ImageGrid/ui (gen4)/features/ui-widgets.js
Alex A. Naanou d637b00c16 merge...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
2020-01-18 00:26:38 +03:00

3299 lines
89 KiB
JavaScript
Executable File

/**********************************************************************
*
*
*
**********************************************************************/
((typeof define)[0]=='u'?function(f){module.exports=f(require)}:define)
(function(require){ var module={} // make module AMD/node compatible...
/*********************************************************************/
var keyboard = require('lib/keyboard')
var toggler = require('lib/toggler')
var actions = require('lib/actions')
var features = require('lib/features')
var data = require('imagegrid/data')
var images = require('imagegrid/images')
var ribbons = require('imagegrid/ribbons')
var core = require('features/core')
var base = require('features/base')
var widget = require('lib/widget/widget')
var browse = require('lib/widget/browse')
var overlay = require('lib/widget/overlay')
var drawer = require('lib/widget/drawer')
var browseWalk = require('lib/widget/browse-walk')
/*********************************************************************/
// Format:
// {
// <button-text>: [
// <class>, // optional
// <info>, // optional
// <code>,
// ],
//
// <button-text>: [
// <class>, // optional
// <info>, // optional
// [
// // primary action (click / tap)...
// <primary>,
// // secondary action (contextmenu -- right-clock / long-tap)...
// <secondary>,
// ]
// ],
// ...
// }
var makeButtonControls =
module.makeButtonControls =
function(context, cls, data){
cls = cls instanceof Array ? cls : cls.split(/\s+/g)
// remove old versions...
context.dom.find('.'+ cls.join('.')).remove()
// make container...
var controls = $('<div>')
.addClass('buttons '+ cls.join('.'))
.on('mouseover', function(evt){
evt = window.event || evt
var t = $(evt.target)
var info = t.attr('info') || t.parents('[info]').attr('info') || ''
context.showStatusBarInfo
&& context.showStatusBarInfo(info)
})
.on('mouseout', function(){
context.showStatusBarInfo
&& context.showStatusBarInfo()
})
// make buttons...
Object.keys(data).forEach(function(k){
// spacer...
if(typeof(data[k]) == typeof('str')
&& /--+/.test(data[k])){
k = '&nbsp;'
var cls = 'spacer'
var doc = ''
var click = function(){}
var menu = function(){}
// normal element...
} else {
var e = data[k].slice()
var primary = e.pop()
primary = primary instanceof Array ? primary.slice() : primary
var secondary = (primary instanceof Array && primary.length > 1) ?
primary.pop()
: null
secondary = typeof(secondary) == typeof('str') ?
keyboard.parseActionCall(secondary, context)
: secondary
primary = primary instanceof Array ? primary.shift() : primary
primary = typeof(primary) == typeof('str') ?
keyboard.parseActionCall(primary, context)
: primary
var click = primary instanceof Function ?
primary
: function(evt){
evt.stopPropagation()
evt.preventDefault()
context[primary.action].apply(context, primary.arguments) }
var menu = secondary instanceof Function ?
secondary
: secondary ?
function(evt){
evt.stopPropagation()
evt.preventDefault()
context[secondary.action].apply(context, secondary.arguments) }
: click
var cls = e[0]
|| primary.action
|| ''
var doc = e[1]
|| (primary.doc
+ (secondary ? ' / '+ secondary.doc : ''))
|| e[0]
|| ''
}
controls
.append($('<div>')
.addClass('button ' + cls)
.html(k)
.attr('info', doc)
.click('click', function(){
context.showStatusBarInfo
&& context.showStatusBarInfo()
})
.click(click)
.on('contextmenu', menu))
})
controls
.appendTo(context.dom)
}
// XXX write docs:
// - cls can be
// - a single class (str)
// - space separated multiple classes (str)
// - list of classes
// - if cfg is not given then cls[0] is used for it
// - parent can be an element, a getter function or null (defaults to viewer)
var makeButtonControlsToggler =
module.makeButtonControlsToggler =
function(cls, cfg, parent){
cls = cls instanceof Array ? cls : cls.split(/\s+/g)
cfg = cfg || cls[0]
return toggler.Toggler(null,
function(){
parent = parent == null ? this.dom
: parent instanceof Function ? parent.call(this)
: parent
return parent.find('.'+ cls.join('.')).length > 0 ? 'on' : 'off'
},
['off', 'on'],
function(state){
if(state == 'on'){
var config = this.config[cfg]
config
&& makeButtonControls(this, cls, config)
} else {
this.dom.find('.'+ cls.join('.')).remove()
}
}) }
// XXX make the selector more accurate...
// ...at this point this will select the first elem with text which
// can be a different elem...
var editItem =
module.editItem =
function(list, elem, callback, options){
return elem
.makeEditable(options
|| {
activate: true,
clear_on_edit: true,
blur_on_abort: false,
blur_on_commit: false,
})
.on('edit-commit', callback || function(){})
.on('edit-abort edit-commit', function(_, text){
list.update()
// XXX make the selector more accurate...
// ...at this point this will select the first elem
// with text which can be a different elem...
.then(function(){ list.select(elem.text()) })
}) }
//---------------------------------------------------------------------
// Edit list in .config...
//
// This will update value_path in .config with the opened item value.
//
var makeConfigListEditor =
module.makeConfigListEditor =
function(actions, path, value_path, options, setup){
path = path.split('.')
var key = path.pop()
options = options ? Object.create(options) : {}
var stateValue = function(value){
var path = value_path instanceof Function ?
value_path(value)
: value_path.split('.')
var key = path.pop()
var target = actions.config
path.forEach(function(p){
target = target[p] = target[p] || {}
})
if(value){
target[key] = value
} else {
return target[key]
}
}
var save = function(value){
stateValue(value)
dialog.close()
}
if(value_path
&& (options.overflow == null
|| options.overflow == 'save')){
options.overflow = save
}
// set the path...
if(value_path && !options.path){
options.path = stateValue()
}
var dialog = browse.makeListEditor(function(lst){
var target = actions.config
path.forEach(function(p){
target = target[p] = target[p] || {}
})
// get...
if(lst === undefined){
return target[key]
// set...
} else {
target[key] = lst
}
}, options)
value_path
&& dialog.open(function(){
save(dialog.selected)
})
setup
&& setup.call(dialog, dialog)
return dialog
}
// Wrapper around makeListEditor(..) enabling it to be used as an event
// item handler...
//
// For example this returns a function directly usable as list item event
// handler...
//
// NOTE: this will select the element in the parent dialog via it's first
// .text element...
var makeNestedConfigListEditor =
module.makeNestedConfigListEditor =
function(actions, list, list_key, value_key, options, setup){
options = options || {}
return function(){
var txt = $(this).find('.text').first().text()
var dfl_options = {
path: value_key instanceof Function ?
value_key()
: actions.config[value_key],
// NOTE: this is called when adding a new value and
// list maximum length is reached...
overflow: 'save',
}
options.__proto__ = dfl_options
var o = makeConfigListEditor(actions, list_key, value_key, options, setup)
// update parent menu...
.open(function(){
list
&& list.update()
.then(function(){
txt != ''
&& list.select(txt)
})
})
actions.Overlay(o)
return o
} }
/*********************************************************************/
// Dialogs and containers...
// Mark an action as a container...
//
// NOTE: the marked action must comply with the container protocol
// (see: makeUIContainer(..) for more info)
var uiContainer =
module.uiContainer = function(func){
func.__container__ = true
return func }
// Make a container constructor wrapper...
//
// This will:
// - mark the action as a container
//
// The container will:
// - trigger client's 'attached' event when attached to container
// - trigger client's 'close' event on close
//
// XXX not sure how the click is handled here...
// XXX pass options???
var makeUIContainer =
module.makeUIContainer = function(make){
return uiContainer(function(){
var that = this
// trigger the general modal open event...
that.modal
// XXX do we need to pass anything here????
|| that.firstModalOpen()
var o = make.apply(this, arguments)
o
// notify the client that we are closing...
.close(function(evt, mode){ o.client.trigger('close', mode) })
.client
// NOTE: strictly this is the responsibility of the client
// but it is less error prone to just in case also do
// this here...
.on('close', function(evt){
evt.stopPropagation()
that.modal ?
that.modal.focus()
// NOTE: this fixes a bug where the UI loses focus
// and keys are no longer tracked...
// XXX is this the right way to go???
// To reproduce:
// - comment this line and .focus() in return...
// - alt-F
// - /load -> serach
// - Enter -> loads demo data but the viewer
// is in a state where the window
// is in focus but keys are not
// tracked...
: that.dom.focus()
// trigger the general modal close event...
that.modal
// XXX do we need to pass anything here????
|| that.lastModalClose()
})
// Compensate for click focusing the parent dialog when
// a child is created...
// XXX is this the right way to go???
.on('click', function(evt){
that.modal && that.modal.focus() })
.trigger('attached', o)
return o
// focus the new dialog...
// NOTE: fixes the same bug as .client.on('close', ...) above,
// see note for that...
.focus()
}) }
// Mark action as a dialog...
//
var uiDialog =
module.uiDialog = function(func){
func.__dialog__ = true
return func }
// Make a dialog constructor wrapper...
//
// Make a dialog action...
// makeUIDialog(constructor)
// makeUIDialog(constructor, ...)
// -> dialog
//
// Make a dialog action with a specific default container...
// makeUIDialog(container, constructor)
// makeUIDialog(container, constructor, ...)
// -> dialog
//
//
// This dialog will:
// - consume the first action argument if it's a container name to
// override the default container...
// - if no container defined explicitly the default container is used
//
//
// NOTE: arguments after the constructor will be passed to the container.
//
// XXX do we need a means to reuse containers, e.g. ???
