ImageGrid/ui (gen4)/lib/keyboard.js
Alex A. Naanou 70aa79d80b added default collections + some tweaking...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
2017-09-09 01:22:30 +03:00

1302 lines
33 KiB
JavaScript
Executable File

/**********************************************************************
*
*
*
**********************************************************************/
((typeof define)[0]=='u'?function(f){module.exports=f(require)}:define)
(function(require){ var module={} // make module AMD/node compatible...
/*********************************************************************/
var object = require('lib/object')
/*********************************************************************/
var MODIFIERS =
//module.MODIFIERS = [ 'ctrl', 'meta', 'alt', 'shift' ]
module.MODIFIERS = [ 'caps', 'ctrl', 'meta', 'alt', 'shift' ]
var KEY_SEPARATORS =
module.KEY_SEPARATORS = ['+', '-', '_']
// Neither SPECIAL_KEYS nor KEY_CODES are meant for direct access, use
// toKeyName(<code>) and toKeyCode(<name>) for a more uniform access.
//
// NOTE: these are un-shifted ASCII key names rather than actual key
// code translations.
// NOTE: ASCII letters (capital) are not present because they actually
// match their key codes and are accessible via:
// String.fromCharCode(<code>) or <letter>.charCodeAt(0)
// NOTE: the lower case letters are accessible by adding 32 to the
// capital key code.
// NOTE: don't understand why am I the one who has to write this...
var SPECIAL_KEYS =
module.SPECIAL_KEYS = {
// Special Keys...
9: 'Tab', 33: 'PgUp', 45: 'Ins',
13: 'Enter', 34: 'PgDown', 46: 'Del',
16: 'Shift', 35: 'End', 8: 'Backspace',
17: 'Ctrl', 36: 'Home', 91: 'Win',
18: 'Alt', 37: 'Left', 93: 'Menu',
20: 'Caps Lock',38: 'Up',
27: 'Esc', 39: 'Right',
32: 'Space', 40: 'Down',
// Function Keys...
112: 'F1', 116: 'F5', 120: 'F9',
113: 'F2', 117: 'F6', 121: 'F10',
114: 'F3', 118: 'F7', 122: 'F11',
115: 'F4', 119: 'F8', 123: 'F12',
// Number row..
// NOTE: to avoid conflicts with keys that have a code the same as
// the value of a number key...
// Ex:
// 'Backspace' (8) vs. '8' (56)
// 'Tab' (9) vs. '9' (57)
// ...all of the numbers start with a '#'
// this is a problem due to JS coercing the types to string
// on object attr access.
// Ex:
// o = {1: 2}
// o[1] == o['1'] == true
49: '#1', 50: '#2', 51: '#3', 52: '#4', 53: '#5',
54: '#6', 55: '#7', 56: '#8', 57: '#9', 48: '#0',
// Punctuation...
// top row...
192: '`', /* Numbers */ 189: '-', 187: '=',
// right side of keyboard...
219: '[', 221: ']', 220: '\\',
186: ';', 222: '\'',
188: ',', 190: '.', 191: '/',
}
var SHIFT_KEYS =
module.SHIFT_KEYS = {
'`': '~', '-': '_', '=':'+',
'#1': '!', '#2': '@', '#3': '#', '#4': '$', '#5': '%',
'#6':'^', '#7':'&', '#8': '*', '#9': '(', '#0': ')',
'[': '{', ']': '}', '\\': '|',
';': ':', '\'': '"',
',': '<', '.': '>', '/': '?'
}
var UNSHIFT_KEYS =
module.UNSHIFT_KEYS = {}
for(var k in SHIFT_KEYS){
UNSHIFT_KEYS[SHIFT_KEYS[k]] = k
}
// build a reverse map of SPECIAL_KEYS
var KEY_CODES =
module.KEY_CODES = {}
for(var k in SPECIAL_KEYS){
KEY_CODES[SPECIAL_KEYS[k]] = k
}
// This is used to identify and correct key notation...
