updated local deps...

Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
This commit is contained in:
Alex A. Naanou 2020-05-02 00:55:14 +03:00
parent 6655d985ec
commit 113084652f
3 changed files with 2726 additions and 1143 deletions

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@ -1,50 +1,403 @@
/**********************************************************************
*
* object.js
*
* Repo and docs:
* https://github.com/flynx/object.js
*
*
* XXX should this extend Object???
* ...if yes then it would also be logical to move Object.run(..)
* here...
*
**********************************************************************/
((typeof define)[0]=='u'?function(f){module.exports=f(require)}:define)(
function(require){ var module={} // makes module AMD/node compatible...
((typeof define)[0]=='u'?function(f){module.exports=f(require)}:define)
(function(require){ var module={} // make module AMD/node compatible...
/*********************************************************************/
// Helpers...
var TAB_SIZE =
module.TAB_SIZE = 4
/*********************************************************************/
// Make a JavaScrip object constructor...
// Normalize indent...
//
// normalizeIndent(text)
// -> text
//
//
// This will remove common indent from each like of text, this is useful
// for printing function code of functions that were defined at deep
// levels of indent.
//
// NOTE: this will trim out both leading and trailing white-space.
//
// XXX is this the right place for this???
// ...when moving take care that ImageGrid's core.doc uses this...
var normalizeIndent =
module.normalizeIndent =
function(text, tab_size){
tab_size = tab_size || TAB_SIZE
text = tab_size > 0 ?
text.replace(/\t/g, ' '.repeat(tab_size))
: text
var lines = text.split(/\n/)
var l = lines
.reduce(function(l, e, i){
var indent = e.length - e.trimLeft().length
return e.trim().length == 0
// ignore 0 indent of first line...
|| (i == 0 && indent == 0) ? l
: l < 0 ?
indent
: Math.min(l, indent)
}, -1)
return lines
.map(function(line, i){
return i == 0 ?
line
: line.slice(l) })
.join('\n')
.trim() }
//---------------------------------------------------------------------
// Prototype chain content access...
// Get a list of source objects for a prop/attr name...
//
// sources(obj, name)
// sources(obj, name, callback)
// -> list
// -> []
//
// callback(obj)
// -> true | 'stop'
// -> ..
//
//
// The callback(..) is called with each matching object.
//
// The callback(..) can be used to break/stop the search, returning
// a partial list og matcges up untill and including the object
// triggering the stop.
//
//
// NOTE: this go up the prototype chain, not caring about any role (
// instance/class or instance/prototype) bounderies and depends
// only on the object given as the starting point.
// It is possible to start the search from this, thus checking
// for any overloading in the instance, though this approach is
// not very reusable....
// NOTE: this will not trigger any props...
var sources =
module.sources =
function(obj, name, callback){
var stop
var res = []
do {
if(obj.hasOwnProperty(name)){
res.push(obj)
// handle callback...
stop = callback
&& callback(obj)
// stop requested by callback...
if(stop === true || stop == 'stop'){
return res }
}
obj = obj.__proto__
} while(obj !== null)
return res }
// Find the next parent attribute in the prototype chain.
//
// Get parent attribute value...
// parent(proto, name)
// -> value
// -> undefined
//
// Get parent method...
// parent(method, this)
// -> meth
// -> undefined
//
//
// The two forms differ in:
// - in parent(method, ..) a method's .name attr is used for name.
// - in parent(method, ..) the containing prototype is inferred.
//
// NOTE: there are cases where method.name is not set (e.g. anonymous
// function), so there a name should be passed explicitly...
// NOTE: when passing a method it is recommended to pass an explicit
// reference to it relative to the constructor, i.e.:
// Constructor.prototype.method
// this will avoid relative resolution loops, for example:
// this.method
// deep in a chain will resolve to the first .method value visible
// from 'this', i.e. the top most value and not the value visible
// from that particular level...
//
//
// Example:
// var X = object.Constructor('X', {
// __proto__: Y.prototype,
//
// attr: 123,
//
// method: function(){
// // get attribute...
// var a = object.parent(X.prototype, 'attr')
//
// // get method...
// var ret = object.parent(X.prototype.method, this)
// .call(this, ...arguments)
//
// // ...
// }
// })
//
//
// NOTE: in the general case this will get the value of the returned
// property/attribute, the rest of the way passive to props.
// The method case will get the value of every method from 'this'
// and to the method after the match.
// NOTE: this is super(..) replacement, usable in any context without
// restriction -- super(..) is restricted to class methods only...
var parent =
module.parent =
function(proto, name){
// special case: method...
if(typeof(name) != typeof('str')){
that = name
name = proto.name
// get first matching source...
proto = sources(that, name,
function(obj){ return obj[name] === proto })
.pop() }
// get first source...
var res = sources(proto, name,
function(obj){ return 'stop' })
.pop()
return res ?
