object.js/README.md

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# object.js
object.js provides a set of tools for constructing and maintaining object
constrictors and for managing their inheritance relations.
This is an elternative to the ES6 `class` syntax in JavaScript and provides
several advantages:
- simple way to define normal and class methods, properties and attributes,
- uniform and minimalistic definition syntax based on basic JavaScript
object syntax no special cases or special syntax,
- _transparantly_ based on _JavaScript's_ prototypical inheritance model,
- more granular instance construction (a-la _Python's_ `.__new__(..)`
and `.__init__(..)` methods)
- less restrictive:
- `new` is optional
- all input components are reusable
Disadvantages compared to the `class` syntax:
- no _sytactic sugar_
- a slightly more complicated `super` call method
## Usage
```javascript
var object = require('ig-object')
```
Create a basic constructor...
```javascript
// NOTE: new is optional here...
var A = new object.Constructor('A', {})
```
In _JavaScript_ constructor `B` inherits from constructor `A` iff
`B.prototypes` is _prototype_ of `A.prototype`. So to implement inheritance
we simply need to _link_ the prototypes of two constructors via `.__proto__`,
`Object.create(..)` or other means.
```javascript
// NOTE: we could simply use A() or new A() here but that would call
// the active constructors if they are defined which might not be
// desirable at definition time...
var B = object.Constructor('B', {__proto__: A.prototype})
var C = object.Constructor('C', Object.create(B.prototype))
```
```javascript
var c = C() // or new C()
c instanceof C // -> true
c instanceof B // -> true
c instanceof A // -> true
```
```javascript
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var Base = object.Constructor('Base', {
get prop(){
return 123 },
method: function(){
console.log('Base.method()') },
// initializer...
__init__: function(){
this.base_attribute = 321
},
})
var Item = object.Constructor('Item', {
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// inherit from Base...
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__proto__: Base.prototype,
__init__: function(){
// call the "super" method...
object.parent(this.__init__, this).call(this)
this.item_attribute = 333
},
})
```
```javascript
// callable instance constructor...
var Action = object.Constructor('Action',
// the first argument is allways the external call context, like
// normal this, but here we have two contexts:
// - external -- where the instance was called from
// - internal -- the instance (this)
// NOTE: if the prototype is explicitly defined as a function then
// it is the user's responsibility to call .__call__(..) method
// (see below)
function(context, ...args){
// return the instance...
return this
})
var action = new Action()
action()
// a different way to do the above...
var Action2 = object.Constructor('Action2', {
// this is the same as the above but a bit more convenient as we do
// not need to use Object.assign(..) or object.mixinFlat(..) to define
// attributes and props...
// NOTE: this is not called if a user defines the prototype as a function
// (see above)
__call__: function(context, ...args){
return this
},
})
```
```javascript
// low level constructor...
var LowLevel = object.Constructor('LowLevel', {
// Low level instance constructor...
// NOTE: if this is defined the return value is used as the instance
// NOTE: this is run in the context of the .prototype rather than
// the instance...
// NOTE: this has priority over the callable protocols above, thus
// the user must take care of both the prototype as function and
// prototype.__call__(..)...
__new__: function(context, ...args){
return {}
},
})
```
## Components
```
parent(<method>, <this>)
parent(<method>, <name>, <this>)
-> <parent-method>
```
```
mixin(<root>, <object>, ...)
-> <object>
```
```
mixinFlat(<root>, <object>, ...)
-> <object>
```
```
Constructor(<name>, <prototype>)
Constructor(<name>, <class-prototype>, <prototype>)
-> <constructor>
```
## License
[BSD 3-Clause License](./LICENSE)
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Copyright (c) 2019, Alex A. Naanou,
All rights reserved.
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