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moves walk from object-diff.js...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
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README.md
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README.md
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# walk.js
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An extensible tree walk(..) framework...
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## Theory and operation
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This module generalizes structure traverse (*walking*). This is done via a `walk(..)` function that recieves a user-defined `getter(..)` and returns a *walker*.
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`walk(getter)(state, ...nodes) -> state`
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`walk(getter, state)(...nodes) -> state`
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`walk(getter, state, ...nodes) -> state`
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- Recieves a `getter` function a `state` and a list of `nodes`,
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- Iterates through `nodes` calling the `getter(..)` per node, threading the `state` through each call,
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- Returns the `state` when there are no more `nodes`.
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`getter(state, node, next, down, stop) -> state`
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- Recieves `state`, `node` and three control functions: `next`, `down` and `stop`,
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- Can process `node` and `state`,
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- Can queue nodes for walking via `next(...nodes)`
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- Can walk nodes directly via `down(state, ...nodes) -> state`
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- Can abbort *walking* and return a state via `stop()` or `stop(state)`
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- Returns `state`,
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A trivial *flat* example...
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```javascript
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walk(function(r, n){ return r+n }, 0, ...[1,2,3]) // -> 6
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```
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The above is essentially equivalent to...
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```javascript
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[1,2,3].reduce(function(r, n){ return r+n }, 0) // -> 6
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```
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And for trivial or *flat* lists `.reduce(..)` and friends are simpler and more logical.
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Target use-cases:
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- The input is not *flat*:
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```javascript
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var sum = walk(function(r, n){
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return n instanceof Array ?
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down(r, ...n)
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: r + n }, 0)
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sum( [1, [2, 3], 4, [[5], 6]] ) // -> 21
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```
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- Need to abort the recursion prematurelly:
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```javascript
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var containsZero = walk(function(r, e, next, down, stop){
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return e === 0 ?
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// target found, abort the search...
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stop(true)
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: e instanceof Array ?
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!!next(...e)
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: r }, false)
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containsZero( [1, [2, 0], 4, [[5], 6]] ) // -> true
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containsZero( [1, [2, 5], 4, [[5], 6]] ) // -> false
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```
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## Installation and loading
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```shell
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$ npm install --save generic-walk
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```
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```javascript
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var walk = require('generic-walk').walk
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```
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*Note: This module supports both AMD and node's `require(..)`**
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## API
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`walk(getter(..)) -> walker(state, ...nodes)`
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Construct a reusable walker.
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`walk(getter(..), state) -> walker(...nodes)`
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Construct a reusable walker with fixed initial state.
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`walk(getter(..), state, ...nodes) -> result`
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Walk the nodes.
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### The getter
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`getter(state, node, next(..), down(..), stop(..)) -> state`
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User provided function, called to process a node.
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`next(...nodes)`
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Queue `nodes` for walking. The queued nodes will get *walked* after this level of nodes is done (i.e. the `getter(..)` is called for each node on level).
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`down(state, ...nodes) -> state`
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Walk `nodes` and return `state`. The nodes will get *walked* immidiately.
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`stop()`
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`stop(state)`
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Stop walking and return `state`. The passed `state` is directly returned from the *walker*.
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*Note that `stop(..)` behaves in a similar manner to `return`, i.e. execution is aborted immidiately.*
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## Examples
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Sum all the values of a nested array (breadth-first)...
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```javascript
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var sum = walk(function(res, node, next){
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return node instanceof Array ?
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// compensate for that next(..) returns undefined...
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next(...node)
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|| res
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: res + node }, 0)
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sum([1, [2], 3, [[4, 5]]]) // -> 15 ...walks the nodes: 1, 3, 2, 4, 5
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```
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Sum all the values of a nested array (depth-first)...
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```javascript
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var sumd = walk(function(res, node, next, down, stop){
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return node instanceof Array ?
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down(res, ...node)
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: res + node }, 0)
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sumd([1, [2], 3, [[4, 5]]]) // -> 15 ...walks the nodes: 1, 2, 3, 4, 5
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```
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FInd first zero in tree and return it's path...
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```javascript
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// XXX res/path threading seem unnatural here...
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var __firstZero = walk(function(res, node, next, down, stop){
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var k = node[0]
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var v = node[1]
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var path = res[0]
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return v === 0 ?
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// NOTE: we .slice(1) here to remove the initial null
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// we added in firstZero(..)...
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stop([ path.slice(1).concat([k]) ])
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: v instanceof Object?
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down(
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[path.concat([k]), null],
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...Object.entries(v))
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: res }, [[], null])
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var firstZero = function(value){
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// NOTE: we are wrapping the input here to make it the same
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// format as that of Object.entries(..) items...
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return __firstZero([null, value]).pop() }
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firstZero([10, 5, [{x: 1, y: 0}, 4]]) // -> ['2', '0', 'y']
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```
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FInd first zero in tree and return it's path...
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```javascript
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// same as the above but illustrates a different strategy, a bit
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// cleaner but creates a walker every time it's called...
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var firstZero = function(value){
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return walk(
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function(res, node, next, down, stop){
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var k = node[0]
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var v = node[1]
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var path = res[0]
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return v === 0 ?
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// NOTE: we .slice(1) here to remove the initial null
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// we added in firstZero(..)...
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stop([ path.slice(1).concat([k]) ])
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: v instanceof Object?
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down(
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[path.concat([k]), null],
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...Object.entries(v))
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: res },
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[[], null],
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// wrap the input to make it compatible with Object.entries(..)
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// items...
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[null, value])
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// separate the result from path...
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.pop() }
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firstZero([10, 5, [{x: 1, y: 0}, 4]]) // -> ['2', '0', 'y']
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```
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