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https://github.com/flynx/Slang.git
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finished the game + added some tests...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
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parent
99affd1e26
commit
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@ -16,7 +16,7 @@
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var Snake = {
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config: {
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apple_color: 'red',
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wall_color: 'gray',
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interval: 200,
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},
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@ -83,24 +83,28 @@ var Snake = {
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that.players[color] = ''
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}
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// apples...
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// XXX TEST
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var age = cell.age
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if(next.style.backgroundColor == that.config.apple_color){
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age += 1
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var move = false
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// special case: other snake's head -- kill both...
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// XXX TEST
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} else if(next.direction){
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if(next.direction){
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next.style.backgroundColor = ''
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// NOTE: we are not deleteing .direction here as
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// we can have upto 4 snakes colliding...
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next.direction = ''
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delete next.age
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// apples...
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} else if(next.style.backgroundColor == that.config.apple_color){
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age += 1
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move = true
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// empty...
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// NOTE: anything but an apple will kill the snake...
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} else if(next.style.backgroundColor == ''){
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move = true
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}
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if(move){
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next.tick = tick
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next.style.backgroundColor = color
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next.age = age + 1
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@ -120,17 +124,15 @@ var Snake = {
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field = this._field = typeof(field) == typeof('str') ? document.querySelector(field)
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: field
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this._cells = [].slice.call(field.querySelectorAll('td'))
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this.field_size = {
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width: field.querySelector('tr').querySelectorAll('td').length,
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height: field.querySelectorAll('tr').length,
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}
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this.players = {}
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return this
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},
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// constructors...
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snake: function(color, x, y, direction, age){
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var head = this._cells[x + y * this.field_size.width]
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@ -142,6 +144,32 @@ var Snake = {
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return this
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},
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apple: function(x, y){
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this._cells[x + y * this.field_size.width]
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.style.backgroundColor = this.config.apple_color
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return this
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},
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wall: function(x, y, direction, length){
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length = length || 1
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while(length > 0){
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this._cells[x + y * this.field_size.width]
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.style.backgroundColor = this.config.wall_color
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x += direction == 'e' ? 1
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: direction == 'w' ? -1
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: 0
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x = x < 0 ? this.field_size.width + x
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: x % this.field_size.width
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y += direction == 'n' ? -1
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: direction == 's' ? 1
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: 0
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y = y < 0 ? this.field_size.height + y
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: y % this.field_size.height
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length -= 1
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}
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return this
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},
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// actions...
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start: function(){
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@ -155,7 +183,6 @@ var Snake = {
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delete this.__tick
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return this
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},
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left: function(color){
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this.players[color || Object.keys(this.players)[0]] = 'left'
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return this
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@ -167,6 +194,25 @@ var Snake = {
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}
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function test(){
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return Snake
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.setup('.snake')
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// XXX BUG: this will break as soon as it reaches the corner...
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.snake('blue', 0, 0, 's', 5)
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// hit an apple...
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.snake('green', 5, 3, 's', 5)
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.apple(5, 5)
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// hit a wall...
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.snake('silver', 14, 3, 'w', 5)
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.wall(2, 14, 's', 7)
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.start()
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}
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</script>
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<body>
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