| 
									
										
										
										
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										 |  |  | /********************************************************************** | 
					
						
							| 
									
										
										
										
											2013-01-24 03:12:01 +04:00
										 |  |  | * JavaScript Lib | 
					
						
							|  |  |  | * at this point this is just a place I put most of the generic stuff I  | 
					
						
							|  |  |  | * use. | 
					
						
							|  |  |  | *  | 
					
						
							|  |  |  | * P.S. the name "jli" just stands for Java script LIb, like how it  | 
					
						
							|  |  |  | * looks... | 
					
						
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										 |  |  | **********************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | //var DEBUG = DEBUG != null ? DEBUG : true
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | var POOL_SIZE = 64 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | var DEFAULT_TRANSITION_DURATION = 200 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // XXX this affects only the innertial part, not setCurrentPage...
 | 
					
						
							|  |  |  | var USE_TRANSITIONS_FOR_ANIMATION = false | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | var USE_TRANSFORM = true | 
					
						
							|  |  |  | var USE_3D_TRANSFORM = true | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | /*********************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | // This will create a function that will cycle through a class_list on elem 
 | 
					
						
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										 |  |  | // calling the optional callbacks before and/or after.
 | 
					
						
							| 
									
										
										
										
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										 |  |  | // If class_list is given as a string, then this will create a toggler that 
 | 
					
						
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										 |  |  | // will turn the given class on the element on and off.
 | 
					
						
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										 |  |  | //
 | 
					
						
							| 
									
										
										
										
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										 |  |  | // Elem is a jquery compatible object; default use-case: a css selector.
 | 
					
						
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										 |  |  | //
 | 
					
						
							| 
									
										
										
										
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										 |  |  | // This will return a function with the folowing signature:
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 	func() -> <state>
 | 
					
						
							|  |  |  | // 	func(<action>) -> <state>
 | 
					
						
							|  |  |  | // 	func(<target>, <action>) -> <state>
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // In the first form this just toggles the state.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // In forms 2 and 3, if class_list is a string, the <action> can be :
 | 
					
						
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										 |  |  | // 	- <index>		: 0 for 'off' and 1 for 'on' (see below)
 | 
					
						
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										 |  |  | // 	- 'on'			: switch mode on -- add class
 | 
					
						
							|  |  |  | // 	- 'off'			: switch mode off -- remove class
 | 
					
						
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										 |  |  | // 	- '!'			: reload current state, same as toggler(toggler('?'))
 | 
					
						
							| 
									
										
										
										
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										 |  |  | // 	- '?'			: return current state ('on'|'off')
 | 
					
						
							|  |  |  | //
 | 
					
						
							| 
									
										
										
										
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										 |  |  | // In forms 2 and 3, if class_list is a list of strings, the <action> can be:
 | 
					
						
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										 |  |  | //  - <index>		: explicitly set the state to index in class_list
 | 
					
						
							|  |  |  | //  - <class-name>	: explicitly set a class from the list
 | 
					
						
							| 
									
										
										
										
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										 |  |  | // 	- '!'			: reload current state, same as toggler(toggler('?'))
 | 
					
						
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										 |  |  | // 	- '?'			: return current state ('on'|'off')
 | 
					
						
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										 |  |  | //
 | 
					
						
							|  |  |  | //
 | 
					
						
							| 
									
										
										
										
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										 |  |  | // In the third form the <target> is a jquery-compatible object.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // In all forms this will return the current state string or null if the
 | 
					
						
							|  |  |  | // action argument given is invalid.
 | 
					
						
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										 |  |  | //
 | 
					
						
							| 
									
										
										
										
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										 |  |  | // NOTE: action '?' is handled internally and not passed to the callbacks.
 | 
					
						
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										 |  |  | // NOTE: there is a special action 'next', passing it will have the same
 | 
					
						
							| 
									
										
										
										
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										 |  |  | // 		effect as not passing any action -- we will change to the next 
 | 
					
						
							|  |  |  | // 		state.
 | 
					
						
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										 |  |  | // NOTE: if it is needed to apply this to an explicit target but with 
 | 
					
						
							|  |  |  | // 		no explicit action, just pass 'next' as the second argument.
 | 
					
						
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										 |  |  | // NOTE: a special class name 'none' means no class is set, if it is present 
 | 
					
						
							|  |  |  | // 		in the class_list then that state will be with all other state 
 | 
					
						
							|  |  |  | // 		classes removed.
 | 
					
						
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										 |  |  | // NOTE: <class-name> must be an exact match to a string given in class_list
 | 
					
						
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										 |  |  | // NOTE: of only one callback is given then it will be called after the 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | // 		class change...
 | 
					
						
							|  |  |  | // 		a way around this is to pass an empty function as callback_b
 | 
					
						
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										 |  |  | // NOTE: leading dots in class names in class_list are optional. 
 | 
					
						
							|  |  |  | // 		this is due to several times I've repeated the same mistake of 
 | 
					
						
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										 |  |  | // 		forgetting to write the classes without leading dots, the class 
 | 
					
						
							|  |  |  | // 		list is not normalized...
 | 
					
						
							|  |  |  | // NOTE: the toggler can be passed a non-jquery object, but then only an
 | 
					
						
							|  |  |  | // 		explicit state is supported as the second argument, the reason 
 | 
					
						
							|  |  |  | // 		being that we can not determain the current state without a propper
 | 
					
						
							|  |  |  | // 		.hasClass(..) test...
 | 
					
						
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										 |  |  | //
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // This also takes one or two callbacks. If only one is given then it is
 | 
					
						
							|  |  |  | // called after (post) the change is made. If two are given then the first
 | 
					
						
							|  |  |  | // is called before the change and the second after the change.
 | 
					
						
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										 |  |  | //
 | 
					
						
							|  |  |  | // The callbacks are passed two arguments:
 | 
					
						
							|  |  |  | // 	- <action>		: the state we are going in
 | 
					
						
							|  |  |  | // 	- <target>		: the target element or the element passed to the 
 | 
					
						
							|  |  |  | // 					  toggler
 | 
					
						
							|  |  |  | // 
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // The callback function will have 'this' set to the same value as the 
 | 
					
						
							|  |  |  | // toggler itself, e.g. if the toggler is called as a method, the 
 | 
					
						
							|  |  |  | // callback's 'this' will reference it's parent object.
 | 
					
						
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										 |  |  | //
 | 
					
						
							|  |  |  | // NOTE: the pre-callback will get the "intent" action, i.e. the state the
 | 
					
						
							|  |  |  | // 		we are changing into but the changes are not yet made.
 | 
					
						
							|  |  |  | // NOTE: if the pre-callback explicitly returns false, then the change will
 | 
					
						
							|  |  |  | // 		not be made.
 | 
					
						
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										 |  |  | function createCSSClassToggler(elem, class_list, callback_a, callback_b){ | 
					
						
							|  |  |  | 	var bool_action = false | 
					
						
							|  |  |  | 	if(typeof(class_list) == typeof('')){ | 
					
						
							|  |  |  | 		class_list = ['none', class_list] | 
					
						
							|  |  |  | 		bool_action = true | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	// Normalize classes -- remove the dot from class names...
 | 
					