// NOTE: the keys here are intentionally lowercase...
var SPECIAL_KEY_ALTERNATIVE_TITLES = {
1: '#1', 2: '#2', 3: '#3', 4: '#4', 5: '#5',
6: '#6', 7: '#7', 8: '#8', 9: '#9', 0: '#0',
ctl: 'Ctrl', control: 'Ctrl',
'capslock': 'Caps Lock',
'page up': 'PgUp', 'pageup': 'PgUp',
'page down': 'PgDown', 'pagedown': 'PgDown',
insert: 'Ins',
delete: 'Del',
'bkspace' : 'Backspace', 'back space' : 'Backspace',
windows: 'Win',
}
var SPECIAL_KEYS_DICT = {}
for(var k in SPECIAL_KEYS){
SPECIAL_KEYS_DICT[SPECIAL_KEYS[k].toLowerCase()] = SPECIAL_KEYS[k]
}
/*********************************************************************/
// Documentation wrapper...
var doc =
module.doc =
function doc(text, func){
func = !func ? function(){return true}: func
func.doc = text
return func
}
// Parse action call format...
//
// supported format:
// <actio-name>[!][: <args>][-- <doc>]
//
// <args> can contain space seporated:
// - numbers
// - strings
// - non-nested arrays or objects
//
// XXX should this be here???
// XXX add support for suffix to return false / stop_propagation...
// XXX should this handle calls???
// i.e. have .call(..) / .apply(..) methods???
// XXX this is the same as actions.parseStringAction(..), reuse in a logical manner...
var parseActionCall =
module.parseActionCall =
function parseActionCall(txt){
// split off the doc...
var c = txt.split('--')
var doc = (c[1] || '').trim()
// the actual code...
c = c[0].split(':')
// action and no default flag...
var action = c[0].trim()
var no_default = action.slice(-1) == '!'
action = no_default ? action.slice(0, -1) : action
// parse arguments...
var args = JSON.parse('['+(
((c[1] || '')
.match(/"[^"]*"|'[^']*'|\{[^\}]*\}|\[[^\]]*\]|\d+|\d+\.\d*|null/gm)
|| [])
.join(','))+']')
return {
action: action,
arguments: args,
doc: doc,
no_default: no_default,
stop_propagation: false,
}
}
//---------------------------------------------------------------------
// Helpers and utility functions...
// Form standard key string from keyboard event...
//
// Format:
// "[ctrl+][meta+][alt+][shift+]<key>"
//
// <key> - string returned by code2key(..)
//
var event2key =
module.event2key =
function event2key(evt){
evt = evt || event
// NOTE: we do not care about the jQuery wrapper here...
evt = evt.originalEvent || evt
var key = []
evt.ctrlKey && key.push('ctrl')
evt.altKey && key.push('alt')
evt.metaKey && key.push('meta')
evt.shiftKey && key.push('shift')
evt.getModifierState
&& evt.getModifierState('CapsLock')
&& key.push('caps')
var k = code2key(evt.keyCode)
// add the key if it's not already in, this can happen if we just
// pressed a modifier key...
key.indexOf(k.toLowerCase()) < 0 && key.push(k)
return key
}
// Get key code from key name...
var key2code =
module.key2code =
function key2code(key){
return key in KEY_CODES ? KEY_CODES[key]
: key.length > 1 ? null
: key.charCodeAt(0) }
// Get key name from key code...
var code2key =
module.code2key =
function code2key(code){
var name = String.fromCharCode(code)
return code in SPECIAL_KEYS ? SPECIAL_KEYS[code]
: name != '' ? name
: null }
// Check if string is a standard key string...
var isKey =
module.isKey =
function isKey(key){
if(!key || key.length == 0 || key.trim() == ''){
return false
}
var modifiers = MODIFIERS
var mod = normalizeKey(splitKey(key))
var k = mod.pop()
// key is either a key code or a valid key name...
return (!!parseInt(k) || key2code(k) != null)
// mod must be a subset of modifiers...
&& mod.filter(function(m){ return modifiers.indexOf(m) < 0 }).length == 0
}
// Split key...
//
// NOTE: if this gets an array, it will get returned as-is...
