types.js/runner.js

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/**********************************************************************
*
*
*
*
* XXX would be helpful to define a task api...
* task('abort') vs. task.abort(), task state, ...etc.
* then define Task and TaskQueue(Queue) and extended api to:
* - task state introspection
* - stop/resume tasks (or task queue?)
* - serialize tasks
* - ...
* would be nice to make the task just a slightly extended or better
* defined function/generator, ideally to make them interchangable...
*
**********************************************/ /* c8 ignore next 2 */
((typeof define)[0]=='u'?function(f){module.exports=f(require)}:define)
(function(require){ var module={} // make module AMD/node compatible...
/*********************************************************************/
var object = require('ig-object')
require('./Array')
var events = require('./event')
/*********************************************************************/
module.STOP = object.STOP
//---------------------------------------------------------------------
// XXX need to configure to run a specific amount of jobjs on each start...
// XXX do we need an async mode -- exec .__run_tasks__(..) in a
// setTimeout(.., 0)???
var Queue =
module.Queue = object.Constructor('Queue', Array, {
// create a running queue...
runTasks: function(...tasks){
return this({ state: 'running' }, ...tasks) },
}, events.EventMixin('flat', {
// config...
//
pool_size: 8,
poling_delay: 200,
auto_stop: false,
//
// This can be:
// 'wait' - wait fot the sun-queue to stop
// 'unwind' - run sub-task and requeue parent
//
// XXX do we need this???
// XXX should the nested queue decide???
// ...how???
sub_queue: 'unwind',
//
// This can be:
// 'running'
// 'stopped'
//
__state: null,
get state(){
return this.__state
|| 'stopped' },
set state(value){
if(value == 'running'){
this.start()
} else if(value == 'stopped'){
this.stop() } },
// events/actions - state transitions...
//
// XXX would be nice to run a number of tasks...
start: events.Event('start', function(handle){
// can't start while running...
if(this.state == 'running'){
return handle(false) }
this.__state = 'running'
this.__run_tasks__() }),
stop: events.Event('stop', function(handle){
// can't stop while not running...
if(this.state == 'stopped'){
return handle(false) }
this.__state = 'stopped' }),
// events/actions - state transitions...
//
clear: events.Event(function(handler){
this.splice(0, this.length) }),
// events...
//
taskStarting: events.Event('taskStarting'),
taskCompleted: events.Event('taskCompleted'),
queueEmpty: events.Event('queueEmpty'),
// helpers...
//
// move tasks to head/tail of queue resp.
prioritize: function(...tasks){
return this.sortAs(tasks) },
delay: function(...tasks){
return this.sortAs(tasks, true) },
// Runner API...
//
// Run the given task type...
// .__run_task__(task[, next])
// -> STOP
// -> STOP(value)
// -> promise
// -> func
// -> queue
// -> ...
//
__run_task__: function(task, next){
return typeof(task) == 'function' ?
task()
: (task instanceof Queue
&& this.sub_queue == 'unwind') ?
(task.runTask(next), task)
: (task instanceof Queue
&& this.sub_queue == 'wait') ?
task.start()
: task },
//
// Hanlde 'running' state...
// .__run_tasks__()
// -> this
//
// NOTE: we do not store the exec results...
// NOTE: not intended for direct use and will likely have no effect
// if called directly...
__running: null,
__run_tasks__: function(){
var that = this
// if we are not running stop immidiately...
if(this.state != 'running'){
return this }
// handle queue...
while(this.length > 0
&& this.state == 'running'
&& (this.__running || []).length < (this.pool_size || Infinity) ){
this.runTask(this.__run_tasks__.bind(this)) }
// empty queue -> pole or stop...
//
// NOTE: we endup here in two cases:
// - the pool is full
// - the queue is empty
// NOTE: we do not care about stopping the timer when changing
// state as .__run_tasks__() will stop itself...
//
// XXX will this be collected by the GC if it is polling???
if(this.length == 0
&& this.state == 'running'){
this.trigger('queueEmpty')
// auto-stop...
this.auto_stop ?
this.stop()
// pole...
: (this.poling_delay
&& setTimeout(
this.__run_tasks__.bind(this),
this.poling_delay || 200)) }
return this },
// run one task from queue...
//
// NOTE: this does not care about .state...
runTask: function(next){
var running = this.__running = this.__running || []
// can't run...
if(this.length == 0
|| running.length >= this.pool_size ){
return this }
var cleanupRunning = function(res){
running.splice(0, running.length,
// NOTE: there can be multiple occurences of res...
...running
.filter(function(e){ return e !== res })) }
var task = this.shift()
this.trigger('taskStarting', task)
// run...
var res = this.__run_task__(task, next)
// handle stop...
var stop = res === module.STOP
|| res instanceof module.STOP
res = res instanceof module.STOP ?
res.value
: res
stop
&& this.stop()
// handle task results...
//
// queue -- as a set of tasks...
if(res instanceof Queue
&& this.sub_queue == 'unwind'){
if(res.length > 0){
this.push(res) }
this.trigger('taskCompleted', task, res)
// queue -- as a task...
} else if(res instanceof Queue
&& this.sub_queue == 'wait'){
if(res.state == 'stopped'){
this.trigger('taskCompleted', task, res)
} else {
running.push(res)
res.stop(function(){
cleanupRunning(res)
// not done yet -- re-queue...
res.length > 0
&& that.push(res)
that.trigger('taskCompleted', task, res)
!stop && next
&& next() }) }
// pool async (promise) task...
} else if(typeof((res || {}).finally) == 'function'
// one post handler is enough...
&& !running.includes(res)){
running.push(res)
res.finally(function(){
cleanupRunning(res)
// finishup...
that.trigger('taskCompleted', task, res)
!stop && next
&& next() })
// re-queue tasks...
} else if(typeof(res) == 'function'){
this.push(res)
// completed sync task...
} else {
this.trigger('taskCompleted', task, res) }
return this },
// constructor argument handling...
//
// Queue()
// -> queue
//
// Queue(..,tasks)
// -> queue
//
// Queue(options)
// Queue(options, ..,tasks)
// -> queue
//
__init__: function(options){
// options...
if(!(this[0] instanceof Queue)
&& this[0] instanceof Object
&& typeof(this[0]) != 'function'
&& typeof(this[0].finally) != 'function'){
Object.assign(this, this.shift()) }
// see if we need to start...
this.__run_tasks__() },
}))
/**********************************************************************
* vim:set ts=4 sw=4 : */ return module })