						
							|  |  |  | 	// NOTE: this is here because I've made the error of including a 
 | 
					
						
							|  |  |  | 	// 		leading "." almost every time I use this after I forget 
 | 
					
						
							|  |  |  | 	// 		the UI...
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										 |  |  | 	class_list = $(class_list).map(function(_, e){ | 
					
						
							|  |  |  | 		return $(e.split(' ')).map(function(_, c){ | 
					
						
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										 |  |  | 			c = c.trim() | 
					
						
							|  |  |  | 			return c[0] == '.' ? c.slice(1) : c | 
					
						
							|  |  |  | 		}).toArray().join(' ') | 
					
						
							|  |  |  | 	}).toArray() | 
					
						
							|  |  |  | 	// normalize the callbacks...
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										 |  |  | 	if(callback_b == null){ | 
					
						
							|  |  |  | 		var callback_pre = null | 
					
						
							|  |  |  | 		var callback_post = callback_a | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		var callback_pre = callback_a | 
					
						
							|  |  |  | 		var callback_post = callback_b | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	// XXX make this generic...
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										 |  |  | 	var func = function(a, b){ | 
					
						
							|  |  |  | 		if(b == null){ | 
					
						
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										 |  |  | 			var action = a == 'next' ? null : a | 
					
						
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										 |  |  | 			var e = elem | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			var e = a | 
					
						
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										 |  |  | 			var action = b == 'next' ? null : b | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		var args = args2array(arguments).slice(2) | 
					
						
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										 |  |  | 		e = $(e) | 
					
						
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										 |  |  | 		// option number...
 | 
					
						
							|  |  |  | 		if(typeof(action) == typeof(1)){ | 
					
						
							|  |  |  | 			// range check...
 | 
					
						
							|  |  |  | 			if(action < 0 || action >= class_list.length){ | 
					
						
							|  |  |  | 				return null | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if(bool_action){ | 
					
						
							|  |  |  | 				action = action == 0 ? 'off' : 'on' | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				action = class_list[action] | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// we need to get the current state...
 | 
					
						
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										 |  |  | 		if(action == null || action == '?' || action == '!'){ | 
					
						
							| 
									
										
										
										
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										 |  |  | 			// get current state...
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 			var cur = 'none' | 
					
						
							|  |  |  | 			for(var i=0; i < class_list.length; i++){ | 
					
						
							| 
									
										
										
										
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										 |  |  | 				if(e.hasClass(class_list[i])){ | 
					
						
							| 
									
										
										
										
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										 |  |  | 					cur = class_list[i] | 
					
						
							|  |  |  | 					break | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			}  | 
					
						
							|  |  |  | 			// just asking for info...
 | 
					
						
							|  |  |  | 			if(action == '?'){ | 
					
						
							|  |  |  | 				return bool_action ? (cur == 'none' ? 'off' : 'on') : cur | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 			// force reload of current state...
 | 
					
						
							|  |  |  | 			if(action == '!'){ | 
					
						
							|  |  |  | 				action = bool_action ? (cur == 'none' ? 'off' : 'on') : cur | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		// invalid action...
 | 
					
						
							|  |  |  | 		} else if((bool_action && ['on', 'off'].indexOf(action) == -1) | 
					
						
							|  |  |  | 				|| (!bool_action && class_list.indexOf(action) == -1)){ | 
					
						
							|  |  |  | 			return null | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		var cls = bool_action ? class_list[1] : action | 
					
						
							|  |  |  | 		// get the right class...
 | 
					
						
							|  |  |  | 		if(action == null){ | 
					
						
							|  |  |  | 			var i = class_list.indexOf(cur)+1 | 
					
						
							|  |  |  | 			i = i == -1 ? 0 : i | 
					
						
							|  |  |  | 			i = i == class_list.length ? 0 : i | 
					
						
							|  |  |  | 			cls = class_list[i] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if(bool_action){ | 
					
						
							|  |  |  | 				action = cls == 'none' ? 'off' : 'on' | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				action = cls | 
					
						
							| 
									
										
										
										
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		// NOTE: the callbacks are passed the same this as the calling 
 | 
					
						
							|  |  |  | 		// 		function, this will enable them to act as metods correctly
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		// pre callback...
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if(callback_pre != null){ | 
					
						
							| 
									
										
										
										
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										 |  |  | 			if(callback_pre.apply(this, [action, e].concat(args)) === false){ | 
					
						
							|  |  |  | 				// XXX should we return action here???
 | 
					
						
							|  |  |  | 				//return
 | 
					
						
							|  |  |  | 				return func('?') | 
					
						
							| 
									
										
										
										
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										 |  |  | 			} | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 		// update the element...
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		e.removeClass(class_list.join(' ')) | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if(cls != 'none' && action != 'off'){ | 
					
						
							| 
									
										
										
										
											2013-03-01 16:13:52 +04:00
										 |  |  | 			e.addClass(cls) | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 		// post callback...
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if(callback_post != null){ | 
					
						
							| 
									
										
										
										
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										 |  |  | 			callback_post.apply(this, [action, e].concat(args)) | 
					
						
							| 
									
										
										
										
											2013-01-24 02:58:13 +04:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 		return action | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	func.class_list = class_list | 
					
						
							|  |  |  | 	if(bool_action){ | 
					
						
							|  |  |  | 		func.doc = 'With no arguments this will toggle between "on" and '+ | 
					
						
							|  |  |  | 			'"off".\n'+ | 
					
						
							|  |  |  | 			'If either "on" or "off" are given then this will switch '+ | 
					
						
							|  |  |  | 			'to that mode.\n'+ | 
					
						
							|  |  |  | 			'If "?" is given, this will return either "on" or "off" '+ | 
					
						
							|  |  |  | 			'depending on the current state.' | 
					
						
							|  |  |  | 	}else{ | 
					
						
							|  |  |  | 		func.doc = 'With no arguments this will toggle between '+ | 
					
						
							|  |  |  | 			class_list +' in cycle.\n' +  | 
					
						
							|  |  |  | 			'if any of the state names or its number is given then that '+ | 
					
						
							|  |  |  | 			'state is switched on.'+ | 
					
						
							|  |  |  | 			'If "?" is given, this will return the current state.' | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-01-24 02:58:13 +04:00
										 |  |  | 	return func | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-09 01:47:04 +04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-26 01:52:57 +04:00
										 |  |  | /* | 
					
						
							| 
									
										
										
