object.js/object.js
Alex A. Naanou a341443b07 docs...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
2020-05-07 21:20:20 +03:00

762 lines
22 KiB
JavaScript
Executable File

/**********************************************************************
*
* object.js
*
* Repo and docs:
* https://github.com/flynx/object.js
*
*
**********************************************************************/
((typeof define)[0]=='u'?function(f){module.exports=f(require)}:define)
(function(require){ var module={} // make module AMD/node compatible...
/*********************************************************************/
// Helpers...
var TAB_SIZE =
module.TAB_SIZE = 4
// Normalize indent...
//
// normalizeIndent(text)
// -> text
//
//
// This will remove common indent from each like of text, this is useful
// for printing function code of functions that were defined at deep
// levels of indent.
//
// NOTE: this will trim out both leading and trailing white-space.
//
// XXX is this the right place for this???
// ...when moving take care that ImageGrid's core.doc uses this...
var normalizeIndent =
module.normalizeIndent =
function(text, tab_size){
tab_size = tab_size || TAB_SIZE
text = tab_size > 0 ?
text.replace(/\t/g, ' '.repeat(tab_size))
: text
var lines = text.split(/\n/)
var l = lines
.reduce(function(l, e, i){
var indent = e.length - e.trimLeft().length
return e.trim().length == 0
// ignore 0 indent of first line...
|| (i == 0 && indent == 0) ? l
: l < 0 ?
indent
: Math.min(l, indent)
}, -1)
return lines
.map(function(line, i){
return i == 0 ?
line
: line.slice(l) })
.join('\n')
.trim() }
// Match two objects...
//
// match(a, b)
// -> bool
//
//
// This will match objects iff:
// - if they are identical or
// - attr count is the same and,
// - attr names are the same and,
// - attr values are identical.
//
var match =
module.match =
function(base, obj){
// identity...
if(base === obj){
return true }
// typeof -- sanity check...
if(typeof(base) != typeof(obj)){
return false }
// attr count...
var o = Object.keys(Object.getOwnPropertyDescriptors(obj))
if(Object.keys(Object.getOwnPropertyDescriptors(base)).length != o.length){
return false }
// names and values...
o = o.map(function(k){
return [k, obj[k]] })
while(o.length > 0){
var [k, v] = o.pop()
if(!base.hasOwnProperty(k) || base[k] !== v){
return false } }
return true }
//---------------------------------------------------------------------
// Prototype chain content access...
// Get a list of source objects for a prop/attr name...
//
// sources(obj, name)
// sources(obj, name, callback)
// -> list
// -> []
//
// callback(obj)
// -> true | 'stop'
// -> ..
//
//
// The callback(..) is called with each matching object.
//
// The callback(..) can be used to break/stop the search, returning
// a partial list og matcges up untill and including the object
// triggering the stop.
//
//
// NOTE: this go up the prototype chain, not caring about any role (
// instance/class or instance/prototype) bounderies and depends
// only on the object given as the starting point.
// It is possible to start the search from this, thus checking
// for any overloading in the instance, though this approach is
// not very reusable....
// NOTE: this will not trigger any props...
var sources =
module.sources =
function(obj, name, callback){
var stop
var res = []
do {
if(obj.hasOwnProperty(name)){
res.push(obj)
// handle callback...
stop = callback
&& callback(obj)
// stop requested by callback...
if(stop === true || stop == 'stop'){
return res }
}
obj = obj.__proto__
} while(obj !== null)
return res }
// Find the next parent attribute in the prototype chain.
//
// Get parent attribute value...
// parent(proto, name)
// -> value
// -> undefined
//
// Get parent method...
// parent(method, this)
// -> meth
// -> undefined
//
//
// The two forms differ in:
// - in parent(method, ..) a method's .name attr is used for name.
// - in parent(method, ..) the containing prototype is inferred.
//
// NOTE: there are cases where method.name is not set (e.g. anonymous
// function), so there a name should be passed explicitly...
