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			1230 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			1230 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
	
	
| /**********************************************************************
 | |
| * JavaScript Lib
 | |
| * at this point this is just a place I put most of the generic stuff I 
 | |
| * use.
 | |
| * 
 | |
| * P.S. the name "jli" just stands for Java script LIb, like how it 
 | |
| * looks...
 | |
| **********************************************************************/
 | |
| 
 | |
| //var DEBUG = DEBUG != null ? DEBUG : true
 | |
| 
 | |
| var POOL_SIZE = 64
 | |
| 
 | |
| var DEFAULT_TRANSITION_DURATION = 200
 | |
| 
 | |
| // XXX this affects only the innertial part, not setCurrentPage...
 | |
| var USE_TRANSITIONS_FOR_ANIMATION = false
 | |
| 
 | |
| var USE_TRANSFORM = true
 | |
| var USE_3D_TRANSFORM = true
 | |
| 
 | |
| 
 | |
| 
 | |
| /*********************************************************************/
 | |
| 
 | |
| // This will create a function that will cycle through a class_list on elem 
 | |
| // calling the optional callbacks before and/or after.
 | |
| // If class_list is given as a string, then this will create a toggler that 
 | |
| // will turn the given class on the element on and off.
 | |
| //
 | |
| // Elem is a jquery compatible object; default use-case: a css selector.
 | |
| //
 | |
| // This will return a function with the folowing signature:
 | |
| //
 | |
| // 	func() -> <state>
 | |
| // 	func(<action>) -> <state>
 | |
| // 	func(<target>, <action>) -> <state>
 | |
| //
 | |
| //
 | |
| // In the first form this just toggles the state.
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| //
 | |
| // In forms 2 and 3, if class_list is a string, the <action> can be :
 | |
| // 	- <index>		: 0 for 'off' and 1 for 'on' (see below)
 | |
| // 	- 'on'			: switch mode on -- add class
 | |
| // 	- 'off'			: switch mode off -- remove class
 | |
| // 	- '!'			: reload current state, same as toggler(toggler('?'))
 | |
| // 	- '?'			: return current state ('on'|'off')
 | |
| //
 | |
| // In forms 2 and 3, if class_list is a list of strings, the <action> can be:
 | |
| //  - <index>		: explicitly set the state to index in class_list
 | |
| //  - <class-name>	: explicitly set a class from the list
 | |
| // 	- '!'			: reload current state, same as toggler(toggler('?'))
 | |
| // 	- '?'			: return current state ('on'|'off')
 | |
| //
 | |
| //
 | |
| // In the third form the <target> is a jquery-compatible object.
 | |
| //
 | |
| // In all forms this will return the current state string or null if the
 | |
| // action argument given is invalid.
 | |
| //
 | |
| // NOTE: action '?' is handled internally and not passed to the callbacks.
 | |
| // NOTE: there is a special action 'next', passing it will have the same
 | |
| // 		effect as not passing any action -- we will change to the next 
 | |
| // 		state.
 | |
| // NOTE: if it is needed to apply this to an explicit target but with 
 | |
| // 		no explicit action, just pass 'next' as the second argument.
 | |
| // NOTE: a special class name 'none' means no class is set, if it is present 
 | |
| // 		in the class_list then that state will be with all other state 
 | |
| // 		classes removed.
 | |
| // NOTE: <class-name> must be an exact match to a string given in class_list
 | |
| // NOTE: of only one callback is given then it will be called after the 
 | |
| // 		class change...
 | |
| // 		a way around this is to pass an empty function as callback_b
 | |
| // NOTE: leading dots in class names in class_list are optional. 
 | |
| // 		this is due to several times I've repeated the same mistake of 
 | |
| // 		forgetting to write the classes without leading dots, the class 
 | |
| // 		list is not normalized...
 | |
| // NOTE: the toggler can be passed a non-jquery object, but then only an
 | |
| // 		explicit state is supported as the second argument, the reason 
 | |
| // 		being that we can not determain the current state without a propper
 | |
| // 		.hasClass(..) test...
 | |
| //
 | |
| //
 | |
| // This also takes one or two callbacks. If only one is given then it is
 | |
| // called after (post) the change is made. If two are given then the first
 | |
| // is called before the change and the second after the change.
 | |
| //
 | |
| // The callbacks are passed two arguments:
 | |
| // 	- <action>		: the state we are going in
 | |
| // 	- <target>		: the target element or the element passed to the 
 | |
| // 					  toggler
 | |
| // 
 | |
| //
 | |
| // The callback function will have 'this' set to the same value as the 
 | |
| // toggler itself, e.g. if the toggler is called as a method, the 
 | |
| // callback's 'this' will reference it's parent object.
 | |
| //
 | |
| // NOTE: the pre-callback will get the "intent" action, i.e. the state the
 | |
| // 		we are changing into but the changes are not yet made.
 | |
| // NOTE: if the pre-callback explicitly returns false, then the change will
 | |
| // 		not be made.
 | |
| function createCSSClassToggler(elem, class_list, callback_a, callback_b){
 | |
| 	var bool_action = false
 | |
| 	if(typeof(class_list) == typeof('')){
 | |
| 		class_list = ['none', class_list]
 | |
| 		bool_action = true
 | |
| 	}
 | |
| 	// Normalize classes -- remove the dot from class names...
 | |
| 	// NOTE: this is here because I've made the error of including a 
 | |
| 	// 		leading "." almost every time I use this after I forget 
 | |
| 	// 		the UI...
 | |
| 	class_list = $(class_list).map(function(_, e){
 | |
| 		return $(e.split(' ')).map(function(_, c){
 | |
| 			c = c.trim()
 | |
| 			return c[0] == '.' ? c.slice(1) : c
 | |
| 		}).toArray().join(' ')
 | |
| 	}).toArray()
 | |
| 	// normalize the callbacks...
 | |
| 	if(callback_b == null){
 | |
| 		var callback_pre = null
 | |
| 		var callback_post = callback_a
 | |
| 	} else {
 | |
| 		var callback_pre = callback_a
 | |
| 		var callback_post = callback_b
 | |
| 	}
 | |
| 
 | |
| 	// XXX make this generic...
