mirror of
				https://github.com/flynx/Slang.git
				synced 2025-10-31 03:20:09 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			704 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			704 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
	
	
| /**********************************************************************
 | |
| * 
 | |
| * The basics of JavaScript OOP
 | |
| *
 | |
| *
 | |
| **********************************************************************/
 | |
| 
 | |
| 
 | |
| 
 | |
| /*********************************************************************/
 | |
| //
 | |
| // The basic prototype inheritance
 | |
| // -------------------------------
 | |
| //
 | |
| // First we'll create a  basic object a
 | |
| 
 | |
| 	var a = {
 | |
| 		x: 1,
 | |
| 		y: 2,
 | |
| 	} 
 | |
| 
 | |
| // Then we will create a new object using 'a' as a "base" 
 | |
| 
 | |
| 	var b = Object.create(a)
 | |
| 	b.z = 3
 | |
| 
 | |
| // The object 'b' now has both access to it's own attributes ('z') and 
 | |
| // attributes of 'a' ('x' and 'y')
 | |
| 
 | |
| 	b.x					// -> 1
 | |
| 	b.z					// -> 3
 | |
| 
 | |
| // What we see is that if the attribute is not found in the current 
 | |
| // object it resolves to the next object, and so on, this next object is
 | |
| // called "prototype". 
 | |
| // These prototype chains can be of any length.
 | |
| // Cycles in prototype chains are not allowed, see note further down for
 | |
| // an example.
 | |
| //
 | |
| // Note that this works for reading attributes, but when writing or 
 | |
| // deleting we are affecting ONLY the local object and attributes 
 | |
| // explicitly defined in it, or its' "own" attributes.
 | |
| 
 | |
| 	b.x = 321
 | |
| 	b.x					// -> 321
 | |
| 	a.x					// -> 1
 | |
| 
 | |
| // Notice also that a.x is no longer visible from 'b', this is called 
 | |
| // "shadowing", we say: a.x is shadowed by b.x, now let us delete 'x' 
 | |
| // from 'b' to reveal the shadowed a.x
 | |
| 
 | |
| 	delete b.x
 | |
| 	b.x					// -> 1
 | |
| 
 | |
| // But, trying to delete .x from 'b' again will have no effect, this is 
 | |
| // because .x no longer exists in 'b'
 | |
| 
 | |
| 	delete b.x
 | |
| 	b.x					// -> 1
 | |
| 
 | |
| 
 | |
| // Now back to the mechanism that makes all of this work...
 | |
| //
 | |
| // First we'll try couple of easy ways to see the local and non-local 
 | |
| // sets of attributes:
 | |
| 	
 | |
| 	// show local or "own" only attribute names (keys)...
 | |
| 	Object.keys(b)		// -> z
 | |
| 
 | |
| 	// show all accessible keys...
 | |
| 	for(var k in b){ console.log(k) }
 | |
| 						// -> x, y, z
 | |
| 
 | |
| // Another way to test if the attribute is own/local
 | |
| 
 | |
| 	b.hasOwnProperty('z')	// -> true
 | |
| 	b.hasOwnProperty('x')	// -> false
 | |
| 
 | |
| 
 | |
| // What happens under the hood is very simple: b references it's 
 | |
| // "prototype" via the .__proto__ attribute:
 | |
| 
 | |
| 	b.__proto__ === a	// -> true
 | |
| 
 | |
| 
 | |
| // We can read/set this special attribute just like any other attribute 
 | |
| // on most systems.
 | |
| //
 | |
| // NOTE: we did not see .__proto__ in the list of accessible attributes
 | |
| // 		because it is a special attribute, it is implemented internally
 | |
| // 		and is not enumerable.