// NOTE: when passing a method it is recommended to pass an explicit
// reference to it relative to the constructor, i.e.:
// Constructor.prototype.method
// this will avoid relative resolution loops, for example:
// this.method
// deep in a chain will resolve to the first .method value visible
// from 'this', i.e. the top most value and not the value visible
// from that particular level...
//
//
// Example:
// var X = object.Constructor('X', {
// __proto__: Y.prototype,
//
// attr: 123,
//
// method: function(){
// // get attribute...
// var a = object.parent(X.prototype, 'attr')
//
// // get method...
// var ret = object.parent(X.prototype.method, this)
// .call(this, ...arguments)
//
// // ...
// }
// })
//
//
// NOTE: in the general case this will get the value of the returned
// property/attribute, the rest of the way passive to props.
// The method case will get the value of every method from 'this'
// and to the method after the match.
// NOTE: this is super(..) replacement, usable in any context without
// restriction -- super(..) is restricted to class methods only...
var parent =
module.parent =
function(proto, name){
// special case: method...
if(typeof(name) != typeof('str')){
that = name
name = proto.name
// get first matching source...
proto = sources(that, name,
function(obj){ return obj[name] === proto })
.pop() }
// get first source...
var res = sources(proto, name,
function(obj){ return 'stop' })
.pop()
return res ?
// get next value...
res.__proto__[name]
: undefined }
// Find the next parent property descriptor in the prototype chain...
//
// parentProperty(proto, name)
// -> prop-descriptor
//
//
// This is like parent(..) but will get a property descriptor...
//
var parentProperty =
module.parentProperty =
function(proto, name){
// get second source...
var c = 0
var res = sources(proto, name,
function(obj){ return c++ == 1 })
.pop()
return res ?
// get next value...
Object.getOwnPropertyDescriptor(res, name)
: undefined }
// Find the next parent method and call it...
//
// parentCall(proto, name, this, ..)
// parentCall(meth, this, ..)
// -> res
// -> undefined
//
//
// This also gracefully handles the case when no higher level definition
// is found, i.e. the corresponding parent(..) call will return undefined
// or a non-callable.
//
// NOTE: this is just like parent(..) but will call the retrieved method,
// essentially this is a shorthand to:
// parent(proto, name).call(this, ...)
// or:
// parent(method, this).call(this, ...)
// NOTE: for more docs see parent(..)
var parentCall =
module.parentCall =
function(proto, name, that, ...args){
var meth = parent(proto, name)
return meth instanceof Function ?
meth.call(...( typeof(name) == typeof('str') ?
[...arguments].slice(2)
: [...arguments].slice(1) ))
: undefined }
//---------------------------------------------------------------------
// Mixin utils...
// Mix a set of methods/props/attrs into an object...
//
// mixinFlat(base, object, ...)
// -> base
//
//
// NOTE: essentially this is just like Object.assign(..) but copies
// properties directly rather than copying property values...
var mixinFlat =
module.mixinFlat =
function(base, ...objects){
return objects
.reduce(function(base, cur){
Object.keys(cur)
.map(function(k){
Object.defineProperty(base, k,
Object.getOwnPropertyDescriptor(cur, k)) })
return base }, base) }
// Mix sets of methods/props/attrs into an object as prototypes...
//
// mixin(base, object, ..)
// -> base
//
//
// This will create a new object per set of methods given and
// mixinFlat(..) the method set into this object leaving the
// original objects intact.
//
// base <-- object1_copy <-- .. <-- objectN_copy <- base.__proto__
//
//
// NOTE: this will only mix in non-empty objects...
var mixin =
module.mixin =
function(base, ...objects){
base.__proto__ = objects
.reduce(function(res, cur){
return Object.keys(cur).length > 0 ?
module.mixinFlat(Object.create(res), cur)
: res }, base.__proto__)
return base }
// Get matching mixins...