										
											2013-01-24 02:58:13 +04:00
										 |  |  | // show a jQuary opject in viewer overlay...
 | 
					
						
							|  |  |  | // XXX need to set .scrollTop(0) when showing different UI... 
 | 
					
						
							|  |  |  | // 		...and not set it when the UI is the same
 | 
					
						
							|  |  |  | // XXX this must create it's own overlay...
 | 
					
						
							|  |  |  | function showInOverlay(obj){ | 
					
						
							|  |  |  | 	obj.click(function(){ return false }) | 
					
						
							|  |  |  | 	// XXX 
 | 
					
						
							|  |  |  | 	$('.viewer').addClass('overlay-mode') | 
					
						
							|  |  |  | 	// clean things up...
 | 
					
						
							|  |  |  | 	$('.overlay .content').children().remove() | 
					
						
							|  |  |  | 	// put it in the overlay...
 | 
					
						
							|  |  |  | 	$('.overlay .content').append(obj) | 
					
						
							|  |  |  | 	// prepare the overlay...
 | 
					
						
							|  |  |  | 	$('.overlay') | 
					
						
							|  |  |  | 		.one('click', function(){ | 
					
						
							|  |  |  | 			$('.overlay') | 
					
						
							|  |  |  | 				.fadeOut(function(){ | 
					
						
							|  |  |  | 					$('.overlay .content') | 
					
						
							|  |  |  | 						.children() | 
					
						
							|  |  |  | 							.remove() | 
					
						
							|  |  |  | 					$('.overlay-mode').removeClass('overlay-mode') | 
					
						
							|  |  |  | 				}) | 
					
						
							|  |  |  | 		}) | 
					
						
							|  |  |  | 		.fadeIn() | 
					
						
							|  |  |  | 	return obj | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | function overlayMessage(text){ | 
					
						
							|  |  |  | 	return showInOverlay($('<div class="overlay-message">' +text+ '</div>')) | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2013-02-26 01:52:57 +04:00
										 |  |  | */ | 
					
						
							| 
									
										
										
										
											2013-01-24 02:58:13 +04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | function unanimated(obj, func, time){ | 
					
						
							|  |  |  | 	return function(){ | 
					
						
							|  |  |  | 		if(time == null){ | 
					
						
							|  |  |  | 			time = 5 | 
					
						
							|  |  |  | 		}	 | 
					
						
							| 
									
										
										
										
											2013-02-13 17:27:04 +04:00
										 |  |  | 		obj = $(obj) | 
					
						
							| 
									
										
										
										
											2013-01-24 02:58:13 +04:00
										 |  |  | 		obj.addClass('unanimated') | 
					
						
							|  |  |  | 		var res = func.apply(func, arguments) | 
					
						
							|  |  |  | 		setTimeout(function(){obj.removeClass('unanimated')}, time) | 
					
						
							|  |  |  | 		return res | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-01-26 21:55:38 +04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-25 23:37:28 +04:00
										 |  |  | // NOTE: this will only use the first element in a set.
 | 
					
						
							|  |  |  | // NOTE: if no element is given this will return null.
 | 
					
						
							|  |  |  | function makeCSSVendorAttrGetter(attr, dfl, callback){ | 
					
						
							|  |  |  | 	return function(elem){ | 
					
						
							|  |  |  | 		elem = $(elem) | 
					
						
							|  |  |  | 		if(elem.length == 0){ | 
					
						
							|  |  |  | 			return null | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// using the attr...
 | 
					
						
							|  |  |  | 		var vendors = ['O', 'Moz', 'ms', 'webkit'] | 
					
						
							|  |  |  | 		var data = elem[0].style[attr] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// go through vendor prefixes... (hate this!)
 | 
					
						
							|  |  |  | 		if(!data || data == 'none'){ | 
					
						
							|  |  |  | 			for(var i in vendors){ | 
					
						
							|  |  |  | 				data = elem[0].style[vendors[i] + attr.capitalize()] | 
					
						
							|  |  |  | 				if(data && data != 'none'){ | 
					
						
							|  |  |  | 					break | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// no data is set...
 | 
					
						
							|  |  |  | 		if(!data || data == 'none'){ | 
					
						
							|  |  |  | 			return dfl | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return callback(data) | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Return a scale value for the given element(s).
 | 
					
						
							|  |  |  | // NOTE: this will only return a single scale value...
 | 
					
						
							|  |  |  | var getElementScale = makeCSSVendorAttrGetter( | 
					
						
							|  |  |  | 		'transform', | 
					
						
							|  |  |  | 		1, | 
					
						
							|  |  |  | 		function(data){ | 
					
						
							|  |  |  | 			return parseFloat((/(scale|matrix)\(([^),]*)\)/).exec(data)[2]) | 
					
						
							|  |  |  | 		}) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-25 23:37:28 +04:00
										 |  |  | var getElementShift = makeCSSVendorAttrGetter( | 
					
						
							|  |  |  | 		'transform', | 
					
						
							|  |  |  | 		{left: 0, top: 0}, | 
					
						
							|  |  |  | 		function(data){ | 
					
						
							|  |  |  | 			res = /(translate\(|matrix\([^,]*,[^,]*,[^,]*,[^,]*,)([^,]*),([^\)]*)\)/.exec(data) | 
					
						
							|  |  |  | 			return { | 
					
						
							|  |  |  | 				left: parseFloat(res[2]), | 
					
						
							|  |  |  | 				top: parseFloat(res[3]) | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		}) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-26 01:52:57 +04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-25 23:37:28 +04:00
										 |  |  | var getElementTransitionDuration = makeCSSVendorAttrGetter( | 
					
						
							|  |  |  | 		'transitionDuration',  | 
					
						
							|  |  |  | 		DEFAULT_TRANSITION_DURATION,  | 
					
						
							|  |  |  | 		parseInt) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | // NOTE: at this point this works only on the X axis...
 | 
					
						
							| 
									
										
										
										
											2013-02-25 18:02:18 +04:00
										 |  |  | function setElementTransform(elem, offset, scale, duration){ | 
					
						
							| 
									
										
										
										
											2013-02-20 04:37:47 +04:00
										 |  |  | 	elem = $(elem) | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | 	//var t3d = USE_3D_TRANSFORM ? 'translateZ(0px)' : ''
 | 
					
						
							|  |  |  | 	var t3d = USE_3D_TRANSFORM ? 'translate3d(0,0,0)' : '' | 
					
						
							| 
									
										
										
										
											2013-02-25 18:02:18 +04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | 	if(offset == null){ | 
					
						
							| 
									
										
										
										
											2013-02-20 04:37:47 +04:00
										 |  |  | 		offset = getElementShift(elem) | 
					
						
							|  |  |  | 	// number -- only the x coord...
 | 
					
						
							|  |  |  | 	} else if(typeof(offset) == typeof(1)){ | 
					
						
							|  |  |  | 		offset = { | 
					
						
							|  |  |  | 			left: offset, | 
					
						
							|  |  |  | 			top: 0 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	// array...
 | 
					
						
							|  |  |  | 	} else if(offset.indexOf){ | 
					
						
							|  |  |  | 		offset = { | 
					
						
							|  |  |  | 			left: offset[0] ? offset[0] : 0, | 
					
						
							|  |  |  | 			top: offset[1] ? offset[1] : 0 | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	if(scale == null){ | 
					
						
							|  |  |  | 		var scale = getElementScale(elem) | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if(USE_TRANSFORM){ | 
					
						
							| 
									
										
										
