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273 lines
8.9 KiB
Markdown
273 lines
8.9 KiB
Markdown
# walk.js
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An extensible tree walk(..) framework...
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- [walk.js](#walkjs)
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- [Theory and operation](#theory-and-operation)
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- [Constructing the walker and walking ( walk(..) )](#constructing-the-walker-and-walking--walk)
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- [Getting and processing nodes ( getter(..) )](#getting-and-processing-nodes--getter)
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- [Putting it all together](#putting-it-all-together)
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- [Installation and loading](#installation-and-loading)
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- [API](#api)
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- [`walk(..)`](#walk)
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- [`getter(..)`](#getter)
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- [`done(..)`](#done)
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- [Examples](#examples)
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- [Contacts, feedback and contributions](#contacts-feedback-and-contributions)
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- [License](#license)
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## Theory and operation
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This module generalizes structure traverse (*walking*, recursion). This is done via a `walk(..)` function that recieves a user-defined `getter(..)` function and returns a *walker*.
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### Constructing the walker and walking ( walk(..) )
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`walk(getter[, done])(state, ...nodes) -> state`
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`walk(getter[, done], state)(...nodes) -> state`
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`walk(getter[, done], state, ...nodes) -> state`
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- Recieves a `getter(..)` function, an optional `done(..)` function, a `state` and a list of `nodes`,
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- Iterates through `nodes`, calling the `getter(..)` per node and threading the `state` through each call,
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- If `done(..)` is given, it is called after *walking* is done, threading `state` through,
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- Returns the `state` when walking is done.
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### Getting and processing nodes ( getter(..) )
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`getter(state, node, next, stop) -> state`
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- Recieves `state`, `node` and two control functions: `next` and `stop`,
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- Called in a context (`this`), persistent within one `walk(..)` call, inherited from *walker's* `.prototype`. This context is usable to store data between `getter(..)` calls,
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- Can process `node` and `state`,
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- Can queue nodes for walking via `next('queue', state, ...nodes) -> state`,
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- Can walk nodes directly via `next('do', state, ...nodes) -> state`,
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- Can abort *walking* and return a state via `stop()` (returning `undefined`) or `stop(state)`,
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- Returns `state`.
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`state` is *threaded* through all the `getter(..)` and `done(..)` calls, i.e. the first call gets the input `state`, each next call gets the previous call's returned `state` passed in, then its returned `state` gets passed on, and so on. The last function's returned `state` is in turn returned from the *walker*.
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Within a single *walker* call, all the `getter(..)` and `done(..)` calles a run in one common context. This context can be used to store (*thread*)additional temporary data through the *walker*. This context is dropped as soon as the *walker* returns. This context object is inherited from *walker's* `.prototype` enabling the user to define persistent methods and static data usable from within the *walker's* `getter(..)` and `done(..)`.
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### Putting it all together
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A trivial *flat* example...
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```javascript
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walk(function(r, n){ return r+n }, 0, ...[1,2,3]) // -> 6
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```
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The above is essentially equivalent to...
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```javascript
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[1,2,3].reduce(function(r, n){ return r+n }, 0) // -> 6
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```
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And for *flat* lists `.reduce(..)` and friends are simpler and more logical. `walk(..)` is designed to simplify more complex cases:
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- The input is not *flat*:
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```javascript
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// sum the items in a *deep* array (depth-first)...
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var sum = walk(function(r, n, next){
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return n instanceof Array ?
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next('do', r, ...n)
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: r + n }, 0)
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sum( [1, [2, 3], 4, [[5], 6]] ) // -> 21
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```
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For reference here is a *recursive* `.reduce(..)` example, already a bit more complex:
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```javascript
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function sumr(l){
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return l.reduce(function(r, e){
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return r + (e instanceof Array ?
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sumr(e)
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: e) }, 0) }
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sumr( [1, [2, 3], 4, [[5], 6]] ) // -> 21
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```
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- Need to abort the recursion prematurelly:
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```javascript
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// check if structure contains 0...
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var containsZero = walk(function(r, e, next, stop){
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// NOTE: we'll only count leaf nodes...
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this.nodes_visited = (this.nodes_visited || 0)
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return e === 0 ?
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// abort search, report number of nodes visited...
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stop(this.nodes_visited+1)
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: e instanceof Array ?
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next('do', ...e)
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: (this.nodes_visited++, r) }, false)
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containsZero( [1, [2, 0], 4, [[5], 6]] ) // -> 3
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containsZero( [1, [2, 5], 4, [[5], 6]] ) // -> false
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```
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See a more usefull search in [examples](#examples)...
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## Installation and loading
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```shell
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$ npm install --save generic-walk
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```
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```javascript
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var walk = require('generic-walk').walk
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```
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*Note: This module supports both [`requirejs(..)`](https://requirejs.org) and node's `require(..)`**
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## API
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### `walk(..)`
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`walk(getter(..)) -> walker(state, ...nodes)`
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`walk(getter(..), done(..)) -> walker(state, ...nodes)`
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Construct a reusable walker.