// NOTE: no checks are made on the key, use isKey(..) in conjunction
// with normalizeKey(..) for checking...
var splitKey =
module.splitKey =
function splitKey(key){
var sep = KEY_SEPARATORS
return key instanceof Array ? key
: typeof(key) == typeof(123) ? [key]
: key
.split(RegExp('['
+sep.join('\\')
+']'))
.concat(sep.indexOf(key.slice(-1)) >= 0 ? key.slice(-1) : [])
.filter(function(c){ return c != '' }) }
var joinKey =
module.joinKey =
function joinKey(key){
return key instanceof Array ?
key.join(KEY_SEPARATORS[0] || '+')
: key }
// Normalize key string/array...
//
// NOTE: this will not check if a key is a key use isKey(..) for that.
var normalizeKey =
module.normalizeKey =
function normalizeKey(key){
var output = key instanceof Array ? 'array' : 'string'
var modifiers = MODIFIERS
// special case: got a number...
if(typeof(key) == typeof(123)){
return code2key(key)
}
// sort modifiers via .modifiers and keep the key last...
key = splitKey(key)
.slice()
.sort(function(a, b){
a = modifiers.indexOf(a.toLowerCase())
b = modifiers.indexOf(b.toLowerCase())
return a >= 0 && b >= 0 ? a - b
: a < 0 ? 1
: -1 })
var k = key.pop()
k = parseInt(k) ? code2key(parseInt(k)) : k
if(!k){
return k
}
// get the propper name...
k = SPECIAL_KEY_ALTERNATIVE_TITLES[k.toLowerCase()] || k
k = SPECIAL_KEYS_DICT[k.toLowerCase()] || k
k = modifiers.indexOf(k.toLowerCase()) >= 0 ?
k.toLowerCase()
: k.capitalize()
key.push(k)
key = key.unique()
return output == 'array' ?
key
: joinKey(key)
}
// Get shifted key if available...
//
// Examples:
// - '{' -> 'shift+['
// - ')' -> 'shift+#0'
var shifted =
module.shifted =
function shifted(key){
var output = key instanceof Array ? 'array' : 'string'
key = normalizeKey(splitKey(key)).slice()
var k = key.pop()
var s = (key.indexOf('shift') >= 0 ?
SHIFT_KEYS[k]
: UNSHIFT_KEYS[k])
|| null
var res = s == null ? key
: (key.indexOf('shift') >= 0 ?
key.filter(function(k){ return k != 'shift' })
: key.concat(['shift']))
res.push(s)
return s == null ? null
: output == 'string' ?
joinKey(res)
: res
}
/*********************************************************************/
// Generic keyboard handler...
//
// Key binding format:
// {
// <section-title>: {
// doc: <section-doc>,
//
// // list of keys to drop after this section is done.
// //
// // Setting this to '*' will drop all keys...
// //
// // NOTE: these keys will be handled in current section.
// // NOTE: these keys will not get propagated to the next
// // matching section...
// // NOTE: it is possible to override this and explicitly pass
// // a key to the next section via 'NEXT' (see below).
// drop: [ <key>, ... ] | '*',
//
// // Key mapped to action...
// //
// // NOTE: the system poses no restrictions on action format,
// // but it is recommended to stick to strings or use the
// // doc(..) wrapper...
// <key>: <action>,
//
// // Key mapped to an alias...
// //
// // An alias is any string that is also a key in bindings, it
// // can be just a string or a key, when matching the string of
// // aliases will be resolved till either an action (non-alias)
// // is found or a loop is detected.
// //
// // NOTE: in case of a loop, nothing will get called...
// <key>: <alias> | <key>,
//
// // Alias-action mapping...
// <alias>: <action>,
//
// // Explicitly drop key...
// //
// // NOTE: this is similar in effect to .drop
// <key>: 'DROP',
//
// // Explicitly pass key to next section...
// //
// // This can be useful when it is needed to drop all keys
// // except for a small sub-group, this can be dune by setting
// // .drop to '*' (drop all) and explicitly setting the keys to
// // be propagated to 'NEXT'.
// //
// // NOTE: his takes precedence over .drop
// <key>: 'NEXT',
//
// ...