 | |
| 	var func = function(a, b){
 | |
| 		if(b == null){
 | |
| 			var action = a == 'next' ? null : a
 | |
| 			var e = elem
 | |
| 		} else {
 | |
| 			var e = a
 | |
| 			var action = b == 'next' ? null : b
 | |
| 		}
 | |
| 		var args = args2array(arguments).slice(2)
 | |
| 		e = $(e)
 | |
| 		// option number...
 | |
| 		if(typeof(action) == typeof(1)){
 | |
| 			// range check...
 | |
| 			if(action < 0 || action >= class_list.length){
 | |
| 				return null
 | |
| 			}
 | |
| 			if(bool_action){
 | |
| 				action = action == 0 ? 'off' : 'on'
 | |
| 			} else {
 | |
| 				action = class_list[action]
 | |
| 			}
 | |
| 		}
 | |
| 		// we need to get the current state...
 | |
| 		if(action == null || action == '?' || action == '!'){
 | |
| 			// get current state...
 | |
| 			var cur = 'none'
 | |
| 			for(var i=0; i < class_list.length; i++){
 | |
| 				if(e.hasClass(class_list[i])){
 | |
| 					cur = class_list[i]
 | |
| 					break
 | |
| 				}
 | |
| 			} 
 | |
| 			// just asking for info...
 | |
| 			if(action == '?'){
 | |
| 				return bool_action ? (cur == 'none' ? 'off' : 'on') : cur
 | |
| 			}
 | |
| 
 | |
| 			// force reload of current state...
 | |
| 			if(action == '!'){
 | |
| 				action = bool_action ? (cur == 'none' ? 'off' : 'on') : cur
 | |
| 			}
 | |
| 
 | |
| 		// invalid action...
 | |
| 		} else if((bool_action && ['on', 'off'].indexOf(action) == -1)
 | |
| 				|| (!bool_action && class_list.indexOf(action) == -1)){
 | |
| 			return null
 | |
| 		}
 | |
| 
 | |
| 		var cls = bool_action ? class_list[1] : action
 | |
| 		// get the right class...
 | |
| 		if(action == null){
 | |
| 			var i = class_list.indexOf(cur)+1
 | |
| 			i = i == -1 ? 0 : i
 | |
| 			i = i == class_list.length ? 0 : i
 | |
| 			cls = class_list[i]
 | |
| 
 | |
| 			if(bool_action){
 | |
| 				action = cls == 'none' ? 'off' : 'on'
 | |
| 			} else {
 | |
| 				action = cls
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// NOTE: the callbacks are passed the same this as the calling 
 | |
| 		// 		function, this will enable them to act as metods correctly
 | |
| 		// pre callback...
 | |
| 		if(callback_pre != null){
 | |
| 			if(callback_pre.apply(this, [action, e].concat(args)) === false){
 | |
| 				// XXX should we return action here???
 | |
| 				//return
 | |
| 				return func('?')
 | |
| 			}
 | |
| 		}
 | |
| 		// update the element...
 | |
| 		e.removeClass(class_list.join(' '))
 | |
| 		if(cls != 'none' && action != 'off'){
 | |
| 			e.addClass(cls)
 | |
| 		}
 | |
| 		// post callback...
 | |
| 		if(callback_post != null){
 | |
| 			callback_post.apply(this, [action, e].concat(args))
 | |
| 		}
 | |
| 
 | |
| 		return action
 | |
| 	}
 | |
| 
 | |
| 	func.class_list = class_list
 | |
| 	if(bool_action){
 | |
| 		func.doc = 'With no arguments this will toggle between "on" and '+
 | |
| 			'"off".\n'+
 | |
| 			'If either "on" or "off" are given then this will switch '+
 | |
| 			'to that mode.\n'+
 | |
| 			'If "?" is given, this will return either "on" or "off" '+
 | |
| 			'depending on the current state.'
 | |
| 	}else{
 | |
| 		func.doc = 'With no arguments this will toggle between '+
 | |
| 			class_list +' in cycle.\n' + 
 | |
| 			'if any of the state names or its number is given then that '+
 | |
| 			'state is switched on.'+
 | |
| 			'If "?" is given, this will return the current state.'
 | |
| 	}
 | |
| 
 | |
| 	return func
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| /*
 | |
| // show a jQuary opject in viewer overlay...
 | |
| // XXX need to set .scrollTop(0) when showing different UI... 
 | |
| // 		...and not set it when the UI is the same
 | |
| // XXX this must create it's own overlay...
 | |
| function showInOverlay(obj){
 | |
| 	obj.click(function(){ return false })
 | |
| 	// XXX 
 | |
| 	$('.viewer').addClass('overlay-mode')
 | |
| 	// clean things up...
 | |
| 	$('.overlay .content').children().remove()
 | |
| 	// put it in the overlay...
 | |
| 	$('.overlay .content').append(obj)
 | |
| 	// prepare the overlay...
 | |
| 	$('.overlay')
 | |
| 		.one('click', function(){
 | |
| 			$('.overlay')
 | |
| 				.fadeOut(function(){
 | |
| 					$('.overlay .content')
 | |
| 						.children()
 | |
| 							.remove()
 | |
| 					$('.overlay-mode').removeClass('overlay-mode')
 | |
| 				})
 | |
| 		})
 | |
| 		.fadeIn()
 | |
| 	return obj
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| function overlayMessage(text){
 | |
| 	return showInOverlay($('<div class="overlay-message">' +text+ '</div>'))
 | |
| }
 | |
| */
 | |
| 
 | |
| 
 | |
| 
 | |
| function unanimated(obj, func, time){
 | |
| 	return function(){
 | |
| 		if(time == null){
 | |
| 			time = 5
 | |
| 		}	
 | |
| 		obj = $(obj)
 | |
| 		obj.addClass('unanimated')
 | |
| 		var res = func.apply(func, arguments)
 | |
| 		setTimeout(function(){obj.removeClass('unanimated')}, time)
 | |
| 		return res
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| // NOTE: this will only use the first element in a set.