 | |
| // NOTE: cyclic prototype chains are actively not allowed, e.g. creating
 | |
| // 		a chain like the following will fail:
 | |
| // 			var a = {}
 | |
| // 			var b = Object.creating(a)
 | |
| // 			a.__proto__ = b
 | |
| //
 | |
| //
 | |
| // Thus, we could define our own equivalent to Object.create(..) like
 | |
| // this:
 | |
| 
 | |
| 	function clone(from){
 | |
| 		var o = {}
 | |
| 		o.__proto__ = from
 | |
| 		return o
 | |
| 	}
 | |
| 
 | |
| 	var c = clone(b)
 | |
| 
 | |
| 
 | |
| // Out of curiosity let's see if .__proto__ is defined on a basic object
 | |
| 
 | |
| 	var x = {}
 | |
| 
 | |
| 	x.__proto__			// -> {}
 | |
| 
 | |
| // Turns out it is, and it points to Object's prototype
 | |
| 
 | |
| 	x.__proto__ === Object.prototype
 | |
| 						// -> true
 | |
| 
 | |
| // We will discuss what this means and how we can use this in the next 
 | |
| // sections...
 | |
| //
 | |
| // As a side note, Object.prototype is the "root" most object in 
 | |
| // JavaScript and usually is "terminated" with null, i.e.:
 | |
| 
 | |
| 	Object.prototype.__proto__ === null
 | |
| 
 | |
| // We'll also need this a bit later...
 | |
| //
 | |
| // And can create an object with a null prototype like this:
 | |
| 
 | |
| 	var raw_obj = Object.create(null)
 | |
| 	var raw_obj = clone(null)
 | |
| 
 | |
| 	// or manually...
 | |
| 	var raw_obj = {}
 | |
| 	raw_obj.__proto__ = null
 | |
| 
 | |
| // These "raw" objects differ from normal objects in that they do not 
 | |
| // inherit any interface methods, defined in the Object, like the 
 | |
| // .hasOwnProperty(..) we used above, this can be useful in some cases.
 | |
| 
 | |
| 
 | |
| 
 | |
| // The Constructor Mechanism
 | |
| // -------------------------
 | |
| //
 | |
| // JavaScript provides a second, complementary mechanism to inherit 
 | |
| // attributes, it resembles the class/object relationship in languages
 | |
| // like C++ but this resemblance is on the surface only, as it still 
 | |
| // uses the same prototype mechanism as basis, as described above.  
 | |
| //
 | |
| // We will start by creating a "constructor":
 | |
| 	
 | |
| 	function A(){
 | |
| 		this.x = 1
 | |
| 		this.y = 2
 | |
| 	}
 | |
| 
 | |
| // Technically a constructor is just a function, what makes it a 
 | |
| // "constructor" is only how we use it...
 | |
| 
 | |
| 	var a = new A()
 | |
| 
 | |
| 
 | |
| // Some terminology:
 | |
| // - in the above use-case 'A' is called a constructor,
 | |
| // - the object returned by new is called an "instance" (in this case 
 | |
| //   assigned to 'a'),
 | |
| // - the attributes set by the constructor (x and y) are called 
 | |
| //   "instance attributes" and are not shared (obviously) between 
 | |
| //   different instances, rather they are "constructed" for each 
 | |
| //   instance independently.
 | |
| //
 | |
| //
 | |
| // Let's look in more detail at what 'new' does here:
 | |
| // 	1) creates an empty object
 | |
| // 	2) sets a bunch of attributes on it, we'll skim this part for now
 | |
| // 	3) passes the new object to the constructor via 'this'
 | |
| // 	4) after the constructor finishes, this object is returned
 | |
| //
 | |
| // We could write a simplified equivalent function:
 | |
| 
 | |
| 	function construct(func){
 | |
| 		var obj = {}
 | |
| 		return func.apply(obj)
 | |
| 	}
 | |
| 
 | |
| 	var b = construct(A)
 | |
| 
 | |
| // But at this point this all looks like all we did is move the attribute
 | |
| // definition from a literal object notation into a constructor function,
 | |
| // effectively adding complexity. 
