | 
						|
		'-webkit-transition-timing-function': ease
 | 
						|
	})
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
function setTransitionDuration(elem, ms){
 | 
						|
	if(typeof(ms) == typeof(0)){
 | 
						|
		ms = ms + 'ms'
 | 
						|
	}
 | 
						|
	return elem.css({
 | 
						|
		'transition-duration': ms, 
 | 
						|
		'-moz-transition-duration': ms,
 | 
						|
		'-o-transition-duration': ms,
 | 
						|
		'-ms-transition-duration': ms,
 | 
						|
		'-webkit-transition-duration': ms
 | 
						|
	})
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/************************************************ jQuery extensions **/
 | 
						|
 | 
						|
jQuery.fn.reverseChildren = function(){
 | 
						|
	return $(this).each(function(_, e){
 | 
						|
		return $(e).append($(e).children().detach().get().reverse())
 | 
						|
	})
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
jQuery.fn.sortChildren = function(func){
 | 
						|
	return $(this).each(function(_, e){
 | 
						|
		return $(e).append($(e).children().detach().get().sort(func))
 | 
						|
	})
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/************************************************** Deferred utils ***/
 | 
						|
 | 
						|
// Deferred worker pool...
 | 
						|
//
 | 
						|
// 		makeDeferredPool([size][, paused]) -> pool
 | 
						|
//
 | 
						|
//
 | 
						|
// This will create and return a pooled queue of deferred workers.
 | 
						|
//
 | 
						|
//
 | 
						|
// The pool can be in one of the folowing states:
 | 
						|
//
 | 
						|
// 	- filling
 | 
						|
// 		This state prevents .depleted() from triggering until the pool 
 | 
						|
// 		exits the filling state.
 | 
						|
// 		This helps us to prevent premature depletion of the pool in 
 | 
						|
// 		cases where the queue is depleted faster than it is being filled.
 | 
						|
//
 | 
						|
// 	- paused
 | 
						|
// 		This state prevents any new queued workers from starting.
 | 
						|
//
 | 
						|
//
 | 
						|
// Public interface:
 | 
						|
//
 | 
						|
// 		.enqueue(obj, func, args) -> deferred
 | 
						|
// 			Add a worker to queue.
 | 
						|
// 			If the pool is not filled and not paused, this will run the
 | 
						|
// 			worker right away.
 | 
						|
// 			If the pool is full the worker is added to queue (FIFO) and
 | 
						|
// 			ran in its turn.
 | 
						|
//
 | 
						|
// 		.dropQueue() -> pool
 | 
						|
// 			Drop the queued workers.
 | 
						|
// 			NOTE: this will not stop the already running workers.
 | 
						|
//
 | 
						|
//
 | 
						|
//		.filling()
 | 
						|
//			Enter the filling state
 | 
						|
//
 | 
						|
//		.doneFilling()
 | 
						|
//			Exit the filling state
 | 
						|
//			NOTE: this will trigger .depleted() if at the time of call
 | 
						|
//				both the pool and queue are empty.
 | 
						|
//
 | 
						|
//
 | 
						|
// 		.pause() -> pool
 | 
						|
// 			Pause the queue.
 | 
						|
// 			NOTE: this also has a second form: .pause(func), see below.
 | 
						|
//
 | 
						|
// 		.resume() -> pool
 | 
						|
// 			Restart the queue.
 | 
						|
//
 | 
						|
//
 | 
						|
//		.isFilling() -> bool
 | 
						|
//			Test if the pool is being filled -- filling state.
 | 
						|
//
 | 
						|
// 		.isRunning() -> bool
 | 
						|
// 			Test if any workers are running in the pool.
 | 
						|
// 			NOTE: this will return false ONLY when the pool is empty.
 | 
						|
//
 | 
						|
// 		.isPaused() -> bool
 | 
						|
// 			Test if pool is in a paused state.
 | 
						|
// 			NOTE: some workers may sill be finishing up so if you want
 | 
						|
// 					to test whether any workers are still running use
 | 
						|
// 					.isRunning()
 | 
						|
//
 | 
						|
//
 | 
						|
// Event handler/callback registration:
 | 
						|
//
 | 
						|
// 		.on(evt, func) -> pool
 | 
						|
// 			Register a handler (func) for an event (evt).
 | 
						|
//
 | 
						|
// 		.off(evt[, func]) -> pool
 | 
						|
// 			Remove a handler (func) form and event (evt).