 | |
| // NOTE: if no element is given this will return null.
 | |
| function makeCSSVendorAttrGetter(attr, dfl, callback){
 | |
| 	return function(elem){
 | |
| 		elem = $(elem)
 | |
| 		if(elem.length == 0){
 | |
| 			return null
 | |
| 		}
 | |
| 		// using the attr...
 | |
| 		var vendors = ['O', 'Moz', 'ms', 'webkit']
 | |
| 		var data = elem[0].style[attr]
 | |
| 
 | |
| 		// go through vendor prefixes... (hate this!)
 | |
| 		if(!data || data == 'none'){
 | |
| 			for(var i in vendors){
 | |
| 				data = elem[0].style[vendors[i] + attr.capitalize()]
 | |
| 				if(data && data != 'none'){
 | |
| 					break
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		// no data is set...
 | |
| 		if(!data || data == 'none'){
 | |
| 			return dfl
 | |
| 		}
 | |
| 		return callback(data)
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return a scale value for the given element(s).
 | |
| // NOTE: this will only return a single scale value...
 | |
| var getElementScale = makeCSSVendorAttrGetter(
 | |
| 		'transform',
 | |
| 		1,
 | |
| 		function(data){
 | |
| 			return parseFloat((/(scale|matrix)\(([^),]*)\)/).exec(data)[2])
 | |
| 		})
 | |
| 
 | |
| 
 | |
| var getElementShift = makeCSSVendorAttrGetter(
 | |
| 		'transform',
 | |
| 		{left: 0, top: 0},
 | |
| 		function(data){
 | |
| 			res = /(translate\(|matrix\([^,]*,[^,]*,[^,]*,[^,]*,)([^,]*),([^\)]*)\)/.exec(data)
 | |
| 			return {
 | |
| 				left: parseFloat(res[2]),
 | |
| 				top: parseFloat(res[3])
 | |
| 			}
 | |
| 		})
 | |
| 
 | |
| 
 | |
| var getElementTransitionDuration = makeCSSVendorAttrGetter(
 | |
| 		'transitionDuration', 
 | |
| 		DEFAULT_TRANSITION_DURATION, 
 | |
| 		parseInt)
 | |
| 
 | |
| 
 | |
| // NOTE: at this point this works only on the X axis...
 | |
| function setElementTransform(elem, offset, scale, duration){
 | |
| 	elem = $(elem)
 | |
| 	//var t3d = USE_3D_TRANSFORM ? 'translateZ(0px)' : ''
 | |
| 	var t3d = USE_3D_TRANSFORM ? 'translate3d(0,0,0)' : ''
 | |
| 
 | |
| 	if(offset == null){
 | |
| 		offset = getElementShift(elem)
 | |
| 	// number -- only the x coord...
 | |
| 	} else if(typeof(offset) == typeof(1)){
 | |
| 		offset = {
 | |
| 			left: offset,
 | |
| 			top: 0
 | |
| 		}
 | |
| 	// array...
 | |
| 	} else if(offset.indexOf){
 | |
| 		offset = {
 | |
| 			left: offset[0] ? offset[0] : 0,
 | |
| 			top: offset[1] ? offset[1] : 0
 | |
| 		}
 | |
| 	}
 | |
| 	if(scale == null){
 | |
| 		var scale = getElementScale(elem)
 | |
| 	}
 | |
| 	if(USE_TRANSFORM){
 | |
| 		var transform = 'translate('+ 
 | |
| 				Math.round(offset.left) +'px, '+
 | |
| 				Math.round(offset.top) +'px) scale('+ scale +') ' + t3d
 | |
| 		elem.css({
 | |
| 			'-ms-transform' : transform, 
 | |
| 			'-webkit-transform' : transform, 
 | |
| 			'-moz-transform' : transform, 
 | |
| 			'-o-transform' : transform, 
 | |
| 			'transform' : transform, 
 | |
| 
 | |
| 			// XXX can we avoid this here?? 
 | |
| 			left: 0,
 | |
| 			// XXX is this correct???
 | |
| 			top: ''
 | |
| 		}, duration)
 | |
| 	} else {
 | |
| 		var transform = 'translate(0px, 0px) scale('+ scale +') ' + t3d
 | |
| 		elem.css({
 | |
| 			// NOTE: this will be wrong during a transition, that's why we 
 | |
| 			// 		can pass the pre-calculated offset as an argument...
 | |
| 			left: Math.round(offset.left),
 | |
| 			top: Math.round(offset.top),
 | |
| 
 | |
| 			// XXX can we avoid this here?? 
 | |
| 			'-ms-transform' : transform, 
 | |
| 			'-webkit-transform' : transform, 
 | |
| 			'-moz-transform' : transform, 
 | |
| 			'-o-transform' : transform, 
 | |
| 			'transform' : transform, 
 | |
| 		}, duration)
 | |
| 	}
 | |
| 	return elem
 | |
| }
 | |
| 
 | |
| 
 | |
| // Run a function controllably in an animation frame
 | |
| //
 | |
| // NOTE: we do not need to make this run several callbacks as the 
 | |
| // 		browser already does this and will do the loop faster...
 | |
| function animationFrameRunner(func){
 | |
| 	var next
 | |
| 	var _nop = function(){ return this }
 | |
| 	var frame
 | |
| 
 | |
| 	if(this === window){
 | |
| 		self = new animationFrameRunner
 | |
| 	} else {
 | |
| 		self = this
 | |
| 	}
 | |
| 
 | |
| 	self.func = func
 | |
| 
 | |
| 	var _tick = function(){
 | |
| 		func(Date.now())
 | |
| 		frame = getAnimationFrame(next)
 | |
| 	}
 | |
| 
 | |
| 	// main user interface...
 | |
| 	var start = function(){
 | |
| 		next = _tick
 | |
| 		this.start = _nop
 | |
| 		this.stop = stop
 | |
| 
 | |
| 		// start things up...
 | |
| 		// NOTE: we are not calling _tick here directly to avoid stray,
 | |
| 		// 		off-frame call to func...