										
											2013-02-26 22:50:52 +04:00
										 |  |  | 		var transform = 'translate('+  | 
					
						
							|  |  |  | 				Math.round(offset.left) +'px, '+ | 
					
						
							|  |  |  | 				Math.round(offset.top) +'px) scale('+ scale +') ' + t3d | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | 		elem.css({ | 
					
						
							| 
									
										
										
										
											2013-02-23 01:51:36 +04:00
										 |  |  | 			'-ms-transform' : transform,  | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | 			'-webkit-transform' : transform,  | 
					
						
							| 
									
										
										
										
											2013-02-23 01:51:36 +04:00
										 |  |  | 			'-moz-transform' : transform,  | 
					
						
							|  |  |  | 			'-o-transform' : transform,  | 
					
						
							|  |  |  | 			'transform' : transform,  | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			// XXX can we avoid this here?? 
 | 
					
						
							| 
									
										
										
										
											2013-02-20 04:37:47 +04:00
										 |  |  | 			left: 0, | 
					
						
							|  |  |  | 			// XXX is this correct???
 | 
					
						
							|  |  |  | 			top: '' | 
					
						
							| 
									
										
										
										
											2013-02-25 18:02:18 +04:00
										 |  |  | 		}, duration) | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2013-02-22 18:44:11 +04:00
										 |  |  | 		var transform = 'translate(0px, 0px) scale('+ scale +') ' + t3d | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | 		elem.css({ | 
					
						
							|  |  |  | 			// NOTE: this will be wrong during a transition, that's why we 
 | 
					
						
							|  |  |  | 			// 		can pass the pre-calculated offset as an argument...
 | 
					
						
							| 
									
										
										
										
											2013-02-23 01:51:36 +04:00
										 |  |  | 			left: Math.round(offset.left), | 
					
						
							|  |  |  | 			top: Math.round(offset.top), | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			// XXX can we avoid this here?? 
 | 
					
						
							| 
									
										
										
										
											2013-02-23 01:51:36 +04:00
										 |  |  | 			'-ms-transform' : transform,  | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | 			'-webkit-transform' : transform,  | 
					
						
							| 
									
										
										
										
											2013-02-23 01:51:36 +04:00
										 |  |  | 			'-moz-transform' : transform,  | 
					
						
							|  |  |  | 			'-o-transform' : transform,  | 
					
						
							|  |  |  | 			'transform' : transform,  | 
					
						
							| 
									
										
										
										
											2013-02-25 18:02:18 +04:00
										 |  |  | 		}, duration) | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return elem | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-26 01:35:59 +04:00
										 |  |  | 
 | 
					
						
							|  |  |  | // XXX make this a drop-in replacement for setElementTransform...
 | 
					
						
							|  |  |  | // XXX cleanup, still flacky...
 | 
					
						
							| 
									
										
										
										
											2013-02-26 22:50:52 +04:00
										 |  |  | function animateElementTo(elem, to, duration, easing, speed, use_transitions){ | 
					
						
							| 
									
										
										
										
											2013-02-26 01:35:59 +04:00
										 |  |  | 	// stop all ongoing animations on the current elem...
 | 
					
						
							|  |  |  | 	stopAnimation(elem) | 
					
						
							| 
									
										
										
										
											2013-02-26 22:50:52 +04:00
										 |  |  | 	use_transitions = use_transitions != null ?  | 
					
						
							|  |  |  | 							use_transitions  | 
					
						
							|  |  |  | 							: USE_TRANSITIONS_FOR_ANIMATION | 
					
						
							| 
									
										
										
										
											2013-02-26 01:35:59 +04:00
										 |  |  | 	// use transition for animation...
 | 
					
						
							| 
									
										
										
										
											2013-02-26 22:50:52 +04:00
										 |  |  | 	if(use_transitions){ | 
					
						
							| 
									
										
										
										
											2013-02-26 01:35:59 +04:00
										 |  |  | 		setTransitionEasing(elem, easing) | 
					
						
							|  |  |  | 		duration == null && setTransitionDuration(elem, duration) | 
					
						
							|  |  |  | 		setElementTransform(elem, to) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// manually animate...
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		if(typeof(to) == typeof(1)){ | 
					
						
							|  |  |  | 			to = { | 
					
						
							|  |  |  | 				left: to, | 
					
						
							|  |  |  | 				top: 0, | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if(typeof(speed) == typeof(2)){ | 
					
						
							|  |  |  | 			speed = { | 
					
						
							|  |  |  | 				x: speed, | 
					
						
							|  |  |  | 				y: 0, | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if(duration == null){ | 
					
						
							|  |  |  | 			duration = getElementTransitionDuration(elem) | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		setTransitionDuration(elem, 0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		var start = Date.now() | 
					
						
							|  |  |  | 		var then = start + duration | 
					
						
							|  |  |  | 		var from = getElementShift(elem) | 
					
						
							|  |  |  | 		var cur = { | 
					
						
							|  |  |  | 			top: from.top, | 
					
						
							|  |  |  | 			left: from.left | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		var dist = { | 
					
						
							|  |  |  | 			top: to.top - from.top, | 
					
						
							|  |  |  | 			left: to.left - from.left, | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		elem.animating = true | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		function animate(){ | 
					
						
							|  |  |  | 			var t = Date.now() | 
					
						
							|  |  |  | 			// end of the animation...
 | 
					
						
							|  |  |  | 			if(t >= then){ | 
					
						
							|  |  |  | 				setElementTransform(elem, to) | 
					
						
							|  |  |  | 				return | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if(!elem.animating){ | 
					
						
							|  |  |  | 				// XXX jittery...
 | 
					
						
							|  |  |  | 				setElementTransform(elem, cur) | 
					
						
							|  |  |  | 				return | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// do an intermediate step...
 | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | 			// XXX do proper easing...
 | 
					
						
							| 
									
										
										
										
											2013-02-26 01:35:59 +04:00
										 |  |  | 			// XXX sometimes results in jumping around...
 | 
					
						
							|  |  |  | 			// 		...result of jumping over the to position...
 | 
					
						
							|  |  |  | 			if(speed != null){ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | 				// XXX the following two blocks are the same...
 | 
					
						
							| 
									
										
										