// XXX need to revise this API as passing a container title ONLY works
// for actions explicitly created with makeUIDialog(..) and not
// extended/overloaded...
var makeUIDialog =
module.makeUIDialog = function(a, b){
var args = [...arguments]
// container name (optional)...
var dfl = typeof(args[0]) == typeof('str') ?
args.shift()
: null
// constructor...
var make = args.shift()
// rest of the args to be passed to the container...
var cargs = args
return uiDialog(function(){
var args = [...arguments]
// we passed a make(..) function...
// XXX revise...
if(args[0] instanceof Function && args[0].constructor === browse.Make){
return actions.ASIS(make.call(this, ...args)) }
// see if the first arg is a container spec...
var container = !(args[0] instanceof Array) && this.isUIContainer(args[0]) ?
args.shift()
: (dfl || this.config['ui-default-container'] || 'Overlay')
var dialog = make.apply(this, args)
if(!dialog){
return dialog
}
return this[container].apply(this,
[dialog].concat(cargs))
.client
}) }
var makeDrawer = function(direction){
return makeUIContainer(function(dialog, options){
var that = this
options = options || {}
var parent = options.parentElement
parent = parent ? $(parent) : this.dom
options.direction = direction || 'bottom'
var d = drawer.Drawer(parent, dialog, options)
// focus top modal on exit...
.on('close', function(){
var o = that.modal
o && o.focus()
})
// we need to clear other ui elements, like the status bar...
// XXX is this the right way to go???
d.dom.css({
'z-index': 5000,
})
return d
}) }
//---------------------------------------------------------------------
// Higher level dialog action constructors...
// Make list editor dialog...
//
// makeListEditorDialog(list[, options])
// -> action
//
// makeListEditorDialog(function[, options])
// -> action
//
//
// Example:
// someAction: [
// makeListEditorDialog(
// // list of items to edit or list getter function...
// // NOTE: this is edited in place...
// [ 'item', .. ] | function(){ .. },
// // options compatible with browse's Items.EditableList(..)
// { .. })],
//
// XXX should these replace the makeConfigListEditor/makeNestedConfigListEditor???
var makeListEditorDialog =
module.makeListEditorDialog =
function makeListEditorDialog(list, options){
options = options || {}
return makeUIDialog(function(){
var lst = list instanceof Function ?
list.call(this)
: list
// NOTE: this will edit the list in place...
return browse.makeLister(null,
function(_, make){
make.EditableList(lst, options)
}, {
cls: options.cls,
}) }) }
// Make .config list editor dialog...
//
// makeConfigListEditorDialog(path[, options])
// -> action
//
//
// Example:
// someAction: [
// makeConfigListEditorDialog(
// // path to list in .config
// 'path.to.list',
// // options compatible with browse's Items.EditableList(..)
// { .. })],
//
// NOTE: see collections.editDefaultCollections(..) for a live example.
var makeConfigListEditorDialog =
module.makeConfigListEditorDialog =
function makeConfigListEditorDialog(path, options){
path = path.split('.')
var key = path.pop()
return makeListEditorDialog(function(){
var p = path.slice()
// get the path...
var cur = this.config
while(p.length > 0){
var k = p.shift()
cur = cur[k] = cur[k] || {}
}
// the actual list we'll be editing...
var list =
cur[key] =
(cur[key] || []).slice()
return list
}, options) }
//---------------------------------------------------------------------
var DialogsActions = actions.Actions({
config: {
'ui-default-container': 'Overlay',
'ui-overlay-blur': 'on',
// used by UI to set the user confirm action timeout...
'ui-confirm-timeout': 2000,
},
// introspection...
get uiContainers(){
return this.cache('uiContainers', function(d){
return d instanceof Array ?
d.slice()
: this.actions.filter(this.isUIContainer.bind(this)) }) },
get uiDialogs(){
return this.cache('uiDialogs', function(d){
return d instanceof Array ?
d.slice()
: this.actions.filter(this.isUIDialog.bind(this)) }) },
get uiElements(){
return this.cache('uiElements', function(d){
return d instanceof Array ?
d.slice()
: this.actions.filter(this.isUIElement.bind(this)) }) },
// XXX this knows about action priority and shortcut marker...
// XXX should these be more like .getDoc(..) and support lists of actions???
// XXX should these be here or someplace in base (base-introspection)???
getDocPath: ['- Interface/',
function(action, clean, join){
clean = clean == null ? true : clean
join = join == null ? '/' : join
var path = (this.getDoc(action)[action].shift() || action)
path = clean ? path.replace(/^- /, '') : path
path = path
.split(/[\\\/]/g)
// remove priority...
.map(function(e){
return clean ?
e
.replace(/^[-+]?[0-9]+:\s*/, '')
.replace(/\$(\w)/g, '$1')
: e })
return join ? path.join('/') : path
}],
getDocBaseDir: ['- Interface/',
function(action, clean, join){
clean = clean == null ? true : clean
join = join == null ? '/' : join
var path = this.getDocPath(action, clean, false)
// drop the title...
.slice(0, -1)
return join ? path.join('/') : path
}],
getDocTitle: ['- Interface/',
function(action, clean){
clean = clean == null ? true : clean
return this.getDocPath(action, clean, false).pop()
}],
// Get modal container...
//
// Protocol:
// - get the last (top) modal widgets (CSS selector: .modal-widget)
// - return one of the following:
// .data('widget-controller')
// element
// null
get modal(){
var modal = this.dom
.find('.modal-widget')
.last()
return modal.data('widget-controller')
|| (modal.length > 0 && modal)
|| null },
// testers...
//
// ui elements...
isUIContainer: function(action){
return !!this.getActionAttr(action, '__container__') },
isUIDialog: function(action){
return !!this.getActionAttr(action, '__dialog__') },
isUIElement: function(action){
return this.isUIDialog(action) || this.isUIContainer(action) },
// extended ui elements
// ...first defined as a non-ui action and extended to a ui element.
isUIExtendedContainer:
actions.doWithRootAction(function(action, name){
return action != null
&& !action.__container__
&& this.isUIContainer(name) }),
isUIExtendedDialog:
actions.doWithRootAction(function(action, name){
return action != null
&& !action.__dialog__
&& this.isUIDialog(name) }),
isUIExtendedElement:
actions.doWithRootAction(function(action, name){
return action != null
&& !action.__dialog__
&& !action.__container__
&& this.isUIElement(name) }),
// container constructors...
Overlay: ['- Interface/',
makeUIContainer(function(dialog, options){
var that = this
return overlay.Overlay(this.dom, dialog, options)
// focus top modal on exit...
.on('close', function(){
var o = that.modal
o && o.focus()
}) })],
Drawer: ['- Interface/',
makeDrawer('bottom')],
BottomDrawer: ['- Interface/',
makeDrawer('bottom')],
TopDrawer: ['- Interface/',
makeDrawer('top')],
// like panel but drop down from mouse location or specified position
DropDown: ['- Interface/',
makeUIContainer(function(dialog, options){
// XXX
console.error('Not yet implemented.')
})],
// XXX STUB -- need a real panel with real docking and closing
// ability...
// XXX need to:
// - dock panels
// - save panel state (position, collapse, dock, ...)
// - restore panel state
Panel: ['- Interface/',
makeUIContainer(function(dialog, options){
// XXX
//console.error('Not yet implemented.')
// minimal container...
var panel = {
client: dialog,
dom: $('<div>')
.append(dialog.dom || dialog)
.appendTo(this.dom)
.draggable(),
close: function(func){
if(func instanceof Function){
this.dom.on('close', func)
} else {
this.dom.trigger('close', 'reject')
this.dom.remove()
}
return this
},
focus: function(){
},
}
dialog.on('blur', function(){
panel.close('reject')
})
return panel
})],
// Events...
firstModalOpen: ['- Interface/',
core.Event(function(gid){
// Triggered when the first modal container is opened.
//
// Not for direct use.
})],
// XXX due to that .close() can be called a couple of times this can
// also be called a couple of times...
lastModalClose: ['- Interface/',
core.Event(function(gid){
// Triggered when the last modal container is closed.
//
// Not for direct use.
})],
// Helper for creating lists fast...
showList: ['- Interface/',
core.doc`Show list dialog...
.showList(<list>, <options>)
-> dialog
See browse.makeList(..) / browse.Items.List(..) for more info.
`,
makeUIDialog(function(list, options){
return browse.makeList(null, list, options) })],
showTree: ['- Interface/',
makeUIDialog(function(list, options){
return browse.makePathList(null,
list,
Object.assign({
/*
cls: 'browse-actions',
//path: '/',
flat: false,
traversable: true,
pathPrefix: '/',
//fullPathEdit: true,
//*/
}, options || {})) })],
// XXX
showCloud: ['- Interface/',
makeUIDialog(function(list, options){
throw new Error('.showCloud(..): not implemented.') })],
// XXX do we need to split the options???
showEditableList: ['- Interface/',
core.doc`Show editable list dialog...
.showEditableList(<list>, <options>)
-> dialog
See browse.Items.EditableList(..) for more info.
NOTE: this passes the same options to the list item and the
dielog.
XXX this may change in the future...
`,
makeUIDialog(function(list, options){
options = Object.create(options || {})
// defaults...
options.sortable = options.sortable === undefined ?
true
: options.sortable
return browse.makeLister(null,
function(path, make){
make.EditableList(list, options)
},
options) })],
showActionList: ['- Interface/',
core.doc`Show list of actions dialog...
.showActionList(<list>, <options>)
-> dialog
Like .showList(..) but understands keyboard.parseActionCall(..) syntax,
Options format:
{
// arguments and what to replace them with, this is used
// to define templates in the list and pass real values
// via the dict.
args_dict: {
<arg>: <value>,
...