 | 
						|
// 			NOTE: if func is omitted, remove all handlers from the given
 | 
						|
// 					event...
 | 
						|
//
 | 
						|
// 		.progress(func) -> pool
 | 
						|
// 			Register a progress handler.
 | 
						|
// 			The handler is called after each worker is done and will get
 | 
						|
// 			passed:
 | 
						|
// 				- workers done count
 | 
						|
// 				- workers total count
 | 
						|
// 			Short hand for:
 | 
						|
// 				.on('progress', func) -> pool
 | 
						|
// 			NOTE: the total number of workers can change as new workers
 | 
						|
// 					are added or the queue is cleared...
 | 
						|
// 			
 | 
						|
// 		.fail(func) -> pool
 | 
						|
// 			Register a worker fail handler.
 | 
						|
// 			The handler is called when a worker goes into the fail state.
 | 
						|
// 			This will get passed:
 | 
						|
// 				- workers done count
 | 
						|
// 				- workers total count
 | 
						|
// 			Short hand for:
 | 
						|
// 				.on('fail', func) -> pool
 | 
						|
// 			NOTE: this will not stop the execution of other handlers.
 | 
						|
//
 | 
						|
// 		.pause(func) -> pool
 | 
						|
// 			Register a pause handler.
 | 
						|
// 			This handler is called after the last worker finishes when 
 | 
						|
// 			the queue is paused.
 | 
						|
// 			Short hand for:
 | 
						|
// 				.on('progress', func) -> pool
 | 
						|
//
 | 
						|
// 		.resume(func) -> pool
 | 
						|
// 			Short hand for:
 | 
						|
// 				.on('resume', func) -> pool
 | 
						|
//
 | 
						|
// 		.depleted(func) -> pool
 | 
						|
// 			Register a depleted pool handler.
 | 
						|
// 			The handler will get called when the queue and pool are empty
 | 
						|
// 			(depleted) and the last worker is done.
 | 
						|
// 			Short hand for:
 | 
						|
// 				.on('deplete', func) -> pool
 | 
						|
//
 | 
						|
// XXX should this be an object or a factory???
 | 
						|
function makeDeferredPool(size, paused){
 | 
						|
	size = size == null ? POOL_SIZE : size
 | 
						|
	size = size < 0 ? 1 
 | 
						|
		: size > 512 ? 512
 | 
						|
		: size
 | 
						|
	paused = paused == null ? false : paused
 | 
						|
 | 
						|
 | 
						|
	var Pool = {
 | 
						|
		pool: [],
 | 
						|
		queue: [],
 | 
						|
		size: size,
 | 
						|
 | 
						|
		// XXX do we need to hide or expose them and use their API???
 | 
						|
		_event_handlers: {
 | 
						|
			deplete: $.Callbacks(),
 | 
						|
			progress: $.Callbacks(),
 | 
						|
			pause: $.Callbacks(),
 | 
						|
			resume: $.Callbacks(),
 | 
						|
			fail: $.Callbacks()
 | 
						|
		},
 | 
						|
 | 
						|
		_paused: paused,
 | 
						|
	}
 | 
						|
 | 
						|
	// Run a worker...
 | 
						|
	//
 | 
						|
	// This will:
 | 
						|
	// 	- create and add a worker to the pool, which will:
 | 
						|
	// 		- run an element from the queue
 | 
						|
	// 		- remove self from pool
 | 
						|
	// 		- if the pool is not full, create another worker (call 
 | 
						|
	// 		  ._run(..)) else exit
 | 
						|
	// 		- call ._fill() to replenish the pool
 | 
						|
	Pool._run = function(deferred, func, args){
 | 
						|
		var that = this
 | 
						|
		var pool = this.pool
 | 
						|
		var pool_size = this.size
 | 
						|
		var queue = this.queue
 | 
						|
		var run = this._run
 | 
						|
 | 
						|
		// run an element from the queue...
 | 
						|
		var worker = func.apply(null, args)
 | 
						|
		pool.push(worker)
 | 
						|
 | 
						|
		// NOTE: this is explicitly after the pool push to avoid the 
 | 
						|
		// 		possible race condition of the worker exiting and 
 | 
						|
		// 		triggering .always(..) before being added to the pool...
 | 
						|
		worker
 | 
						|
			.always(function(){
 | 
						|
				// prepare to remove self from pool...