// },
// ...
// }
//
var KeyboardClassPrototype = {
service_fields: ['doc', 'drop'],
event2key: event2key,
key2code: key2code,
code2key: code2key,
isKey: isKey,
splitKey: splitKey,
joinKey: joinKey,
normalizeKey: normalizeKey,
shifted: shifted
}
var KeyboardPrototype = {
//service_fields: ['doc', 'drop'],
special_handlers: {
DROP: 'drop key',
NEXT: 'handle key in next section',
},
// Format:
// {
// <mode>: {
// doc: <doc>,
// drop: [ <key>, ... ] | '*',
//
// <alias>: <handler>,
//
// <key>: <handler>,
// <key>: <alias>,
// },
// ...
// }
//
// Reserved special handlers:
// - DROP - drop checking of key
// NOTE: this will prevent handling next sections
// for this key.
// - NEXT - force check next section, this has priority
// over .drop
//
// NOTE: if .__keyboard is set to a function, it will be used both as
// a getter and as a setter via the .keyboard prop, to overwrite
// write to .__keyboard directly...
__keyboard: null,
get keyboard(){
return this.__keyboard instanceof Function ?
this.__keyboard()
: this.__keyboard },
set keyboard(value){
if(this.__keyboard instanceof Function){
this.__keyboard(value)
} else {
this.__keyboard = value
}
},
// XXX is this needed???
//context: null,
// string handler parser...
//
// Return format:
// {
// action: <str>,
// arguments: <array>,
// doc: <str> || null,
// no_default: <bool>,
// stop_propagation: <bool>,
// }
//
// XXX should this be a Keyboard thing or a context thing???
// XXX revise name...
parseStringHandler: parseActionCall,
// utils...
event2key: KeyboardClassPrototype.event2key,
key2code: KeyboardClassPrototype.key2code,
code2key: KeyboardClassPrototype.code2key,
shifted: KeyboardClassPrototype.shifted,
splitKey: KeyboardClassPrototype.splitKey,
joinKey: KeyboardClassPrototype.joinKey,
normalizeKey: KeyboardClassPrototype.normalizeKey,
isKey: KeyboardClassPrototype.isKey,
//isModeApplicable: function(mode, keyboard, context){ return true },
// XXX merge configs...
// - need to match and order groups (use 1'st as reference)...
// - need to create new set w/o changing the originals...
merge: function(){
},
// Sort modes...
//
// Sort via cmp function...
// .sortModes(func)
// -> this
//
// Sort to the same order as list...
// .sortModes(list)
// -> this
//
//
// NOTE: calling this with no arguments will have no effect.
//
// XXX should this update the kb in-place???
sortModes: function(cmp){
var ordered = {}
var bindings = this.keyboard
if(cmp == null){
return
}
cmp = cmp instanceof Function ?
Object.keys(bindings).sort(cmp)
: cmp
.concat(Object.keys(bindings))
.unique()
cmp
.forEach(function(mode){
ordered[mode] = bindings[mode]
})
// reorder only if we moved all the modes...
if(Object.keys(bindings).length == Object.keys(ordered).length){
this.keyboard = ordered
}
return this
},
// Get keys for handler...
//
// List all handlers...
// .keys()
// .keys('*')
// -> keys
//
// List only applicable handlers...
// .keys('?')
// -> keys
//
// List keys for handler...
// .keys(handler)
// -> keys
//
// List keys for given handlers...
// .keys(handler, ...)
// .keys([handler, ...])
// -> keys
//
// List keys for handlers that pass the func predicate...
// .keys(func)
// -> keys
//
//
// Format:
// {
// <mode>: {
// <handler>: [ <key>, ... ],
// ...
// },
// ...
// }
//
//
// NOTE: this will also return non-key aliases...
// NOTE: to match several compatible handlers, pass a list of handlers,
// the result for each will be merged into one common list.
//
// XXX drop/DROP/NEXT handling need more testing...
