types.js/runner.js
Alex A. Naanou 5b9e667c6e bugfix...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
2020-12-01 22:18:02 +03:00

737 lines
20 KiB
JavaScript

/**********************************************************************
*
*
*
*
* XXX would be helpful to define a task api...
* task('abort') vs. task.abort(), task state, ...etc.
* then define Task and TaskQueue(Queue) and extended api to:
* - task state introspection
* - stop/resume tasks (or task queue?)
* - serialize tasks
* - ...
* would be nice to make the task just a slightly extended or better
* defined function/generator, ideally to make them interchangable...
*
**********************************************/ /* c8 ignore next 2 */
((typeof define)[0]=='u'?function(f){module.exports=f(require)}:define)
(function(require){ var module={} // make module AMD/node compatible...
/*********************************************************************/
var object = require('ig-object')
require('./Array')
require('./Promise')
var events = require('./event')
/*********************************************************************/
module.STOP = object.STOP
//---------------------------------------------------------------------
// Queue...
//
// A means to manage execution of large-ish number of small tasks...
//
// A queue is a list of async functions that get executed in order and
// not more than .pool_size can run at a time, i.e. new tasks get
// started only only when tasks in the running pool either finish or
// release their spot in the pool.
//
// XXX need to configure to run a specific amount of jobs on each start...
// XXX triggering .tasksAdded(..)...
// there are two ways to go here:
// - wrap the queue in a proxy
// + transparent-ish
// - reported in a confusing way by node/chrome...
// - force the user to use specific API
// - not consistent -- a task can be added via .add(..) and
// the Array interface and only .add(..) will trigger the
// proper events...
var Queue =
module.Queue =
object.Constructor('Queue', Array, {
// create a running queue...
runTasks: function(...tasks){
return this({ state: 'running' }, ...tasks) },
}, events.EventMixin('flat', {
// config...
//
pool_size: 8,
poling_delay: 200,
auto_stop: false,
// NOTE: if true this is sync only untill the pool is filled or task
// list is depleted...
sync_start: false,
//
// This can be:
// 'wait' - wait fot the sun-queue to stop
// 'unwind' - run sub-task and requeue parent
//
// XXX do we need this???
// XXX should the nested queue decide???
// ...how???
sub_queue: 'unwind',
//
// This can be:
// 'running'
// 'stopped'
//
__state: null,
get state(){
return this.__state
|| 'stopped' },
set state(value){
if(value == 'running'){
this.start()
} else if(value == 'stopped'){
this.stop() } },
// events/actions - state transitions...
//
// XXX would be nice to run a number of tasks...
start: events.Event('start', function(handle){
// can't start while running...
if(this.state == 'running'){
return handle(false) }
this.__state = 'running'
this.__run_tasks__() }),
stop: events.Event('stop', function(handle){
// can't stop while not running...
if(this.state == 'stopped'){
return handle(false) }
this.__state = 'stopped' }),
// events/actions - state transitions...
//
clear: events.Event(function(handler){
this.splice(0, this.length) }),
// events...
//
// .tasksAdded(func(evt, [task, ..]))
// .taskStarting(func(evt, task))
// .taskCompleted(func(evt, task))
// .queueEmpty(func(evt))
//
tasksAdded: events.PureEvent('tasksAdded'),
taskStarting: events.PureEvent('taskStarting'),
taskCompleted: events.PureEvent('taskCompleted'),
queueEmpty: events.PureEvent('queueEmpty'),
// NOTE: each handler will get called once when the next time the
// queue is emptied...
// XXX should this trigger on empty or on stop???
then: function(func){
var that = this
return new Promise(function(resolve, reject){
that.one('queueEmpty', function(){
resolve(func()) }) }) },
// Runner API...
//
// Run the given task type...
// .__run_task__(task[, next])
// -> STOP
// -> STOP(value)
// -> queue
// -> promise
// -> func
// -> ...
//
// NOTE: this intentionally does not handle results as that whould
// require this to also handle events, and other runtime stuff...
// ...to add a new task/result type either handle the non-standard
// result here or wrap it into a standard return value like a
// promise...
__run_task__: function(task, next){
return typeof(task) == 'function' ?
task()
: (task instanceof Queue
&& this.sub_queue == 'unwind') ?
(task.runTask(next), task)
: (task instanceof Queue
&& this.sub_queue == 'wait') ?
task.start()
: task },
//
// Hanlde 'running' state (async)...
