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			478 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			478 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
	
	
/**********************************************************************
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* JavaScript Lib
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* at this point this is just a place I put most of the generic stuff I 
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* use.
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* 
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* P.S. the name "jli" just stands for Java script LIb, like how it 
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* looks...
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**********************************************************************/
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//var DEBUG = DEBUG != null ? DEBUG : true
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/*********************************************************************/
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// this will create a function that will cycle through a class_list on elem 
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// calling the optional callbacks before and/or after.
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// if class_list is given as a string, then this will create a toggler that 
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// will turn the given class on the element on and off.
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//
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// elem is a jquery compatible object; default use-case: a css selector.
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//
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// if class_list is a string, the resulting function understands the 
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// folowing arguments:
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// 	- <index>		: 0 for 'off' and 1 for 'on' (see below)
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// 	- 'on'			: switch mode on -- add class
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// 	- 'off'			: switch mode off -- remove class
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// 	- '?'			: return current state ('on'|'off')
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// 	- no arguments	: toggle the state
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//
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// otherwise, if class_list is a list of strings:
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//  - <index>		: explicitly set the state to index in class_list
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//  - <class-name>	: explicitly set a class from the list
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// 	- '?'			: return current state ('on'|'off')
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// 	- no arguments	: set next state in cycle
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//
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// NOTE: a special class name 'none' means no class is set, if it is present 
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// 		in the class_list then that state will be with all other state 
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// 		classes removed.
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// NOTE: <class-name> must be an exact match to a string given in class_list
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// NOTE: of only one callback is given then it will be called after the 
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// 		class change...
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// 		a way around this is to pass an empty function as callback_b
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//
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function createCSSClassToggler(elem, class_list, callback_a, callback_b){
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	var bool_action = false
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	if(typeof(class_list) == typeof('')){
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		class_list = ['none', class_list]
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		bool_action = true
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	}
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	if(callback_b == null){
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		var callback_pre = null
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		var callback_post = callback_a
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	} else {
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		var callback_pre = callback_a
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		var callback_post = callback_b
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	}
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	// XXX make this generic...
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	var func = function(action){
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		elem = $(elem)
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		// option number...
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		if(typeof(action) == typeof(1)){
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			// range check...
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			if(action < 0 || action >= class_list.length){
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				return null
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			}
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			if(bool_action){
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				action = action == 0 ? 'off' : 'on'
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			} else {
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				action = class_list[action]
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			}
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		}
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		// we need to get the current state...
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		if(action == null || action == '?'){
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			// get current state...
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			var cur = 'none'
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			for(var i=0; i < class_list.length; i++){
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				if(elem.hasClass(class_list[i])){
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					cur = class_list[i]
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					break
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				}
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			} 
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			// just asking for info...
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			if(action == '?'){
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				return bool_action ? (cur == 'none' ? 'off' : 'on') : cur
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			}
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		// invalid action...
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		} else if((bool_action && ['on', 'off'].indexOf(action) == -1)
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				|| (!bool_action && class_list.indexOf(action) == -1)){
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			return null
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		}
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		var cls = bool_action ? class_list[1] : action
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		// get the right class...
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		if(action == null){
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			var i = class_list.indexOf(cur)+1
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			i = i == -1 ? 0 : i
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			i = i == class_list.length ? 0 : i
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			cls = class_list[i]
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			if(bool_action){
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				action = cls == 'none' ? 'off' : 'on'
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			} else {
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				action = cls
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			}
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		}
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		// pre callback...
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		if(callback_a != null){
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			callback_a(action)
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		}
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		// update the element...
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		elem.removeClass(class_list.join(' '))
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		if(cls != 'none' && action != 'off'){
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			elem.addClass(cls)
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		}
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		// post callback...
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		if(callback_b != null){
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			callback_b(action)
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		}
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		return action
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	}
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	func.class_list = class_list
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	if(bool_action){
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		func.doc = 'With no arguments this will toggle between "on" and '+
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			'"off".\n'+
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			'If either "on" or "off" are given then this will switch '+
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			'to that mode.\n'+
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			'If "?" is given, this will return either "on" or "off" '+
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			'depending on the current state.'
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	}else{
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		func.doc = 'With no arguments this will toggle between '+
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			class_list +' in cycle.\n' + 
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			'if any of the state names or its number is given then that '+
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			'state is switched on.'+
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			'If "?" is given, this will return the current state.'
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	}
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	return func
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}
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// show a jQuary opject in viewer overlay...