// XXX this and .handler(..) in part repeat handling dropped keys,
// can we unify this???
keys: function(handler){
var that = this
var res = {}
var keyboard = this.keyboard
var key_separators = KEY_SEPARATORS
var service_fields = this.service_fields
|| this.constructor.service_fields
handler = arguments.length > 1 ? [].slice.call(arguments)
: handler == null ? '*'
: handler == '*' || handler == '?' || handler instanceof Function ? handler
: handler instanceof Array ? handler
: [handler]
var walkAliases = function(res, rev, bindings, key, mod){
mod = mod || []
if(key in rev){
rev[key].forEach(function(k){
k = that.normalizeKey(
that.joinKey(mod
.concat(that.splitKey(k))
.unique()))
res.indexOf(k) < 0
&& res.push(k)
&& walkAliases(res, rev, bindings, k, mod)
})
}
}
var modes = handler == '?' ? this.modes() : '*'
var drop = []
var next = []
Object.keys(keyboard).forEach(function(mode){
// skip non-applicable modes...
if(modes != '*' && modes.indexOf(mode) < 0){
return
}
var bindings = keyboard[mode]
if(handler == '?'){
next = next.concat(bindings.NEXT || [])
}
// build a reverse index...
var rev = {}
// NOTE: this will not work for handlers that are not strings
// and have no .doc...
Object.keys(bindings)
.filter(function(key){
return service_fields.indexOf(key) < 0 })
.forEach(function(key){
var h = bindings[key]
h = typeof(h) == typeof('str') ? h
: (h.doc || h.name)
rev[h] = (rev[h] || [])
.concat((rev[bindings[key]] || []).concat([key]))
.unique()
})
var seen = []
var handlers = handler == '*' || handler == '?' ?
Object.keys(rev)
: handler instanceof Function ?
Object.keys(rev)
.filter(handler)
: handler
handlers
.forEach(function(h){
if(handler == '?'&& h == 'NEXT'){
return
}
var keys = (rev[h] || []).map(that.normalizeKey.bind(that))
if(handler == '?' && h == 'DROP'){
drop = drop == '*' ? '*' : drop.concat(keys)
next = next
.filter(function(k){ return keys.indexOf(k) >= 0 })
return
}
var keys = (rev[h] || []).map(that.normalizeKey.bind(that))
// find all reachable keys from the ones we just found in reverse...
keys.slice()
.filter(function(key){ return seen.indexOf(key) < 0 })
.forEach(function(key){
// direct aliases...
walkAliases(keys, rev, bindings, key)
var mod = that.splitKey(key)
var k = mod.pop()
// aliases with modifiers...
k != key
&& walkAliases(keys, rev, bindings, k, mod)
seen.push(seen)
})
if(handler == '?'){
keys = keys
.filter(function(key){
var k = that.splitKey(key)
return next.indexOf(key) >= 0
|| next.indexOf(k) >= 0
|| (drop != '*'
&& drop.indexOf(key) < 0
&& drop.indexOf(k) < 0)
})
}
if(keys.length > 0){
var m = res[mode] = res[mode] || {}
m[h] = keys
}
})
if(handler == '?'){
drop = drop == '*' || bindings.drop == '*' ?
'*'
: drop.concat(bindings.drop || [])
}
})
return res
},
// Get/set/unset handler for key...
//
// In general if handler is not passed this will get the handlers,
// if a handler is given this will set the handler, if the passed
// handler is either null or '' then it will be unbound.
//
// Get handler for key in all modes...
// .handler(key)
// .handler('*', key)
// -> key-spec
//
// Get handlers for key in applicable modes...
// .handler('?', key)
// .handler('test', key)
// -> key-spec
//
// Get handler for key in a specific mode...
// .handler(mode, key)
// -> key-spec
//
// Get handler for key in a specific list of modes...
// .handler([mode, ..], key)
// -> key-spec
//
//
// Bind handler to key in specific mode...
// .handler(mode, key, handler)
// -> this
//
// Bind handler to key in all modes...
// .handler('*', key, handler)
// -> this
//
// Bind handler to key in applicable modes...
// .handler('?', key, handler)
// .handler('test', key, handler)
// -> this
//
// Bind handler to key in a specific list of modes...