 | |
| // And now instead of "inheriting" and reusing attributes we make a new
 | |
| // set for each individual instance.
 | |
| // So hat are we getting back from this?
 | |
| //
 | |
| // To answer this question we will need to look deeper under the hood,
 | |
| // specifically at a couple of special attributes:
 | |
| 
 | |
| 	// we saw this one before...
 | |
| 	a.__proto__			// -> {} 
 | |
| 
 | |
| 	// this points back to the constructor...
 | |
| 	a.constructor		// -> [Function A]
 | |
| 
 | |
| 
 | |
| // These are what makes this fun, lets write a more complete 'new' 
 | |
| // re-implementation:
 | |
| 	
 | |
| 	function construct(func, args){
 | |
| 		var obj = {}
 | |
| 
 | |
| 		// set some special attributes...
 | |
| 		obj.__proto__ = func.prototype
 | |
| 
 | |
| 		// call the constructor...
 | |
| 		var res = func.apply(obj, args)
 | |
| 
 | |
| 		// handle the return value of the constructor...
 | |
| 		if(res instanceof Object){
 | |
| 			return res
 | |
| 		}
 | |
| 		return obj
 | |
| 	}
 | |
| 
 | |
| 	var b = construct(A)
 | |
| 
 | |
| 
 | |
| // There are two important things we added here:
 | |
| // 1) we now explicitly use the .prototype attribute that we saw earlier
 | |
| // 2) we return the resulting object in a more complicated way
 | |
| //
 | |
| // Each time a function is created in JavaScript it will get a new empty
 | |
| // object assigned to it's .prototype attribute.
 | |
| // On the function level, this is rarely used, but this object is very 
 | |
| // useful when the function is used as a constructor.
 | |
| //
 | |
| // As we can see from the code above, the resulting object's .__proto__
 | |
| // points to the constructor's .prototype, this means not-own the 
 | |
| // attributes accessed via that object are resolved to the prototype.
 | |
| // In the default case this is true, but in general it's a bit more 
 | |
| // flexible, we'll see this in the next section.
 | |
| //
 | |
| // And the way we handle the return value makes it possible for the 
 | |
| // constructor to return a custom object rather than use the one 
 | |
| // provided in its "this" by new.
 | |
| //
 | |
| //
 | |
| // So if we add stuff to the constructor's .prototype they should be 
 | |
| // accessible from the object
 | |
| 
 | |
| 	// the following three lines actually add attributes to the same 
 | |
| 	// object...
 | |
| 	A.prototype.x = 123
 | |
| 	a.constructor.prototype.y = 321
 | |
| 	a.__proto__.z = 333
 | |
| 
 | |
| 	// for illustration, we'll set some object own attributes
 | |
| 	a.x = 'a!'
 | |
| 	b.x = 'b!'
 | |
| 
 | |
| 	a.x					// -> 'a!'
 | |
| 	a.y					// -> 321
 | |
| 	a.z					// -> 333
 | |
| 
 | |
| 
 | |
| // These values are accessible from all objects constructed by A since
 | |
| // all of them point to A with both the .constructor and .__proto__ 
 | |
| // attributes
 | |
| 
 | |
| 	b.x					// -> 'b!'
 | |
| 	b.y					// -> 321
 | |
| 	b.z					// -> 333
 | |
| 
 | |
| 
 | |
| // This works for any constructor, including built-in constructors and
 | |
| // since name resolution happens in runtime all instances will get the 
 | |
| // new functionality live, as it is defined:
 | |
| 
 | |
| 	// a "class method", like .keys(..) but return all available keys...
 | |
| 	Object.allKeys = function(o){
 | |
| 		var res = []
 | |
| 		for(var k in o){
 | |
| 			res.push(k)
 | |
| 		}
 | |
| 		return res
 | |
| 	}
 | |
| 	// now make these into real methods we can use from any object...
