mirror of
https://github.com/flynx/Slang.git
synced 2025-10-28 10:10:07 +00:00
some refactroing + tweaking...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
This commit is contained in:
parent
08d8841ab2
commit
971b3bf711
@ -1,5 +1,5 @@
|
||||
CACHE MANIFEST
|
||||
# Timestamp: 20170421194304
|
||||
# Timestamp: 20170421203054
|
||||
|
||||
CACHE:
|
||||
simplesnake.html
|
||||
|
||||
@ -95,16 +95,18 @@ var Snake = {
|
||||
return ('nesw')[Math.floor(Math.random() * 4)] },
|
||||
|
||||
// utils...
|
||||
call: function(func){
|
||||
return func.apply(this, [].slice.call(arguments, 1)) },
|
||||
apply: function(func, args){
|
||||
return func.apply(this, args) },
|
||||
normalize_point: function(point){
|
||||
point = point || {}
|
||||
|
||||
var w = this.field_size.width
|
||||
var x = point.x % w
|
||||
x = x < 0 ? (x + w) : x
|
||||
var h = this.field_size.height
|
||||
var y = point.y % h
|
||||
y = y < 0 ? (y + h) : y
|
||||
|
||||
return { x: x, y: y }
|
||||
},
|
||||
_make_field: function(w){
|
||||
@ -247,7 +249,9 @@ var Snake = {
|
||||
length = length || 1
|
||||
|
||||
while(length > 0){
|
||||
this._cells[x + y * this.field_size.width].classList.add('wall')
|
||||
var c = this._cells[x + y * this.field_size.width]
|
||||
c.classList.add('wall')
|
||||
c.style.backgroundColor = ''
|
||||
|
||||
x += direction == 'e' ? 1
|
||||
: direction == 'w' ? -1
|
||||
@ -264,6 +268,12 @@ var Snake = {
|
||||
|
||||
return this
|
||||
},
|
||||
level: function(level){
|
||||
var that = this
|
||||
level.forEach(function(wall){
|
||||
that.wall.apply(that, wall) })
|
||||
return this
|
||||
},
|
||||
|
||||
// events...
|
||||
snakeKilled: makeEvent('__killHandlers'),
|
||||
@ -274,8 +284,9 @@ var Snake = {
|
||||
gameStopped: makeEvent('__stopHandlers'),
|
||||
|
||||
// actions...
|
||||
setup: function(field, size){
|
||||
setup: function(field, size, interval){
|
||||
this.config.field_size = size || this.config.field_size
|
||||
this.config.interval = interval || this.config.interval
|
||||
field = field || this._field
|
||||
field = this._field = typeof(field) == typeof('str') ? document.querySelector(field)
|
||||
: field
|
||||
@ -318,27 +329,20 @@ var Snake = {
|
||||
this.players[color || Object.keys(this.players)[0]] = 'right'
|
||||
return this
|
||||
},
|
||||
|
||||
// levels...
|
||||
randomLevel: function(){
|
||||
var a = Math.round(this.field_size.width/8)
|
||||
return this
|
||||
.wall(null, null, a*6)
|
||||
.wall(null, null, a*6)
|
||||
.wall(null, null, a*6) },
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*********************************************************************/
|
||||
|
||||
var __CACHE_UPDATE_CHECK = 10*60*1000
|
||||
var __CACHE_UPDATE_CHECK = 5*60*1000
|
||||
var __HANDLER_SET = false
|
||||
var __DEBOUNCE_TIMEOUT = 100
|
||||
var __DEBOUNCE = false
|
||||
|
||||
var KEY_CONFIG = {
|
||||
' ': ['pause'],
|
||||
n: setup,
|
||||
ArrowLeft: ['left'],
|
||||
ArrowRight: ['right'],
|
||||
// IE compatibility...
|
||||
@ -350,8 +354,11 @@ function makeKeyboardHandler(snake){
|
||||
clearHints()
|
||||
var action = KEY_CONFIG[event.key]
|
||||
action
|
||||
&& action[0] in snake
|
||||
&& snake[action[0]].apply(snake, action.slice(1)) }}
|
||||
&& (action instanceof Function ?
|
||||
action.call(snake)
|
||||
: action[0] in snake ?
|
||||
snake[action[0]].apply(snake, action.slice(1))
|
||||
: null) }}
|
||||
function makeTapHandler(snake){
|
||||
return function(event){
|
||||
// prevent clicks and touches from triggering the same action
|
||||
@ -388,16 +395,30 @@ function digitizeBackground(snake, walls){
|
||||
`rgb(${220 - v*2}, ${220 - v*2}, ${220 - v*2})`)
|
||||
// skip the rest...
|
||||
: null })
|
||||
return snake
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
|
||||
// XXX need to place the snake with some headroom in the direction of
|
||||
// travel...
|
||||
function setup(snake, timer, size){
|
||||
snake = snake || Snake
|
||||
|
||||
// levels...
|
||||
var A = Math.round((size || snake.config.field_size)/8)
|
||||
var RANDOM3_LEVEL = [
|
||||
[null, null, A*6],
|
||||
[null, null, A*6],
|
||||
[null, null, A*6],
|
||||
]
|
||||
var HALVES_LEVEL = [
|
||||
[null, null, A*8],
|
||||
]
|
||||
var QUARTERS_LEVEL = [
|
||||
[null, 's', A*8],
|
||||
[null, 'e', A*8],
|
||||
]
|
||||
|
||||
function showScore(color, age){
|
||||
score = snake.__top_score =
|
||||
(!snake.__top_score || snake.__top_score.score < age) ?
|
||||
@ -440,10 +461,18 @@ function setup(snake, timer, size){
|
||||
|
||||
// setup the game...
|
||||
return snake
|
||||
.setup('.simplesnake', size)
|
||||
.randomLevel()
|
||||
.start(timer)
|
||||
.pause()
|
||||
// prepare the field/game...
|
||||
.setup('.simplesnake', size, timer)
|
||||
.call(digitizeBackground, snake)
|
||||
.call(function(){
|
||||
this.__snake_apples = []
|
||||
return this
|
||||
})
|
||||
|
||||
// load level...
|
||||
.level(RANDOM3_LEVEL)
|
||||
//.level(HALVES_LEVEL)
|
||||
//.level(QUARTERS_LEVEL)
|
||||
|
||||
// game events / meta game rules...
|
||||
// reconstruct eaten apples...
|
||||
@ -453,11 +482,9 @@ function setup(snake, timer, size){
|
||||
})
|
||||
// one apple per snake...
|
||||
.snakeBorn(function(color){
|
||||
var a = this.__snake_apples = this.__snake_apples || []
|
||||
a.indexOf(color) < 0
|
||||
this.__snake_apples.indexOf(color) < 0
|
||||
&& this.apple()
|
||||
&& a.push(color)
|
||||
})
|
||||
&& this.__snake_apples.push(color) })
|
||||
// reconstruct snakes and pause game...
|
||||
// XXX for multiplayer reconstruct the snake on timeout and do
|
||||
// not pause...
|
||||
@ -469,10 +496,8 @@ function setup(snake, timer, size){
|
||||
})
|
||||
// indicate game state...
|
||||
.gameStarted(function(){
|
||||
digitizeBackground(this)
|
||||
this._field.classList.remove('paused') })
|
||||
.gameStopped(function(){
|
||||
delete this.__snake_apples
|
||||
this._field.classList.add('paused') })
|
||||
|
||||
// game eleemnts...
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user