 | |
| 		frame = getAnimationFrame(next)
 | |
| 
 | |
| 		return this
 | |
| 	}
 | |
| 	var stop = function(){
 | |
| 		if(frame != null){
 | |
| 			cancelAnimationFrame(frame)
 | |
| 			frame = null
 | |
| 		}
 | |
| 		next = _nop
 | |
| 		this.start = start
 | |
| 		this.stop = _nop 
 | |
| 		return this
 | |
| 	}
 | |
| 
 | |
| 	// setup the ticker in stopped state...
 | |
| 	stop.call(self)
 | |
| 
 | |
| 	return self
 | |
| }
 | |
| 
 | |
| 
 | |
| // XXX make this a drop-in replacement for setElementTransform...
 | |
| // XXX cleanup, still flacky...
 | |
| function animateElementTo(elem, to, duration, easing, speed, callback, use_transitions){
 | |
| 	// stop all ongoing animations on the current elem...
 | |
| 	stopAnimation(elem)
 | |
| 	use_transitions = use_transitions != null ? 
 | |
| 							use_transitions 
 | |
| 							: USE_TRANSITIONS_FOR_ANIMATION
 | |
| 	// use transition for animation...
 | |
| 	if(use_transitions){
 | |
| 		setTransitionEasing(elem, easing)
 | |
| 		duration == null && setTransitionDuration(elem, duration)
 | |
| 		setElementTransform(elem, to)
 | |
| 
 | |
| 	// manually animate...
 | |
| 	} else {
 | |
| 		if(typeof(to) == typeof(1)){
 | |
| 			to = {
 | |
| 				left: to,
 | |
| 				top: 0,
 | |
| 			}
 | |
| 		}
 | |
| 		if(typeof(speed) == typeof(2)){
 | |
| 			speed = {
 | |
| 				x: speed,
 | |
| 				y: 0,
 | |
| 			}
 | |
| 		}
 | |
| 		if(duration == null){
 | |
| 			duration = getElementTransitionDuration(elem)
 | |
| 		}
 | |
| 
 | |
| 		setTransitionDuration(elem, 0)
 | |
| 
 | |
| 		var start = Date.now()
 | |
| 		var then = start + duration
 | |
| 		var from = getElementShift(elem)
 | |
| 		var cur = {
 | |
| 			top: from.top,
 | |
| 			left: from.left
 | |
| 		}
 | |
| 		var dist = {
 | |
| 			top: to.top - from.top,
 | |
| 			left: to.left - from.left,
 | |
| 		}
 | |
| 
 | |
| 		// XXX are we using this...
 | |
| 		elem.animating = true
 | |
| 		elem.next_frame = null
 | |
| 
 | |
| 		// remember step start position...
 | |
| 		var s_t = cur.top
 | |
| 		var s_l = cur.left
 | |
| 
 | |
| 
 | |
| 		function animate(){
 | |
| 			// prevent running animations till next call of animateElementTo(..)
 | |
| 			if(elem.next_frame === false){
 | |
| 				return
 | |
| 			}
 | |
| 			var t = Date.now()
 | |
| 			// end of the animation...
 | |
| 			if(t >= then){
 | |
| 				setElementTransform(elem, to)
 | |
| 				return
 | |
| 			}
 | |
| 			if(!elem.animating){
 | |
| 				// XXX jittery...
 | |
| 				setElementTransform(elem, cur)
 | |
| 				return
 | |
| 			}
 | |
| 
 | |
| 			// remember step start position...
 | |
| 			s_t = cur.top
 | |
| 			s_l = cur.left
 | |
| 
 | |
| 			// animate a step with speed...
 | |
| 			if(speed != null){
 | |
| 				// NOTE: these are almost identical, they are inlined 
 | |
| 				// 		for speed...
 | |
| 				if(Math.abs(dist.top) >= 1){
 | |
| 					dy = ((t - start) * speed.y)
 | |
| 					if(Math.abs(dist.top) > Math.abs(dy)){
 | |
| 						dist.top -= dy
 | |
| 						cur.top = Math.round(cur.top + dy)
 | |
| 						// normalize...
 | |
| 						cur.top = Math.abs(dist.top) <= 1 ? to.top : cur.top
 | |
| 						// calc speed for next step...
 | |
| 						speed.y = dist.top / (duration - (t - start))
 | |
| 					} else {
 | |
| 						cur.top = to.top
 | |
| 					}
 | |
| 				}
 | |
| 				if(Math.abs(dist.left) >= 1){
 | |
| 					dx = ((t - start) * speed.x)
 | |
| 					if(Math.abs(dist.left) > Math.abs(dx)){
 | |
| 						dist.left -= dx
 | |
| 						cur.left = Math.round(cur.left + dx)
 | |
| 						// normalize...
 | |
| 						cur.left = Math.abs(dist.left) <= 1 ? to.left : cur.left
 | |
| 						// calc speed for next step...
 | |
| 						speed.x = dist.left / (duration - (t - start))
 | |
| 					} else {
 | |
| 						cur.left = to.left
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 			// liner animate...
 | |
| 			} else {
 | |
| 				var r = (t - start) / duration
 | |
| 				cur.top = Math.round(from.top + (dist.top * r))
 | |
| 				cur.left = Math.round(from.left + (dist.left * r)) 
 | |
| 			}
 | |
| 			setElementTransform(elem, cur)
 | |
| 
 | |
| 			callback != null && callback({
 | |
| 				x: cur.left - s_l,
 | |
| 				y: cur.top - s_t,
 | |
| 			})
 | |
| 
 | |
| 			// sched next frame...
 | |
| 			elem.next_frame = getAnimationFrame(animate)
 | |
| 		}
 | |
| 
 | |
| 		animate()
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| function stopAnimation(elem){
 | |
| 	if(elem.next_frame){
 | |
| 		cancelAnimationFrame(elem.next_frame)
 | |
| 		elem.next_frame = false
 | |
| 		return
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| // XXX account for other transitions...
