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	moves walk from object-diff.js...
Signed-off-by: Alex A. Naanou <alex.nanou@gmail.com>
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							| @ -1,2 +1,187 @@ | ||||
| # walk.js | ||||
| 
 | ||||
| An extensible tree walk(..) framework... | ||||
| 
 | ||||
| ## Theory and operation | ||||
| 
 | ||||
| This module generalizes structure traverse (*walking*). This is done via a `walk(..)` function that recieves a user-defined `getter(..)` and returns a *walker*. | ||||
| 
 | ||||
| `walk(getter)(state, ...nodes) -> state`   | ||||
| `walk(getter, state)(...nodes) -> state`   | ||||
| `walk(getter, state, ...nodes) -> state`   | ||||
| - Recieves a `getter` function a `state` and a list of `nodes`, | ||||
| - Iterates through `nodes` calling the `getter(..)` per node, threading the `state` through each call, | ||||
| - Returns the `state` when there are no more `nodes`. | ||||
| 
 | ||||
| `getter(state, node, next, down, stop) -> state`   | ||||
| - Recieves `state`, `node` and three control functions: `next`, `down` and `stop`, | ||||
| - Can process `node` and `state`, | ||||
| - Can queue nodes for walking via `next(...nodes)` | ||||
| - Can walk nodes directly via `down(state, ...nodes) -> state` | ||||
| - Can abbort *walking* and return a state via `stop()` or `stop(state)` | ||||
| - Returns `state`, | ||||
| 
 | ||||
| A trivial *flat* example... | ||||
| ```javascript | ||||
| walk(function(r, n){ return r+n }, 0, ...[1,2,3]) // -> 6 | ||||
| ``` | ||||
| 
 | ||||
| The above is essentially equivalent to... | ||||
| ```javascript | ||||
| [1,2,3].reduce(function(r, n){ return r+n }, 0) // -> 6 | ||||
| ``` | ||||
| 
 | ||||
| And for trivial or *flat* lists `.reduce(..)` and friends are simpler and more logical. | ||||
| 
 | ||||
| Target use-cases: | ||||
| - The input is not *flat*: | ||||
| 	```javascript | ||||
| 	var sum = walk(function(r, n){ | ||||
| 		return n instanceof Array ? | ||||
| 			down(r, ...n) | ||||
| 			: r + n }, 0)  | ||||
| 			 | ||||
| 	sum( [1, [2, 3], 4, [[5], 6]] ) // -> 21 | ||||
| 	``` | ||||
| - Need to abort the recursion prematurelly: | ||||
| 	```javascript | ||||
| 	var containsZero = walk(function(r, e, next, down, stop){ | ||||
| 		return e === 0 ?  | ||||
| 				// target found, abort the search... | ||||
| 				stop(true) | ||||
| 			: e instanceof Array ? | ||||
| 				!!next(...e) | ||||
| 			: r }, false) | ||||
| 
 | ||||
| 	containsZero( [1, [2, 0], 4, [[5], 6]] ) // -> true | ||||
| 	containsZero( [1, [2, 5], 4, [[5], 6]] ) // -> false | ||||
| 	``` | ||||
| 
 | ||||
| 
 | ||||
| ## Installation and loading | ||||
| 
 | ||||
| ```shell | ||||
| $ npm install --save generic-walk | ||||
| ``` | ||||
| 
 | ||||
| ```javascript | ||||
| var walk = require('generic-walk').walk | ||||
| ``` | ||||
| 
 | ||||
| *Note: This module supports both AMD and node's `require(..)`** | ||||
| 
 | ||||
| 
 | ||||
| ## API | ||||
| 
 | ||||
| `walk(getter(..)) -> walker(state, ...nodes)`   | ||||
| Construct a reusable walker. | ||||
| 
 | ||||
| 
 | ||||
| `walk(getter(..), state) -> walker(...nodes)`   | ||||
| Construct a reusable walker with fixed initial state. | ||||
| 
 | ||||
| 
 | ||||
| `walk(getter(..), state, ...nodes) -> result`   | ||||
| Walk the nodes. | ||||
| 
 | ||||
| 
 | ||||
| ### The getter | ||||
| 
 | ||||
| `getter(state, node, next(..), down(..), stop(..)) -> state`   | ||||
| User provided function, called to process a node. | ||||
| 
 | ||||
| 
 | ||||
| `next(...nodes)`   | ||||