// .__run_tasks__()
// -> this
//
// NOTE: we do not store the exec results...
// NOTE: not intended for direct use and will likely have no effect
// if called directly...
__running: null,
__run_tasks__: function(){
var that = this
var run = function(){
// handle queue...
while(this.length > 0
&& this.state == 'running'
&& (this.__running || []).length < (this.pool_size || Infinity) ){
this.runTask(this.__run_tasks__.bind(this)) }
// empty queue -> pole or stop...
//
// NOTE: we endup here in two cases:
// - the pool is full
// - the queue is empty
// NOTE: we do not care about stopping the timer when changing
// state as .__run_tasks__() will stop itself...
//
// XXX will this be collected by the GC if it is polling???
if(this.length == 0
&& this.state == 'running'){
this.auto_stop ?
// auto-stop...
(this.poling_delay ?
// wait a bit then stop if still empty...
setTimeout(function(){
that.length > 0 ?
that.__run_tasks__()
: that.stop()
}, this.poling_delay || 200)
// stop now...
: this.stop())
// pole...
: (this.poling_delay
&& setTimeout(
this.__run_tasks__.bind(this),
this.poling_delay || 200)) } }.bind(this)
this.state == 'running'
&& (this.sync_start ?
run()
: setTimeout(run, 0))
return this },
// run one task from queue...
// NOTE: this does not care about .state...
runTask: function(next){
var that = this
var running = this.__running = this.__running || []
// can't run...
if(this.length == 0
|| running.length >= this.pool_size ){
return this }
// closure: running, task, res, stop, next...
var runningDone = function(){
running.splice(0, running.length,
// NOTE: there can be multiple occurences of res...
...running
.filter(function(e){ return e !== res }))
that.trigger('taskCompleted', task, res)
!stop && next
&& next() }
var task = this.shift()
this.trigger('taskStarting', task)
// run...
var res = this.__run_task__(task, next)
// handle stop...
var stop = res === module.STOP
|| res instanceof module.STOP
res = res instanceof module.STOP ?
res.value
: res
// handle task results...
//
// queue -- as a set of tasks...
if(res instanceof Queue
&& this.sub_queue == 'unwind'){
if(res.length > 0){
this.push(res) }
this.trigger('taskCompleted', task, res)
// queue -- as a task...
} else if(res instanceof Queue
&& this.sub_queue == 'wait'){
if(res.state == 'stopped'){
this.trigger('taskCompleted', task, res)
} else {
running.push(res)
res.stop(function(){
// not fully done yet -- re-queue...
res.length > 0
&& that.push(res)
runningDone() }) }
// pool async (promise) task...
} else if(typeof((res || {}).finally) == 'function'
// one post handler is enough...
&& !running.includes(res)){
running.push(res)
res.finally(runningDone)
// re-queue tasks...
} else if(typeof(res) == 'function'){
that.trigger('taskCompleted', task, res)
this.push(res)
// completed sync task...
} else {
this.trigger('taskCompleted', task, res) }
this.length == 0
&& this.trigger('queueEmpty')
stop
&& this.stop()
return this },
// helpers...
//
// move tasks to head/tail of queue resp.
prioritize: function(...tasks){
return this.sortAs(tasks) },
delay: function(...tasks){
return this.sortAs(tasks, true) },
// trigger .tasksAdded(..)...
//
// NOTE: adding tasks via the [..] notation will not trigger the
// event...
push: function(...tasks){
res = object.parentCall(Queue.prototype.push, this, ...tasks)
this.trigger('tasksAdded', tasks)
return res },
unsift: function(...tasks){
res = object.parentCall(Queue.prototype.unshift, this, ...tasks)
this.trigger('tasksAdded', tasks)
return res },
splice: function(...args){
res = object.parentCall(Queue.prototype.splice, this, ...args)
var tasks = args.slice(2)
tasks.length > 0
&& this.trigger('tasksAdded', tasks)
return res },
// convenience...
add: function(...tasks){
this.push(...tasks)
return this },
/*/ trigger .tasksAdded(..) when stuff is added to queue...
// XXX EXPERIMENTAL...
// XXX this messes up how devtools/node print this object...
// ...everything works as expected but looks ugly...
// XXX another potential issue here is the opposite of the overload
// approach, this is too strong and we will need to go around
// it if we need for instance to shift around around...