 | 
						|
				var i = pool.indexOf(this)
 | 
						|
 | 
						|
				Pool._event_handlers.progress.fire(pool.length - pool.len, pool.length + queue.length)
 | 
						|
 | 
						|
				// remove self from queue...
 | 
						|
				delete pool[i]
 | 
						|
 | 
						|
				// shrink the pool if it's overfilled...
 | 
						|
				// i.e. do not pop another worker and let the "thread" die.
 | 
						|
				if(pool.len > pool_size){
 | 
						|
					// remove self...
 | 
						|
					return
 | 
						|
				}
 | 
						|
				// pause the queue -- do not do anything else...
 | 
						|
				if(that._paused == true){
 | 
						|
					// if pool is empty fire the pause event...
 | 
						|
					if(pool.len == 0){
 | 
						|
						Pool._event_handlers.pause.fire()
 | 
						|
					}
 | 
						|
					return
 | 
						|
				}
 | 
						|
 | 
						|
				// get the next queued worker...
 | 
						|
				var next = queue.splice(0, 1)[0]
 | 
						|
 | 
						|
				// run the next worker if it exists...
 | 
						|
				if(next != null){
 | 
						|
					run.apply(that, next)
 | 
						|
 | 
						|
				// empty queue AND empty pool mean we are done...
 | 
						|
				} else if(pool.len == 0){
 | 
						|
					var l = pool.length
 | 
						|
					// NOTE: potential race condition -- something can be
 | 
						|
					// 		pushed to pool just before it's "compacted"...
 | 
						|
					pool.length = 0
 | 
						|
				
 | 
						|
					if(!that._filling){
 | 
						|
						that._event_handlers.deplete.fire(l)
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				// keep the pool full...
 | 
						|
				that._fill()
 | 
						|
			})
 | 
						|
			.fail(function(){
 | 
						|
				Pool._event_handlers.fail.fire(pool.length - pool.len, pool.length + queue.length)
 | 
						|
				deferred.reject.apply(deferred, arguments)
 | 
						|
			})
 | 
						|
			.progress(function(){
 | 
						|
				deferred.notify.apply(deferred, arguments)
 | 
						|
			})
 | 
						|
			.done(function(){
 | 
						|
				deferred.resolve.apply(deferred, arguments)
 | 
						|
			})
 | 
						|
 | 
						|
		return worker
 | 
						|
	}
 | 
						|
 | 
						|
	// Fill the pool...
 | 
						|
	//
 | 
						|
	Pool._fill = function(){
 | 
						|
		var that = this
 | 
						|
		var pool_size = this.size
 | 
						|
		var run = this._run
 | 
						|
		var l = this.pool.len
 | 
						|
 | 
						|
		if(this._paused != true 
 | 
						|
				&& l < pool_size 
 | 
						|
				&& this.queue.length > 0){
 | 
						|
			this.queue.splice(0, pool_size - l)
 | 
						|
				.forEach(function(e){
 | 
						|
					run.apply(that, e)
 | 
						|
				})
 | 
						|
		}
 | 
						|
 | 
						|
		return this
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	// Public methods...
 | 
						|
 | 
						|
	// Add a worker to queue...
 | 
						|
	//
 | 
						|
	Pool.enqueue = function(func){
 | 
						|
		var deferred = $.Deferred()
 | 
						|
 | 
						|
		// add worker to queue...
 | 
						|
		this.queue.push([deferred, func, args2array(arguments).slice(1)])
 | 
						|
 | 
						|
		// start work if we have not already...
 | 
						|
		this._fill()
 | 
						|
 | 
						|
		//return this
 | 
						|
		return deferred
 | 
						|
	}
 | 
						|
 | 
						|
	// Drop the queued workers...
 | 
						|
	//
 | 
						|
	// NOTE: this will not stop the running workers...
 | 
						|
	// XXX should this return the pool or the dropped queue???
 | 
						|
	Pool.dropQueue = function(){
 | 
						|
		this.queue.splice(0, this.queue.length)
 | 
						|
		return this
 | 
						|
	}
 | 
						|
 | 
						|
	// Filling state...
 | 
						|
	//
 | 
						|
	// When this mode is set, it will prevent the queue from triggering
 | 
						|
	// the depleated action until .doneFilling() is called...
 | 
						|
	//
 | 
						|
	// This is to prevent the pool depleting before the queue is filled
 | 
						|
	// in the case of tasks ending faster than they are added...