//
// mixins(base, object[, callback])
// mixins(base, list[, callback])
// -> list
//
//
// callback(base, obj, parent)
// -> 'stop' | false
// -> undefined
//
//
// NOTE: if base matches directly callback(..) will get undefined as parent
// NOTE: this will also match base...
var mixins =
module.mixins =
function(base, object, callback){
object = object instanceof Array ?
object
: [object]
var res = []
var stop
var parent
while(base != null){
// match each object...
for(var obj of object){
if(match(base, obj)){
res.push(base)
stop = callback
&& callback(base, obj, parent)
if(stop === true || stop == 'stop'){
return res }
// match found, no need to test further...
break } }
parent = base
base = base.__proto__ }
return res }
// Check of base has mixin...
//
// hasMixin(base, mixin)
// -> bool
//
var hasMixin =
module.hasMixin =
function(base, object){
return mixins(base, object, function(){ return 'stop' }).length > 0 }
// Mix-out sets of methods/props/attrs out of an object prototype chain...
//
// Mix-out first occurrence of each matching object...
// mixout(base, object, ..)
// mixout(base, 'first', object, ..)
// -> base
//
// Mix-out all occurrences of each matching object...
// mixout(base, 'all', object, ..)
// -> base
//
//
// NOTE: this is the opposite to mixin(..)
var mixout =
module.mixout =
function(base, ...objects){
var all = objects[0] == 'all' ?
!!objects.shift()
: objects[0] == 'first' ?
!objects.shift()
: false
var remove = []
mixins(base, objects, function(match, obj, parent){
parent && remove.push(parent)
// when removing the first occurrence, don't check for obj again...
all || objects.splice(objects.indexOf(obj), 1) })
// NOTE: we are removing on a separate stage so as not to mess with
// mixins(..) iterating...
remove
// XXX
.reverse()
.forEach(function(p){
p.__proto__ = p.__proto__.__proto__ })
return base }
//---------------------------------------------------------------------
// Constructor...
// Make an uninitialized instance object...
//
// makeRawInstance(context, constructor, ...)
// -> instance
//
//
// This will:
// - construct an object
// - if .__new__(..) is defined
// -> call and use its return value
// - if prototype is a function or if .__call__(..) is defined
// -> use a wrapper function
// - if constructor.__proto__ is a constructor
// -> use it to create an instance
// - else
// -> use {}
// - link the object into the prototype chain
//
//
// This will not call .__init__(..)
//
//
// NOTE: context is only used when passeding to .__new__(..) if defined,
// and is ignored otherwise...
// NOTE: as this is simply an extension to the base JavaScript protocol this
// can be used to construct any object...
// Example:
// var O = function(){}
// // new is optional...
// var o = new makeRawInstance(null, O)
// NOTE: .__new__(..) is intentionaly an instance method (contary to
// Python) this is done because there are no classes in JS and
// adding and instance constructor as a class method would create
// unneccessary restrictions both on the "class" object and on the
// instance...
// NOTE: the following are not the same:
// var C = Constructor('C', function(){ .. })
// and
// var C2 = Constructor('C2', { __call__: function(){ .. } })
// the difference is in C.prototype vs. C2.prototype, the first
// being a function while the second is an object with a call
// method...
// XXX Q: should the two cases produce the same result???
var makeRawInstance =
module.makeRawInstance =
function(context, constructor, ...args){
var _mirror_doc = function(func, target){
Object.defineProperty(func, 'toString', {
value: function(...args){
return target.toString(...args) },
enumerable: false,
})
return func }
var obj =
// prototype defines .__new__(..)...
constructor.prototype.__new__ instanceof Function ?
constructor.prototype.__new__(context, ...args)
// native constructor...
: /\[native code\]/.test(constructor.toString()) ?
Reflect.construct(constructor, args)
// callable instance -- prototype is a function...
// NOTE: we need to isolate the .prototype from instances...
: constructor.prototype instanceof Function ?
_mirror_doc(
function(){
return constructor.prototype
.call(obj, this, ...arguments) },
constructor.prototype)
// callable instance -- prototype defines .__call__(..)...
// NOTE: we need to isolate the .__call__ from instances...
: constructor.prototype.__call__ instanceof Function ?