										
											2013-02-26 01:35:59 +04:00
										 |  |  | 				// XXX looks a bit too complex, revise...
 | 
					
						
							|  |  |  | 				if(Math.abs(dist.top) >= 1){ | 
					
						
							|  |  |  | 					dy = ((t - start) * speed.y) | 
					
						
							|  |  |  | 					if(Math.abs(dist.top) > Math.abs(dy)){ | 
					
						
							|  |  |  | 						dist.top -= dy | 
					
						
							|  |  |  | 						cur.top = Math.round(cur.top + dy) | 
					
						
							|  |  |  | 						// normalize...
 | 
					
						
							|  |  |  | 						cur.top = Math.abs(dist.top) <= 1 ? to.top : cur.top | 
					
						
							|  |  |  | 						// calc speed for next step...
 | 
					
						
							|  |  |  | 						speed.y = dist.top / (duration - (t - start)) | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						cur.top = to.top | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// XXX looks a bit too complex, revise...
 | 
					
						
							|  |  |  | 				if(Math.abs(dist.left) >= 1){ | 
					
						
							|  |  |  | 					dx = ((t - start) * speed.x) | 
					
						
							|  |  |  | 					if(Math.abs(dist.left) > Math.abs(dx)){ | 
					
						
							|  |  |  | 						dist.left -= dx | 
					
						
							|  |  |  | 						cur.left = Math.round(cur.left + dx) | 
					
						
							|  |  |  | 						// normalize...
 | 
					
						
							|  |  |  | 						cur.left = Math.abs(dist.left) <= 1 ? to.left : cur.left | 
					
						
							|  |  |  | 						// calc speed for next step...
 | 
					
						
							|  |  |  | 						speed.x = dist.left / (duration - (t - start)) | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						cur.left = to.left | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | 			// XXX this is a straight forward linear function...
 | 
					
						
							| 
									
										
										
										
											2013-02-26 01:35:59 +04:00
										 |  |  | 			} else { | 
					
						
							|  |  |  | 				var r = (t - start) / duration | 
					
						
							|  |  |  | 				cur.top = Math.round(from.top + (dist.top * r)) | 
					
						
							|  |  |  | 				cur.left = Math.round(from.left + (dist.left * r))  | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			setElementTransform(elem, cur) | 
					
						
							|  |  |  | 			// sched next frame...
 | 
					
						
							|  |  |  | 			elem.next_frame = getAnimationFrame(animate) | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		animate() | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-26 01:35:59 +04:00
										 |  |  | function stopAnimation(elem){ | 
					
						
							|  |  |  | 	if(elem.next_frame){ | 
					
						
							|  |  |  | 		cancelAnimationFrame(elem.next_frame) | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | // XXX account for other transitions...
 | 
					
						
							| 
									
										
										
										
											2013-01-24 02:58:13 +04:00
										 |  |  | function setElementScale(elem, scale){ | 
					
						
							| 
									
										
										
										
											2013-02-19 19:34:03 +04:00
										 |  |  | 	return setElementTransform(elem, null, scale) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | 
 | 
					
						
							|  |  |  | function setElementOrigin(elem, x, y, z){ | 
					
						
							|  |  |  | 	x = x == null ? '50%' : x | 
					
						
							|  |  |  | 	y = y == null ? '50%' : y | 
					
						
							|  |  |  | 	z = z == null ? '0' : z | 
					
						
							|  |  |  | 	var value = x +' '+ y +' '+ z | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return $(elem).css({ | 
					
						
							|  |  |  | 		'transform-origin': value,  | 
					
						
							|  |  |  | 		'-ms-transform-origin':  value, | 
					
						
							|  |  |  | 		'-webkit-transform-origin':  value, | 
					
						
							|  |  |  | 	}) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-20 18:04:56 +04:00
										 |  |  | function setTransitionEasing(elem, ease){ | 
					
						
							|  |  |  | 	if(typeof(ms) == typeof(0)){ | 
					
						
							|  |  |  | 		ms = ms + 'ms' | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | 	return $(elem).css({ | 
					
						
							| 
									
										
										
										
											2013-02-23 01:51:36 +04:00
										 |  |  | 		'transition-timing-function': ease,  | 
					
						
							|  |  |  | 		'-moz-transition-timing-function': ease, | 
					
						
							|  |  |  | 		'-o-transition-timing-function': ease, | 
					
						
							|  |  |  | 		'-ms-transition-timing-function': ease, | 
					
						
							| 
									
										
										
										
											2013-02-20 18:04:56 +04:00
										 |  |  | 		'-webkit-transition-timing-function': ease | 
					
						
							|  |  |  | 	}) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-07 03:24:57 +04:00
										 |  |  | function setTransitionDuration(elem, ms){ | 
					
						
							|  |  |  | 	if(typeof(ms) == typeof(0)){ | 
					
						
							|  |  |  | 		ms = ms + 'ms' | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return elem.css({ | 
					
						
							| 
									
										
										
										
											2013-02-23 01:51:36 +04:00
										 |  |  | 		'transition-duration': ms,  | 
					
						
							|  |  |  | 		'-moz-transition-duration': ms, | 
					
						
							|  |  |  | 		'-o-transition-duration': ms, | 
					
						
							|  |  |  | 		'-ms-transition-duration': ms, | 
					
						
							| 
									
										
										
										
											2013-02-07 03:24:57 +04:00
										 |  |  | 		'-webkit-transition-duration': ms | 
					
						
							|  |  |  | 	}) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-01-27 22:41:06 +04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-01-24 03:12:01 +04:00
										 |  |  | /************************************************ jQuery extensions **/ | 
					
						
							| 
									
										
										
										
											2013-01-24 02:58:13 +04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-01-24 03:12:01 +04:00
										 |  |  | jQuery.fn.reverseChildren = function(){ | 
					
						
							|  |  |  | 	return $(this).each(function(_, e){ | 
					
						
							|  |  |  | 		return $(e).append($(e).children().detach().get().reverse()) | 
					
						
							|  |  |  | 	}) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | jQuery.fn.sortChildren = function(func){ | 
					
						
							|  |  |  | 	return $(this).each(function(_, e){ | 
					
						
							|  |  |  | 		return $(e).append($(e).children().detach().get().sort(func)) | 
					
						
							|  |  |  | 	}) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-01-24 02:58:13 +04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-01-24 03:12:01 +04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | /************************************************** Deferred utils ***/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Deferred worker pool...
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		makeDeferredPool([size][, paused]) -> pool
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // This will create and return a pooled queue of deferred workers.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // Public interface:
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		.enqueue(obj, func, args) -> deferred
 | 
					
						
							|  |  |  | // 			Add a worker to queue.
 | 
					
						
							|  |  |  | // 			If the pool is not filled and not paused, this will run the
 | 
					
						
							|  |  |  | // 			worker right away.
 | 
					
						
							|  |  |  | // 			If the pool is full the worker is added to queue (FIFO) and
 | 
					
						
							|  |  |  | // 			ran in its turn.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		.pause() -> pool
 | 
					
						
							|  |  |  | // 			Pause the queue.
 | 
					
						
							|  |  |  | // 			NOTE: this also has a second form: .pause(func), see below.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		.resume() -> pool
 | 
					
						
							|  |  |  | // 			Restart the queue.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		.dropQueue() -> pool
 | 
					
						
							|  |  |  | // 			Drop the queued workers.
 | 
					
						
							|  |  |  | // 			NOTE: this will not stop the already running workers.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		.isRunning() -> bool
 | 
					
						
							|  |  |  | // 			Test if any workers are running in the pool.
 | 
					
						
							|  |  |  | // 			NOTE: this will return false ONLY when the pool is empty.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		.isPaused() -> bool
 | 
					