 | |
| 	Object.prototype.keys = function(){ return Object.keys(this) }
 | |
| 	Object.prototype.allKeys = function(){ return Object.allKeys(this) }
 | |
| 
 | |
| 	b.keys()			// -> ['x']
 | |
| 	b.allKeys()			// -> ['x', 'y', 'z']
 | |
| 
 | |
| 
 | |
| 
 | |
| // Inheritance chains
 | |
| // ------------------
 | |
| //
 | |
| // In both inheritance mechanisms, each step is checked via the same 
 | |
| // rules recursively, this makes it possible to build inheritance chains
 | |
| //
 | |
| // We will create a chain:
 | |
| //
 | |
| // 		c -> b -> a
 | |
| //
 | |
| 
 | |
| 	var a = {x: 1}
 | |
| 
 | |
| 	var b = Object.create(a)
 | |
| 	b.y = 2
 | |
| 
 | |
| 	var c = Object.create(b)
 | |
| 	
 | |
| 
 | |
| 	c.x					// -> 1
 | |
| 	c.y					// -> 2
 | |
| 
 | |
| 
 | |
| // Creating an inheritance chain via the constructor mechanism is a bit
 | |
| // more involved, and there are multiple ways to do this...
 | |
| //
 | |
| // Here we will create a similar chain to the above for comparison:
 | |
| //
 | |
| // 		C -> B -> A
 | |
| //
 | |
| 
 | |
| 	function A(){}
 | |
| 
 | |
| 	A.prototype.x = 1
 | |
| 
 | |
| 
 | |
| 	function B(){}
 | |
| 	// NOTE: if this is done after an instance is created, that instances'
 | |
| 	// 		.__proto__ will keep referencing the old prototype object.
 | |
| 	// 		see the next constructor for a way around this...
 | |
| 	B.prototype = Object.create(A.prototype)
 | |
| 	// NOTE: we'll need to overwire this to B as the value inherited from
 | |
| 	// 		A.prototype will obviously be A...
 | |
| 	B.prototype.constructor = B
 | |
| 
 | |
| 	B.prototype.y = 2
 | |
| 
 | |
| 
 | |
| 	function C(){}
 | |
| 	// NOTE: this is safer than Object.create as it does not overwrite
 | |
| 	// 		the original C.prototype and thus will affect all existing 
 | |
| 	// 		instances of C, if any were created before this point...
 | |
| 	// NOTE: the C.prototype.constructor field is already set correctly 
 | |
| 	// 		here as we are not replacing the object created by the 
 | |
| 	// 		system...
 | |
| 	C.prototype.__proto__ = B.prototype
 | |
| 
 | |
| 
 | |
| 	var c = new C()
 | |
| 
 | |
| 	c.x					// -> 1
 | |
| 	c.y					// -> 2
 | |
| 
 | |
| 
 | |
| 
 | |
| // Checking inheritance (instanceof)
 | |
| // ---------------------------------
 | |
| //
 | |
| // An object is considered an instance of its' constructor and all other 
 | |
| // constructors in the inheritance chain.
 | |
| 
 | |
| 	c instanceof C		// -> true
 | |
| 	c instanceof B		// -> true
 | |
| 	c instanceof A		// -> true
 | |
| 	c instanceof Object // -> true
 | |
| 
 | |
| 	c instanceof function X(){} 
 | |
| 						// -> false
 | |
| 
 | |
| 
 | |
| // This also works for our manually created objects
 | |
| 
 | |
| 	var cc = construct(C)
 | |
| 
 | |
| 	cc instanceof C
 | |
| 
 | |
| 
 | |
| // But this will not work outside the constructor model, i.e. if the right 
 | |
| // parameter is not a function.
 | |
| 
 | |
| 	var x = {}
 | |
| 	var y = Object.create(x)
 | |
| 
 | |
| 	try{
 | |
| 		// this will fail as x is not a function...