},
// Same format .showList(..) understands...
...
}
`,
makeUIDialog(function(list, options){
var that = this
list = list instanceof Function ? list.call(this) : list
options = options || {}
var args_dict = options.args_dict || {}
var loaders = {}
list.forEach(function(m){
var a = keyboard.parseActionCall(m, that)
if(a.action in that){
var args = a.arguments
.map(function(a){
return args_dict[a] !== undefined ?
args_dict[a]
: a })
// the callback...
loaders[a.doc != '' ?
a.doc
: that.getDocTitle(a.action)] =
function(){
return that[a.action].apply(that, args) }
// non-actions...
} else {
loaders[m] = null
}
})
return browse.makeList(null, loaders, options)
})],
listDialogs: ['Interface|System/Dialog/Dialog list...',
{browseMode: 'toggleBrowseActionKeys'},
makeUIDialog(function(){
var actions = this
return browse.makeLister(null, function(path, make){
var that = this
actions.uiDialogs.forEach(function(dialog){
var doc = actions.getDoc(dialog)[dialog][0]
var txt = ((doc
.split(/[\\\/]/g)
.pop() || ('.'+ dialog +'(..)'))
// mark item as disabled...
+ (/^- .*$/.test(doc) ? ' (disabled)' : ''))
.replace(/^-?[0-9]+\s*:\s*/, '')
.trim()
make(txt == '*' ? `${dialog} (${txt})` : txt)
.on('open', function(){
actions[dialog]()
})
})
make.done()
})
})],
toggleOverlayBlur: ['Interface/Dialog overlay blur',
{browseMode: 'toggleBrowseActionKeys'},
toggler.CSSClassToggler(
function(){ return this.dom },
'overlay-blur-enabled',
function(state){ this.config['ui-overlay-blur'] = state }) ],
})
var Dialogs =
module.Dialogs = core.ImageGridFeatures.Feature({
title: '',
doc: '',
tag: 'ui-dialogs',
depends: [
'cache',
'ui',
],
actions: DialogsActions,
handlers: [
['start',
function(){
this.config['ui-overlay-blur']
&& this.toggleOverlayBlur(this.config['ui-overlay-blur'])
}],
['__call__',
function(res, action, args){
//if(res instanceof jQuery || res instanceof widget.Widget){
// var elem = (res.dom || res)
if(res instanceof widget.Widget){
var elem = res.dom
var title = this.getActionAttr(action, 'dialogTitle')
title ?
elem.attr('dialog-title',
title instanceof Function ?
title.call(this, action, args)
: title)
: !elem.attr('keep-dialog-title')
&& !this.getActionAttr(action, 'keepDialogTitle')
&& elem.attr('dialog-title', this.getDocTitle(action))
}
}],
],
})
//---------------------------------------------------------------------
// Universal editor...
// XXX EXPERIMENTAL...
//
// Make a nested context...
//
// Make a nested context object...
// .makeSubContext(name[, obj])
// -> context
//
// Make a nested context function...
// .makeSubContext(name, func[, obj])
// -> context
//
//
// The context inherits from .items / make(..)
//
// If the context is callable it will be called in the context of make(..)
//
// If the context is constructed recursively it will return self
//
//
// XXX move this to browse.js/browse2.js???
// ...there seems to be no way to make this generic...
// XXX think of a better name... (???)
// XXX should the client be able to override shorthands???
browse.items.makeSubContext = function(name, obj){
// arse args...
var args = [...arguments].slice(1)
var func = args[0] instanceof Function ?
args.shift()
: null
obj = args.shift()
var n = '__'+ name
Object.defineProperty(this, name, {
get: function(){
var that = this
if(!this.hasOwnProperty(n)){
// build the context object...
var nested =
func ?
// NOTE: we always call func(..) in the root context...
function(){
// XXX should the client be able to override shorthands???
var shorthands = (that.dialog.options || {}).elementShorthand || {}
return arguments[0] in shorthands ?
that.call(that, ...arguments)
: func.call(that, ...arguments) }
//return func.call(that, ...arguments) }
: this instanceof Function ?
function(){
return that.call(this, ...arguments) }
: {}
nested.__proto__ = this
// mixin parent/obj...
Object.assign(nested,
this[n] || obj || {})
// NOTE: this will prevent constructing a nested context
// (see test above)...
this[n] = nested[n] = nested
}
return this[n] },
})
return this[name] }
// XXX EXPERIMENT...
//
// .field(title[, options])
// .field(title, value[, options])
//
//
// NOTE: essentially make.field(..) is almost identical to make(..), the
// later is needed to provide context for field items and a transparent
// fallback for make(..) calls from within their context...
//
// XXX Q: should we add an ImageGrid context to make(..)???
// ...something like .app for making it generic-ish for example...
// ....a different approach to this would be to create a list editor
// within the current dialog independently of the outer context...
// ...this could either be done as:
// - a popup/modal sub dialog
// ...this can be problematic as the wrapper is external to the browser...
// - as a sub-path...
// ...this is hard without side-effects...
browse.items.makeSubContext('field',
function(title, value, options){
// parse arguments...
var args = [...arguments].slice(1)
value = (args[0] instanceof Function
|| !(args[0] instanceof Object)) ?
args.shift()
: undefined
options = args.shift() || {}
value = value || options.value
Object.assign(
options,
{
title,
value,
})
return this([
title,
options.value instanceof Function ?
options.value(this)
: options.value
], options) })
// Toggler field...
//
// .field.Toggle(title, value[, options])
// .field.Toggle(title, options)
//
// XXX need to open a list (ro/editable) dialog (currently context is used)...
// ...this can be set via options.list but would be nice to provide
// a reasonable default...
// there are several ways this can be done:
// - generic dialogs in browse.js
// ...the quiestion with this approach is that we need the
// resulting dialogs to get wrapped in the same way as the
// parent...
// ...this can be done via inlining or temporarily redrawing....
// - a way to define defaults -- global options?
// - access to the .app -- should be configurable...
// - default methods .showEditableList(..) / .showList(..) on make(..)
// XXX currently if a user defines options.open it will fully override
// the default open behavior...
// ...need a way to deal with this, preferably automatically...
browse.items.field.Toggle =
function(title, options){
var that = this
// parse args...
var args = [...arguments].slice(1)
var value = args[0] instanceof Object ?
(args[0].value
|| (args[0].values || [])[0]
|| 'off')
: args.shift()
options = args.shift() || {}
return this.field(title, value,
Object.assign(
options,
options.__toggle_setup ?
{}
: {
__toggler_setup: true,
// XXX do we need a .type ???
//type: options.type || 'toggle',
open: function(evt){
// XXX CONTEXT...
var actions = options.app || that.app
var getValues = function(){
return options.values instanceof Function ?
options.values.call(actions)
: options.values ?
options.values
: ['off', 'on'] }
var set = function(v){
// get current value...
v = arguments.length > 0 ?
v
: options.value instanceof Function ?
options.value.call(actions)
: options.value
// normalize...
// NOTE: we are re-getting the values here
// as it can get updated in options.list(..)
// or via options.values(..)...
if(!options.nonstrict){
var values = getValues()
v = values.includes(v) ?
v
: values[0] }
// update the value...
// NOTE: we update the local value iff set(..)
// got an explicit value argument...
// calling set(..) will not store anything,
// just update the current state, either to
// the already stored value or to the output
// of .value(..)...
arguments.length > 0
&& (options.value instanceof Function ?
(v = options.value.call(actions, v))
: (options.value = v))
elem.text(v)
// update dialog...
options.doNotAutoUpdateDialog
|| that.dialog.update() }
var elem = $(this).find('.text').last()
var current = elem.text()
var values = getValues()
// editable list or more than 2 values -> show value list...
if(options.list_editable
|| (values.length > 2
&& options.list !== false)){
// call options.list(..)
if(options.list instanceof Function){
options.list.call(actions, current, set)
// normal list...
} else {
// XXX where do we get these when context in make(..)
// XXX mark the current value???
var o = actions[
options.list_editable ?
'showEditableList'
: 'showList'](
values,
Object.assign({
path: current,
open: function(v){
// update value...
// XXX current is [[value]], check
// the upstream if this is correct...
current = v[0][0]
// NOTE: this is done first
// to update values...
o.close()
// update callable values...
options.list_editable
&& options.values instanceof Function
&& options.values.call(actions, values) },
close: function(){
// NOTE: set(..) should be
// called after all the
// dialog stuff is done...
setTimeout(function(){ set(current) }) },
},
options.list !== true ?
options.list
: {}) ) }
// directly toggle next value...
} else {
// XXX should we be able to toggle values back???
set(values[(values.indexOf(current) + 1) % values.length]) }
} },
options
// normalize value...
.run(function(){
// XXX CONTEXT...
var actions = options.app || that.app
if(!(this.value instanceof Function)){
var values = options.values instanceof Function ?
options.values.call(actions)
: options.values ?
options.values
: ['off', 'on']
this.value =
this.value === undefined ?
values[0]
: values.includes(this.value) ?
this.value
: this.value ?
'on'
: 'off' } }))) }
// XXX should this also take batch options???
// XXX need to make this handle updates correctly -- we are binding to a dialog event, need to fo this only once...
browse.items.batch =
function(spec, callback){
var that = this
// build the fields...
spec
.forEach(function(field){
// array...
field instanceof Array ?
that(...field)
// spec...
: field instanceof Object ?
(field.type || 'field')
// handle field paths...
.split('.')
.reduce(function(res, cur){
that = res
return res[cur] }, that)
.call(that, field.title || field.id, field)
// other...
: that(field) })
// batch callback...
callback
// only setup events once...