 | 
						|
	Pool.filling = function(){
 | 
						|
		this._filling = true
 | 
						|
		return this
 | 
						|
	}
 | 
						|
	Pool.doneFilling = function(){
 | 
						|
		delete this._filling
 | 
						|
		// trigger depleted if we are empty...
 | 
						|
		if(this.pool.len == 0 && this.queue.length == 0){
 | 
						|
			that._event_handlers.deplete.fire(l)
 | 
						|
		}
 | 
						|
		return this
 | 
						|
	}
 | 
						|
	Pool.isFilling = function(){
 | 
						|
		return this._filling == true
 | 
						|
	}
 | 
						|
 | 
						|
	// Paused state...
 | 
						|
	//
 | 
						|
	// NOTE: this will not directly cause .isRunning() to return false 
 | 
						|
	// 		as this will not directly spot all workers, it will just 
 | 
						|
	// 		pause the queue and the workers that have already started
 | 
						|
	// 		will keep running until they are done, and only when the 
 | 
						|
	// 		pool is empty will the .isRunning() return false.
 | 
						|
	//
 | 
						|
	// XXX test...
 | 
						|
	Pool.pause = function(func){
 | 
						|
		if(func == null){
 | 
						|
			this._paused = true
 | 
						|
		} else {
 | 
						|
			this.on('pause', func)
 | 
						|
		}
 | 
						|
		return this
 | 
						|
	}
 | 
						|
 | 
						|
	// XXX test...
 | 
						|
	Pool.resume = function(func){
 | 
						|
		if(func == null){
 | 
						|
			this._paused = false
 | 
						|
			this._event_handlers['resume'].forEach(function(f){ f() })
 | 
						|
			this._fill()
 | 
						|
		} else {
 | 
						|
			this.on('resume', func)
 | 
						|
		}
 | 
						|
		return this
 | 
						|
	}
 | 
						|
 | 
						|
	Pool.isPaused = function(){
 | 
						|
		return this._paused
 | 
						|
	}
 | 
						|
	Pool.isRunning = function(){
 | 
						|
		return this.pool.len > 0
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	// Generic event handlers...
 | 
						|
	Pool.on = function(evt, handler){
 | 
						|
		this._event_handlers[evt].add(handler)
 | 
						|
		return this
 | 
						|
	}
 | 
						|
	// NOTE: if this is not given a handler, it will clear all handlers 
 | 
						|
	// 		from the given event...
 | 
						|
	Pool.off = function(evt, handler){
 | 
						|
		if(handler != null){
 | 
						|
			this._event_handlers[evt].remove(handler)
 | 
						|
		} else {
 | 
						|
			this._event_handlers[evt].empty()
 | 
						|
		}
 | 
						|
		return this
 | 
						|
	}
 | 
						|
 | 
						|
	// Register a queue depleted handler...
 | 
						|
	//
 | 
						|
	// This occurs when a populated queue is depleted and the last worker
 | 
						|
	// is done.
 | 
						|
	//
 | 
						|
	// NOTE: this is similar to jQuery.Deferred().done(..) but differs in
 | 
						|
	// 		that the pool can fill up and get depleted more than once, 
 | 
						|
	// 		thus, the handlers may get called more than once per pool 
 | 
						|
	// 		life...
 | 
						|
	// NOTE: it is recommended to fill the queue faster than the workers
 | 
						|
	// 		finish, as this may get called after last worker is done and
 | 
						|
	// 		the next is queued...
 | 
						|
	Pool.depleted = function(func){
 | 
						|
		return this.on('deplete', func)
 | 
						|
	}
 | 
						|
 | 
						|
	// Deferred compatibility...
 | 
						|
	//
 | 
						|
	// NOTE: the key difference between this and the deferred is that this
 | 
						|
	// 		does not have memory and can get called multiple times...
 | 
						|
	// XXX is this correct???
 | 
						|
	//Pool.done = Pool.depleted
 | 
						|
 | 
						|
	// Register queue progress handler...
 | 
						|
	//
 | 
						|
	// This occurs after each worker is done.
 | 
						|
	//
 | 
						|
	// handler will be passed:
 | 
						|
	// 	- the pool object
 | 
						|
	// 	- workers done
 | 
						|
	// 	- total workers (done + queued)
 | 
						|
	Pool.progress = function(func){
 | 
						|
		return this.on('progress', func)
 | 
						|
	}
 | 
						|
 | 
						|
	// Register worker fail handler...