 | |
| function setElementScale(elem, scale){
 | |
| 	return setElementTransform(elem, null, scale)
 | |
| }
 | |
| 
 | |
| 
 | |
| function setElementOrigin(elem, x, y, z){
 | |
| 	x = x == null ? '50%' : x
 | |
| 	y = y == null ? '50%' : y
 | |
| 	z = z == null ? '0' : z
 | |
| 	var value = x +' '+ y +' '+ z
 | |
| 
 | |
| 	return $(elem).css({
 | |
| 		'transform-origin': value, 
 | |
| 		'-ms-transform-origin':  value,
 | |
| 		'-webkit-transform-origin':  value,
 | |
| 	})
 | |
| }
 | |
| 
 | |
| 
 | |
| function setTransitionEasing(elem, ease){
 | |
| 	if(typeof(ms) == typeof(0)){
 | |
| 		ms = ms + 'ms'
 | |
| 	}
 | |
| 	return $(elem).css({
 | |
| 		'transition-timing-function': ease, 
 | |
| 		'-moz-transition-timing-function': ease,
 | |
| 		'-o-transition-timing-function': ease,
 | |
| 		'-ms-transition-timing-function': ease,
 | |
| 		'-webkit-transition-timing-function': ease
 | |
| 	})
 | |
| }
 | |
| 
 | |
| 
 | |
| function setTransitionDuration(elem, ms){
 | |
| 	if(typeof(ms) == typeof(0)){
 | |
| 		ms = ms + 'ms'
 | |
| 	}
 | |
| 	return elem.css({
 | |
| 		'transition-duration': ms, 
 | |
| 		'-moz-transition-duration': ms,
 | |
| 		'-o-transition-duration': ms,
 | |
| 		'-ms-transition-duration': ms,
 | |
| 		'-webkit-transition-duration': ms
 | |
| 	})
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| /************************************************ jQuery extensions **/
 | |
| 
 | |
| jQuery.fn.reverseChildren = function(){
 | |
| 	return $(this).each(function(_, e){
 | |
| 		return $(e).append($(e).children().detach().get().reverse())
 | |
| 	})
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| jQuery.fn.sortChildren = function(func){
 | |
| 	return $(this).each(function(_, e){
 | |
| 		return $(e).append($(e).children().detach().get().sort(func))
 | |
| 	})
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| /************************************************** Deferred utils ***/
 | |
| 
 | |
| // Deferred worker pool...
 | |
| //
 | |
| // 		makeDeferredPool([size][, paused]) -> pool
 | |
| //
 | |
| //
 | |
| // This will create and return a pooled queue of deferred workers.
 | |
| //
 | |
| //
 | |
| // The pool can be in one of the folowing states:
 | |
| //
 | |
| // 	- filling
 | |
| // 		This state prevents .depleted() from triggering until the pool 
 | |
| // 		exits the filling state.
 | |
| // 		This helps us to prevent premature depletion of the pool in 
 | |
| // 		cases where the queue is depleted faster than it is being filled.
 | |
| //
 | |
| // 	- paused
 | |
| // 		This state prevents any new queued workers from starting.
 | |
| //
 | |
| //
 | |
| // Public interface:
 | |
| //
 | |
| // 		.enqueue(obj, func, args) -> deferred
 | |
| // 			Add a worker to queue.
 | |
| // 			If the pool is not filled and not paused, this will run the
 | |
| // 			worker right away.
 | |
| // 			If the pool is full the worker is added to queue (FIFO) and
 | |
| // 			ran in its turn.
 | |
| //
 | |
| // 		.dropQueue() -> pool
 | |
| // 			Drop the queued workers.
 | |
| // 			NOTE: this will not stop the already running workers.
 | |
| //
 | |
| //
 | |
| //		.filling()
 | |
| //			Enter the filling state
 | |
| //
 | |
| //		.doneFilling()
 | |
| //			Exit the filling state
 | |
| //			NOTE: this will trigger .depleted() if at the time of call
 | |
| //				both the pool and queue are empty.
 | |
| //
 | |
| //
 | |
| // 		.pause() -> pool
 | |
| // 			Pause the queue.
 | |
| // 			NOTE: this also has a second form: .pause(func), see below.
 | |
| //
 | |
| // 		.resume() -> pool
 | |
| // 			Restart the queue.
 | |
| //
 | |
| //
 | |
| //		.isFilling() -> bool
 | |
| //			Test if the pool is being filled -- filling state.
 | |
| //
 | |
| // 		.isRunning() -> bool
 | |
| // 			Test if any workers are running in the pool.
 | |
| // 			NOTE: this will return false ONLY when the pool is empty.
 | |
| //
 | |
| // 		.isPaused() -> bool
 | |
| // 			Test if pool is in a paused state.
 | |
| // 			NOTE: some workers may sill be finishing up so if you want
 | |
| // 					to test whether any workers are still running use
 | |
| // 					.isRunning()
 | |
| //
 | |
| //
 | |
| // Event handler/callback registration:
 | |
| //
 | |
| // 		.on(evt, func) -> pool
 | |
| // 			Register a handler (func) for an event (evt).
 | |
| //
 | |
| // 		.off(evt[, func]) -> pool
 | |
| // 			Remove a handler (func) form and event (evt).
 | |
| // 			NOTE: if func is omitted, remove all handlers from the given
 | |
| // 					event...
 | |
| //
 | |
| // 		.progress(func) -> pool
 | |
| // 			Register a progress handler.
 | |
| // 			The handler is called after each worker is done and will get
 | |
| // 			passed:
 | |
| // 				- workers done count
 | |
| // 				- workers total count
 | |
| // 			Short hand for:
 | |
| // 				.on('progress', func) -> pool
 | |
| // 			NOTE: the total number of workers can change as new workers
 | |
| // 					are added or the queue is cleared...
 | |
| // 			
 | |
| // 		.fail(func) -> pool
 | |
| // 			Register a worker fail handler.
 | |
| // 			The handler is called when a worker goes into the fail state.
 | |
| // 			This will get passed:
 | |
| // 				- workers done count
 | |
| // 				- workers total count
 | |
| // 			Short hand for:
 | |
| // 				.on('fail', func) -> pool
 | |
| // 			NOTE: this will not stop the execution of other handlers.
