types.js/runner.js

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/**********************************************************************
*
*
*
**********************************************/ /* c8 ignore next 2 */
((typeof define)[0]=='u'?function(f){module.exports=f(require)}:define)
(function(require){ var module={} // make module AMD/node compatible...
/*********************************************************************/
var object = require('ig-object')
/*********************************************************************/
var makeEvent = function(func){
return Object.assign(
func,
{__event__: true}) }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
var Queue =
module.Queue = object.Constructor('Queue', Array, {
run: function(...tasks){
return this({ state: 'running' }, ...tasks) },
},{
pool_size: 8,
poling_delay: 200,
autostop: false,
__state: null,
get state(){
return this.__state
|| 'stopped' },
set state(value){
if(!['running', 'stopped'].includes(value)){
return }
this.__state = value
value == 'running'
&& this._run() },
start: function(){
this.state = 'running'
return this },
stop: function(){
this.state = 'stopped'
return this },
clear: function(){
this.splice(0, this.length)
return this },
// event API...
// XXX mignt be good to make this a generic mixin...
trigger: function(evt, ...args){
var that = this
;(this['__'+evt] || [])
.forEach(function(handler){
handler.call(that, evt, ...args) })
return this },
on: function(evt, handler){
if(!handler){
throw new Error('.on(..): need a handler') }
if(!this[evt] || !this[evt].__event__){
throw new Error('.on(..): can\'t register handler for non-event:'+ evt) }
evt = '__'+evt
handler
&& (this[evt] = this[evt] || []).push(handler)
return this },
one: function(evt, handler){
var that = this
return handler ?
this.on(evt, Object.assign(
function(){
handler.call(this, ...arguments)
that.off(evt, handler) },
{ original_handler: handler }))
: this },
off: function(evt, handler){
var handlers = (this['__'+evt] || [])
handlers.length > 0
&& handlers.splice(0, handlers.length,
...handlers
.filter(function(func){
return func === handler
|| func.original_handler === handler }))
return this },
// events...
taskCompleted: makeEvent(function(func){
return this.on('taskCompleted', ...arguments) }),
// NOTE: we do not store the exec results... (XXX ???)
// NOTE: not intended for direct use and will likely have no effect
// if called directly...
__running: null,
_run: function(){
// if we are not running stop immidiately...
if(this.state != 'running'){
return this }
var that = this
var running = this.__running = this.__running || []
// handle queue...
while(this.length > 0
&& this.state == 'running'
&& running.length < (this.pool_size || Infinity) ){
// run...
var task = this.shift()
var res = typeof(task) == 'function' ?
task()
: task
// pool async (promise) task...
if(typeof((res || {}).finally) == 'function'
// one post handler is enough...
&& !running.includes(res)){
running.push(res)
res.finally(function(){
// remove from running...
running.splice(0, running.length,
// NOTE: there can be multiple occurences of res...
...running
.filter(function(e){ return e !== res }))
// finishup...
that
.trigger('taskCompleted', task, res)
._run() })
// completed sync task...
} else {
this.trigger('taskCompleted', task, res) } }
// empty queue -> pole or stop...
//
// NOTE: we endup here in two cases:
// - the pool is full
// - the queue is empty
// NOTE: we do not care about stopping the timer when changing
// state as ._run() will stop itself...
//
// XXX will this be collected by the GC if it is polling???
if(this.length == 0
&& this.state == 'running'){
this.autostop ?
this.stop()
// pole...
: (this.poling_delay
&& setTimeout(
this._run.bind(this),
this.poling_delay || 200)) }
return this },
__init__: function(options){
if(this[0] instanceof Object
&& typeof(this[0]) != 'function'
&& typeof(this[0].finally) != 'function'){
Object.assign(this, this.shift()) }
this._run() },
})
/**********************************************************************
* vim:set ts=4 sw=4 : */ return module })