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// XXX need to set .scrollTop(0) when showing different UI... 
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// 		...and not set it when the UI is the same
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// XXX this must create it's own overlay...
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function showInOverlay(obj){
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	obj.click(function(){ return false })
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	// XXX 
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	$('.viewer').addClass('overlay-mode')
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	// clean things up...
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	$('.overlay .content').children().remove()
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	// put it in the overlay...
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	$('.overlay .content').append(obj)
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	// prepare the overlay...
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	$('.overlay')
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		.one('click', function(){
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			$('.overlay')
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				.fadeOut(function(){
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					$('.overlay .content')
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						.children()
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							.remove()
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					$('.overlay-mode').removeClass('overlay-mode')
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				})
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		})
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		.fadeIn()
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	return obj
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}
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function overlayMessage(text){
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	return showInOverlay($('<div class="overlay-message">' +text+ '</div>'))
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}
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function unanimated(obj, func, time){
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	return function(){
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		if(time == null){
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			time = 5
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		}	
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		obj = $(obj)
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		obj.addClass('unanimated')
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		var res = func.apply(func, arguments)
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		setTimeout(function(){obj.removeClass('unanimated')}, time)
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		return res
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	}
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}
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// Return a scale value for the given element(s).
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// NOTE: this will only return a single scale value...
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function getElementScale(elem){
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	elem = $(elem)
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	//var transform = elem.css('transform')
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	var vendors = ['o', 'moz', 'ms', 'webkit']
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	var transform = elem.css('transform')
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	var res
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	// go through vendor prefixes... (hate this!)
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	if(!transform || transform == 'none'){
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		for(var i in vendors){
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			transform = elem.css('-' + vendors[i] + '-transform')
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			if(transform && transform != 'none'){
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				break
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			}
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		}
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	}
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	// no transform is set...
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	if(!transform || transform == 'none'){
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		return 1
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	}
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	// get the scale value -- first argument of scale/matrix...
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	return parseFloat((/(scale|matrix)\(([^,]*),.*\)/).exec(transform)[2])
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}
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function setElementScale(elem, scale){
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	return elem.css({
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		'transform': 'scale('+scale+')',
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		'-moz-transform': 'scale('+scale+')',
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		'-o-transform': 'scale('+scale+')',
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		'-ms-transform': 'scale('+scale+')',
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		'-webkit-transform': 'scale('+scale+')',
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	})
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}
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function setTransitionDuration(elem, ms){
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	if(typeof(ms) == typeof(0)){
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		ms = ms + 'ms'
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	}
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	return elem.css({
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		'transition-duration': ms, 
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		'-moz-transition-duration': ms,
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		'-o-transition-duration': ms,
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		'-ms-transition-duration': ms,
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		'-webkit-transition-duration': ms
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	})
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}
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/************************************************* keyboard handler **/
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// NOTE: don't understand why am I the one who has to write this...
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var SPECIAL_KEYS = {
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	9:		'Tab',
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	13:		'Enter',
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	16:		'Shift',
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	17:		'Ctrl',
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	18:		'Alt',
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	20:		'Caps Lock',
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	27:		'Esc',
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	32:		'Space',
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	33:		'PgUp',
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	34:		'PgDown',	
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	35:		'End',
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	36:		'Home',
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	37:		'Right',
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	38:		'Up',
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	39:		'Left',
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	40:		'Down',
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	45:		'Ins',
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	46:		'Del',
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	80:		'Backspace',
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	91:		'Win',
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	93:		'Menu',
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	112:	'F1',
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	113:	'F2',
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	114:	'F3',
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	115:	'F4',
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	116:	'F5',
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	117:	'F6',
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	118:	'F7',
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	119:	'F8',
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	120:	'F9',
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	121:	'F10',
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	122:	'F11',
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	123:	'F12',
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}
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// XXX some keys look really wrong...
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function toKeyName(code){
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	// check for special keys...
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	var k = SPECIAL_KEYS[code]
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	if(k != null){
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		return k
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	}
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	// chars...
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	k = String.fromCharCode(code)
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	if(k != ''){
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		return k.toLowerCase()
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	}
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	return null
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}
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// if set to false the event handlers will always return false...
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var KEYBOARD_HANDLER_PROPAGATE = true
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/* Basic key format:
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 *
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 * 		<key-code> : <callback>,
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 *
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 * 		<key-code> : {
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 * 			'default': <callback>,
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 *			// a modifier can be any single modifier, like shift or a 
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 *			// combination of modifers like 'ctrl+shift', given in order 
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 *			// of priority.