 | |
| 		y instanceof x
 | |
| 	} catch(e){
 | |
| 		console.log('error')
 | |
| 	}
 | |
| 
 | |
| 
 | |
| // Again to make this simpler to understand we will implement our own
 | |
| // equivalent to instanceof:
 | |
| 	
 | |
| 	function isInstanceOf(obj, proto){
 | |
| 		return obj === Function && proto === Function ? true 
 | |
| 			: (isInstanceOf(proto, Function)
 | |
| 				&& (obj.__proto__ === proto.prototype ? true
 | |
| 					// NOTE: the last in this chain is Object.prototype.__proto__ 
 | |
| 					// 		and it is null
 | |
| 					: obj.__proto__ == null ? false
 | |
| 					// go down the chain...
 | |
| 					: isInstanceOf(obj.__proto__, proto)))
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	isInstanceOf(c, C)	// -> true
 | |
| 	isInstanceOf(c, B)	// -> true
 | |
| 	isInstanceOf(c, A)	// -> true
 | |
| 	isInstanceOf(c, Object)
 | |
| 						// -> true
 | |
| 
 | |
| 	isInstanceOf(c, function X(){})
 | |
| 						// -> false
 | |
| 					
 | |
| 
 | |
| // Also take note of the following cases:
 | |
| 
 | |
| 	Object instanceof Function
 | |
| 						// -> true
 | |
| 	Function instanceof Object
 | |
| 						// -> true
 | |
| 	Object instanceof Object
 | |
| 						// -> true
 | |
| 	Function instanceof Function
 | |
| 						// -> true
 | |
| 
 | |
| 
 | |
| // Now, the fact that a function object is both a function and an object
 | |
| // should be obvious:
 | |
| 
 | |
| 	function f(){}
 | |
| 
 | |
| 	f instanceof Function
 | |
| 						// -> true
 | |
| 	f instanceof Object
 | |
| 						// -> true
 | |
| 
 | |
| 
 | |
| 
 | |
| // Checking type (typeof)
 | |
| // ----------------------
 | |
| //
 | |
| // This section is mainly here for completeness and to address several
 | |
| // gotcha's.
 | |
| //
 | |
| // What typeof returns in JavaScript is not too useful and sometimes 
 | |
| // even odd...
 | |
| 
 | |
| 	typeof c			// -> 'object'
 | |
| 
 | |
| // This might differ from implementation to implementation but 
 | |
| // essentially the main thing typeof is useful for is distinguishing
 | |
| // between objects and non-objects (numbers, strings, ...etc.)
 | |
| 
 | |
| 	// non-objects
 | |
| 	typeof 1			// -> 'number'
 | |
| 	typeof Infinity		// -> 'number'
 | |
| 	typeof 'a'			// -> 'string'
 | |
| 	typeof undefined	// -> 'undefined'
 | |
| 
 | |
| 	// objects
 | |
| 	typeof {}			// -> 'object'
 | |
| 	typeof []			// -> 'object'
 | |
| 
 | |
| 	// the odd stuff...
 | |
| 	typeof NaN			// -> 'number'
 | |
| 	typeof null			// -> 'object'
 | |
| 	typeof function(){}	// -> 'function'
 | |
| 
 | |
| 
 | |
| // NOTE: the "non-object" term is not entirely correct here, they can
 | |
| // 		be called "frozen" objects in ES5 speak, but that is outside the
 | |
| // 		scope of this document.
 | |
| 
 | |
| 
 | |
| 
 | |
| // Methods and the value of 'this'
 | |
| // -------------------------------
 | |
| //
 | |
| // A "method" is simply an attribute that references a function.
 | |
| 
 | |
|  	function f(){
 | |
| 		return this
 | |
|  	}
 | |
| 
 | |
| 	var o = { f: f }
 | |
| 
 | |
| // Thus we call the attribute .f of object o a "method" of object o.