 | |
| //
 | |
| // 		.pause(func) -> pool
 | |
| // 			Register a pause handler.
 | |
| // 			This handler is called after the last worker finishes when 
 | |
| // 			the queue is paused.
 | |
| // 			Short hand for:
 | |
| // 				.on('progress', func) -> pool
 | |
| //
 | |
| // 		.resume(func) -> pool
 | |
| // 			Short hand for:
 | |
| // 				.on('resume', func) -> pool
 | |
| //
 | |
| // 		.depleted(func) -> pool
 | |
| // 			Register a depleted pool handler.
 | |
| // 			The handler will get called when the queue and pool are empty
 | |
| // 			(depleted) and the last worker is done.
 | |
| // 			Short hand for:
 | |
| // 				.on('deplete', func) -> pool
 | |
| //
 | |
| // XXX should this be an object or a factory???
 | |
| function makeDeferredPool(size, paused){
 | |
| 	size = size == null ? POOL_SIZE : size
 | |
| 	size = size < 0 ? 1 
 | |
| 		: size > 512 ? 512
 | |
| 		: size
 | |
| 	paused = paused == null ? false : paused
 | |
| 
 | |
| 
 | |
| 	var Pool = {
 | |
| 		pool: [],
 | |
| 		queue: [],
 | |
| 		size: size,
 | |
| 
 | |
| 		// XXX do we need to hide or expose them and use their API???
 | |
| 		_event_handlers: {
 | |
| 			deplete: $.Callbacks(),
 | |
| 			progress: $.Callbacks(),
 | |
| 			pause: $.Callbacks(),
 | |
| 			resume: $.Callbacks(),
 | |
| 			fail: $.Callbacks()
 | |
| 		},
 | |
| 
 | |
| 		_paused: paused,
 | |
| 	}
 | |
| 
 | |
| 	// Run a worker...
 | |
| 	//
 | |
| 	// This will:
 | |
| 	// 	- create and add a worker to the pool, which will:
 | |
| 	// 		- run an element from the queue
 | |
| 	// 		- remove self from pool
 | |
| 	// 		- if the pool is not full, create another worker (call 
 | |
| 	// 		  ._run(..)) else exit
 | |
| 	// 		- call ._fill() to replenish the pool
 | |
| 	Pool._run = function(deferred, func, args){
 | |
| 		var that = this
 | |
| 		var pool = this.pool
 | |
| 		var pool_size = this.size
 | |
| 		var queue = this.queue
 | |
| 		var run = this._run
 | |
| 
 | |
| 		// run an element from the queue...
 | |
| 		var worker = func.apply(null, args)
 | |
| 		pool.push(worker)
 | |
| 
 | |
| 		// NOTE: this is explicitly after the pool push to avoid the 
 | |
| 		// 		possible race condition of the worker exiting and 
 | |
| 		// 		triggering .always(..) before being added to the pool...
 | |
| 		worker
 | |
| 			.always(function(){
 | |
| 				// prepare to remove self from pool...
 | |
| 				var i = pool.indexOf(this)
 | |
| 
 | |
| 				Pool._event_handlers.progress.fire(pool.length - pool.len(), pool.length + queue.length)
 | |
| 
 | |
| 				// remove self from queue...
 | |
| 				delete pool[i]
 | |
| 
 | |
| 				// shrink the pool if it's overfilled...
 | |
| 				// i.e. do not pop another worker and let the "thread" die.
 | |
| 				if(pool.len() > pool_size){
 | |
| 					// remove self...
 | |
| 					return
 | |
| 				}
 | |
| 				// pause the queue -- do not do anything else...
 | |
| 				if(that._paused == true){
 | |
| 					// if pool is empty fire the pause event...
 | |
| 					if(pool.len() == 0){
 | |
| 						Pool._event_handlers.pause.fire()
 | |
| 					}
 | |
| 					return
 | |
| 				}
 | |
| 
 | |
| 				// get the next queued worker...
 | |
| 				var next = queue.splice(0, 1)[0]
 | |
| 
 | |
| 				// run the next worker if it exists...
 | |
| 				if(next != null){
 | |
| 					run.apply(that, next)
 | |
| 
 | |
| 				// empty queue AND empty pool mean we are done...
 | |
| 				} else if(pool.len() == 0){
 | |
| 					var l = pool.length
 | |
| 					// NOTE: potential race condition -- something can be
 | |
| 					// 		pushed to pool just before it's "compacted"...
 | |
| 					pool.length = 0
 | |
| 				
 | |
| 					if(!that._filling){
 | |
| 						that._event_handlers.deplete.fire(l)
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				// keep the pool full...
 | |
| 				that._fill()
 | |
| 			})
 | |
| 			.fail(function(){
 | |
| 				Pool._event_handlers.fail.fire(pool.length - pool.len(), pool.length + queue.length)
 | |
| 				deferred.reject.apply(deferred, arguments)
 | |
| 			})
 | |
| 			.progress(function(){
 | |
| 				deferred.notify.apply(deferred, arguments)
 | |
| 			})
 | |
| 			.done(function(){
 | |
| 				deferred.resolve.apply(deferred, arguments)
 | |
| 			})
 | |
| 
 | |
| 		return worker
 | |
| 	}
 | |
| 
 | |
| 	// Fill the pool...
 | |
| 	//
 | |
| 	Pool._fill = function(){
 | |
| 		var that = this
 | |
| 		var pool_size = this.size
 | |
| 		var run = this._run
 | |
| 		var l = this.pool.len()
 | |
| 
 | |
| 		if(this._paused != true 
 | |
| 				&& l < pool_size 
 | |
| 				&& this.queue.length > 0){
 | |
| 			this.queue.splice(0, pool_size - l)
 | |
| 				.forEach(function(e){
 | |
| 					run.apply(that, e)
 | |
| 				})
 | |
| 		}
 | |
| 
 | |
| 		return this
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	// Public methods...
 | |
| 
 | |
| 	// Add a worker to queue...
 | |
| 	//
 | |
| 	Pool.enqueue = function(func){
 | |
| 		var deferred = $.Deferred()
 | |
| 
 | |
| 		// add worker to queue...