// .handler([mode, ..], key, handler)
// -> this
//
//
// Unbind handler from key in specific mode...
// .handler(mode, key, null)
// .handler(mode, key, '')
// -> this
//
// Unbind handler from key in all modes...
// .handler('*', key, null)
// .handler('*', key, '')
// -> this
//
// Unbind handler from key in applicable modes...
// .handler('?', key, null)
// .handler('?', key, '')
// .handler('test', key, null)
// .handler('test', key, '')
// -> this
//
// Unbind handler from key in a specific list of modes...
// .handler([mode, ..], key, null)
// .handler([mode, ..], key, '')
// -> this
//
//
// Format:
// {
// <mode>: <handler>,
// ...
// }
//
//
// Search order:
// - search for full key
// - search for shifted key if applicable
// - search for key without modifiers
// - if an alias is found it is first checked with and then
// without modifiers
// - search for key code without modifiers
// - if an alias is found it is first checked with and then
// without modifiers
//
// XXX this and .keys('?') in part repeat handling dropped keys,
// can we unify this???
handler: function(mode, key, handler){
var that = this
var keyboard = this.keyboard
var key_separators = KEY_SEPARATORS
if(mode == null){
return null
}
if(key == null && this.isKey(mode)){
key = mode
mode = '*'
}
var joinKeys = function(key, shift_key){
// match candidates...
return key_separators
// full key...
.map(function(s){ return key.join(s) })
// full shift key...
.concat(shift_key ?
key_separators
.map(function(s){ return shift_key.join(s) })
: [])
.unique() }
// NOTE: the generated list is in the following order:
// - longest chain first
// - shifted keys first
// - modifiers are skipped in order, left to right
// XXX carefully revise key search order...
var keyCombinations = function(key, shift_key, remove_single_keys){
if(key.length <= 1){
//return shift_key ? [key, shift_key] : [key]
return key
}
var k = remove_single_keys ? 1 : 0
// generate recursively, breadth first...
var _combinations = function(level, res){
var next = []
level
.map(function(elem){
var c = elem.join('+++')
res.indexOf(c) < 0
&& res.push(c)
&& elem
.slice(0, -1)
.map(function(_, i){
var s = elem.slice()
s.splice(i, 1)
// NOTE: we do not include single keys
// as they are searched separately...
//s.length > 0
s.length > k
&& next.push(s)
})
})
next.length > 0
&& _combinations(next, res)
return res
}
return _combinations(shift_key && shift_key.length > 0 ?
[key, shift_key]
: [key], [])
.map(function(e){ return joinKeys(e.split(/\+\+\+/g)) })
.reduce(function(a, b){ return a.concat(b) }, [])
}
var walkAliases = function(bindings, handler, modifiers){
var seen = []
var modifiers = modifiers || []
while(handler in bindings){
handler = bindings[handler]
handler = modifiers
.filter(function(m){
return handler instanceof Function
|| (handler.indexOf(m) < 0
&& seen.indexOf(m+handler) < 0
&& m+handler in bindings) })
.map(function(m){ return m+handler })[0]
|| handler
// check for loops...
if(seen.indexOf(handler) >= 0){
handler = null
break
}
seen.push(handler)
}
return handler
}
key = this.normalizeKey(this.splitKey(key))
var shift_key = this.shifted(key)
// match candidates...
//var keys = joinKeys(key, shift_key).unique()
// NOTE: we are skipping single keys from list as they are searched
// separately...
var keys = keyCombinations(key, shift_key, true)
// XXX
//console.log(keys, '--', joinKeys(key, shift_key).unique())
// get modes...
var modes = mode == '*' ? Object.keys(keyboard)
: mode == 'test' || mode == '?' ? this.modes()
: mode instanceof Array ? mode
: [mode]
// get...
if(handler === undefined){
var res = {}
var k = key.slice(-1)[0]
var c = this.key2code(k)
//var mod = joinKeys(key.slice(0, -1).concat(''))
var mod = keyCombinations(key.slice(0, -1).concat(''), null, true)
var drop = mode == 'test' || mode == '?'