&& !spec.__batch_setup
&& this.dialog
.close(function(mode){
// XXX get the field data and pass it to the callback...
callback(
// get the field-value pairs...
spec.reduce(function(res, e){
var id = e.id || e.title
id != undefined
&& (res[id] = e.value instanceof Function ?
e.value.call(that)
: e.value)
return res }, {}),
// full spec...
// NOTE: technically we do not need to pass this
// through as we are mutating the data inside
// but passing it here is cleaner than forcing
// the user to get it via closure...
spec,
// XXX is this the right spot for this???
mode) })
// XXX is this a good way to do this???
spec.__batch_setup = true
return this }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
var EditorActions = actions.Actions({
// format:
// {
// <type>: function(id, make, options){},
// ...
// }
//
// NOTE: we are not supporting aliases here as we need to pass strings
// as-is into .makeEditorBlock(..)'s spec to be able to create things
// like '---' -> <hr> and other stuff...
//
// XXX should we support dialog.close(..)'s reject mode???
__editor_fields__: {
// Generic field...
//
// options format:
// {
// type: <type>,
//
// // NOTE: if this is not set then the id is used...
// title: <str>,
//
// // value...
// //
// value: <value> | <func([value])>,
//
// // XXX not implemented...
// doc: <str> | <func>,
//
// ...
// }
//
field: function(actions, make, options){
return make([
options.title,
options.value instanceof Function ?
options.value.call(actions)
// NOTE: when .field(..) is called indirectly via one of
// the other field constructors this will not affect
// the actual .value as options is cloned at this
// point.
// This is an intended side-effect as setup should
// not have any effect on the value...
// XXX revise...
: options.value
], options) },
// Editable field...
//
// XXX need to set .value...
//editable: function(actions, make, options){},
// value toggle...
//
// options format:
// {
// values: <array> | <func([values])>,
//
// // if true this will only alow setting .value from .values...
// nonstrict: <bool>,
//
// // XXX not implemented...
// value_editable: <bool>,
//
//
// // value list dialog...
// //
// // NOTE: <opts> is a .showList(..) / .showEditableList(..)
// // compatible options object...
// list: false | <opts> | <func(cur, callback(val))>,
//
// list_editable: <bool>,
//
// // XXX not implemented...
// list_button: <str>,
//
//
// // if true will not call make.dialog.update() on value
// // update...
// // XXX revise...
// doNotAutoUpdateDialog: <bool>,
//
// ...
// }
//
//
// NOTE: this extends .filed(..)
toggle: function(actions, make, options){
return this.field(actions, make,
Object.assign(
options,
{
type: 'toggle',
open: function(evt){
var getValues = function(){
return options.values instanceof Function ?
options.values.call(actions)
: options.values ?
options.values
: ['off', 'on'] }
var set = function(v){
// get current value...
v = arguments.length > 0 ?
v
: options.value instanceof Function ?
options.value.call(actions)
: options.value
// normalize...
// NOTE: we are re-getting the values here
// as it can get updated in options.list(..)
// or via options.values(..)...
if(!options.nonstrict){
var values = getValues()
v = values.includes(v) ?
v
: values[0] }
// update the value...
// NOTE: we update the local value iff set(..)
// got an explicit value argument...
// calling set(..) will not store anything,
// just update the current state, either to
// the already stored value or to the output
// of .value(..)...
arguments.length > 0
&& (options.value instanceof Function ?
(v = options.value.call(actions, v))
: (options.value = v))
elem.text(v)
// update dialog...
options.doNotAutoUpdateDialog
|| make.dialog.update() }
var elem = $(this).find('.text').last()
var current = elem.text()
var values = getValues()
// editable list or more than 2 values -> show value list...
if(options.list_editable
|| (values.length > 2
&& options.list !== false)){
// call options.list(..)
if(options.list instanceof Function){
options.list.call(actions, current, set)
// normal list...
} else {
// XXX mark the current value???
var o = actions[
options.list_editable ?
'showEditableList'
: 'showList'](
values,
Object.assign({
path: current,
open: function(v){
// update value...
// XXX current is [[value]], check
// the upstream if this is correct...
current = v[0][0]
// NOTE: this is done first
// to update values...
o.close()
// update callable values...
options.list_editable
&& options.values instanceof Function
&& options.values.call(actions, values) },
close: function(){
// NOTE: set(..) should be
// called after all the
// dialog stuff is done...
setTimeout(function(){ set(current) }) },
},
options.list !== true ?
options.list
: {}) ) }
// directly toggle next value...
} else {
// XXX should we be able to toggle values back???
set(values[(values.indexOf(current) + 1) % values.length]) }
},
},
options
// normalize value...
.run(function(){
if(!(this.value instanceof Function)){
var values = options.values instanceof Function ?
options.values.call(actions)
: options.values ?
options.values
: ['off', 'on']
this.value =
this.value === undefined ?
values[0]
: values.includes(this.value) ?
this.value
: this.value ?
'on'
: 'off' } }))) },
// attribute value toggle...
//
// options format:
// {
// // object on which the attribute manipulations are done...
// obj: <obj> | <func>,
//
// // attribute name/key...
// key: <str>,
//
// // attribute values source attribute/key...
// values_key: <key>,
//
//
// // attribute value translation dict/func...
// value_translate:
// <func(value)>
// | {
// <key>: <value>,
// ...
// },
//
//
// // if true the update is made on value change...
// live_update: <bool>,
//
//
// // callback if set, called after an update is made...
// callback: <func(value, values)>,
//
//
// // if set this will not update the config...
// //
// // NOTE: callback(..) is still called so the user can take
// // care of updating manually...
// read_only: <bool>,
//
// ...
// }
//
//
// NOTE: this extends .toggle(..)
attrToggle: function(actions, make, options){
var update = function(){
if(!options.read_only){
var obj = options.obj instanceof Function ?
options.obj.call(actions)
: options.obj
'__value' in options
&& (obj[options.key] = options.__value)
'__values' in options
&& (obj[options.values_key] = options.__values) }
options.callback
&& options.callback.call(actions, obj, options.__value, options.__values) }
make.dialog
.close(function(){
options.live_update
|| update() })
return this.toggle(actions, make,
Object.assign(
options,
{
//__value: null,
value: function(value){
var obj = options.obj instanceof Function ?
options.obj.call(actions)
: options.obj
var d = options.value_translate
// get...
value = arguments.length > 0 ?
value
: '__value' in options ?
options.__value
: d instanceof Function ?
d.call(actions, obj[options.key])
: d ?
d[obj[options.key]]
: obj[options.key]
// set...
arguments.length != 0
&& (options.__value = value)
// live mode...
&& options.live_update
&& update()
return value },
//__values: null,
values: function(value){
var obj = options.obj instanceof Function ?
options.obj.call(actions)
: options.obj
return arguments.length == 0 ?
('__values' in options ?
options.__values
: obj[options.values_key].slice())
: (options.__values = value) },
},
options)) },
// Toggler-based field...
//
// options format:
// {
// toggler: <toggler-name>,
//
// ...
// }
//
toggler: function(actions, make, options){
var update = function(){
'__value' in options
&& actions[options.toggler](options.__value) }
make.dialog
.close(function(){
options.live_update
|| update() })
return this.toggle(actions, make,
Object.assign(
options,
{
//__value: null,
value: function(value){
// get...
value = arguments.length > 0 ?
value
: '__value' in options ?
options.__value
: actions[options.toggler]('?')
// set...
arguments.length > 0
&& (options.__value = value)
// live...
options.live_update
&& update()
return value },
values: function(value){
return actions[options.toggler]('??') },
list_editable: false,
},
options)) },
// Config editable value...
//
// XXX
//configEditable: function(){},
// Config value toggle...
//
// NOTE: this is the same as .attrToggle(..) but sets options.obj
// to actions.config...
configToggle: function(actions, make, options){
return this.attrToggle(actions, make,
Object.assign(
options,
{ obj: function(){
return actions.config } },
options)) },
// XXX todo:
// - date
// - ...
},
showEditor: ['- Interface/',
core.doc`Make editor dialog or editor section...
Make an editor dialog...
.showEditor(spec)
.showEditor(spec, callback)
-> dialog
Make an editor dialog section...
.showEditor(make, spec)
.showEditor(make, spec, callback)
-> make
spec format:
[
// make a simple text element...
//
// same as: make(<text>)
<text>,
[<text>],
// call make(..) with args...
//
// same as: make(...[ .. ])
//
// NOTE: to explicitly pass an array object to make wrap it
// in an array, e.g. [['text', 'value']]
[ .. ],
// make a field...
{
type: <type>,
id: <str>,
title: <str>,
value: <str>,
...
},
...
]
NOTE: for examples see: .exampleEditor(..) and .exampleEmbededEditor(..)
of 'ui-action-examples' feature...
`,
makeUIDialog(function(spec, callback){
var that = this
var _build = function(make, spec, cb){
var that = this
callback = cb
var fields = this.__editor_fields__
|| EditorActions.__editor_fields__
|| {}
;(spec || [])
.forEach(function(field){
// array...
field instanceof Array ?
make(...field)
// spec...
: field instanceof Object ?
fields[field.type || 'field'](that, make, field)
// other...
: make(field) })
return make }
var _callback = callback
&& function(spec){
return callback(
// get the field-value pairs...
spec.reduce(function(res, e){
var id = e.id || e.title
id != undefined
&& (res[id] = e.value instanceof Function ?
e.value.call(that)
: e.value)
return res }, {}),
// NOTE: technically we do not need to pass this
// through as we are mutating the data inside
// but passing it here is cleaner than forcing
// the user to get it via closure...
spec) }
return arguments[0] instanceof Function ?
// inline...
_build.call(this, ...arguments)
// dialog...
: browse.makeLister(null,
function(p, make){
_build.call(that, make, spec, callback)
}, {
cls: 'table-view',
close: function(){
_callback
&& _callback(spec)
// prevent calling the callback more than once...