 | |
| 		this.queue.push([deferred, func, args2array(arguments).slice(1)])
 | |
| 
 | |
| 		// start work if we have not already...
 | |
| 		this._fill()
 | |
| 
 | |
| 		//return this
 | |
| 		return deferred
 | |
| 	}
 | |
| 
 | |
| 	// Drop the queued workers...
 | |
| 	//
 | |
| 	// NOTE: this will not stop the running workers...
 | |
| 	// XXX should this return the pool or the dropped queue???
 | |
| 	Pool.dropQueue = function(){
 | |
| 		this.queue.splice(0, this.queue.length)
 | |
| 		return this
 | |
| 	}
 | |
| 
 | |
| 	// Filling state...
 | |
| 	//
 | |
| 	// When this mode is set, it will prevent the queue from triggering
 | |
| 	// the depleated action until .doneFilling() is called...
 | |
| 	//
 | |
| 	// This is to prevent the pool depleting before the queue is filled
 | |
| 	// in the case of tasks ending faster than they are added...
 | |
| 	Pool.filling = function(){
 | |
| 		this._filling = true
 | |
| 		return this
 | |
| 	}
 | |
| 	Pool.doneFilling = function(){
 | |
| 		delete this._filling
 | |
| 		// trigger depleted if we are empty...
 | |
| 		if(this.pool.len() == 0 && this.queue.length == 0){
 | |
| 			that._event_handlers.deplete.fire(l)
 | |
| 		}
 | |
| 		return this
 | |
| 	}
 | |
| 	Pool.isFilling = function(){
 | |
| 		return this._filling == true
 | |
| 	}
 | |
| 
 | |
| 	// Paused state...
 | |
| 	//
 | |
| 	// NOTE: this will not directly cause .isRunning() to return false 
 | |
| 	// 		as this will not directly spot all workers, it will just 
 | |
| 	// 		pause the queue and the workers that have already started
 | |
| 	// 		will keep running until they are done, and only when the 
 | |
| 	// 		pool is empty will the .isRunning() return false.
 | |
| 	//
 | |
| 	// XXX test...
 | |
| 	Pool.pause = function(func){
 | |
| 		if(func == null){
 | |
| 			this._paused = true
 | |
| 		} else {
 | |
| 			this.on('pause', func)
 | |
| 		}
 | |
| 		return this
 | |
| 	}
 | |
| 
 | |
| 	// XXX test...
 | |
| 	Pool.resume = function(func){
 | |
| 		if(func == null){
 | |
| 			this._paused = false
 | |
| 			this._event_handlers['resume'].forEach(function(f){ f() })
 | |
| 			this._fill()
 | |
| 		} else {
 | |
| 			this.on('resume', func)
 | |
| 		}
 | |
| 		return this
 | |
| 	}
 | |
| 
 | |
| 	Pool.isPaused = function(){
 | |
| 		return this._paused
 | |
| 	}
 | |
| 	Pool.isRunning = function(){
 | |
| 		return this.pool.len() > 0
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	// Generic event handlers...
 | |
| 	Pool.on = function(evt, handler){
 | |
| 		this._event_handlers[evt].add(handler)
 | |
| 		return this
 | |
| 	}
 | |
| 	// NOTE: if this is not given a handler, it will clear all handlers 
 | |
| 	// 		from the given event...
 | |
| 	Pool.off = function(evt, handler){
 | |
| 		if(handler != null){
 | |
| 			this._event_handlers[evt].remove(handler)
 | |
| 		} else {
 | |
| 			this._event_handlers[evt].empty()
 | |
| 		}
 | |
| 		return this
 | |
| 	}
 | |
| 
 | |
| 	// Register a queue depleted handler...
 | |
| 	//
 | |
| 	// This occurs when a populated queue is depleted and the last worker
 | |
| 	// is done.
 | |
| 	//
 | |
| 	// NOTE: this is similar to jQuery.Deferred().done(..) but differs in
 | |
| 	// 		that the pool can fill up and get depleted more than once, 
 | |
| 	// 		thus, the handlers may get called more than once per pool 
 | |
| 	// 		life...
 | |
| 	// NOTE: it is recommended to fill the queue faster than the workers
 | |
| 	// 		finish, as this may get called after last worker is done and
 | |
| 	// 		the next is queued...
 | |
| 	Pool.depleted = function(func){
 | |
| 		return this.on('deplete', func)
 | |
| 	}
 | |
| 
 | |
| 	// Deferred compatibility...
 | |
| 	//
 | |
| 	// NOTE: the key difference between this and the deferred is that this
 | |
| 	// 		does not have memory and can get called multiple times...
 | |
| 	// XXX is this correct???
 | |
| 	//Pool.done = Pool.depleted
 | |
| 
 | |
| 	// Register queue progress handler...
 | |
| 	//
 | |
| 	// This occurs after each worker is done.
 | |
| 	//
 | |
| 	// handler will be passed:
 | |
| 	// 	- the pool object
 | |
| 	// 	- workers done
 | |
| 	// 	- total workers (done + queued)
 | |
| 	Pool.progress = function(func){
 | |
| 		return this.on('progress', func)
 | |
| 	}
 | |
| 
 | |
| 	// Register worker fail handler...
 | |
| 	//
 | |
| 	Pool.fail = function(func){
 | |
| 		return this.on('fail', func)
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	return Pool
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| /**************************************************** JS utilities ***/
 | |
| 
 | |
| 
 | |
| // Get screen dpi...
 | |
| //
 | |
| // This will calculate the value and save it to screen.dpi
 | |
| //
 | |
| // if force is true this will re-calculate the value.
 | |
| //
 | |
| // NOTE: this needs the body loaded to work...
 | |
| // NOTE: this may depend on page zoom...
 | |
| // NOTE: yes, this is a hack, but since we have no other reliable way to
 | |
| // 		do this...
