# object.js object.js provides a set of tools for constructing and maintaining object constrictors and for managing their inheritance relations. This is an elternative to the ES6 `class` syntax in JavaScript and provides several advantages: - simple way to define normal and class methods, properties and attributes, - uniform and minimalistic definition syntax based on basic JavaScript object syntax no special cases or special syntax, - _transparantly_ based on _JavaScript's_ prototypical inheritance model, - more granular instance construction (a-la _Python's_ `.__new__(..)` and `.__init__(..)` methods) - less restrictive: - `new` is optional - all input components are reusable Disadvantages compared to the `class` syntax: - no _sytactic sugar_ - a slightly more complicated `super` call method ## Usage ```javascript var object = require('ig-object') ``` Create a basic constructor... ```javascript // NOTE: new is optional here... var A = new object.Constructor('A', {}) ``` In _JavaScript_ constructor `B` inherits from constructor `A` iff `B.prototypes` is _prototype_ of `A.prototype`. So to implement inheritance we simply need to _link_ the prototypes of two constructors via `.__proto__`, `Object.create(..)` or other means. ```javascript // NOTE: we could simply use A() or new A() here but that would call // the active constructors if they are defined which might not be // desirable at definition time... var B = object.Constructor('B', {__proto__: A.prototype}) var C = object.Constructor('C', Object.create(B.prototype)) ``` ```javascript var c = C() // or new C() c instanceof C // -> true c instanceof B // -> true c instanceof A // -> true ``` ### Inheritance ```javascript // // Base // ^ // | // Item // var Base = object.Constructor('Base', { proto_attr: 'prototype attr value', get prop(){ return 'propery value' }, method: function(){ console.log('Base.method()') }, // initializer... __init__: function(){ this.instance_attr = 'instance' }, }) var Item = object.Constructor('Item', { // inherit from Base... __proto__: Base.prototype, __init__: function(){ // call the "super" method... object.parent(this.__init__, this).call(this) this.item_attr = 'instance attribute value' }, }) ``` ### Callable instances ```javascript // callable instance constructor... var Action = object.Constructor('Action', // Define a constructor as a function... // // The first argument is allways the external call context, like // normal this, but here we have two contexts: // - internal (this) -- the instance (this) // - external (context) -- call context // // NOTE: if the prototype is explicitly defined as a function then // it is the user's responsibility to call .__call__(..) method // (see below) function(context, ...args){ // return the instance... return this }) var action = new Action() action() // a different way to do the above... var Action2 = object.Constructor('Action2', { // This is the same as the above but a bit more convenient as we do // not need to use Object.assign(..) or object.mixinFlat(..) to define // attributes and props. // // Contexts: // - internal (this) -- the instance // - external (context) -- call context // // NOTE: this is not called if a user defines the prototype as a function // (see above) __call__: function(context, ...args){ return this }, }) ``` ### Low level constructor ```javascript var LowLevel = object.Constructor('LowLevel', { // Low level instance constructor... // // Contexts: // - internal (this) -- .prototype // - external (context) -- call context // // NOTE: if this is defined the return value is used as the instance // NOTE: this has priority over the callable protocols above, thus // the user must take care of both the prototype as function and // prototype.__call__(..)... __new__: function(context, ...args){ return {} }, }) ``` ## Components ``` sources(, ) sources(, , ) -> ``` ``` parent(, ) parent(, , ) -> ``` ``` mixin(, , ...) -> ``` ``` mixinFlat(, , ...) -> ``` ``` Constructor(, ) Constructor(, , ) -> ``` ## License [BSD 3-Clause License](./LICENSE) Copyright (c) 2019, Alex A. Naanou, All rights reserved.