 | |
| //
 | |
| //
 | |
| // 'this' is a reserved word and is available in the context of a function
 | |
| // execution, not just in methods, but what value it references depends
 | |
| // on how that function is called...
 | |
| // 'this' is mostly useful and used in methods.
 | |
| // 
 | |
| // A simple way to think about it is that 'this' always points to the 
 | |
| // "context" of the function call.
 | |
| //
 | |
| // There are three distinct cases here:
 | |
| // 	- function call / implicit context
 | |
| // 	- new call / implicit context
 | |
| // 	- method call / explicit context
 | |
| //
 | |
| //
 | |
| // 1) function call (implicit)
 | |
| //	In the first case the context is either global/window/module which 
 | |
| //	ever is the root context in a given implementation or undefined in
 | |
| //	ES5 strict mode
 | |
| 
 | |
| 	f()					// -> window/global/module
 | |
| 
 | |
| 
 | |
| //	Strict mode example:
 | |
| //
 | |
| 	function strict_f(){
 | |
| 		'use strict'
 | |
| 		return this
 | |
| 	}
 | |
| 
 | |
| 	strict_f()			// -> undefined
 | |
| 
 | |
| 
 | |
| // 2) new call (implicit)
 | |
| // 	Here as we have discussed before, 'this' is assigned a new object 
 | |
| // 	with some special attributes set.
 | |
| 
 | |
| 	new f()				// -> {}
 | |
| 
 | |
| 
 | |
| // 3) method call (explicit)
 | |
| // 	In the method call context this is set to the object from which the
 | |
| // 	method is called, i.e. the object left of the '.' or [ ] attribute 
 | |
| // 	access operators...
 | |
| 
 | |
| 	o.f()				// -> o
 | |
| 	o['f']()			// -> o
 | |
| 
 | |
| 
 | |
| // 	...or an explicitly passed to .call(..) / .apply(..) function methods
 | |
| 
 | |
| 	f.call(o)			// -> o
 | |
| 	f.apply(o)			// -> o
 | |
| 
 | |
| 
 | |
| // ES5 also defines a third way to make method calls: Function.bind which
 | |
| // creates a new function where 'this' is bound to the supplied object
 | |
| 
 | |
| 	var ff = f.bind(o)
 | |
| 	ff()				// -> o
 | |
| 
 | |
| 
 | |
| // NOTE: all of the above 5 calls are the same.
 | |
| // NOTE: the resulting from .bind(..) function will ignore subsequent
 | |
| // 		.bind(..), .call(..) and .apply(..) method calls and 'this' will 
 | |
| // 		always be the original bound object.
 | |
| // NOTE: the difference between strict and "quirks" modes is in the 
 | |
| // 		following:
 | |
| // 		In quirks mode a function call is always done in the root 
 | |
| // 		context, it's like implicitly calling a method of the global
 | |
| // 		object:
 | |
| //			f() === window.f()	
 | |
| //						// -> true
 | |
| //		In strict mode these are two different things, a function call
 | |
| //		is done without a context ('this' is undefined) while calling
 | |
| //		the same function via the global object is essentially a method
 | |
| //		call, setting 'this' to what is to the left of the attribute 
 | |
| //		access operator:
 | |
| //			strict_f() !== window.strict_f()	
 | |
| //						// -> true
 | |
| 
 | |
| 
 | |
| 
 | |
| // Common use-cases
 | |
| // ----------------
 | |
| //
 | |
| // Several common object construction patterns:
 | |
| //
 | |
| // * Literal objects...
