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			251 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			251 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# walk.js
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An extensible tree walk(..) framework...
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- [walk.js](#walkjs)
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	- [Theory and operation](#theory-and-operation)
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		- [Constructing the walker and walking ( walk(..) )](#constructing-the-walker-and-walking--walk)
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		- [Getting and processing nodes ( getter(..) )](#getting-and-processing-nodes--getter)
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		- [Putting it all together](#putting-it-all-together)
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	- [Installation and loading](#installation-and-loading)
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	- [API](#api)
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		- [`walk(..)`](#walk)
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		- [`getter(..)`](#getter)
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		- [`done(..)` (optional)](#done-optional)
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	- [Examples](#examples)
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## Theory and operation
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This module generalizes structure traverse (*walking*). This is done via a `walk(..)` function that recieves a user-defined `getter(..)` function and returns a *walker*.
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### Constructing the walker and walking ( walk(..) )
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`walk(getter[, done])(state, ...nodes) -> state`  
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`walk(getter[, done], state)(...nodes) -> state`  
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`walk(getter[, done], state, ...nodes) -> state`  
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- Recieves a `getter` function, an optional `done` function, a `state` and a list of `nodes`,
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- Iterates through `nodes`, calling the `getter(..)` per node and threading the `state` through each call,
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- If `done(..)` is given, it is called passing the `state` after walking is done, the return value is set as the new `state` value,
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- Returns the `state` when there are no more `nodes`.
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### Getting and processing nodes ( getter(..) )
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`getter(state, node, next, stop) -> state`  
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- Recieves `state`, `node` and two control functions: `next` and `stop`,
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- Called in a context (`this`), persistent within one `walk(..)` call, inherited from *walker*`.prototype` and usable to store data between `getter(..)` calls,
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- Can process `node` and `state`,
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- Can queue nodes for walking via `next('queue', state, ...nodes)`
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- Can walk nodes directly via `next('do', state, ...nodes) -> state`
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- Can abbort *walking* and return a state via `stop()` or `stop(state)`
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- Returns `state`,
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### Putting it all together
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A trivial *flat* example...
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```javascript
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walk(function(r, n){ return r+n }, 0, ...[1,2,3]) // -> 6
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```
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The above is essentially equivalent to...
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```javascript
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[1,2,3].reduce(function(r, n){ return r+n }, 0) // -> 6
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```
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And for *flat* lists `.reduce(..)` and friends are simpler and more logical. `walk(..)` is designed to simplify more complex cases:
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- The input is not *flat*:
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	```javascript
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	// sum the items in a *deep* array (depth-first)...
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	var sum = walk(function(r, n, next){
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		return n instanceof Array ?
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			next('do', r, ...n)
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			: r + n }, 0) 
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	sum( [1, [2, 3], 4, [[5], 6]] ) // -> 21
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	```
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	For reference here is a *recursive* `.reduce(..)` example, already a bit more complex:
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	```javascript
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	function sumr(l){
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		return l.reduce(function(r, e){
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			return r + (e instanceof Array ?
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				sumr(e)
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				: e) }, 0) }
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	sumr( [1, [2, 3], 4, [[5], 6]] ) // -> 21
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	```
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- Need to abort the recursion prematurelly:
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	```javascript
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	// check if structure contains 0...
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	var containsZero = walk(function(r, e, next, stop){
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		// NOTE: we'll only count leaf nodes...
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		this.nodes_visited = (this.nodes_visited || 0)
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		return e === 0 ? 
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				// abort search, report number of nodes visited...
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				stop(this.nodes_visited+1)
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			: e instanceof Array ?
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				next('do', ...e)
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			: (this.nodes_visited++, r) }, false)
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	containsZero( [1, [2, 0], 4, [[5], 6]] ) // -> 3
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	containsZero( [1, [2, 5], 4, [[5], 6]] ) // -> false
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	```
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	See a more usefull search in [examples](#examples)...
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## Installation and loading
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```shell
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$ npm install --save generic-walk
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```
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```javascript
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var walk = require('generic-walk').walk
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```
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*Note: This module supports both [`requirejs(..)`](https://requirejs.org) and node's `require(..)`**
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## API
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### `walk(..)`
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`walk(getter(..)) -> walker(state, ...nodes)`  
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`walk(getter(..), done(..)) -> walker(state, ...nodes)`  
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Construct a reusable walker.