// XXX fixing a double .close() bug...
_callback = null
},
}) })],
})
var Editor =
module.Editor = core.ImageGridFeatures.Feature({
title: '',
doc: '',
tag: 'ui-editor',
depends: [
'ui',
'ui-dialogs',
],
actions: EditorActions,
})
/*********************************************************************/
// XXX do not use the global ig for link click handling...
var action2lnk =
module.action2lnk =
function(action){
return `<a href="#" onclick="ig.showDoc('${action}')">${action}</a>` }
// XXX do not use the global ig for link click handling...
var feature2lnk =
module.feature2lnk =
function(tag){
return `<a href="#" onclick="ig.showFeatureDoc('${tag}')">${tag}</a>` }
// XXX needs more cleanup...
var features2lnk =
module.features2lnk =
function(features, text){
features = new RegExp(
'(\\s)('
+(features
.sort(function(a, b){ return b.length - a.length })
.join('|'))
+')([,\\s]?)',
'g')
return text
.replace(features, function(match, a, b, c){
return a + feature2lnk(b) + c }) }
var js2html =
module.js2html =
function(doc, skip_linking){
skip_linking = skip_linking || []
return doc
// html stuff...
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
// normalize tabs -- convert tabs and tabbed
// spaces into 4 spaces...
// NOTE: the code internally uses only tabs,
// but this will help make the view
// consistent.
.replace(/ {0,3}\t/g, ' ')
// comments...
.replace(/(\/\/.*)\n/g, '<span class="comment">$1</span>\n')
// notes...
.replace(/NOTE:/g, '<b>NOTE:</b>')
.replace(/XXX/g, '<span class="warning">XXX</span>') }
// XXX do not use the global ig for link click handling...
var doc2html =
module.doc2html =
function(doc, skip_linking){
skip_linking = skip_linking || []
return js2html(doc)
// action links...
.replace(/(\s)(\.([\w_]+[\w\d_]*)\([^)]*\))/g,
function(match, a, b, c){
return (skip_linking == '*' || skip_linking.indexOf(c) >= 0) ?
`${a}<i>${b}</i>`
: `${a}<a href="#" onclick="ig.showDoc('${c}')">${b}</a>` }) }
var UIIntrospectionActions = actions.Actions({
// Show doc for action...
//
// XXX STUB...
// XXX handle non-action methods...
// XXX this needs to:
// - be a widget
// - handle focus
// - handle keyboard
// - handle search...
// - format action links/references...
// - markdown???
// - ...
// XXX use pWiki???
// XXX should we have navigation???
// ...i.e. opening links is done in the viewer and we have
// ability to go back and forth...
// XXX might be a good idea to also show feature doc...
showDoc: ['Help/Action help...',
makeUIDialog(function(actions){
var that = this
actions = actions || this.actions.sort()
actions = actions instanceof Array ? actions : [actions]
var doc = this.getDoc(actions)
var res = $('<div>')
.addClass('help-dialog')
actions.forEach(function(action){
var toggler = that.isToggler(action)
res.append($('<div class="action doc">')
.prop('tabindex', true)
.append($('<h2>')
.text(doc[action][2]))
.append($('<i>')
.text(doc[action][0]))
.append($('<div>')
.html(
// features...
'Features: ' + that.getHandlerSourceTags(action)
.map(feature2lnk)
.join(', ')
// toggler states...
+ (toggler ?
('<br>Toggler states: '+ that[action]('??').join(', '))
: '')))
.append($('<hr>'))
// parse the action doc...
.append($('<pre>')
.html(doc2html(doc[action][1] || '', [action])))
// NOTE: we are quoting action in an array here to prevent
// dialog actions from messing up the call...
.append($(`<a href="#" onclick="ig.showCode(['${action}'])">code...</a>`)) )
})
return res
})],
// XXX make hypertext...
// XXX add specific action doc if available....
showCode: ['- Help/Show action code...',
makeUIDialog(function(action){
action = action instanceof Array ? action[0] : action
var features = this.features.FeatureSet.features
|| this.features.features
|| []
return $('<div>')
.addClass('help-dialog')
.append($('<div class="action">')
.append($('<pre>')
//.text(this.getHandlerDocStr(action))) )
.html(features2lnk(features, js2html(this.getHandlerDocStr(action))))) )
})],
showFeatureDoc: ['Help/Feature help...',
makeUIDialog(function(features){
features = features || this.features.features
features = features == '*' ? this.features.FeatureSet.features
: features instanceof Array ? features
: [features]
var that = this
var featureset = this.features.FeatureSet
var res = $('<div>')
.addClass('help-dialog')
var tag2lnk = function(tag){
return tag != '-'? feature2lnk(tag) : '-' }
features.forEach(function(tag){
var feature = featureset[tag.startsWith('-') ? tag.slice(1) : tag]
// skip unknown tags...
if(feature == null){
return
}
var exclusive = feature.exclusive
exclusive = exclusive
&& (exclusive instanceof Array ?
exclusive
: [exclusive])
res.append($('<div class="feature">')
.prop('tabindex', true)
.append($('<h2>')
.text(feature.title || tag))
.append($('<i>')
.html(that.features.features.indexOf(tag) < 0 ?
'not loaded'
: 'loaded'))
.append($('<div>')
.html('Tag: '+ tag2lnk(tag) ))
.append($('<div>')
.html('Priority: '+ (feature.getPriority ?
feature.getPriority(true)
: (feature.priority || 'normal') )))
// list exclusive features...
.append($('<div>')
.html('Exclusive tag: '
+ (exclusive || ['-'])
.map(function(tag){
if(tag == '-'){
return tag
}
var tags = featureset.getExclusive(tag)[tag].join('\', \'')
return `<a href="#" onclick="ig.showFeatureDoc(['${tags}'])">${tag}</a>`
})
.join(', ')))
.append($('<div>')
.html('Depends: '
+ (feature.depends || ['-'])
.map(tag2lnk)
.join(', ')))
.append($('<div>')
.html('Suggests: '
+ (feature.suggested || ['-'])
.map(tag2lnk)
.join(', ')))
// list actions, props and handlers...
.append($('<hr>'))
.append($('<div>')
.html('Props: <i>not implemented</i>'))
.append($('<div>')
.html('Actions: '
+ Object.keys(feature.actions || {'-': null})
.filter(function(n){
return n == '-'
|| (Object.getOwnPropertyDescriptor(feature.actions, n) || {}).value instanceof actions.Action })
.map(function(n){
return n == '-' ? n : action2lnk(n) })
.join(', ')))
.append($('<div>')
.html('Handlers: '
+ (feature.handlers || [['-']])
.map(function(h){ return h[0] instanceof Array ? h[0] : [h[0]] })
.flat()
.unique()
.map(function(n){
return n == '-' ? n : action2lnk(n) })
.join(', ')))
// doc...
.append($('<hr>'))
.append($('<pre>')
.html(doc2html(feature.doc || ''))) )
})
return res
})],
// XXX might be a good idea to add feature doc/help browser like showDoc(..)
// XXX show more info about features...
// .title
// .doc (short)
// XXX might be nice to load/unload features from here...
// this can be done by add explicitly to input (with or without
// the '-' prefix and) and reloading (re-running setup(..))...
// XXX not sure where to put this -- help or system?
// ...if we add feature doc browsing it's help, of feature
// loading/unloading then system...
// ...might be a good idea to split the two functions, like the
// keyboard help/edit UI's...
showFeatures: ['Help|System/Features...',
core.doc`Show feature load information...`,
makeUIDialog(function(){
var that = this
return browse
.makeLister(null, function(path, make){
var features = that.features || {}
// XXX get feature doc...
var draw = function(heading, list){
make.Heading(heading)
;(list || [])
.forEach(function(tag){
make(tag, {
attrs: {
feature: tag,
root: no_deps.indexOf(tag) >= 0 ? 'true' : '',
},
open: function(){ that.showFeatureDoc(tag) },
})
}) }
// features that have no direct dependencies...
var no_deps = that.features.features.filter(function(f){
return (that.features.depends[f] || []).length == 0 })
draw('Loaded (in order)', that.features.features)
draw('Excluded', that.features.excluded)
draw('Disabled', that.features.disabled)
draw('Not applicable', that.features.unapplicable)
if(features.error){
var error = features.error
error.missing_suggested && error.missing_suggested.length > 0
&& draw('Missing (non-critical)', error.missing_suggested)
error.missing && error.missing.length > 0
&& draw('Missing (critical)', error.missing)
// XXX loops...
// XXX conflicts...
}
}, {
cls: 'feature-list',
})
.run(function(){
// handle '?' button to browse path...
this.showDoc = function(){
var feature = this.select('!').attr('feature')
feature
&& that.showFeatureDoc(feature)
}
this.keyboard.handler('General', '?', 'showDoc')
})
})],
// XXX is this the right way to go???
// XXX should this pe a separate feature???
about: ['Help/$About...',
{'dialogTitle': 'ImageGrid.Viewer'},
makeUIDialog(function(path, options){
return browse.makeList(
null,
[
// XXX add basic description (About)...
['Version:', this.version],
// XXX
['Build:', '-'],
'---',
// XXX load the license file...
['License:', 'Pre Release'],
// XXX include other lib list and license info...
// XXX
// XXX include nw credits.html...