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 *			// supported modifiers are (in order of priority):
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 *			//	- ctrl
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 *			//	- alt
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 *			//	- shift
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 * 			<modifer>: [...]
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 * 		},
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 *
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 * 		<key-code> : [
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 *			// this can be any type of handler except for an alias...
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 * 			<handler>, 
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 * 			<doc>
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 * 		],
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 *
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 *		// alias...
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 * 		<key-code-a> : <key-code-b>,
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 *
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 * XXX might need to add meta information to generate sensible help...
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 */
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function makeKeyboardHandler(keybindings, unhandled){
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	if(unhandled == null){
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		//unhandled = function(){return false}
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		unhandled = function(){return KEYBOARD_HANDLER_PROPAGATE}
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	}
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	return function(evt){
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		var did_handling = false
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		var res = null
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		for(var mode in keybindings){
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			if($(mode).length > 0){
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				var bindings = keybindings[mode]
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				var key = evt.keyCode
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				if(bindings.ignore == '*' 
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						|| bindings.ignore != null && bindings.ignore.indexOf(key) != -1){
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					// return true
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					res = res == null ? true : res
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					did_handling = true
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					continue
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				}
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				// XXX ugly...
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				var modifers = evt.ctrlKey ? 'ctrl' : ''
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				modifers += evt.altKey ? (modifers != '' ? '+alt' : 'alt') : ''
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				modifers += evt.shiftKey ? (modifers != '' ? '+shift' : 'shift') : ''
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				var handler = bindings[key]
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				// alias...
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				while (typeof(handler) == typeof(123)) {
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					handler = bindings[handler]
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				}
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				// no handler...
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				if(handler == null){
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					continue
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				}
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				// Array, lisp style with docs...
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				// XXX for some odd reason in chrome typeof([]) == typeof({})!!!
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				if(typeof(handler) == typeof([]) && handler.constructor.name == 'Array'){
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					// we do not care about docs here, so just get the handler...
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					handler = handler[0]
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				}
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				// complex handler...
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				if(typeof(handler) == typeof({})){
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					var callback = handler[modifers]
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					if(callback == null){
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						callback = handler['default']
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					}
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					if(callback != null){
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						res = callback()
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						did_handling = true
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						continue
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					}
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				} else {
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					// simple callback...
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					res = handler() 
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					did_handling = true
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					continue
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				}
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			}
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		}
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		if(!did_handling){
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			// key is unhandled by any modes...
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			return unhandled(key)
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		} else {
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			// XXX should we handle multiple hits???
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			return KEYBOARD_HANDLER_PROPAGATE&&res?true:false
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		}
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	}
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}
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/************************************************ jQuery extensions **/
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jQuery.fn.reverseChildren = function(){
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	return $(this).each(function(_, e){
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		return $(e).append($(e).children().detach().get().reverse())
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	})
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}
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jQuery.fn.sortChildren = function(func){
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	return $(this).each(function(_, e){
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		return $(e).append($(e).children().detach().get().sort(func))
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	})
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}
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/********************************************************** logger ***/
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						|
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function Logger(){
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	_log = null
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	return {
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		setup: function(){
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						|
			if(_log == null){
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				_log = $('<div id="log"></div>')
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					.css({
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						position: 'fixed',
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						background: 'silver',
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						opacity: 0.5,
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						width: 200,
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						height: '80%',
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						top: 10,
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						left: 10,
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						'z-index': 90000,
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						overflow: 'hidden',
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						padding: 10,
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					})
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					.text('log')
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					.appendTo($('body'))
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			} else {
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				_log.appendTo($('body'))
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			}
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			return this
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		},
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		remove: function(){
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			_log.detach()
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			return this
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		},
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		log: function(text){
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			_log.html(_log.html() + '<br>' + text + '')
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			_log.scrollTop(_log.prop('scrollHeight'))
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			return this
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						|
		},
 | 
						|
		clear: function(){
 | 
						|
			_log.html('')
 | 
						|
			return this
 | 
						|
		},
 | 
						|
		get: function(){
 | 
						|
			return _log
 | 
						|
		},
 | 
						|
		set: function(elem){
 | 
						|
			_log = elem
 | 
						|
		}
 | 
						|
	}.setup()
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**********************************************************************
 | 
						|
* vim:set ts=4 sw=4 :                                                */
 |