for(var i=0; i < modes.length; i++){
var m = modes[i]
var bindings = keyboard[m]
// stage 1: check key aliases with modifiers...
handler = walkAliases(
bindings,
keys.filter(function(k){ return bindings[k] })[0])
// stage 2: check raw key aliases with and without modifiers...
if(!handler){
handler = walkAliases(
bindings,
[k, c].filter(function(k){ return bindings[k] })[0],
mod)
}
// explicit DROP -- ignore next sections...
if(drop && handler == 'DROP'){
break
}
// we got a match...
if(handler){
res[m] = handler
}
// if key in .drop then ignore the rest...
if(drop
// explicit go to next section...
&& (!handler
|| (typeof(handler) == typeof('str')
&& handler.slice(0, 4) != 'NEXT'))
&& (bindings.drop == '*'
// XXX should this be more flexible by adding a
// specific key combo?
// ... if yes, we'll need to differentiate
// between X meaning drop only X and drop
// all combos with X...
|| (bindings.drop || []).indexOf(k) >= 0)){
break
}
}
return (typeof(mode) == typeof('str')
&& ['*', 'test', '?'].indexOf(mode) < 0) ?
res[mode]
: res
// set / remove...
} else {
modes.forEach(function(m){
var bindings = keyboard[m]
// remove all matching keys...
// NOTE: if key with modifiers, then this will remove only
// the full matched keys and shifted matches but will
// leave the key without modifiers as-is...
keys.forEach(function(k){ delete bindings[k] })
// set handler if given...
if(handler && handler != ''){
keyboard[mode][key] = handler
}
})
}
return this
},
// get applicable modes...
//
modes: function(context){
var that = this
return that.isModeApplicable ?
Object.keys(this.keyboard)
.filter(function(mode){
return that.isModeApplicable(
mode,
that.keyboard,
context || that.context) })
: Object.keys(this.keyboard) },
// init base data...
__init__: function(keyboard, is_mode_applicable){
this.keyboard = keyboard
if(is_mode_applicable instanceof Function){
this.isModeApplicable = is_mode_applicable
}
},
}
var Keyboard =
module.Keyboard =
object.makeConstructor('Keyboard',
KeyboardClassPrototype,
KeyboardPrototype)
//---------------------------------------------------------------------
// Keyboard handler with modes identified by CSS selectors...
var KeyboardWithCSSModesPrototype = {
service_fields: ['doc', 'drop', 'pattern'],
isModeApplicable: function(mode, keyboard, context){
var pattern = keyboard[mode].pattern || mode
context = context || this.context
return !pattern
|| pattern == '*'
// XXX can we join these into one search???
|| context.is(pattern)
|| context.find(pattern).length > 0
},
__init__: function(keyboard, context){
object.superMethod(KeyboardWithCSSModes, '__init__').call(this, keyboard)
if(context instanceof Function){
Object.defineProperty(this, 'context', {
get: context,
})
} else {
this.context = context
}
},
}
var KeyboardWithCSSModes =
module.KeyboardWithCSSModes =
object.makeConstructor('KeyboardWithCSSModes',
KeyboardClassPrototype,
KeyboardWithCSSModesPrototype)
// inherit from Keyboard...
KeyboardWithCSSModes.prototype.__proto__ = Keyboard.prototype
/*********************************************************************/
// Base event handler wrapper of Keyboard...
//
// This will produce a handler that can be used in one of two ways:
// - event handler
// - an event is passed as the only argument
// - the function can be used directly as an event handler
// - direct key handler
// - a key and optionally a no_match handler are passed
//
// Example:
// var handler = makeKeyboardHandler(kb, null, action)
//
// // event handler...
// $(window).keydown(handler)
//
// // used directly...
// handler('ctrl_C', function(k){ console.log('Not bound:', k) })
//
// NOTE: the handler will also set the .capslock attribute on the
// keyboard object and update it on each key press...
// NOTE: if .capslock is false means that either it is not on or
// undetectable...
