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more testing...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
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parent
1e7eec0ab5
commit
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82
lib/jli.js
82
lib/jli.js
@ -475,34 +475,18 @@ function animateElementTo2(elem, to, duration, easing, speed, use_transitions){
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var start = Date.now()
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var then = start + duration
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var from = getElementShift(elem)
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var cur = {
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top: from.top,
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left: from.left
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}
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var dist = {
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top: to.top - from.top,
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left: to.left - from.left,
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}
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/*
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// accepts either 'top' or 'left' the rest is passed as closures...
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var _shift = function(direction, t){
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var v = direction == 'top' ? 'y' : 'x'
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if(Math.abs(dist[direction]) >= 1){
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d = ((t - start) * speed[v])
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if(Math.abs(dist[direction]) > Math.abs(d)){
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dist[direction] -= d
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cur[direction] = Math.round(cur[direction] + d)
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// normalize...
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cur[direction] = Math.abs(dist[direction]) <= 1 ? to[direction] : cur[direction]
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// calc speed for next step...
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speed[v] = dist[direction] / (duration - (t - start))
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} else {
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cur[direction] = to[direction]
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}
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}
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}
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*/
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// do var caching...
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var to_top = to.top
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var to_left = to.left
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var speen_x = speed.x
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var speen_y = speed.y
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var from_top = from.top
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var from_left = from.left
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var cur_top = from_top
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var cur_left = form_left
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var dist_top = to_top - from_top
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var dist_left = to_left - from_left
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var runner = animationFrameRunner(function(){
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var t = Date.now()
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@ -517,44 +501,46 @@ function animateElementTo2(elem, to, duration, easing, speed, use_transitions){
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// calculate target position for current step...
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// XXX do propper easing...
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if(speed != null){
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//_shift('top', t)
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//_shift('left', t)
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if(Math.abs(dist.top) >= 1){
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dy = ((t - start) * speed.y)
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if(Math.abs(dist.top) > Math.abs(dy)){
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dist.top -= dy
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cur.top = Math.round(cur.top + dy)
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// NOTE: these are inlined here for speed...
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if(Math.abs(dist_top) >= 1){
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dy = ((t - start) * speed_y)
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if(Math.abs(dist_top) > Math.abs(dy)){
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dist_top -= dy
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cur_top = Math.round(cur_top + dy)
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// normalize...
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cur.top = Math.abs(dist.top) <= 1 ? to.top : cur.top
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cur_top = Math.abs(dist_top) <= 1 ? to_top : cur_top
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// calc speed for next step...
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speed.y = dist.top / (duration - (t - start))
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speed_y = dist_top / (duration - (t - start))
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} else {
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cur.top = to.top
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cur_top = to_top
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}
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}
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if(Math.abs(dist.left) >= 1){
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dx = ((t - start) * speed.x)
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if(Math.abs(dist.left) > Math.abs(dx)){
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dist.left -= dx
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cur.left = Math.round(cur.left + dx)
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if(Math.abs(dist_left) >= 1){
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dx = ((t - start) * speed_x)
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if(Math.abs(dist_left) > Math.abs(dx)){
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dist_left -= dx
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cur_left = Math.round(cur_left + dx)
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// normalize...
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cur.left = Math.abs(dist.left) <= 1 ? to.left : cur.left
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cur_left = Math.abs(dist_left) <= 1 ? to_left : cur_left
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// calc speed for next step...
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speed.x = dist.left / (duration - (t - start))
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speed_x = dist_left / (duration - (t - start))
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} else {
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cur.left = to.left
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cur_left = to_left
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}
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}
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// liner speed...
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} else {
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var r = (t - start) / duration
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cur.top = Math.round(from.top + (dist.top * r))
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cur.left = Math.round(from.left + (dist.left * r))
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cur_top = Math.round(from_top + (dist_top * r))
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cur_left = Math.round(from_left + (dist_left * r))
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}
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// do the actual move...
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setElementTransform(elem, cur)
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setElementTransform(elem, {
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top: cur_top,
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left: cur_left
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})
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})
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elem.data('animating', runner)
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