// get next value...
res.__proto__[name]
: undefined }
// Find the next parent property descriptor in the prototype chain...
//
// parentProperty(proto, name)
// -> prop-descriptor
//
//
// This is like parent(..) but will get a property descriptor...
//
var parentProperty =
module.parentProperty =
function(proto, name){
// get second source...
var c = 0
var res = sources(proto, name,
function(obj){ return c++ == 1 })
.pop()
return res ?
// get next value...
Object.getOwnPropertyDescriptor(res, name)
: undefined }
// Find the next parent method and call it...
//
// parentCall(proto, name, this, ...)
// parentCall(meth, this, ...)
// -> res
// -> undefined
//
//
// This also gracefully handles the case when no higher level definition
// is found, i.e. the corresponding parent(..) call will return undefined
// or a non-callable.
//
// NOTE: this is just like parent(..) but will call the retrieved method,
// essentially this is a shorthand to:
// parent(proto, name).call(this, ...)
// or:
// parent(method, this).call(this, ...)
// NOTE: for more docs see parent(..)
var parentCall =
module.parentCall =
function(proto, name, that, ...args){
var meth = parent(proto, name)
return meth instanceof Function ?
meth.call(...( typeof(name) == typeof('str') ?
[...arguments].slice(2)
: [...arguments].slice(1) ))
: undefined }
//---------------------------------------------------------------------
// Mixin utils...
// XXX should we add mixout(..) and friends ???
// Mix a set of methods/props/attrs into an object...
//
// mixinFlat(root, object, ...)
// -> root
//
//
// NOTE: essentially this is just like Object.assign(..) but copies
// properties directly rather than copying property values...
var mixinFlat =
module.mixinFlat =
function(root, ...objects){
return objects
.reduce(function(root, cur){
Object.keys(cur)
.map(function(k){
Object.defineProperty(root, k,
Object.getOwnPropertyDescriptor(cur, k)) })
return root }, root) }
// Mix sets of methods/props/attrs into an object as prototypes...
//
// mixin(root, object, ...)
// -> root
//
//
// This will create a new object per set of methods given and
// mixinFlat(..) the method set into this object leaving the
// original objects intact.
//
// root <-- object1_copy <-- .. <-- objectN_copy
//
var mixin =
module.mixin =
function(root, ...objects){
return objects
.reduce(function(res, cur){
return module.mixinFlat(Object.create(res), cur) }, root) }
//---------------------------------------------------------------------
// Constructor...
// Make an uninitialized instance object...
//
// makeRawInstance(context, constructor, ...)
// -> instance
//
//
// This will:
// - construct an object
// - if .__new__(..) is defined
// -> call and use its return value
// - if prototype is a function or if .__call__(..) is defined
// -> use a wrapper function
// - else
// -> use {}
// - link the object into the prototype chain
//
//
// This will not call .__init__(..)
//
//
// NOTE: context is only used when passeding to .__new__(..) if defined,
// and is ignored otherwise...
// NOTE: as this is simply an extension to the base JavaScript protocol this
// can be used to construct any object...
// Example:
// var O = function(){}
// // new is optional...
// var o = new makeRawInstance(null, O)
// NOTE: .__new__(..) is intentionaly an instance method (contary to
// Python) this is done because there are no classes in JS and
// adding and instance constructor as a class method would create
// unneccessary restrictions both on the "class" object and on the
// instance...
//
// XXX Q: should the context (this) in .__new__(..) be _constructor or
// .prototype???
// ... .prototype seems to be needed more often but through it we
// can't reach the actual constructor... but on the other hand we
// can (should?) always explicitly use it -- .__new__(..) is usually
// in the same scope + this makes it more reusable for chaining
// .__new__(..) calls...
// ...currently it's .prototype...
var makeRawInstance =
module.makeRawInstance =
function(context, constructor, ...args){
var _mirror_doc = function(func, target){
Object.defineProperty(func, 'toString', {
value: function(...args){
return target.toString(...args) },
enumerable: false,
})
return func }
var obj =
// prototype defines .__new__(..)...
constructor.prototype.__new__ instanceof Function ?
constructor.prototype.__new__(context, ...args)
// callable instance -- prototype is a function...
// NOTE: we need to isolate the .prototype from instances...
: constructor.prototype instanceof Function ?
_mirror_doc(
function(){
return constructor.prototype
.call(obj, this, ...arguments) },
constructor.prototype)
// callable instance -- prototype defines .__call__(..)...
// NOTE: we need to isolate the .__call__ from instances...
: constructor.prototype.__call__ instanceof Function ?