						
							|  |  |  | // 			Test if pool is in a paused state.
 | 
					
						
							|  |  |  | // 			NOTE: some workers may sill be finishing up so if you want
 | 
					
						
							|  |  |  | // 					to test whether any workers are still running use
 | 
					
						
							|  |  |  | // 					.isRunning()
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // Event handler/callback registration:
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		.on(evt, func) -> pool
 | 
					
						
							|  |  |  | // 			Register a handler (func) for an event (evt).
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		.off(evt[, func]) -> pool
 | 
					
						
							|  |  |  | // 			Remove a handler (func) form and event (evt).
 | 
					
						
							|  |  |  | // 			NOTE: if func is omitted, remove all handlers from the given
 | 
					
						
							|  |  |  | // 					event...
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		.progress(func) -> pool
 | 
					
						
							|  |  |  | // 			Register a progress handler.
 | 
					
						
							|  |  |  | // 			The handler is called after each worker is done and will get
 | 
					
						
							|  |  |  | // 			passed:
 | 
					
						
							|  |  |  | // 				- workers done count
 | 
					
						
							|  |  |  | // 				- workers total count
 | 
					
						
							|  |  |  | // 			Short hand for:
 | 
					
						
							|  |  |  | // 				.on('progress', func) -> pool
 | 
					
						
							|  |  |  | // 			NOTE: the total number of workers can change as new workers
 | 
					
						
							|  |  |  | // 					are added or the queue is cleared...
 | 
					
						
							|  |  |  | // 			
 | 
					
						
							|  |  |  | // 		.fail(func) -> pool
 | 
					
						
							|  |  |  | // 			Register a worker fail handler.
 | 
					
						
							|  |  |  | // 			The handler is called when a worker goes into the fail state.
 | 
					
						
							|  |  |  | // 			This will get passed:
 | 
					
						
							|  |  |  | // 				- workers done count
 | 
					
						
							|  |  |  | // 				- workers total count
 | 
					
						
							|  |  |  | // 			Short hand for:
 | 
					
						
							|  |  |  | // 				.on('fail', func) -> pool
 | 
					
						
							|  |  |  | // 			NOTE: this will not stop the execution of other handlers.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		.pause(func) -> pool
 | 
					
						
							|  |  |  | // 			Register a pause handler.
 | 
					
						
							|  |  |  | // 			This handler is called after the last worker finishes when 
 | 
					
						
							|  |  |  | // 			the queue is paused.
 | 
					
						
							|  |  |  | // 			Short hand for:
 | 
					
						
							|  |  |  | // 				.on('progress', func) -> pool
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		.resume(func) -> pool
 | 
					
						
							|  |  |  | // 			Short hand for:
 | 
					
						
							|  |  |  | // 				.on('resume', func) -> pool
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // 		.depleted(func) -> pool
 | 
					
						
							|  |  |  | // 			Register a depleted pool handler.
 | 
					
						
							|  |  |  | // 			The handler will get called when the queue and pool are empty
 | 
					
						
							|  |  |  | // 			(depleted) and the last worker is done.
 | 
					
						
							|  |  |  | // 			Short hand for:
 | 
					
						
							|  |  |  | // 				.on('deplete', func) -> pool
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // XXX should this be an object or a factory???
 | 
					
						
							|  |  |  | function makeDeferredPool(size, paused){ | 
					
						
							|  |  |  | 	size = size == null ? POOL_SIZE : size | 
					
						
							|  |  |  | 	size = size < 0 ? 1  | 
					
						
							|  |  |  | 		: size > 512 ? 512 | 
					
						
							|  |  |  | 		: size | 
					
						
							|  |  |  | 	paused = paused == null ? false : paused | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	var Pool = { | 
					
						
							|  |  |  | 		pool: [], | 
					
						
							|  |  |  | 		queue: [], | 
					
						
							|  |  |  | 		size: size, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// XXX do we need to hide or expose them and use their API???
 | 
					
						
							|  |  |  | 		_event_handlers: { | 
					
						
							|  |  |  | 			deplete: $.Callbacks(), | 
					
						
							|  |  |  | 			progress: $.Callbacks(), | 
					
						
							|  |  |  | 			pause: $.Callbacks(), | 
					
						
							|  |  |  | 			resume: $.Callbacks(), | 
					
						
							|  |  |  | 			fail: $.Callbacks() | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_paused: paused, | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Run a worker...
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// This will:
 | 
					
						
							|  |  |  | 	// 	- create and add a worker to the pool, which will:
 | 
					
						
							|  |  |  | 	// 		- run an element from the queue
 | 
					
						
							|  |  |  | 	// 		- remove self from pool
 | 
					
						
							|  |  |  | 	// 		- if the pool is not full, create another worker (call 
 | 
					
						
							|  |  |  | 	// 		  ._run(..)) else exit
 | 
					
						
							|  |  |  | 	// 		- call ._fill() to replenish the pool
 | 
					
						
							|  |  |  | 	Pool._run = function(deferred, func, args){ | 
					
						
							|  |  |  | 		var that = this | 
					
						
							|  |  |  | 		var pool = this.pool | 
					
						
							|  |  |  | 		var pool_size = this.size | 
					
						
							|  |  |  | 		var queue = this.queue | 
					
						
							|  |  |  | 		var run = this._run | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// run an element from the queue...
 | 
					
						
							|  |  |  | 		var worker = func.apply(null, args) | 
					
						
							|  |  |  | 			.always(function(){ | 
					
						
							|  |  |  | 				// prepare to remove self from pool...
 | 
					
						
							|  |  |  | 				var i = pool.indexOf(worker) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Pool._event_handlers.progress.fire(pool.length - pool.len(), pool.length + queue.length) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// remove self from queue...
 | 
					
						
							|  |  |  | 				delete pool[i] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// shrink the pool if it's overfilled...
 | 
					
						
							|  |  |  | 				// i.e. do not pop another worker and let the "thread" die.
 | 
					
						
							|  |  |  | 				if(pool.len() > pool_size){ | 
					
						
							|  |  |  | 					// remove self...
 | 
					
						
							|  |  |  | 					return | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				// pause the queue -- do not do anything else...
 | 
					
						
							|  |  |  | 				if(that._paused == true){ | 
					
						
							|  |  |  | 					// if pool is empty fire the pause event...
 | 
					
						
							|  |  |  | 					if(pool.len() == 0){ | 
					
						
							|  |  |  | 						Pool._event_handlers.pause.fire() | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					return | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// get the next queued worker...
 | 
					
						
							|  |  |  | 				var next = queue.splice(0, 1)[0] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// run the next worker if it exists...
 | 
					
						
							|  |  |  | 				if(next != null){ | 
					
						
							|  |  |  | 					run.apply(that, next) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// empty queue AND empty pool mean we are done...
 | 
					
						
							|  |  |  | 				} else if(pool.len() == 0){ | 
					
						
							|  |  |  | 					var l = pool.length | 
					
						
							|  |  |  | 					// NOTE: potential race condition -- something can be
 | 
					
						
							|  |  |  | 					// 		pushed to pool just before it's "compacted"...
 | 
					
						
							|  |  |  | 					pool.length = 0 | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 					that._event_handlers.deplete.fire(l) | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// keep the pool full...
 | 
					
