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4.4 KiB
Executable File
4.4 KiB
Executable File
object.js
object.js provides a set of tools for constructing and maintaining object constrictors and for managing their inheritance relations.
This is an elternative to the ES6 class syntax in JavaScript and provides
several advantages:
- simple way to define normal and class methods, properties and attributes,
- uniform and minimalistic definition syntax based on basic JavaScript object syntax no special cases or special syntax,
- transparantly based on JavaScript's prototypical inheritance model,
- more granular instance construction (a-la Python's
.__new__(..)and.__init__(..)methods) - less restrictive:
newis optional- all input components are reusable
Disadvantages compared to the class syntax:
- no sytactic sugar
- a slightly more complicated
supercall method
Usage
var object = require('ig-object')
Create a basic constructor...
// NOTE: new is optional here...
var A = new object.Constructor('A', {})
In JavaScript constructor B inherits from constructor A iff
B.prototypes is prototype of A.prototype. So to implement inheritance
we simply need to link the prototypes of two constructors via .__proto__,
Object.create(..) or other means.
// NOTE: we could simply use A() or new A() here but that would call
// the active constructors if they are defined which might not be
// desirable at definition time...
var B = object.Constructor('B', {__proto__: A.prototype})
var C = object.Constructor('C', Object.create(B.prototype))
var c = C() // or new C()
c instanceof C // -> true
c instanceof B // -> true
c instanceof A // -> true
var Base = object.Constructor('Base', {
get prop(){
return 123 },
method: function(){
console.log('Base.method()') },
// initializer...
__init__: function(){
this.base_attribute = 321
},
})
var Item = object.Constructor('Item', {
// inherit from Base...
__proto__: Base.prototype,
__init__: function(){
// call the "super" method...
object.parent(this.__init__, this).call(this)
this.item_attribute = 333
},
})
// callable instance constructor...
var Action = object.Constructor('Action',
// the first argument is allways the external call context, like
// normal this, but here we have two contexts:
// - external -- where the instance was called from
// - internal -- the instance (this)
// NOTE: if the prototype is explicitly defined as a function then
// it is the user's responsibility to call .__call__(..) method
// (see below)
function(context, ...args){
// return the instance...
return this
})
var action = new Action()
action()
// a different way to do the above...
var Action2 = object.Constructor('Action2', {
// this is the same as the above but a bit more convenient as we do
// not need to use Object.assign(..) or object.mixinFlat(..) to define
// attributes and props...
// NOTE: this is not called if a user defines the prototype as a function
// (see above)
__call__: function(context, ...args){
return this
},
})
// low level constructor...
var LowLevel = object.Constructor('LowLevel', {
// Low level instance constructor...
// NOTE: if this is defined the return value is used as the instance
// NOTE: this is run in the context of the .prototype rather than
// the instance...
// NOTE: this has priority over the callable protocols above, thus
// the user must take care of both the prototype as function and
// prototype.__call__(..)...
__new__: function(context, ...args){
return {}
},
})
Components
parent(<method>, <this>)
parent(<method>, <name>, <this>)
-> <parent-method>
mixin(<root>, <object>, ...)
-> <object>
mixinFlat(<root>, <object>, ...)
-> <object>
Constructor(<name>, <prototype>)
Constructor(<name>, <class-prototype>, <prototype>)
-> <constructor>
License
Copyright (c) 2019, Alex A. Naanou,
All rights reserved.