_mirror_doc(
function(){
return constructor.prototype.__call__
.call(obj, this, ...arguments) },
constructor.prototype.__call__)
// default object base...
: {}
// link to prototype chain...
obj.__proto__ = constructor.prototype
Object.defineProperty(obj, 'constructor', {
value: constructor,
enumerable: false,
})
return obj }
// Make an object constructor function...
//
// Make a constructor with an object prototype...
// makeConstructor(<name>, <proto>)
// -> constructor
//
// Make a constructor with an init function prototype...
// makeConstructor(<name>, <init-func>)
// Constructor(name, proto)
// -> constructor
//
// Make a constructor with a prototype (object/function) and a class
// prototype...
// makeConstructor(<name>, <proto>, <class-proto>)
// makeConstructor(<name>, <init-func>, <class-proto>)
// Constructor(name, class-proto, proto)
// -> constructor
// NOTE: the <class-proto> defines a set of class methods and
// attributes.
//
//
//
// The resulting constructor can produce objects in one of these ways:
//
// Basic constructor use...
// constructor()
// Create instance...
// constructor(..)
// new constructor
// new constructor()
// new constructor(..)
// -> instance
//
// Pass arguments to the constructor...
// constructor(<arg>[, ...])
// new constructor(<arg>[, ...])
// -> instance
// Create raw/uninitialized instance...
// constructor.__rawinstance__(..)
// makeRawInstance(null, constructor, ..)
// -> raw-instance
//
//
// All produced objects are instances of the constructor
@ -53,28 +406,65 @@ function(require){ var module={} // makes module AMD/node compatible...
//
//
//
// Init protocol:
// 1) the base instance object is prepared (.__proto__ is set)
// 2) if <init-func> is present, then it is called with instance as
// context and passed the constructor arguments
// 3) if <proto>.__init__(..) is present, it is called with the instance
// as context and passed the constructor arguments.
// Create and initialization protocol:
// 1) raw instance is created:
// a) constructor.__rawinstance__(..) / makeRawInstance(..) called:
// - call .__new__(..) if defined and get return value as
// instance, or
// - if .__call__(..) defined or prototype is a function, wrap
// it and use the wrapper function as instance, or
// - create an empty object
// b) instance linked to prototype chain
// set .__proto__ to constructor.prototype
// 2) instance is initialized:
// call .__init__(..) if defined
//
//
//
// Special methods (constructor):
//
// Handle uninitialized instance construction
// .__rawinstance__(context, ...)
// -> instance
// NOTE: This is a shorthand to makeRawInstance(..) see it for
// details.
//
//
// Special methods (.prototype):
//
// Create new instance object...
// .__new__(context, ..)
// -> object
//
// Handle instance call...
// .__call__(context, ..)
// -> ..
//
// Initialize instance object...
// .__init__(..)
// -> ..
//
//
// NOTE: raw instance creation is defined by makeRawInstance(..) so see
// it for more info.
// NOTE: raw instance creation can be completely overloaded by defining
// .__rawinstance__(..) on the constructor.
//
//
//
// Inheritance:
// A simple way to build C -> B -> A chain would be:
//
// var A = makeConstructor('A', {})
// // NOTE: new is optional...
// var A = new Constructor('A')
//
// // NOTE: the prototype is an instance and not a constructor,
// // this is obvious if one considers that in JS there are
// // no classes and inheritance is done via object prototypes
// // but this might be a gotcha to people coming from the
// // class-object world.
// var B = makeConstructor('B', A())
// // NOTE: in a prototype chain the prototypes are "inherited"
// // NOTE: JS has no classes and the prototype is just another
// // object, the only difference is that it's used by the
// // constructor to link other objects i.e. "instances" to...
// var B = Constructor('B', {__proto__: A.prototype})
//
// var C = makeConstructor('C', B())
// var C = Constructor('C', Objec.create(B.prototype))
//
// var c = C()
//
@ -89,12 +479,12 @@ function(require){ var module={} // makes module AMD/node compatible...
//
//
// Motivation:
// The general motivation here is to standardise the constructor protocol
// and make a single simple way to go with minimal variation. This is due
// to the JavaScript base protocol though quite simple, being too flexible
// making it very involved to produce objects in a consistent manner by
// hand, especially in long running projects, in turn spreading all the
// refactoring over multiple sites and styles.
// The general motivation here is to standardise the constructor
// protocol and make a single simple way to go with minimal variation.
// This is due to the JavaScript base protocol though quite simple,
// being too flexible making it very involved to produce objects in a
// consistent manner by hand, especially in long running projects,
// in turn spreading all the refactoring over multiple sites and styles.
//
// This removes part of the flexibility and in return gives us:
// - single, well defined protocol
@ -103,111 +493,74 @@ function(require){ var module={} // makes module AMD/node compatible...