_mirror_doc(
function(){
return constructor.prototype.__call__
.call(obj, this, ...arguments) },
constructor.prototype.__call__)
// use parent's constructor...
// XXX do a better test???
: (constructor.__proto__ instanceof Function
&& constructor.__proto__ !== (function(){}).__proto__) ?
Reflect.construct(constructor.__proto__, [], constructor)
// default object base...
: Reflect.construct(Object, [], constructor)
// link to prototype chain, if not done already...
obj.__proto__ !== constructor.prototype
&& (obj.__proto__ = constructor.prototype)
return obj }
// Make an object constructor function...
//
// Make a constructor with an object prototype...
// Constructor(name, proto)
// -> constructor
//
// Make a constructor with a prototype and a constructor prototype...
// Constructor(name, constructor-mixin, proto)
// -> constructor
//
// Make a constructor with prototype extending parent-constructor...
// Constructor(name, parent-constructor, proto)
// Constructor(name, parent-constructor, constructor-mixin, proto)
// -> constructor
//
//
// The resulting constructor can produce objects in one of these ways:
//
// Create instance...
// constructor(..)
// new constructor
// new constructor(..)
// -> instance
//
// Create raw/uninitialized instance...
// constructor.__rawinstance__(..)
// makeRawInstance(null, constructor, ..)
// -> raw-instance
//
//
// All produced objects are instances of the constructor
// instance instanceof constructor
// -> true
//
//
//
// Create and initialization protocol:
// 1) raw instance is created:
// a) constructor.__rawinstance__(..) / makeRawInstance(..) called:
// - call .__new__(..) if defined and get return value as
// instance, or
// - if .__call__(..) defined or prototype is a function, wrap
// it and use the wrapper function as instance, or
// - create an empty object
// b) instance linked to prototype chain
// set .__proto__ to constructor.prototype
// 2) instance is initialized:
// call .__init__(..) if defined
//
//
// Special attributes:
//
// Sets parent constructor
// .__extends__ = constructor
// NOTE: this can be set on either constructor-mixin or proto but
// not on both...
// NOTE: if .__proto__ is not set in the proto, then it will be
// set to .__extends__.prototype by default.
// NOTE: setting this and proto.__proto__ to can be used to link the
// constructor and instance object to different prototype chains
// NOTE: this attr is only used if explicitly defined, inherited
// values are ignored.
// XXX this may get removed in future versions.
//
//
// Special methods (constructor):
//
// Handle uninitialized instance construction
// .__rawinstance__(context, ...)
// -> instance
// NOTE: This is a shorthand to makeRawInstance(..) see it for
// details.
//
//
// Special methods (.prototype):
//
// Create new instance object...
// .__new__(context, ..)
// -> object
//
// Handle instance call...
// .__call__(context, ..)
// -> ..
//
// Initialize instance object...
// .__init__(..)
// -> ..
//
//
// NOTE: raw instance creation is defined by makeRawInstance(..) so see
// it for more info.
// NOTE: raw instance creation can be completely overloaded by defining
// .__rawinstance__(..) on the constructor.
//
//
//
// Inheritance:
// A simple way to build C -> B -> A chain would be:
//
// // NOTE: new is optional...
// var A = new Constructor('A')
//
// var B = Constructor('B', A, {})
//
// var C = Constructor('C', B, {})
//
// var c = C()
//
// c instanceof C // -> true
// c instanceof B // -> true
// c instanceof A // -> true
//
// A.prototype.x = 123
//
// c.x // -> 123
//
//
//
// Motivation:
// The general motivation here is to standardise the constructor
// protocol and make a single simple way to go with minimal variation.
// This is due to the JavaScript base protocol though quite simple,
// being too flexible making it very involved to produce objects in a
// consistent manner by hand, especially in long running projects,
// in turn spreading all the refactoring over multiple sites and styles.
//
// This removes part of the flexibility and in return gives us:
// - single, well defined protocol
// - one single spot where all the "magic" happens
// - full support for existing JavaScript ways of doing things
// - easy refactoring without touching the client code
//
//
// NOTE: this sets the proto's .constructor attribute, thus rendering it
// not reusable, to use the same prototype for multiple objects
// clone it via. Object.create(..) or copy it...