 | 
						|
	//
 | 
						|
	Pool.fail = function(func){
 | 
						|
		return this.on('fail', func)
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	return Pool
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**************************************************** JS utilities ***/
 | 
						|
 | 
						|
 | 
						|
// Get screen dpi...
 | 
						|
//
 | 
						|
// This will calculate the value and save it to screen.dpi
 | 
						|
//
 | 
						|
// if force is true this will re-calculate the value.
 | 
						|
//
 | 
						|
// NOTE: this needs the body loaded to work...
 | 
						|
// NOTE: this may depend on page zoom...
 | 
						|
// NOTE: yes, this is a hack, but since we have no other reliable way to
 | 
						|
// 		do this...
 | 
						|
function getDPI(force){
 | 
						|
	if(screen.dpi == null || force){
 | 
						|
		var e = $('<div id="inch">')
 | 
						|
			.css({
 | 
						|
				position: 'absolute',
 | 
						|
				width: '1in',
 | 
						|
				left: '-100%',
 | 
						|
				top: '-100%'
 | 
						|
			})
 | 
						|
			.appendTo($('body'))
 | 
						|
		var res = e.width()
 | 
						|
		e.remove()
 | 
						|
		screen.dpi = res
 | 
						|
		return res	
 | 
						|
	} else {
 | 
						|
		return screen.dpi
 | 
						|
	}
 | 
						|
}
 | 
						|
// XXX is this correct???
 | 
						|
$(getDPI)
 | 
						|
 | 
						|
 | 
						|
// return 1, -1, or 0 depending on sign of x
 | 
						|
function sign(x){
 | 
						|
	return (x > 0) - (x < 0)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
String.prototype.capitalize = function(){
 | 
						|
	return this[0].toUpperCase() + this.slice(1)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// XXX not sure if this has to be a utility or a method...
 | 
						|
Object.get = function(obj, name, dfl){
 | 
						|
	var val = obj[name]
 | 
						|
	if(val === undefined && dfl != null){
 | 
						|
		return dfl
 | 
						|
	}
 | 
						|
	return val
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Compact a sparse array...
 | 
						|
//
 | 
						|
// NOTE: this will not compact in-place.
 | 
						|
Array.prototype.compact = function(){
 | 
						|
	return this.filter(function(){ return true })
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// return an array with duplicate elements removed...
 | 
						|
//
 | 
						|
Array.prototype.unique = function(){
 | 
						|
	return this.filter(function(e, i, a){ return a.indexOf(e) == i })
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Compare two arrays...
 | 
						|
//
 | 
						|
Array.prototype.cmp = function(other){
 | 
						|
	if(this === other){
 | 
						|
		return true
 | 
						|
	}
 | 
						|
	if(this.length != other.length){
 | 
						|
		return false
 | 
						|
	}
 | 
						|
	for(var i=0; i<this.length; i++){
 | 
						|
		if(this[i] != other[i]){
 | 
						|
			return false
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return true
 | 
						|
}
 | 
						|
 | 
						|
// Compare two Arrays as sets...
 | 
						|
//
 | 
						|
// This will ignore order
 | 
						|
Array.prototype.setCmp = function(other){
 | 
						|
	return this === other 
 | 
						|
		|| this.unique().sort().cmp(other.unique().sort())
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
// like .length but for sparse arrays will return the element count...
 | 
						|
// XXX make this a prop...
 | 
						|
/*
 | 
						|
Array.prototype.len = function(){
 | 
						|
	//return this.compact().length
 | 
						|
	return Object.keys(this).length
 | 
						|
}
 | 
						|
*/
 | 
						|
 | 
						|
Object.defineProperty(Array.prototype, 'len', {
 | 
						|
	get : function () {
 | 
						|
		return Object.keys(this).length
 | 
						|
	},
 | 
						|
	set : function(val){},
 | 
						|
});
 | 
						|
 | 
						|
 | 
						|
// convert JS arguments to Array...