// - easy refactoring without touching the client code
//
//
// NOTE: this sets the proto's .constructor attribute, this rendering it
// not reusable, to use the same prototype for multiple objects clone
// it via. Object.create(..) or copy it...
//
// XXX might be a good idea to be able to make an instance without
// initializing it...
// ...mainly for inheritance.
// ...would also be helpful in this case to call all the
// constructors in the chain
var makeConstructor =
module.makeConstructor =
function makeConstructor(name, a, b){
// NOTE: this sets the proto's .constructor attribute, thus rendering it
// not reusable, to use the same prototype for multiple objects
// clone it via. Object.create(..) or copy it...
// NOTE: to disable .__rawinstance__(..) handling set it to false in the
// class prototype...
var Constructor =
module.Constructor =
// shorthand...
module.C =
function Constructor(name, a, b){
var proto = b == null ? a : b
var cls_proto = b == null ? b : a
proto = proto || {}
// the actual constructor...
var _constructor = function Constructor(){
/*
// XXX BUG: if the constructor is called from it's instance this will
// return the instance and not a new object...
// in case this is called as a function (without new)...
if(this.constructor !== _constructor){
// NOTE: the following does the job of the 'new' operator but
// with one advantage, we can now pass arbitrary args
// in...
// This is equivalent to:
// return new _constructor(json)
var obj = {}
obj.__proto__ = _constructor.prototype
// XXX for some reason this does not resolve from .__proto__
obj.constructor = _constructor
//obj.__proto__.constructor = _constructor
// create raw instance...
var obj = _constructor.__rawinstance__ ?
_constructor.__rawinstance__(this, ...arguments)
: makeRawInstance(this, _constructor, ...arguments)
// initialize...
obj.__init__ instanceof Function
&& obj.__init__(...arguments)
return obj }
} else {
var obj = this
}
*/
// NOTE: the following does the job of the 'new' operator but
// with one advantage, we can now pass arbitrary args
// in...
// This is equivalent to:
// return new _constructor(json)
var obj = {}
obj.__proto__ = _constructor.prototype
// XXX for some reason this does not resolve from .__proto__
// XXX this also is a regular attr and not a prop...
//obj.constructor = _constructor
Object.defineProperty(obj, 'constructor', {
value: _constructor,
enumerable: false,
})
//obj.__proto__.constructor = _constructor
// explicit init...
if(proto instanceof Function){
proto.apply(obj, arguments)
}
// load initial state...
if(obj.__init__ != null){
obj.__init__.apply(obj, arguments)
}
return obj
}
/* XXX for some reason this works for the _constructor but all
* instances get the wrong name resolved...
Object.defineProperty(_constructor, 'name', {
value: name,
})
*/
// just in case the browser refuses to change the name, we'll make it
// a different offer ;)
if(_constructor.name == 'Constructor'){
// skip for chrome app...
//&& !(window.chrome && chrome.runtime && chrome.runtime.id)){
eval('_constructor = '+ _constructor
_constructor.name = name
// just in case the browser refuses to change the name, we'll make
// it a different offer ;)
_constructor.name == 'Constructor'
// NOTE: this eval(..) should not be a risk as its inputs are
// static and never infuenced by external inputs...
&& eval('_constructor = '+ _constructor
.toString()
.replace(/Constructor/g, name))
}
// set .toString(..)...
// NOTE: do this only if .toString(..) is not defined by user...
;((cls_proto || {}).toString() == ({}).toString())
&& Object.defineProperty(_constructor, 'toString', {
value: function(){
var args = proto.__init__ ?
proto.__init__
.toString()
.split(/\n/)[0]
.replace(/function\(([^)]*)\){.*/, '$1')
: ''
var code = proto.__init__ ?
proto.__init__
.toString()
.replace(/[^{]*{/, '{')
: '{ .. }'
return `${this.name}(${args})${normalizeIndent(code)}` },
enumerable: false,
})
_constructor.__proto__ = cls_proto
_constructor.prototype = proto
_constructor.prototype.constructor = _constructor
// generic raw instance constructor...
_constructor.__rawinstance__ instanceof Function
|| (_constructor.__rawinstance__ =
function(context, ...args){
return makeRawInstance(context, this, ...args) })
return _constructor
}
// set .prototype.constructor
Object.defineProperty(_constructor.prototype, 'constructor', {
value: _constructor,
enumerable: false,
})
// super equivalent...
//
// superMethod(<class>, <method-name>).call(this, ...)
// -> <result>
//
// This will return a next method in inheritance chain after <class> by
// its name (<method-name>).
// In the normal use-case <class> is the current class and <method-name>
// is the name of the current method.
var superMethod =
module.superMethod =
function superMethod(cls, meth){
return cls.prototype.__proto__[meth]
}
return _constructor }