__new__: function(context, ...args){
return new Proxy(
Reflect.construct(Queue.__proto__, args, Queue),
{
set: function(queue, prop, value, receiver){
parseInt(prop) == prop
&& queue.trigger('tasksAdded', [value])
return Reflect.set(...arguments) },
}) },
//*/
// constructor argument handling...
//
// Queue()
// -> queue
//
// Queue(..,tasks)
// -> queue
//
// Queue(options)
// Queue(options, ..,tasks)
// -> queue
//
__init__: function(options){
// options...
if(!(this[0] instanceof Queue)
&& this[0] instanceof Object
&& typeof(this[0]) != 'function'
&& typeof(this[0].finally) != 'function'){
Object.assign(this, this.shift()) }
this.length > 0
&& this.trigger('tasksAdded', [...this])
// see if we need to start...
this.__run_tasks__() },
}))
//---------------------------------------------------------------------
// Task manager...
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Helpres...
// Task ticket...
//
// This lets the client control the task object and receive messages
// from it.
//
// NOTE: this is not intended for direct use...
var TaskTicket =
// XXX do we let the user see this???
module.TaskTicket =
object.Constructor('TaskTicket', Promise, {
__data: null,
title: null,
task: null,
get state(){
return this.__data.state },
resolve: function(...args){
if(this.__data.state == 'pending'){
this.__data.state = 'resolved'
this.__data.resolve(...args) }
return this },
reject: function(...args){
if(this.__data.state == 'pending'){
this.__data.state = 'rejected'
this.__data.reject(...args) }
return this },
onmessage: function(msg, func){
this.__data.onmessage(
typeof(msg) == 'function' ?
msg
: function(m, ...args){
m == msg
&& func(...args) })
return this },
then: Promise.iter.prototype.then,
__new__: function(_, title, resolve, reject, onmessage, task){
var handlers
var resolver = arguments[1]
var obj = Reflect.construct(
TaskTicket.__proto__,
[function(resolve, reject){
handlers = {resolve, reject}
// NOTE: this is here to support builtin .then(..)
typeof(resolver) == 'function'
&& resolver(resolve, reject) }],
TaskTicket)
// if we got a resolver then it's an internal constructor we are
// not using (likely in base .then(..)) so there is no point in
// moving on...
// NOTE: this may be a potential source of bugs so we need to
// keep tracking this (XXX)
if(typeof(resolver) == 'function'){
return obj }
// bind this to external resolve/reject...
obj.then(
function(){
resolve(...arguments) },
function(){
reject(...arguments) })
// setup state...
obj.title = title
obj.task = task
Object.defineProperty(obj, '__data', {
value: {
resolve: handlers.resolve,
reject: handlers.reject,
onmessage,
state: 'pending',
},
enumerable: false,
})
return obj },
})
// NOTE: this is not intended for direct use...
var TaskMixin =
module.TaskMixin =
object.Mixin('TaskMixin', 'soft', {
// standard messages...
stop: function(){
this.send('stop', ...arguments) },
})
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Task manager...
//
// Externally manage/influence long running tasks...
//
// A task can be:
// - Promise.interactive(..)
// - Queue(..)
// - function(ticket, ..)
// - object supporting task protocol
//
//
// The task is controlled by passing messages, default messages include:
// - .stop(..)
//
//
// Task protocol:
// .then(..) - registers a completion handler (a-la Promise)
// .stop(..) - triggers a task to stop
//
//
// NOTE: we should keep the API here similar to Queue...
// ...but this is not a queue in principle (internal vs. external
// management) so we'll also need to keep them different enough to
// avoid confusion...
//
// XXX should a task manager have a pool size???
// ...if yes it would be fun to use the queue to manage the pool...
var TaskManager =
module.TaskManager =
object.Constructor('TaskManager', Array, events.EventMixin('flat', {
__task_ticket__: TaskTicket,
__task_mixin__: TaskMixin,
// settings...
//
// if true start/end times will be set on the task:
// .time_started
// .time_ended
record_times: true,
// if true the task will be started sync before .Task(..) is returns..
//
// NOTE: this is not recommended as the default as this can block the
// manager...
sync_start: false,
//
// .titled(title)
// .titled(title, ..)
// -> manager
//
titled: function(title){
if(title == 'all' || title == '*'){
return this }
var titles = new Set([...arguments])
return this
.filter(function(task){
return titles.has(task.title) }) },
// actions...
//
send: function(title, ...args){
if(title == 'all' || title == '*'){
this.forEach(function(task){
task.send(...args) })
return this }
return this.titled(
...(title instanceof Array) ?
title
: [title])
.send('all', ...args) },
// XXX should this be an event???