 | |
| 
 | |
| 	var LiteralObject = {
 | |
| 		x: 1,
 | |
| 
 | |
| 		method: function(a){
 | |
| 			return this.x * a
 | |
| 		},
 | |
| 	}
 | |
| 
 | |
| 	var o = Object.create(LiteralObject)
 | |
| 
 | |
| 
 | |
| // 	Advantages:
 | |
| // 		- simple and non-verbose
 | |
| // 		- fully introspective
 | |
| // 		- flexible and non-restrictive
 | |
| // 		- supports basic inheritance
 | |
| // 	
 | |
| // 	Disadvantages:
 | |
| // 		- needs a seporate manual instance construction stage (no 
 | |
| // 		  constructor)
 | |
| // 		- does not provide support for some of the base language 
 | |
| // 		  infrastructure, like type and instance checking
 | |
| 
 | |
| 
 | |
| 
 | |
| // * Constructor object...
 | |
| 
 | |
| 	function ConstructorObject(){
 | |
| 		this.x = 1
 | |
| 	}
 | |
| 	ConstructorObject.prototype.method = function(a){
 | |
| 		return this.x * a
 | |
| 	}
 | |
| 
 | |
| 	var o = new ConstructorObject()
 | |
| 
 | |
| // 	Advantages:
 | |
| // 		- flexible
 | |
| // 		- fully introspective
 | |
| // 		- supports language mechanisms for type and instance checking
 | |
| // 		- supports inheritance
 | |
| // 	
 | |
| // 	Disadvantages:
 | |
| // 		- more complicated than the literal notation
 | |
| // 		- needs manual work to support inheritance, making it more even
 | |
| // 		  complicated
 | |
| // 		- does not provide support for multiple inheritance
 | |
| 
 | |
| 
 | |
| 
 | |
| // * Walled objects / Walled data
 | |
| 
 | |
| 	function ObjectConstructor(){
 | |
| 		// private data and functions...
 | |
| 		var x = 1
 | |
| 
 | |
| 		// the actual object defining both public data and methods...
 | |
| 		return {
 | |
| 			y: 2,
 | |
| 
 | |
| 			method: function(a){
 | |
| 				// use the private and public data...
 | |
| 				return this.y * x * a
 | |
| 			},
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	var o = ObjectConstructor() 
 | |
| 
 | |
| 
 | |
| // 	Advantages:
 | |
| // 		- supports hiding data from the user
 | |
| // 	
 | |
| // 	Disadvantages:
 | |
| // 		- non-introspective
 | |
| // 		- added complexity
 | |
| // 		- makes inheritance and extending very complicated and in some
 | |
| // 		  cases impossible
 | |
| // 		- copies code rather than reuses it
 | |
| // 		- does not provide support for some of the base language 
 | |
| // 		  infrastructure, like type and instance checking
 | |
| //
 | |
| //	NOTE: mostly inspired by languages supporting internal strict data 
 | |
| // 		context restrictions (e.g. private data) from the C++ family, 
 | |
| // 		e.g. C++, Java, C# and friends...
 | |
| //	NOTE: this style is called "defensive" coding by some sources, 
 | |
| //		including this one ;)
 | |
| // 	NOTE: this approach has it's use-cases, mainly in code dealing with
 | |
| // 		security, though general use of this pattern is not recommended 
 | |
| // 		as it adds lots of limitations and complexity without giving 
 | |
| // 		back any real benefits in the general case.
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| /*********************************************************************/
 | |
| //
 | |
| // NOTE: several topics available in ES5 are intentionally excluded 
 | |
| // 		from this document, these include:
 | |
| // 			- properties
 | |
| // 			- freezing/sealing
 | |
| // 		The general motivation for this is simple: they introduce 
 | |
| // 		complexity and restrictions without giving any real benefits 
 | |
| // 		in the common case.
 | |
| //
 | |
| // 		Cases where these features "might" be useful are:
 | |
| // 			- language design / language extending
 | |
| // 			- library code
 | |
| // 		Neither of these is a common case and the use of these features
 | |
| // 		for library code is debatable.
 | |
| //
 | |
| //
 | |
| /**********************************************************************
 | |
| * vim:set ts=4 sw=4 :                                                */
 |