						
							|  |  |  | 				that._fill() | 
					
						
							|  |  |  | 			}) | 
					
						
							|  |  |  | 			.fail(function(){ | 
					
						
							|  |  |  | 				Pool._event_handlers.fail.fire(pool.length - pool.len(), pool.length + queue.length) | 
					
						
							|  |  |  | 				deferred.reject.apply(deferred, arguments) | 
					
						
							|  |  |  | 			}) | 
					
						
							|  |  |  | 			.progress(function(){ | 
					
						
							|  |  |  | 				deferred.notify.apply(deferred, arguments) | 
					
						
							|  |  |  | 			}) | 
					
						
							|  |  |  | 			.done(function(){ | 
					
						
							|  |  |  | 				deferred.resolve.apply(deferred, arguments) | 
					
						
							|  |  |  | 			}) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		this.pool.push(worker) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return worker | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Fill the pool...
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	Pool._fill = function(){ | 
					
						
							|  |  |  | 		var that = this | 
					
						
							|  |  |  | 		var pool_size = this.size | 
					
						
							|  |  |  | 		var run = this._run | 
					
						
							|  |  |  | 		var l = this.pool.len() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if(this._paused != true  | 
					
						
							|  |  |  | 				&& l < pool_size  | 
					
						
							|  |  |  | 				&& this.queue.length > 0){ | 
					
						
							|  |  |  | 			this.queue.splice(0, pool_size - l) | 
					
						
							|  |  |  | 				.forEach(function(e){ | 
					
						
							|  |  |  | 					run.apply(that, e) | 
					
						
							|  |  |  | 				}) | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return this | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Public methods...
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Add a worker to queue...
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	Pool.enqueue = function(func){ | 
					
						
							|  |  |  | 		var deferred = $.Deferred() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// add worker to queue...
 | 
					
						
							|  |  |  | 		this.queue.push([deferred, func, args2array(arguments).slice(1)]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// start work if we have not already...
 | 
					
						
							|  |  |  | 		this._fill() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//return this
 | 
					
						
							|  |  |  | 		return deferred | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Drop the queued workers...
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// NOTE: this will not stop the running workers...
 | 
					
						
							|  |  |  | 	// XXX should this return the pool or the dropped queue???
 | 
					
						
							|  |  |  | 	Pool.dropQueue = function(){ | 
					
						
							|  |  |  | 		this.queue.splice(0, this.queue.length) | 
					
						
							|  |  |  | 		return this | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// NOTE: this will not directly cause .isRunning() to return false 
 | 
					
						
							|  |  |  | 	// 		as this will not directly spot all workers, it will just 
 | 
					
						
							|  |  |  | 	// 		pause the queue and the workers that have already started
 | 
					
						
							|  |  |  | 	// 		will keep running until they are done, and only when the 
 | 
					
						
							|  |  |  | 	// 		pool is empty will the .isRunning() return false.
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// XXX test...
 | 
					
						
							|  |  |  | 	Pool.pause = function(func){ | 
					
						
							|  |  |  | 		if(func == null){ | 
					
						
							|  |  |  | 			this._paused = true | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			this.on('pause', func) | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return this | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// XXX test...
 | 
					
						
							|  |  |  | 	Pool.resume = function(func){ | 
					
						
							|  |  |  | 		if(func == null){ | 
					
						
							|  |  |  | 			this._paused = false | 
					
						
							|  |  |  | 			this._event_handlers['resume'].forEach(function(f){ f() }) | 
					
						
							|  |  |  | 			this._fill() | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			this.on('resume', func) | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return this | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Pool.isPaused = function(){ | 
					
						
							|  |  |  | 		return this._paused | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	Pool.isRunning = function(){ | 
					
						
							|  |  |  | 		return this.pool.len() > 0 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Generic event handlers...
 | 
					
						
							|  |  |  | 	Pool.on = function(evt, handler){ | 
					
						
							|  |  |  | 		this._event_handlers[evt].add(handler) | 
					
						
							|  |  |  | 		return this | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	// NOTE: if this is not given a handler, it will clear all handlers 
 | 
					
						
							|  |  |  | 	// 		from the given event...
 | 
					
						
							|  |  |  | 	Pool.off = function(evt, handler){ | 
					
						
							|  |  |  | 		if(handler != null){ | 
					
						
							|  |  |  | 			this._event_handlers[evt].remove(handler) | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			this._event_handlers[evt].empty() | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return this | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Register a queue depleted handler...
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// This occurs when a populated queue is depleted and the last worker
 | 
					
						
							|  |  |  | 	// is done.
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// NOTE: this is similar to jQuery.Deferred().done(..) but differs in
 | 
					
						
							|  |  |  | 	// 		that the pool can fill up and get depleted more than once, 
 | 
					
						
							|  |  |  | 	// 		thus, the handlers may get called more than once per pool 
 | 
					
						
							|  |  |  | 	// 		life...
 | 
					
						
							|  |  |  | 	// NOTE: it is recommended to fill the queue faster than the workers
 | 
					
						
							|  |  |  | 	// 		finish, as this may get called after last worker is done and
 | 
					
						
							|  |  |  | 	// 		the next is queued...
 | 
					
						
							|  |  |  | 	Pool.depleted = function(func){ | 
					
						
							|  |  |  | 		return this.on('deplete', func) | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Register queue progress handler...
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// This occurs after each worker is done.
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// handler will be passed:
 | 
					
						
							|  |  |  | 	// 	- the pool object
 | 
					
						
							|  |  |  | 	// 	- workers done
 | 
					
						
							|  |  |  | 	// 	- total workers (done + queued)
 | 
					
						
							|  |  |  | 	Pool.progress = function(func){ | 
					
						
							|  |  |  | 		return this.on('progress', func) | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Register worker fail handler...
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	Pool.fail = function(func){ | 
					
						
							|  |  |  | 		return this.on('fail', func) | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Pool | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-25 23:37:28 +04:00
										 |  |  | /**************************************************** JS utilities ***/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | 
 | 
					
						
							|  |  |  | // Get screen dpi...
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // This will calculate the value and save it to screen.dpi
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // if force is true this will re-calculate the value.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // NOTE: this needs the body loaded to work...
 | 
					
						
							|  |  |  | // NOTE: this may depend on page zoom...
 | 
					
						
							|  |  |  | // NOTE: yes, this is a hack, but since we have no other reliable way to
 | 
					
						
							|  |  |  | // 		do this...
 | 
					
						
							|  |  |  | function getDPI(force){ | 
					
						
							|  |  |  | 	if(screen.dpi == null || force){ | 
					
						
							|  |  |  | 		var e = $('<div id="inch">') | 
					
						
							|  |  |  | 			.css({ | 
					
						
							|  |  |  | 				position: 'absolute', | 
					
						
							|  |  |  | 				width: '1in', | 
					
						
							|  |  |  | 				left: '-100%', | 
					
						
							|  |  |  | 				top: '-100%' | 
					
						
							|  |  |  | 			}) | 
					
						
							|  |  |  | 			.appendTo($('body')) | 
					
						
							|  |  |  | 		var res = e.width() | 
					
						
							|  |  |  | 		e.remove() | 
					
						
							|  |  |  | 		screen.dpi = res | 
					
						
							|  |  |  | 		return res	 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		return screen.dpi | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | // XXX is this correct???
 | 
					