// the best way to go would be to proxy this to task-specific
// variants and register handlers on the tasks...
// ...should work with .on(..) / ... and other event methods...
stop: function(title='all'){
this.send(title, 'stop')
return this },
// events...
//
// XXX need to be able to bind to proxy events...
done: events.PureEvent('done'),
error: events.PureEvent('error'),
tasksDone: events.PureEvent('tasksDone'),
// Create/start a task...
//
// Create a task...
// .Task(task)
// .Task(title, task)
// -> task-handler
//
//
// Create a function task...
// .Task(func, ..)
// .Task(title, func, ..)
// -> task-handler
//
// func(ticket, ..)
//
//
// A task can be:
// - Promise.cooperative instance
// - Queue instance
// - function
// - Promise instance
//
// The task-manager is a Promise.interactive(..) instance with
// TaskMixin added.
//
// The ticket is a TaskTicket instance, see it for reference...
//
//
//
// We can also force a specific task to start sync/async regardless
// of the .sync_start setting:
//
// .Task('sync', task)
// .Task('sync', title, task)
// .Task(title, 'sync', task)
// -> task-handler
//
// .Task('async', task)
// .Task('async', title, task)
// .Task(title, 'async', task)
// -> task-handler
//
//
// sync/async start mode apply only to function tasks and tasks that
// have a .start() method like Queue's...
//
//
// NOTE: 'sync' more for a blocking task will block the task manager.
// NOTE: only function tasks accept args.
// NOTE: the task is started as soon as it is accepted.
// NOTE: tasks trigger events only on the task-manager instance that
// they were created in...
// XXX try and make all event handlers to be registered in the
// task itself and all the manager events just be proxies
// to tasks...
// ...this needs to work with all the event methods...
Task: function(title, task, ...args){
var that = this
var _args = [...arguments]
// parse args...
var sync_start = this.sync_start
if(title == 'sync' || title == 'async'){
;[sync_start, title, task, ...args] = _args
sync_start = sync_start == 'sync'
} else if(task == 'sync' || task == 'async'){
;[title, sync_start, task, ...args] = _args
sync_start = sync_start == 'sync' }
// anonymous task...
if(typeof(title) != typeof('str')){
;[task, ...args] = _args
title = null }
// normalize handler...
var run
var handler =
// queue...
// NOTE: queue is task-compatible...
task instanceof Queue ?
task
// task protocol...
: task && task.then && task.stop ?
task
: this.__task_mixin__(
// interactive promise...
task instanceof Promise.interactive ?
task
// dumb promise -- will ignore all the messages...
// XXX should we complain about this???
: task instanceof Promise ?
Promise.interactive(
function(resolve, reject, onmsg){
// NOTE: since this is a promise, we can't
// stop it externally...
onmsg(function(msg){
msg == 'stop'
&& reject('stop') })
task.then(resolve, reject) })
// function...
: Promise.interactive(
function(resolve, reject, onmessage){
// NOTE: we need to start this a bit later hence
// we wrap this into run(..) and call it when
// the context is ready...
run = function(){
var res =
task(
that.__task_ticket__(title, resolve, reject, onmessage, handler),
...args)
// NOTE: if the client calls resolve(..) this
// second resolve(..) call has no effect,
// and the same is true with reject...
// XXX is double binding like this (i.e.
// ticket + .then()) a good idea???
res instanceof Promise
&& res.then(resolve, reject) } }))
// set handler title...
// NOTE: this will override the title of the handler if it was
// set before...
if(title){
handler.title
&& console.warn(
'TaskManager.Task(..): task title already defined:', handler.title,
'overwriting with:', title)
Object.assign(handler, {title}) }
this.push(handler)
this.record_times
&& (handler.time_started = Date.now())
// handle task manager state...
var cleanup = function(evt){
return function(res){
that.record_times
&& (handler.time_ended = Date.now())
that.splice(that.indexOf(handler), 1)
that.trigger(evt, task, res)
that.length == 0
&& that.trigger('tasksDone') } }
handler
.then(cleanup('done'), cleanup('error'))
// start...
var start = function(){
run ?
run()
: task.start ?
task.start()
: null }
// trigger task start...
sync_start ?
start()
: setTimeout(start, 0)
return handler },
}))
/**********************************************************************
* vim:set ts=4 sw=4 : */ return module })