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`walk(getter(..), state) -> walker(...nodes)`
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`walk(getter(..), done(..), state) -> walker(...nodes)`
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Construct a reusable walker with fixed initial state.
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`walk(getter(..), state, ...nodes) -> result`
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`walk(getter(..), done(..), state, ...nodes) -> result`
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Walk the nodes.
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*Note that `state` can not be a function unless `done(..)` is provided.*
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#### `getter(..)`
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`getter(state, node, next(..), stop(..)) -> state`
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User provided function, called to process a node. `getter(..)` is passed the current `state`, the `node` and two control functions: `next(..)` and `stop(..)` to control the *walk* execution flow.
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*`next('queue', state, ...nodes) -> state`*
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Queue `nodes` for walking (*breadth-first*). The queued nodes will get *walked* after this level of nodes is done, i.e. after the `getter(..)` is called for each node on current level.
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*Note that this does not change the state in any way and returns it as-is, this is done for signature compatibility with `next('do', ..)`.*
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*Note that a common instinct here is to expect to get a promise as a result of `next('queue', ..)`, this is not needed as the `getter(..)` will eventually get all the queued nodes as input anyway and adding promises into the mix would only complicate things.*
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*`next('do', state, ...nodes) -> state`*
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Walk `nodes` (*depth-first*) and return `state`. The nodes will get *walked* immidiately.
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*`stop()`*
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*`stop(state)`*
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Stop walking and return `state`. The passed `state` is directly returned from the *walker*.
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*Note that `stop(..)` behaves in a similar manner to `return`, i.e. execution is aborted immidiately.*
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#### `done(..)`
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`done(state, mode) -> state`
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User provided function, if given, is called by the *walker* after walking is done (no more nodes to handle). `state` is passed as argument and the return value is returned from the *walker*. If walking was stopped via `stop(..)` mode will be `'stopped'` otherwise it is `'done'`. This is run in the same context (`this`) as `getter(..)`.
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## Examples
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Sum all the values of a nested array (breadth-first)...
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```javascript
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var sum = walk(function(res, node, next){
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return node instanceof Array ?
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next('queue', res, ...node)
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: res + node }, 0)
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sum([1, [2], 3, [[4, 5]]]) // -> 15 ...walks the nodes: 1, 3, 2, 4, 5
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```
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Sum all the values of a nested array (depth-first)...
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```javascript
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var sumd = walk(function(res, node, next){
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return node instanceof Array ?
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// yes, this is the only difference...
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next('do', res, ...node)
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: res + node }, 0)
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sumd([1, [2], 3, [[4, 5]]]) // -> 15 ...walks the nodes: 1, 2, 3, 4, 5
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```
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To explicitly see the paths the `sum`/`sumd` take we need to modify them a little:
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```javascript
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var makeSummer = function(mode){
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var walker = walk(
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function(res, node, next){
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this.log(node)
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return node instanceof Array ?
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next(mode == 'breadth-first' ? 'queue' : 'do',
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res,
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...node)
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: res + node },
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// print the path when done...
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function(state){
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console.log('-->', this.path)
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return state
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},
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1)
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// log the nodes...
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walker.prototype.log = function(node){
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this.path = node instanceof Array ?
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this.path
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: (this.path || []).concat([node]) }
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return walker
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}
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var sum = makeSummer('breadth-first')
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var sumd = makeSummer('depth-first')
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sum([1, [2], 3, [[4, 5]]]) // -> 15
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sumd([1, [2], 3, [[4, 5]]]) // -> 15
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```
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FInd first zero in tree and return it's path...
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```javascript
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// NOTE: the only reason this is wrapped into a function is that we need
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// to restrict the number of items (L) this is passed to 1...
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var firstZero = function(L){
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return walk(function(res, node, next, stop){
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// setup...
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if(this.path == null){
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this.path = []
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node = [null, node]
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}
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var path = this.path
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var k = node[0]
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var v = node[1]
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return v === 0 ?
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// NOTE: we .slice(1) here to remove the initial null
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// we added in firstZero(..)...
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stop(path.slice(1).concat([k]))
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: v instanceof Object?
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(path.push(k),
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next('do', res, ...Object.entries(v)))
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: res}, false, L) }
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firstZero([10, 5, [{x: 1, y: 0}, 4]]) // -> ['2', '0', 'y']
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```
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## Contacts, feedback and contributions
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- https://github.com/flynx/walk.js
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- https://www.npmjs.com/generic-walk
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- https://github.com/flynx
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## License
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[BSD 3-Clause License](./LICENSE)
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Copyright (c) 2018-2023, Alex A. Naanou,
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All rights reserved.
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