// NOTE: to disable .__rawinstance__(..) handling set it to false in the
// class prototype...
// NOTE: it is currently not possible to mix native unrelated types, for
// example a callable array constructor will produce inconsistent
// instance objects that in general will not work as expected...
// Reflect.construct(Array, [], Function)
// or
// Reflect.construct(Function, [], Array)
// will either initialize internal/hidden state for either one or
// the other producing a semi-broken instance.
// It is however possible to mix related types as we are doing for
// callable instances (Function + Object -- a function is an object).
// See README.md for more info.
//
// XXX revise .toString(..) definition test...
var Constructor =
module.Constructor =
// shorthand...
module.C =
function Constructor(name, a, b, c){
var args = [...arguments].slice(1, 4)
// parse args...
// Constructor(name[[, constructor[, mixin]], proto])
var proto = args.pop() || {}
var constructor_proto = args[0] instanceof Function ?
args.shift()
: undefined
var constructor_mixin = args.pop()
// handle:
// Constructor(name, constructor, ..)
constructor_proto
&& proto.__proto__ === Object.prototype
&& (proto.__proto__ = constructor_proto.prototype)
// handle: .__extends__
if(!constructor_proto){
// handle .__extends__
a = Object.hasOwnProperty.call(proto, '__extends__')
&& proto.__extends__
b = constructor_mixin != null
&& Object.hasOwnProperty.call(constructor_mixin, '__extends__')
&& constructor_mixin.__extends__
// sanity check...
if(!!a && !!b){
throw new Error('Constructor(..): '
+'only one of prototype.__extends__ or constructor.__extends__ '
+'can exist.') }
constructor_proto = !!a ? a : b
// cleanup...
if(!!b){
constructor_mixin = mixinFlat({}, constructor_mixin)
delete constructor_mixin.__extends__ }
!!constructor_proto
&& (proto.__proto__ = constructor_proto.prototype)
}
// the constructor base...
var _constructor = function Constructor(){
// create raw instance...
var obj = _constructor.__rawinstance__ ?
_constructor.__rawinstance__(this, ...arguments)
: makeRawInstance(this, _constructor, ...arguments)
// initialize...
obj.__init__ instanceof Function
&& obj.__init__(...arguments)
return obj }
_constructor.name = name
// just in case the browser refuses to change the name, we'll make
// it a different offer ;)
_constructor.name == 'Constructor'
// NOTE: this eval(..) should not be a risk as its inputs are
// static and never infuenced by external inputs...
&& eval('_constructor = '+ _constructor
.toString()
.replace(/Constructor/g, name))
// set .toString(..)...
// NOTE: do this only if .toString(..) is not defined by user...
// XXX revise this test...
;((constructor_mixin || {}).toString === Function.toString
|| (constructor_mixin || {}).toString === ({}).toString)
&& Object.defineProperty(_constructor, 'toString', {
value: function(){
var args = proto.__init__ ?
proto.__init__
.toString()
.split(/\n/)[0]
.replace(/function\(([^)]*)\){.*/, '$1')
: ''
var code = proto.__init__ ?
proto.__init__
.toString()
.replace(/[^{]*{/, '{')
: '{ .. }'
return `${this.name}(${args})${normalizeIndent(code)}` },
enumerable: false,
})
// set generic raw instance constructor...
_constructor.__rawinstance__ instanceof Function
|| (_constructor.__rawinstance__ =
function(context, ...args){
return makeRawInstance(context, this, ...args) })
!!constructor_proto
&& (_constructor.__proto__ = constructor_proto)
_constructor.prototype = proto
_constructor.prototype.constructor = _constructor
// NOTE: this is intentionally last, this enables the user to override
// any of the system methods...
// NOTE: place the non-overridable definitions after this...
!!constructor_mixin
&& mixinFlat(
_constructor,
constructor_mixin)
return _constructor }
/**********************************************************************
* vim:set ts=4 sw=4 : */ return module })