						
							|  |  |  | $(getDPI) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // return 1, -1, or 0 depending on sign of x
 | 
					
						
							|  |  |  | function sign(x){ | 
					
						
							|  |  |  | 	return (x > 0) - (x < 0) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-25 23:37:28 +04:00
										 |  |  | String.prototype.capitalize = function(){ | 
					
						
							|  |  |  | 	return this[0].toUpperCase() + this.slice(1) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | // XXX not sure if this has to be a utility or a method...
 | 
					
						
							|  |  |  | Object.get = function(obj, name, dfl){ | 
					
						
							|  |  |  | 	var val = obj[name] | 
					
						
							|  |  |  | 	if(val === undefined && dfl != null){ | 
					
						
							|  |  |  | 		return dfl | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return val | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // like .length but for sparse arrays will return the element count...
 | 
					
						
							|  |  |  | Array.prototype.len = function(){ | 
					
						
							|  |  |  | 	return this.filter(function(){ return true }).length | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // convert JS arguments to Array...
 | 
					
						
							|  |  |  | function args2array(args){ | 
					
						
							|  |  |  | 	return Array.apply(null, args) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-25 23:37:28 +04:00
										 |  |  | var getAnimationFrame = (window.requestAnimationFrame | 
					
						
							|  |  |  | 		|| window.webkitRequestAnimationFrame  | 
					
						
							|  |  |  | 		|| window.mozRequestAnimationFrame | 
					
						
							|  |  |  | 		|| window.oRequestAnimationFrame | 
					
						
							|  |  |  | 		|| window.msRequestAnimationFrame | 
					
						
							|  |  |  | 		|| function(callback){  | 
					
						
							| 
									
										
										
										
											2013-02-26 22:50:52 +04:00
										 |  |  | 			setTimeout(callback, 1000/60)  | 
					
						
							| 
									
										
										
										
											2013-02-25 23:37:28 +04:00
										 |  |  | 		}) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-25 23:37:28 +04:00
										 |  |  | var cancelAnimationFrame = (window.cancelRequestAnimationFrame  | 
					
						
							|  |  |  | 		|| window.webkitCancelAnimationFrame  | 
					
						
							|  |  |  | 		|| window.webkitCancelRequestAnimationFrame  | 
					
						
							|  |  |  | 		|| window.mozCancelRequestAnimationFrame | 
					
						
							|  |  |  | 		|| window.oCancelRequestAnimationFrame | 
					
						
							|  |  |  | 		|| window.msCancelRequestAnimationFrame | 
					
						
							|  |  |  | 		|| clearTimeout) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-04 01:45:12 +04:00
										 |  |  | Date.prototype.toShortDate = function(){ | 
					
						
							|  |  |  | 	var y = this.getFullYear() | 
					
						
							|  |  |  | 	var M = this.getMonth()+1 | 
					
						
							|  |  |  | 	M = M < 10 ? '0'+M : M | 
					
						
							|  |  |  | 	var D = this.getDate() | 
					
						
							|  |  |  | 	D = D < 10 ? '0'+D : D | 
					
						
							|  |  |  | 	var H = this.getHours() | 
					
						
							|  |  |  | 	H = H < 10 ? '0'+H : H | 
					
						
							|  |  |  | 	var m = this.getMinutes() | 
					
						
							|  |  |  | 	m = m < 10 ? '0'+m : m | 
					
						
							|  |  |  | 	var s = this.getSeconds() | 
					
						
							|  |  |  | 	s = s < 10 ? '0'+s : s | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return ''+y+'-'+M+'-'+D+' '+H+':'+m+':'+s | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Date.prototype.getTimeStamp = function(no_seconds){ | 
					
						
							|  |  |  | 	var y = this.getFullYear() | 
					
						
							|  |  |  | 	var M = this.getMonth()+1 | 
					
						
							|  |  |  | 	M = M < 10 ? '0'+M : M | 
					
						
							|  |  |  | 	var D = this.getDate() | 
					
						
							|  |  |  | 	D = D < 10 ? '0'+D : D | 
					
						
							|  |  |  | 	var H = this.getHours() | 
					
						
							|  |  |  | 	H = H < 10 ? '0'+H : H | 
					
						
							|  |  |  | 	var m = this.getMinutes() | 
					
						
							|  |  |  | 	m = m < 10 ? '0'+m : m | 
					
						
							|  |  |  | 	var s = this.getSeconds() | 
					
						
							|  |  |  | 	s = s < 10 ? '0'+s : s | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return ''+y+M+D+H+m+s | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Date.prototype.setTimeStamp = function(ts){ | 
					
						
							|  |  |  | 	ts = ts.replace(/[^0-9]*/g, '') | 
					
						
							|  |  |  | 	this.setFullYear(ts.slice(0, 4)) | 
					
						
							|  |  |  | 	this.setMonth(ts.slice(4, 6)*1-1) | 
					
						
							|  |  |  | 	this.setDate(ts.slice(6, 8)) | 
					
						
							|  |  |  | 	this.setHours(ts.slice(8, 10)) | 
					
						
							|  |  |  | 	this.setMinutes(ts.slice(10, 12)) | 
					
						
							|  |  |  | 	this.setSeconds(ts.slice(12, 14)) | 
					
						
							|  |  |  | 	return this | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Date.timeStamp = function(){ | 
					
						
							|  |  |  | 	return (new Date()).getTimeStamp() | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Date.fromTimeStamp = function(ts){ | 
					
						
							|  |  |  | 	return (new Date()).setTimeStamp(ts) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | function logCalls(func, logger){ | 
					
						
							|  |  |  | 	var that = this | 
					
						
							|  |  |  | 	var _func = function(){ | 
					
						
							|  |  |  | 		logger(func, arguments) | 
					
						
							|  |  |  | 		return func.apply(that, arguments) | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_func.name = func.name | 
					
						
							|  |  |  | 	return _func | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | function assyncCall(func){ | 
					
						
							|  |  |  | 	var that = this | 
					
						
							|  |  |  | 	var _func = function(){ | 
					
						
							|  |  |  | 		var res = $.Deferred() | 
					
						
							|  |  |  | 		setTimeout(function(){ | 
					
						
							|  |  |  | 			res.resolve(func.apply(that, arguments)) | 
					
						
							|  |  |  | 		}, 0) | 
					
						
							|  |  |  | 		return res | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_func.name = func.name | 
					
						
							|  |  |  | 	return _func | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-25 23:37:28 +04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-01-24 03:12:01 +04:00
										 |  |  | /********************************************************************** | 
					
						
							|  |  |  | * vim:set ts=4 sw=4 :                                                */ |