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`walk(getter(..), state) -> walker(...nodes)`  
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`walk(getter(..), done(..), state) -> walker(...nodes)`  
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Construct a reusable walker with fixed initial state.
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`walk(getter(..), state, ...nodes) -> result`  
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`walk(getter(..), done(..), state, ...nodes) -> result`  
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Walk the nodes.
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*Note that `state` can not be a function unless `done(..)` is provided.*
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### `getter(..)`
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`getter(state, node, next(..), stop(..)) -> state`  
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User provided function, called to process a node. `getter(..)` is passed the current `state`, the `node` and two control functions: `next(..)` and `stop(..)` to control the *walk* execution flow.
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`next('queue', state, ...nodes) -> state`  
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Queue `nodes` for walking (*breadth-first*). The queued nodes will get *walked* after this level of nodes is done, i.e. after the `getter(..)` is called for each node on current level.
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*Note that this does not change the state in any way and returns it as-is, this is done for signature compatibility with `next('do', ..)`*
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`next('do', state, ...nodes) -> state`  
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Walk `nodes` (*depth-first*) and return `state`. The nodes will get *walked* immidiately.
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`stop()`  
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`stop(state)`  
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Stop walking and return `state`. The passed `state` is directly returned from the *walker*.
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*Note that `stop(..)` behaves in a similar manner to `return`, i.e. execution is aborted immidiately.*
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### `done(..)` (optional)
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`done(state) -> state`  
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User provided function, if given, is called by the *walker* after walking is done (no more nodes to handle). `state` is passed as argument and the return value is returned from the *walker*. This is run in the same context (`this`) as `getter(..)`.
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## Examples
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Sum all the values of a nested array (breadth-first)...
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```javascript
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var sum = walk(function(res, node, next){
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	return node instanceof Array ?
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		next('queue', res, ...node) 
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		: res + node }, 0)
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sum([1, [2], 3, [[4, 5]]]) // -> 15 ...walks the nodes: 1, 3, 2, 4, 5
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```
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Sum all the values of a nested array (depth-first)...
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```javascript
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var sumd = walk(function(res, node, next){
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	return node instanceof Array ?
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		// yes, this is the only difference...
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		next('do', res, ...node)
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		: res + node }, 0)
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sumd([1, [2], 3, [[4, 5]]]) // -> 15 ...walks the nodes: 1, 2, 3, 4, 5
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```
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To explicitly see the paths the `sum`/`sumd` take we need to modify them a little:
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```javascript
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var makeSummer = function(mode){
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	var walker = walk(
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		function(res, node, next){
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			this.log(node)
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			return node instanceof Array ?
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				next(mode == 'breadth-first' ? 'queue' : 'do', 
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					res, 
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					...node) 
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				: res + node },
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		// print the path when done...
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		function(state){
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			console.log('-->', this.path)
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			return state
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		}, 
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		1) 
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	// log the nodes...
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	walker.prototype.log = function(node){
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		this.path = node instanceof Array ?
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			this.path
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			: (this.path || []).concat([node]) } 
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	return walker
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}
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var sum = makeSummer('breadth-first')
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var sumd = makeSummer('depth-first')
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sum([1, [2], 3, [[4, 5]]]) // -> 15
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sumd([1, [2], 3, [[4, 5]]]) // -> 15
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```
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FInd first zero in tree and return it's path...
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```javascript
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// NOTE: the only reason this is wrapped into a function is that we need
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//  	to restrict the number of items (L) this is passed to 1...
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var firstZero = function(L){
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	return walk(function(res, node, next, stop){
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		// setup...
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		if(this.path == null){
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			this.path = []
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			node = [null, node]
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		}
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		var path = this.path
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		var k = node[0]
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		var v = node[1]
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		return v === 0 ?
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				// NOTE: we .slice(1) here to remove the initial null
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				//		we added in firstZero(..)...
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				stop(path.slice(1).concat([k]))
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			: v instanceof Object?
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				(path.push(k), 
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				next('do', res, ...Object.entries(v)))
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			: res}, false, L) }
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firstZero([10, 5, [{x: 1, y: 0}, 4]]) // -> ['2', '0', 'y']
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```
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