// XXX
], {
cls: 'table-view'
})
})],
// XXX EXPERIMENTAL...
featureGraph: ['- Help/Generate feature graph (graphviz format)',
core.doc`Generate feature dependency graph in the graphviz format.`,
function(){
return this.features.FeatureSet.gvGraph(this.features.features) }],
})
var UIIntrospection =
module.UIIntrospection = core.ImageGridFeatures.Feature({
title: '',
doc: '',
tag: 'ui-introspection',
depends: [
'ui',
'ui-dialogs',
],
actions: UIIntrospectionActions,
})
//---------------------------------------------------------------------
// NOTE: yes, this is a funny name ;)
//
// XXX should we also add a hide-path config feature???
var BrowseActionsActions = actions.Actions({
config: {
// XXX need to define an interface verb/keyword language and use
// it to sort an prioritize stuff...
'action-category-order': [
'99:$File',
// We can order any sub-tree we want in the same manner
// as the root...
'File/-80:Clear viewer',
'File/-90:Close viewer',
// Non existing elements will not get drawn...
//'File/-99:moo',
// XXX this seems over-crowded -- revise!!!
'99:$Edit',
'Edit/90:Undo',
'Edit/90:Redo',
'Edit/85:.*base.*',
'Edit/80:.*sort.*',
'Edit/80:.*order.*',
'Edit/75:.*group.*',
'Edit/70:.*shift.*marked.*',
'Edit/70:.*shift.*',
'Edit/60:.*rotate.*',
'Edit/50:.*flip.*',
'$Navigate',
'Navigate/90:.*image.*',
'Navigate/80:.*screen.*',
'Navigate/70:.*ribbon.*',
'$Image',
'Image/98:.*editor.*',
'Image/98:.*folder.*',
'Image/95:.*metadata.*',
'Image/90:.*image mark.*',
'Image/85:.*image bookmark.*',
'Image/80:.*tags.*',
'Image/75:.*image.*collection.*',
'Image/70:.*shift.*marked.*',
'Image/65:.*shift.*',
'Image/60:.*rotate.*',
'Image/55:.*flip.*',
'Image/-70:---',
'Image/-70:.*remove.*',
'$Virtual block',
'Virtual block/90:.*add.*',
'Virtual block/80:.*clone.*',
'Virtual block/70:.*edit.*',
'Virtual block/60:.*mark.*',
'Virtual block/50:---',
'Virtual block/40:.*crop.*',
'$Ribbon',
'Ribbon/-70:---',
'Ribbon/-70:.*remove.*',
'$Crop',
'Crop/80:Crop $marked images',
'Crop/80:Crop $bookmarked images',
'Crop/70:$Crop',
'Crop/70:$Flatten',
// Path patterns...
//
// Patters must contain ".*" and are case-insensitive...
//
// NOTE: patterns are used to override priorities of all
// the matching paths...
// NOTE: intersecting patterns are handled in order of
// occurrence thus a more general pattern may
// "shadow" all the compatible but less general
// patterns after it...
// XXX this may get fixed in the future, but currently
// this is not a bug...
'Crop/60:crop .*ribbon.*',
'Crop/60:.*tag.*',
// The rest of the elements in the path will get added
// between the positive and negative prioritized items...
// ...
/*/ We can also add separators here...
// NOTE: the separator is the only element in a level
// that can be used multiple times.
// ...any other elements with identical text will
// get overwritten by the last occurrence...
'Crop/-50:---',
'Crop/-60:.*collection.*',
'Crop/-70:---',
//*/
'Crop/-50:---',
'Crop/-60:Remove from crop',
'Crop/-70:Remove ribbon.*',
'Crop/-71:Remove marked.*',
'Crop/-72:.*remove.*',
'Crop/-75:---',
'Crop/-80:Uncrop keeping image order',
'Crop/-81:Uncrop all',
'Crop/-82:$Uncrop',
'Co$llections',
'Collections/-50:.*exit.*',
'Collections/-60:.*edit.*',
'Collections/-70:---',
'Collections/-70:.*remove.*',
'$Tag',
// XXX revise...
'Tag/-80:---',
'Tag/-90:.*remove.*',
'$Mark',
'Mark/-75:.*collection...',
'Mark/-80:---',
'Mark/-80:.*remove.*',
'Mark/-90:.*unmark.*',
'$Bookmark',
'Bookmark/-80:---',
'Bookmark/-80:.*remove.*',
// ...
'-40:Interface',
'Interface/90:Theme',
'-50:$Workspace',
'-60:System',
'-70:$Help',
'-80:---',
'-90:Development',
'-90:Experimental',
'-90:Test',
],
'browse-actions-settings': {
showDisabled: true,
showHidden: false,
showEmpty: false,
},
'browse-actions-keys': 'on',
'browse-actions-shortcut-marker': '\\$(\\w)',
//'browse-advanced-mode': undefined,
},
// Hide .alias(..) action from the browser...
//
// NOTE: we need to do this as .alias(..) is defined in actions and
// has no concept of the naming protocols used in ImageGrid.Viewer
// NOTE: this essentially defines and empty alias and puts it in
// 'System/' hidden...
alias: ['- System/', ''],
// NOTE: we are avoiding handling the lister actions here (action
// paths ending with '*') as they are active while .getActions(..)
// should be as independent as possible and never trigger any
// side-effects...
// ...the same can be said about handling visibility tests.
// XXX REVISE:
// ...considering that listers should have no side-effects
// (on list), not listing here may be too "defensive"...
// ...on the other hand this could be done via an extra
// action/function that would expand active stuff (renaming
// this to .getActionsPassive(..) and that to .getActionsActive(..))
getActions: ['- System/',
core.doc`List actions in action tree...
Build tree and return it...
.getActions('raw'[, tree])
-> tree
Get sup-tree/action at path...
.getActions(path[, tree])
-> sub-tree
-> action
This is used by .browseActions(..) to list the actions to be
drawn in the action menu.
Action tree format:
{
// sub-tree...
<name>: <tree>,
// action...
<name>: [
<action-name>,
// mode...
'disabled' | 'hidden',
],
...
}
`,
function(path, tree){
var actions = this
var PRIORITY = /^(-?[0-9]+)\s*:\s*/
var MARKER = RegExp(this.config['browse-actions-shortcut-marker'], 'g')
// Sort tree level in-place...
//
// NOTE: this will remove the priority unless raw_keys is set...
var sortTree = function(tree, raw_keys){
var level = Object.keys(tree)
level
.slice()
// sort according to item priority: 'NN: <text>'
// NN > 0 - is sorted above the non-prioritized
// elements, the greater the number
// the higher the element
// NN < 0 - is sorted below the non-prioritized
// elements, the lower the number
// the lower the element
// other - keep order
.sort(function(a, b){
var ai = PRIORITY.exec(a)
ai = ai ? ai.pop()*1 : null
ai = ai > 0 ? -ai
: ai < 0 ? -ai + level.length
: 0
var bi = PRIORITY.exec(b)
bi = bi ? bi.pop()*1 : null
bi = bi > 0 ? -bi
: bi < 0 ? -bi + level.length
: 0
return ai == bi ?
level.indexOf(a) - level.indexOf(b)
: ai - bi
})
.forEach(function(key){
var text = !raw_keys ?
key.replace(PRIORITY, '').trim()
: key
// remove the key form old position...
var value = tree[key]
delete tree[key]
// skip patterns...
if(!raw_keys && /\.\*/.test(key)){
return
}
// place the key in correct order...
tree[text] = value
// go down the tree...
value
&& !(value instanceof Array)
&& sortTree(value, raw_keys)
})
return tree
}
// Get item from tree level taking into account additional
// syntax like prioority...
//
// returns:
// [<existing-text>, <new-level>]
var getItem = function(level, text){
// direct match...
if(text in level){
return [text, level[text]]
// check if it's a priority path or a pattern...
} else {
var t = text.replace(PRIORITY, '')
t = (MARKER ? t.replace(MARKER, '$1') : t).trim()
for(var e in level){
var n = e.replace(PRIORITY, '')
n = (MARKER ? n.replace(MARKER, '$1') : n).trim()
if(n == t){
return [e, level[e]]
}
// check pattern...
var p = /\.\*/.test(n) ? new RegExp('^'+ n +'$', 'i') : null
if(p && p.test(t)){
// override item priority from pattern...
var pr = PRIORITY.exec(e)
pr = pr ? pr.pop() + ':' : ''
return [pr + text.replace(PRIORITY, ''), level[e]]
}
}
}
return []
}
// Tree builder...
//
var buildTree = function(path, leaf, action, mode, tree){
path = path.slice()
// build leaf...
if(path.length == 0){
// handle "|" in leavs...
leaf.split(/\|/g)
.forEach(function(leaf){
var l = getItem(tree, leaf)[0]
tree[l || leaf] = action != null ? [action, mode] : action
})
return
}
// build alternative paths...
var p = path.shift() || ''
p.split(/\|/g)
.forEach(function(e){
// build branch element...
var branch = getItem(tree, e)
branch = tree[branch[0] || e] = branch[1] || {}
// build sub-branch...
buildTree(path, leaf, action, mode, branch)
})
}
// if no tree is given, build one...
if(tree == null){
tree = {}
// pre-order the main categories...
// NOTE: pre_order can be a list of long paths...
var s = ''
var pre_order = (this.config['action-category-order'] || [])
.map(function(p, i){
// make all separators unique...
// ...this will prevent us from losing or merging them.
if(p.trimRight().endsWith('---')){
s += '-'
p = p.trimRight() + s
}
return p
})
pre_order.forEach(function(key){
var path = key.split(/[\\\/]/g)
var leaf = path.pop()
buildTree(path, leaf, null, null, tree)
})
// build the tree...
var paths = this.getPath()
Object.keys(paths).forEach(function(key){
// handle mode flag...
var action = paths[key][0]
var mode = key.split(/^-\s*/)
var path = mode.pop()
mode = mode.length > 0 ? 'hidden' : null
path = path.split(/[\\\/]/g)
var leaf = path.pop()
buildTree(path, leaf, action, mode, tree)
})
// sort the tree...
sortTree(tree, path == 'raw')
}
// return the raw tree...
if(path == 'raw'){
return tree
}
// prepare path...
path = path || '/'
path = (path instanceof Array ? path : path.split(/[\\\/]/g))
.filter(function(e){ return e.trim() != '' })
// get the tree node...
var cur = tree
var rest = path.slice()
while(rest.length > 0 && !('*' in cur)){
cur = getItem(cur, rest.shift()).pop() || {}
}
return cur
}],
// XXX can we do a deep search on '/' -- find any nested action???