| Queue `nodes` for walking. The queued nodes will get *walked* after this level of nodes is done (i.e. the `getter(..)` is called for each node on level). | ||||
| 
 | ||||
| 
 | ||||
| `down(state, ...nodes) -> state`   | ||||
| Walk `nodes` and return `state`. The nodes will get *walked* immidiately. | ||||
| 
 | ||||
| 
 | ||||
| `stop()`   | ||||
| `stop(state)`   | ||||
| Stop walking and return `state`. The passed `state` is directly returned from the *walker*. | ||||
| 
 | ||||
| *Note that `stop(..)` behaves in a similar manner to `return`, i.e. execution is aborted immidiately.* | ||||
| 
 | ||||
| 
 | ||||
| ## Examples | ||||
| 
 | ||||
| Sum all the values of a nested array (breadth-first)... | ||||
| ```javascript | ||||
| var sum = walk(function(res, node, next){ | ||||
| 	return node instanceof Array ? | ||||
| 		// compensate for that next(..) returns undefined... | ||||
| 		next(...node)  | ||||
| 			|| res | ||||
| 		: res + node }, 0) | ||||
| 
 | ||||
| sum([1, [2], 3, [[4, 5]]]) // -> 15 ...walks the nodes: 1, 3, 2, 4, 5 | ||||
| ``` | ||||
| 
 | ||||
| Sum all the values of a nested array (depth-first)... | ||||
| ```javascript | ||||
| var sumd = walk(function(res, node, next, down, stop){ | ||||
| 	return node instanceof Array ? | ||||
| 		down(res, ...node) | ||||
| 		: res + node }, 0) | ||||
| 
 | ||||
| sumd([1, [2], 3, [[4, 5]]]) // -> 15 ...walks the nodes: 1, 2, 3, 4, 5 | ||||
| ``` | ||||
| 
 | ||||
| FInd first zero in tree and return it's path... | ||||
| ```javascript | ||||
| // XXX res/path threading seem unnatural here... | ||||
| var __firstZero = walk(function(res, node, next, down, stop){ | ||||
| 	var k = node[0] | ||||
| 	var v = node[1] | ||||
| 	var path = res[0] | ||||
| 	return v === 0 ? | ||||
| 			// NOTE: we .slice(1) here to remove the initial null | ||||
| 			//		we added in firstZero(..)... | ||||
| 			stop([ path.slice(1).concat([k]) ]) | ||||
| 		: v instanceof Object? | ||||
| 			down( | ||||
| 				[path.concat([k]), null],  | ||||
| 				...Object.entries(v)) | ||||
| 		: res }, [[], null]) | ||||
| var firstZero = function(value){  | ||||
| 	// NOTE: we are wrapping the input here to make it the same  | ||||
| 	//		format as that of Object.entries(..) items... | ||||
| 	return __firstZero([null, value]).pop() } | ||||
| 
 | ||||
| firstZero([10, 5, [{x: 1, y: 0}, 4]]) // -> ['2', '0', 'y'] | ||||
| ``` | ||||
| 
 | ||||
| 
 | ||||
| FInd first zero in tree and return it's path... | ||||
| ```javascript | ||||
| // same as the above but illustrates a different strategy, a bit | ||||
| // cleaner but creates a walker every time it's called... | ||||
| var firstZero = function(value){ | ||||
| 	return walk( | ||||
| 		function(res, node, next, down, stop){ | ||||
| 			var k = node[0] | ||||
| 			var v = node[1] | ||||
| 			var path = res[0] | ||||
| 			return v === 0 ? | ||||
| 					// NOTE: we .slice(1) here to remove the initial null | ||||
| 					//		we added in firstZero(..)... | ||||
| 					stop([ path.slice(1).concat([k]) ]) | ||||
| 				: v instanceof Object? | ||||
| 					down( | ||||
| 						[path.concat([k]), null],  | ||||
| 						...Object.entries(v)) | ||||
| 				: res },  | ||||
| 		[[], null],  | ||||
| 		// wrap the input to make it compatible with Object.entries(..)  | ||||
| 		// items... | ||||
| 		[null, value]) | ||||
| 			// separate the result from path... | ||||
| 			.pop() } | ||||
| 
 | ||||
| firstZero([10, 5, [{x: 1, y: 0}, 4]]) // -> ['2', '0', 'y'] | ||||
| ``` | ||||
| 
 | ||||
| 
 | ||||
|  | ||||
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