 | |
| function getDPI(force){
 | |
| 	if(screen.dpi == null || force){
 | |
| 		var e = $('<div id="inch">')
 | |
| 			.css({
 | |
| 				position: 'absolute',
 | |
| 				width: '1in',
 | |
| 				left: '-100%',
 | |
| 				top: '-100%'
 | |
| 			})
 | |
| 			.appendTo($('body'))
 | |
| 		var res = e.width()
 | |
| 		e.remove()
 | |
| 		screen.dpi = res
 | |
| 		return res	
 | |
| 	} else {
 | |
| 		return screen.dpi
 | |
| 	}
 | |
| }
 | |
| // XXX is this correct???
 | |
| $(getDPI)
 | |
| 
 | |
| 
 | |
| // return 1, -1, or 0 depending on sign of x
 | |
| function sign(x){
 | |
| 	return (x > 0) - (x < 0)
 | |
| }
 | |
| 
 | |
| 
 | |
| String.prototype.capitalize = function(){
 | |
| 	return this[0].toUpperCase() + this.slice(1)
 | |
| }
 | |
| 
 | |
| 
 | |
| // XXX not sure if this has to be a utility or a method...
 | |
| Object.get = function(obj, name, dfl){
 | |
| 	var val = obj[name]
 | |
| 	if(val === undefined && dfl != null){
 | |
| 		return dfl
 | |
| 	}
 | |
| 	return val
 | |
| }
 | |
| 
 | |
| 
 | |
| // Compact a sparse array...
 | |
| //
 | |
| // NOTE: this will not compact in-place.
 | |
| Array.prototype.compact = function(){
 | |
| 	return this.filter(function(){ return true })
 | |
| }
 | |
| 
 | |
| 
 | |
| // like .length but for sparse arrays will return the element count...
 | |
| Array.prototype.len = function(){
 | |
| 	return this.compact().length
 | |
| }
 | |
| 
 | |
| 
 | |
| // convert JS arguments to Array...
 | |
| function args2array(args){
 | |
| 	return Array.apply(null, args)
 | |
| }
 | |
| 
 | |
| 
 | |
| var getAnimationFrame = (window.requestAnimationFrame
 | |
| 		|| window.webkitRequestAnimationFrame 
 | |
| 		|| window.mozRequestAnimationFrame
 | |
| 		|| window.oRequestAnimationFrame
 | |
| 		|| window.msRequestAnimationFrame
 | |
| 		|| function(callback){ 
 | |
| 			setTimeout(callback, 1000/60) 
 | |
| 		})
 | |
| 
 | |
| 
 | |
| var cancelAnimationFrame = (window.cancelRequestAnimationFrame 
 | |
| 		|| window.webkitCancelAnimationFrame 
 | |
| 		|| window.webkitCancelRequestAnimationFrame 
 | |
| 		|| window.mozCancelRequestAnimationFrame
 | |
| 		|| window.oCancelRequestAnimationFrame
 | |
| 		|| window.msCancelRequestAnimationFrame
 | |
| 		|| clearTimeout)
 | |
| 
 | |
| 
 | |
| Date.prototype.toShortDate = function(){
 | |
| 	var y = this.getFullYear()
 | |
| 	var M = this.getMonth()+1
 | |
| 	M = M < 10 ? '0'+M : M
 | |
| 	var D = this.getDate()
 | |
| 	D = D < 10 ? '0'+D : D
 | |
| 	var H = this.getHours()
 | |
| 	H = H < 10 ? '0'+H : H
 | |
| 	var m = this.getMinutes()
 | |
| 	m = m < 10 ? '0'+m : m
 | |
| 	var s = this.getSeconds()
 | |
| 	s = s < 10 ? '0'+s : s
 | |
| 
 | |
| 	return ''+y+'-'+M+'-'+D+' '+H+':'+m+':'+s
 | |
| }
 | |
| Date.prototype.getTimeStamp = function(no_seconds){
 | |
| 	var y = this.getFullYear()
 | |
| 	var M = this.getMonth()+1
 | |
| 	M = M < 10 ? '0'+M : M
 | |
| 	var D = this.getDate()
 | |
| 	D = D < 10 ? '0'+D : D
 | |
| 	var H = this.getHours()
 | |
| 	H = H < 10 ? '0'+H : H
 | |
| 	var m = this.getMinutes()
 | |
| 	m = m < 10 ? '0'+m : m
 | |
| 	var s = this.getSeconds()
 | |
| 	s = s < 10 ? '0'+s : s
 | |
| 
 | |
| 	return ''+y+M+D+H+m+s
 | |
| }
 | |
| Date.prototype.setTimeStamp = function(ts){
 | |
| 	ts = ts.replace(/[^0-9]*/g, '')
 | |
| 	this.setFullYear(ts.slice(0, 4))
 | |
| 	this.setMonth(ts.slice(4, 6)*1-1)
 | |
| 	this.setDate(ts.slice(6, 8))
 | |
| 	this.setHours(ts.slice(8, 10))
 | |
| 	this.setMinutes(ts.slice(10, 12))
 | |
| 	this.setSeconds(ts.slice(12, 14))
 | |
| 	return this
 | |
| }
 | |
| Date.timeStamp = function(){
 | |
| 	return (new Date()).getTimeStamp()
 | |
| }
 | |
| Date.fromTimeStamp = function(ts){
 | |
| 	return (new Date()).setTimeStamp(ts)
 | |
| }
 | |
| 
 | |
| 
 | |
| function logCalls(func, logger){
 | |
| 	var that = this
 | |
| 	var _func = function(){
 | |
| 		logger(func, arguments)
 | |
| 		return func.apply(that, arguments)
 | |
| 	}
 | |
| 	_func.name = func.name
 | |
| 	return _func
 | |
| }
 | |
| 
 | |
| 
 | |
| function assyncCall(func){
 | |
| 	var that = this
 | |
| 	var _func = function(){
 | |
| 		var res = $.Deferred()
 | |
| 		setTimeout(function(){
 | |
| 			res.resolve(func.apply(that, arguments))
 | |
| 		}, 0)
 | |
| 		return res
 | |
| 	}
 | |
| 	_func.name = func.name
 | |
| 	return _func
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| /**********************************************************************
 | |
| * vim:set ts=4 sw=4 :                                                */
 |