 | 
						|
function args2array(args){
 | 
						|
	//return Array.apply(null, args)
 | 
						|
	return [].slice.call(args)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
var getAnimationFrame = (window.requestAnimationFrame
 | 
						|
		|| window.webkitRequestAnimationFrame 
 | 
						|
		|| window.mozRequestAnimationFrame
 | 
						|
		|| window.oRequestAnimationFrame
 | 
						|
		|| window.msRequestAnimationFrame
 | 
						|
		|| function(callback){ 
 | 
						|
			setTimeout(callback, 1000/60) 
 | 
						|
		})
 | 
						|
 | 
						|
 | 
						|
var cancelAnimationFrame = (window.cancelRequestAnimationFrame 
 | 
						|
		|| window.webkitCancelAnimationFrame 
 | 
						|
		|| window.webkitCancelRequestAnimationFrame 
 | 
						|
		|| window.mozCancelRequestAnimationFrame
 | 
						|
		|| window.oCancelRequestAnimationFrame
 | 
						|
		|| window.msCancelRequestAnimationFrame
 | 
						|
		|| clearTimeout)
 | 
						|
 | 
						|
 | 
						|
Date.prototype.toShortDate = function(){
 | 
						|
	var y = this.getFullYear()
 | 
						|
	var M = this.getMonth()+1
 | 
						|
	M = M < 10 ? '0'+M : M
 | 
						|
	var D = this.getDate()
 | 
						|
	D = D < 10 ? '0'+D : D
 | 
						|
	var H = this.getHours()
 | 
						|
	H = H < 10 ? '0'+H : H
 | 
						|
	var m = this.getMinutes()
 | 
						|
	m = m < 10 ? '0'+m : m
 | 
						|
	var s = this.getSeconds()
 | 
						|
	s = s < 10 ? '0'+s : s
 | 
						|
 | 
						|
	return ''+y+'-'+M+'-'+D+' '+H+':'+m+':'+s
 | 
						|
}
 | 
						|
Date.prototype.getTimeStamp = function(no_seconds){
 | 
						|
	var y = this.getFullYear()
 | 
						|
	var M = this.getMonth()+1
 | 
						|
	M = M < 10 ? '0'+M : M
 | 
						|
	var D = this.getDate()
 | 
						|
	D = D < 10 ? '0'+D : D
 | 
						|
	var H = this.getHours()
 | 
						|
	H = H < 10 ? '0'+H : H
 | 
						|
	var m = this.getMinutes()
 | 
						|
	m = m < 10 ? '0'+m : m
 | 
						|
	var s = this.getSeconds()
 | 
						|
	s = s < 10 ? '0'+s : s
 | 
						|
 | 
						|
	return ''+y+M+D+H+m+s
 | 
						|
}
 | 
						|
Date.prototype.setTimeStamp = function(ts){
 | 
						|
	ts = ts.replace(/[^0-9]*/g, '')
 | 
						|
	this.setFullYear(ts.slice(0, 4))
 | 
						|
	this.setMonth(ts.slice(4, 6)*1-1)
 | 
						|
	this.setDate(ts.slice(6, 8))
 | 
						|
	this.setHours(ts.slice(8, 10))
 | 
						|
	this.setMinutes(ts.slice(10, 12))
 | 
						|
	this.setSeconds(ts.slice(12, 14))
 | 
						|
	return this
 | 
						|
}
 | 
						|
Date.timeStamp = function(){
 | 
						|
	return (new Date()).getTimeStamp()
 | 
						|
}
 | 
						|
Date.fromTimeStamp = function(ts){
 | 
						|
	return (new Date()).setTimeStamp(ts)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
function logCalls(func, logger){
 | 
						|
	var that = this
 | 
						|
	var _func = function(){
 | 
						|
		logger(func, arguments)
 | 
						|
		return func.apply(that, arguments)
 | 
						|
	}
 | 
						|
	_func.name = func.name
 | 
						|
	return _func
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
function assyncCall(func){
 | 
						|
	var that = this
 | 
						|
	var _func = function(){
 | 
						|
		var res = $.Deferred()
 | 
						|
		setTimeout(function(){
 | 
						|
			res.resolve(func.apply(that, arguments))
 | 
						|
		}, 0)
 | 
						|
		return res
 | 
						|
	}
 | 
						|
	_func.name = func.name
 | 
						|
	return _func
 | 
						|
}
 | 
						|
 | 
						|
// Quote a string and convert to RegExp to match self literally.
 | 
						|
function quoteRegExp(str){
 | 
						|
	return str.replace(/([\.\\\/\(\)\[\]\$\*\+\-\{\}\@\^\&\?\<\>])/g, '\\$1')
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**********************************************************************
 | 
						|
* vim:set ts=4 sw=4 :                                                */
 |