// ...or rather a search from this level and down...
// XXX can this also do a flat mode???
// ...this would help with the (global) search -- switch to
// flat if searching in root mode...
browseActions: ['Interface/Dialog/Actions...',
{browseMode: 'toggleBrowseActionKeys'},
core.doc`Browse actions dialog...
This uses action definition to build and present an action tree.
This supports the following element (action doc) syntax:
- '/' separated action path (action short doc) to indicate the
path to action.
- leading path element number followed by colon to indicate
element priority on level.
Example:
'Path/99: To/50:Element'
NOTE: multiple path elements may have multiple priorities.
NOTE: an item with positive priority will be above and item
with less or no priority.
NOTE: an item with negative priority will be below any item
with greater or no priority.
- leading '-' in path to indicate a hidden/disabled element.
Example:
'- Path/To/Element' (disabled/hidden)
'- 99:Path/To/Element' (disabled/hidden)
'Path/To/Other element' (enabled)
Action mode (disabled/hidden) and also be controlled dynamically:
- .browseMode() action method is called with actions as base.
Example:
someAction: ['Path/To/Some action',
{browseMode: function(){ ... }},
function(){
...
}],
someOtherAction: ['Path/To/Some action',
// alias
{browseMode: 'someAction'},
function(){
...
}],
.browseMode can be:
<function> - action method.
<action-name> - alias, name of action to get the
method from.
.browseMode() can return:
'disabled' - item will be disabled.
'hidden' - item will be both hidden and disabled.
NOTE: disabling in path has priority over .browseMode(), thus
it is possible to hide/disable an enabled item but not
possible to enable a disabled by default path.
NOTE: .browseMode() can be defined in any action in chain,
though only the last one is called...
options format:
{
callback: <function>,
no_disabled: false,
no_hidden: false,
// if true then the action tree will get rebuilt live on
// each list navigation...
live_tree: true,
}
NOTE: if the action returns an instance of overlay.Overlay this
will not close right away but rather bind to:
overlay.close -> self.focus()
overlay.client.open -> self.close()
NOTE: we are not using the browse.PathList(..) here as we need
custom controls and special path handling...
NOTE: this will keep the first instance title it encounters, this
if a later instance includes a priority, it will be ignored.
This may happen if several actions are in the same path and
each one set a different priority in that path...
...to avoid this use .config['action-category-order'] to set
base order/priorities...
`,
makeUIDialog(function(path, options){
var actions = this
options = Object.assign({
// defaults...
no_disabled: false,
no_hidden: false,
live_tree: true,
}, options || {})
var MARKER = RegExp(this.config['browse-actions-shortcut-marker'], 'g')
// prepare the config...
var cfg = {
cls: 'browse-actions',
path: path,
flat: false,
traversable: true,
pathPrefix: '/',
fullPathEdit: true,
item_shortcut_marker: MARKER,
}
cfg.__proto__ = this.config['browse-actions-settings']
// get keys for each action...
var keys = this.getKeysForAction ? this.getKeysForAction() : {}
// Get keys for action...
var getKeys = function(action){
return (keys[action] || []).join(' / ') }
// Get action browse mode (disabled or hidden)...
//
// NOTE: this will cache and reuse action's browseMode, this
// will make things faster when lots of actions use the
// same mode test (alias)...
var mode_cache = {}
var getMode = function(action){
var m = action
var visited = [m]
var last
// check cache...
if(m in (mode_cache || {})){
return mode_cache[m]
}
// handle aliases...
do {
last = m
m = actions.getActionAttr(m, 'browseMode')
// check cache...
if(m in (mode_cache || {})){
return mode_cache[m]
}
// check for loops...
if(m && visited[m] != null){
m = null
break
}
visited.push(m)
} while(typeof(m) == typeof('str'))
//return m ? m.call(actions) : undefined
return m ?
// no cache...
(mode_cache == null ?
m.call(actions)
// cache hit...
: last in mode_cache ?
mode_cache[last]
// call check and populate cache...
: (mode_cache[action] =
mode_cache[last] =
m.call(actions)))
: undefined
}
// Wait for dialog...
var waitFor = function(dialog, child){
// we got a widget, wait for it to close...
if(child instanceof widget.Widget){
child
.on('close', function(evt, reason){
reason != 'reject'
&& dialog.close(reason) })
// if it's not a dialog, don't wait...
} else {
dialog.close()
}
return child
}.bind(this)
// pre-cache the action tree...
var tree = !options.live_tree ?
actions.getActions('/')
: null
// now for the dialog...
return browse.makeLister(null, function(path, make){
var that = this
var cur = actions.getActions(path.slice(), tree)
// reset mode cache...
// NOTE: we reset the cache to allow state changes while
// navigating...
mode_cache = {}
// render current level...
// NOTE: we can be at one of several level types, each
// is rendered in a different way...
// Level: toggler states -- get states and list them...
if(cur instanceof Array
&& actions.isToggler && actions.isToggler(cur[0])){
var action = cur[0]
var mode = cur[1]
// handle live modes...
mode = mode || getMode(action)
var cur_state = actions[action]('?')
var states = actions[action]('??')
// handle on/off togglers...
// XXX should the toggler directly return 'on'/'off'???
if(states.length == 2
&& states.indexOf('none') >= 0
&& (cur_state == 'on' || cur_state == 'off')){
states = ['on', 'off']
}
// build toggler states...
states.forEach(function(state){
make(state, {
// NOTE: if something is hidden
// it is also disabled...
// ...this is by design.
disabled: options.no_disabled ?
false
: (mode == 'hidden' || mode == 'disabled'),
hidden: options.no_hidden ?
false
: mode == 'hidden',
cls: [
state == cur_state ? 'selected highlighted' : '',
mode == 'hidden' ? mode : ''
].join(' '),
attrs: {
// XXX need to normalize state -- comments, whitespace, etc...
keys: getKeys(action +': "'+ state +'"'),
},
events: {
open: function(){
options.callback ?
options.callback.call(actions, action)
: actions[action](state)
that.pop()
},
},
})
})
// Level: lister -- hand control to lister...
// NOTE: path might be a partial path, the rest of it is
// handled by the lister...
} else if('*' in cur){
actions[cur['*'][0]](path, make)
// Level: normal -- list actions...
} else {
Object.keys(cur)
.forEach(function(key){
// Item: action...
if(cur[key] instanceof Array){
var action = cur[key][0]
var mode = cur[key][1]
// handle live modes...
mode = mode || getMode(action)
// Action: toggler -> add toggle button...
if(actions.isToggler && actions.isToggler(action)){
make(key + '/', {
cls: mode == 'hidden' ? mode : '',
// NOTE: if something is hidden
// it is also disabled...
// ...this is by design.
disabled: options.no_disabled ?
false
: (mode == 'hidden' || mode == 'disabled'),
hidden: options.no_hidden ?
false
: mode == 'hidden',
attrs: {
keys: getKeys(action),
action: action,
},
buttons: [
[actions[action]('?'),
function(){
actions[action]()
that.update()
that.select('"'+ key +'"')
}],
//[getKeys(action)],
],
open: function(){
options.callback ?
options.callback.call(actions, action)
: actions[action]()
that.update()
that.select('"'+ key +'"')
},
})
// Action: normal...
} else {
make(key, {
// NOTE: if something is hidden
// it is also disabled...
// ...this is by design.
disabled: options.no_disabled ?
false
: (mode == 'hidden' || mode == 'disabled'),
hidden: options.no_hidden ?
false
: mode == 'hidden',
attrs: {
keys: getKeys(action),
action: action,
},
open: function(){
options.callback ?
options.callback.call(actions, action)
: waitFor(make.dialog, actions[action]())
},
})
}
// Item: dir...
// XXX need to check if this is empty...
// ...do not draw if nothing will be visible inside...
// XXX this will hide non-empty dirs containing only hidden stuff
// ...should such dirs still be treated as empty???
} else if(actions.config['browse-actions-settings'].showEmpty
|| (cur[key] != null
&& Object.keys(cur[key]).length > 0)){
var p = '/'+ path.concat([key]).join('/') +'/'
p = MARKER ? p.replace(MARKER, '$1') : p
make(key + '/', {
push_on_open: true,
attrs: {
keys: [
getKeys('browseActions: "'+ p +'"'),
getKeys('browseActions!: "'+ p +'"'),
].filter(function(e){ return e.trim() != '' }).join(' / '),
},
// hide dirs containing only hidden stuff...
// XXX this will only check statically hidden stuff...
// ...the rest may still get dynamically hidden...
hidden: options.no_hidden ?
false
// hide dirs containing only (statically)
// hidden items...
// NOTE: we are not checking browseMode
// of other items actively here at
// this point to avoid side-effects...
: Object.keys(cur[key])
.filter(function(k){
return (cur[key][k] || [])[1] != 'hidden' })
.length == 0,
})
// item: line...
} else if(/---+/.test(key)){
make('---')
}
})
}
},
cfg)
// save show disabled state to .config...
