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https://github.com/flynx/PortableMag.git
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added animationFrame-based animation...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
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parent
c9c9a93531
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114
layout.js
114
layout.js
@ -156,7 +156,7 @@ function handleScrollRelease(evt, data){
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easing = 'cubic-bezier(0.33,0.66,0.66,1)'
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easing = 'cubic-bezier(0.33,0.66,0.66,1)'
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}
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}
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animateElementTo(mag, to, t, easing)
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animateElementTo(mag, to, t, easing, speed)
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// restore defaults...
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// restore defaults...
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// XXX this is a bit dumb at this point...
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// XXX this is a bit dumb at this point...
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@ -183,22 +183,22 @@ function handleScrollRelease(evt, data){
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// XXX this affects only the innertial part, not setCurrentPage...
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// XXX this affects only the innertial part, not setCurrentPage...
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var USE_TRANSITIONS_FOR_ANIMATION = true
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var USE_TRANSITIONS_FOR_ANIMATION = false
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//var MIN_STEP = 24
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//var MIN_STEP = 24
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var MIN_STEP = 1
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var MIN_STEP = 0
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var animationFrame = function(){
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var animationFrame = (window.requestAnimationFrame
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return (window.requestAnimationFrame
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|| window.webkitRequestAnimationFrame
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|| window.webkitRequestAnimationFrame
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|| window.mozRequestAnimationFrame
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|| window.mozRequestAnimationFrame
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|| window.oRequestAnimationFrame
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|| window.oRequestAnimationFrame
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|| window.msRequestAnimationFrame
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|| window.msRequestAnimationFrame
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|| function(callback){ window.setTimeout(callback, 1000 / 60) })
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|| function(callback){
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}()
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window.setTimeout(callback, 1000 / 60)
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})
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// XXX make this interruptable...
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// XXX make this interruptable...
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function animateElementTo(elem, to, duration, easing){
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function animateElementTo(elem, to, duration, easing, speed){
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// use transition for animation...
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// use transition for animation...
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if(USE_TRANSITIONS_FOR_ANIMATION){
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if(USE_TRANSITIONS_FOR_ANIMATION){
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setTransitionEasing(elem, easing)
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setTransitionEasing(elem, easing)
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@ -213,50 +213,86 @@ function animateElementTo(elem, to, duration, easing){
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top: 0,
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top: 0,
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}
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}
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}
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}
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if(typeof(speed) == typeof(2)){
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speed = {
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x: speed,
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y: 0,
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}
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}
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setTransitionDuration(elem, 0)
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setTransitionDuration(elem, 0)
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var now = Date.now()
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var then = now + duration
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var start = Date.now()
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var then = start + duration
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var from = getElementShift(elem)
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var from = getElementShift(elem)
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var cur = {
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top: from.top,
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left: from.left
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}
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var dist = {
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var dist = {
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top: to.top - from.top,
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top: to.top - from.top,
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left: to.left - from.left,
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left: to.left - from.left,
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}
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}
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var prev_t = now
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function animate(t){
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function animate(){
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// XXX check if we are interrupted...
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var t = Date.now()
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//if(scroller.animating){
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// end of the animation...
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// return
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if(t >= then){
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//}
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setElementTransform(elem, to)
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return
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// try and not render things too often...
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if(t - prev_t >= MIN_STEP){
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// set position for current step...
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if(t < then){
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prev_t = t
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var rem = then - t
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var r = rem/duration
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// this is brain-dead linear spacing...
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// XXX revise...
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var pos = {
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top: to.top - (dist.top * r),
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left: to.left - (dist.left * r),
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}
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setElementTransform(elem, pos)
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// finishup the animation...
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} else if(t > then){
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setElementTransform(elem, to)
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return
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}
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}
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}
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// do an intermediate step...
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// XXX do propper easing...
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// XXX sometimes results in jumping around...
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// ...result of jumping over the to position...
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if(speed != null){
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// XXX the folowing two blocks are the same...
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// XXX looks a bit too complex, revise...
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if(Math.abs(dist.top) >= 1){
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dy = ((t - start) * speed.y)
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if(Math.abs(dist.top) > Math.abs(dy)){
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dist.top -= dy
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cur.top = Math.round(cur.top + dy)
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// normalize...
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cur.top = Math.abs(dist.top) <= 1 ? to.top : cur.top
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// calc speed for next step...
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speed.x = dist.top / (duration - (t - start))
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} else {
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cur.top = to.top
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}
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}
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// XXX looks a bit too complex, revise...
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if(Math.abs(dist.left) >= 1){
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dx = ((t - start) * speed.x)
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if(Math.abs(dist.left) > Math.abs(dx)){
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dist.left -= dx
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cur.left = Math.round(cur.left + dx)
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// normalize...
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cur.left = Math.abs(dist.left) <= 1 ? to.left : cur.left
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// calc speed for next step...
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speed.x = dist.left / (duration - (t - start))
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} else {
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cur.left = to.left
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}
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}
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// XXX this is a staright forward linear function...
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} else {
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var r = (t - start) / duration
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cur.top = Math.round(from.top + (dist.top * r))
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cur.left = Math.round(from.left + (dist.left * r))
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}
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setElementTransform(elem, cur)
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// sched next frame...
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// sched next frame...
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animationFrame(animate)
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animationFrame(animate)
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}
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}
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animate()
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animate()
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console.log(from.left, to.left, getElementShift(elem).left)
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}
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}
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}
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}
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@ -198,9 +198,10 @@ function unanimated(obj, func, time){
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var USE_3D_TRANSFORM = true
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var USE_3D_TRANSFORM = true
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// NOTE: at this point this works only on the X axis...
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// NOTE: at this point this works only on the X axis...
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function setElementTransform(elem, offset, scale){
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function setElementTransform(elem, offset, scale, duration){
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elem = $(elem)
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elem = $(elem)
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var t3d = USE_3D_TRANSFORM ? 'translateZ(0px)' : ''
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var t3d = USE_3D_TRANSFORM ? 'translateZ(0px)' : ''
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if(offset == null){
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if(offset == null){
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offset = getElementShift(elem)
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offset = getElementShift(elem)
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// number -- only the x coord...
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// number -- only the x coord...
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@ -232,7 +233,7 @@ function setElementTransform(elem, offset, scale){
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left: 0,
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left: 0,
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// XXX is this correct???
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// XXX is this correct???
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top: ''
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top: ''
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})
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}, duration)
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} else {
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} else {
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var transform = 'translate(0px, 0px) scale('+ scale +') ' + t3d
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var transform = 'translate(0px, 0px) scale('+ scale +') ' + t3d
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elem.css({
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elem.css({
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@ -247,7 +248,7 @@ function setElementTransform(elem, offset, scale){
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'-moz-transform' : transform,
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'-moz-transform' : transform,
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'-o-transform' : transform,
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'-o-transform' : transform,
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'transform' : transform,
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'transform' : transform,
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})
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}, duration)
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}
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}
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return elem
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return elem
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}
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}
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