// NOTE: before any key is pressed the .capslock is set to undefined
//
// XXX not sure if handler calling mechanics should be outside of the
// Keyboard object...
var makeKeyboardHandler =
module.makeKeyboardHandler =
function makeKeyboardHandler(keyboard, unhandled, actions){
var kb = keyboard instanceof Keyboard ?
keyboard
//: Keyboard(keyboard, checkGlobalMode)
: Keyboard(keyboard)
kb.capslock = undefined
return function(key, no_match){
no_match = no_match || unhandled
var did_handling = false
var evt = event
var res
//if(key instanceof Event || key instanceof $.Event){
if(typeof(key) != typeof('str')){
evt = key
key = kb.event2key(evt)
kb.capslock = key.indexOf('caps') >= 0
}
var handlers = kb.handler('test', key)
Object.keys(handlers).forEach(function(mode){
if(res === false){
return
}
var handler = handlers[mode]
// raw function handler...
if(handler instanceof Function){
res = handler.call(actions)
// action call syntax...
// XXX should this be a Keyboard thing or a context thing???
} else if(actions.parseStringHandler || kb.parseStringHandler){
//} else if(kb.parseStringHandler){
var h = (actions.parseStringHandler || kb.parseStringHandler)(handler)
//var h = kb.parseStringHandler(handler)
if(h && h.action in actions){
did_handling = true
evt
&& h.no_default
&& evt.preventDefault()
// call the handler...
res = actions[h.action].apply(actions, h.arguments)
evt
&& h.stop_propagation
&& evt.stopPropagation()
&& (res = false)
}
}
})
no_match
&& !did_handling
&& no_match.call(actions, evt, key)
return res
}
}
//---------------------------------------------------------------------
// Pausable base event handler wrapper of Keyboard...
//
// This is the same as .makeKeyboardHandler(..) but adds ability to
// pause repeating key handling...
//
// This will extend the keyboard object by adding:
// .pauseRepeat() - will pause repeating keys...
//
// XXX should we drop only when the same key is repeating or any keys
// repeating (as is now)???
var makePausableKeyboardHandler =
module.makePausableKeyboardHandler =
function makePausableKeyboardHandler(keyboard, unhandled, actions, check_interval){
var kb = keyboard instanceof Keyboard ?
keyboard
//: Keyboard(keyboard, checkGlobalMode)
: Keyboard(keyboard)
kb.pauseRepeat = function(){
this.__repeat_pause_timeout
&& clearTimeout(this.__repeat_pause_timeout)
this.__repeat_pause_timeout = setTimeout(
function(){
delete kb.__repeat_pause_timeout
},
(check_interval instanceof Function ?
check_interval.call(actions)
: (check_interval || 100)))
}
return stoppableKeyboardRepeat(
makeKeyboardHandler(kb, unhandled, actions),
function(){
if(kb.__repeat_pause_timeout){
kb.pauseRepeat()
return false
}
return true
})
}
//---------------------------------------------------------------------
// handler wrappers...
// Event handler wrapper to stop handling keys if check callback does
// not pass (returns false)...
//
var stoppableKeyboardRepeat =
module.stoppableKeyboardRepeat =
function(handler, check){
return function(evt){
return check() && handler(evt)
}
}
// Event handler wrapper that will drop identical keys repeating at rate
// greater than max_rate
//
// NOTE: this will only limit repeating key combinations thus no lag is
// introduced...
var dropRepeatingkeys =
module.dropRepeatingkeys =
function dropRepeatingkeys(handler, max_rate){
var _timeout = null
var key = null
var ctrl = null
var meta = null
var alt = null
var shift = null
return function(evt){
if(_timeout != null
&& key == evt.keyCode
&& ctrl == evt.ctrlKey
&& meta == evt.metaKey
&& alt == evt.altKey
&& shift == evt.shiftKey){
return
}
key = evt.keyCode
ctrl = evt.ctrlKey
meta = evt.metaKey
alt = evt.altKey
shift = evt.shiftKey
_timeout = setTimeout(function(){
_timeout = null
},
// XXX is this the right way to go???
typeof(max_rate) == typeof(123) ? max_rate : max_rate())
return handler(evt)
}
}
/**********************************************************************
* vim:set ts=4 sw=4 : */ return module })