.on('close', function(){
var config = actions.config['browse-actions-settings']
config.showDisabled = this.options.showDisabled
config.showHidden = this.options.showHidden
})
.run(function(){
actions.config['browse-actions-keys']
&& this.dom.addClass('show-keys')
// handle '?' button to browse path...
var showDoc = this.showDoc = function(){
var action = this.select('!').attr('action')
action
&& actions.showDoc(action)
}
this.keyboard.handler('General', '?', 'showDoc')
this.menu(showDoc.bind(this))
}) })],
toggleBrowseAdvanced: ['System|Interface/-99: Advanced menu items',
core.makeConfigToggler(
'browse-advanced-mode',
['off', 'on'])],
toggleBrowseActionKeys: ['Interface/Show keys in menu',
{browseMode: function(){
return this.config['browse-advanced-mode'] != 'on' && 'hidden' }},
core.makeConfigToggler(
'browse-actions-keys',
['on', 'off'],
function(state){
this.modal.client.dom.hasClass('browse-actions')
&& this.modal.client.dom[state == 'on' ? 'addClass' : 'removeClass']('show-keys')
})],
})
var BrowseActions =
module.BrowseActions = core.ImageGridFeatures.Feature({
title: '',
doc: '',
tag: 'ui-browse-actions',
depends: [
'ui',
'ui-dialogs',
'ui-introspection',
],
suggested: [
'keyboard',
],
actions: BrowseActionsActions,
})
//---------------------------------------------------------------------
// XXX use image instead of image block in single image mode...
var ContextActionMenu =
module.ContextActionMenu = core.ImageGridFeatures.Feature({
title: '',
doc: '',
tag: 'ui-context-action-menu',
depends: [
'ui-browse-actions',
],
actions: actions.Actions({
showContextMenu: ['Interface/Show context menu...',
{browseMode: 'toggleBrowseActionKeys'},
uiDialog(function(){
return this.current ?
this.browseActions('/Image/')
: this.browseActions() })],
}),
handlers: [
// XXX FireFox: get actual event...
['imageMenu.pre',
function(gid){
event.preventDefault()
event.stopPropagation()
this
.focusImage(gid)
.browseActions('/Image/')
}],
['imageOuterBlockMenu.pre',
function(gid){
// only show image menu in ribbon mode...
if(this.toggleSingleImage && this.toggleSingleImage('?') == 'on'){
return
}
event.preventDefault()
event.stopPropagation()
this
.focusImage(gid)
.browseActions('/Image/')
}],
// NOTE: we are using load here and not 'start' because at start
// there may be no viewer yet...
// XXX is this a bug???
['load',
function(){
var that = this
var viewer = this.dom
!viewer.data('context-menu')
&& viewer
.data('context-menu', true)
.on('contextmenu', function(evt){
evt = window.event || evt
evt.preventDefault()
evt.stopPropagation()
that.browseActions()
})
}],
],
})
//---------------------------------------------------------------------
// mac seems not to have the utf gear icon...
var SETTINGS_ICON =
typeof(navigator) == 'undefined' ? 'settings'
: navigator.platform == 'Win32' ? '&#9965;'
: '<span class="material-icons">settings</span>'
// XXX add context menu action to buttons...
var ButtonsActions = actions.Actions({
config: {
'main-buttons-state': 'on',
// Format:
// {
// <html>: [
// <css-class>,
// // Button info (optional)
// <info>,
// <code>,
// ],
//
// <html>: [
// <css-class>,
// // Button info (optional)
// <info>,
// [
// <primary>,
// <secondary>,
// ]
// ],
// ...
// }
//
'main-buttons': {
'&#x2630;': ['menu', 'browseActions -- Action menu...'],
'&#9714;<sub/><sup/>': ['collections', [
'browseCollections -- Collections...',
'browseActions: "/Collections/" -- Collection menu...',
]],
'C<sub/>': ['crop', 'browseActions: "Crop/" -- Crop menu...'],
'&#9655;': ['slideshow', [
'slideshowButtonAction -- Slideshow',
'slideshowDialog -- Slideshow menu...',
]],
},
// XXX not sure about these yet...
'secondary-buttons-state': 'off',
'secondary-buttons': {
//'<span/>': ['touch-controls', 'toggleSideButtons -- Toggle touch controls'],
//'Z<sub/>': ['zoom', 'browseActions: "Zoom/" -- Zoom menu...'],
//'+': ['zoom-in', 'zoomIn -- Zoom in'],
//'-': ['zoom-out', 'zoomOut -- Zoom out'],
//'&#9965;': ['ui-settings', 'browseActions: "Interface/" -- Interface settings...'],
},
'app-buttons': {
[SETTINGS_ICON]: ['ui-settings always-shown', [
'browseActions: "Interface/" -- Interface settings...',
'toggleSideButtons -- Toggle touch controls',
]],
},
'side-buttons-state': 'off',
'side-buttons-left': {
'-': ['zoom-out', 'zoomOut -- Zoom out'],
'&#8613;': ['up', 'shiftImageUp -- Shift image up'],
'&#10633;': ['left', 'prevImage -- Previous image'],
'&#8615;': ['down', 'shiftImageDown -- Shift image down'],
},
'side-buttons-right': {
'+': ['zoom-in', 'zoomIn -- Zoom in'],
'&#8613;': ['up', 'shiftImageUp -- Shift image up'],
'&#10634;': ['right', 'nextImage -- Next image'],
'&#8615;': ['down', 'shiftImageDown -- Shift image down'],
},
'button-highlight-color': 'white',
'button-highlight-colors': [
'white',
'yellow',
],
},
toggleMainButtons: ['Interface/Main buttons',
{browseMode: 'toggleBrowseActionKeys'},
makeButtonControlsToggler('main-buttons')],
toggleSecondaryButtons: ['Interface/Secondary buttons',
{browseMode: 'toggleBrowseActionKeys'},
makeButtonControlsToggler('secondary-buttons')],
toggleAppButtons: ['Interface/App buttons',
{browseMode: 'toggleBrowseActionKeys'},
makeButtonControlsToggler('app-buttons')],
toggleSideButtons: ['Interface/70: Touch buttons',
(function(){
var left = makeButtonControlsToggler('side-buttons-left')
var right = makeButtonControlsToggler('side-buttons-right')
return core.makeConfigToggler('side-buttons-state',
['on', 'off'],
function(){
left.apply(this, arguments)
right.apply(this, arguments)
})
})()],
toggleButtonHighlightColor: ['Interface/Theme/Button highlight color',
{browseMode: 'toggleBrowseActionKeys'},
core.makeConfigToggler(
'button-highlight-color',
function(){ return this.config['button-highlight-colors'] },
// update the buttons...
function(){ this.reload() })],
})
var Buttons =
module.Buttons = core.ImageGridFeatures.Feature({
title: '',
doc: '',
tag: 'ui-buttons',
depends: [
'ui',
],
suggested: [
// needed for reporting info in .makeButtonControls(..)
'ui-status-bar',
],
actions: ButtonsActions,
handlers: [
['start.pre',
function(){
this.toggleAppButtons('on')
}],
// NOTE: these need to be loaded AFTER the .config has been loaded...
['start',
function(){
this.toggleMainButtons(this.config['main-buttons-state'] || 'on')
this.toggleSecondaryButtons(this.config['secondary-buttons-state'] || 'on')
this.toggleSideButtons(this.config['side-buttons-state'] || 'on')
}],
// update crop button status...
[[
'load',
'clear',
'reload',
],
function(){
// XXX is this the right way to go???
$('.main-buttons.buttons .crop.button')
.css({ 'color': this.cropped ?
(this.config['button-highlight-color'] || 'white')
: '', })
var l = (this.crop_stack || []).length
$('.main-buttons.buttons .crop.button sub')
// XXX should this be here or in CSS???
.css({
'display': 'inline-block',
'width': '0px',
'overflow': 'visible',
})
.text(l == 0 ? ''
: l > 99 ? '99+'
: l)
}],
// update collection button status...
[[
'load',
'clear',
'reload',
'saveCollection',
'removeCollection',
'collectionLoaded',
'collectionUnloaded',
],
function(){
// XXX is this the right way to go???
$('.main-buttons.buttons .collections.button')
.css({ 'color': this.collection ?
(this.config['button-highlight-color'] || 'white')
: '', })
var l = this.collections_length
// current collection unsaved indicator...
$('.main-buttons.buttons .collections.button sup')
.css({
'display': 'inline-block',
'position': 'absolute',
'margin-top': '-0.3em',
'overflow': 'visible',
})
.text((this.collection && !(this.collection in this.collections)) ?
'*'
: '')
// collection count...
$('.main-buttons.buttons .collections.button sub')
.css({
'display': 'inline-block',
'width': '0px',
'overflow': 'visible',
})
.text(l > 99 ?
'99+'
: l == 0 ?
''
: l)
/*
$('.main-buttons.buttons .collections.button sub')
// XXX should this be here or in CSS???
.css({
'display': 'inline-block',
'width': '0px',
'overflow': 'visible',
'color': 'yellow',
})
.html(this.collection ? '&#9679;' : '')
//*/
}],
// update slideshow status...
[['toggleSlideshow', 'toggleSlideshowTimer'],
function(){
var mode = this.toggleSlideshow('?')
mode = (mode == 'on'
&& this.toggleSlideshowTimer('?') == 'paused') ?
'paused'
: mode
// update the button icon...
$('.main-buttons.buttons .slideshow.button')
.html(mode == 'on' ?
'&#9724;'
: mode == 'paused' ?
'&#10074;&#10074;'
//'&#9723;'
: '&#9655;')
.run(function(){
mode == 'paused' ?
this.addClass('visible')
: this.removeClass('visible') }) }],
// update zoom button status...
['viewScale',
function(){
$('.secondary-buttons.buttons .zoom.button sub')
.text(Math.round(this.screenwidth)) }],
],
})
/**********************************************************************
* vim:set ts=4 sw=4 : */ return module })